Vulkan-Docs/doc/specs/misc/GL_EXT_multiview.txt

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Change log for February 27, 2017 Vulkan 1.0.42 spec update: * Bump API patch number and header version number to 42 for this update (the first anniversary edition). Github Issues: * Changed asciidoctor macros so cross-page links in the standalone reference pages function properly (public issue 462). Internal Issues: * Clarified host visibility discussion for slink:VkMemoryType, flink:vkInvalidateMappedMemoryRanges, elink:VkAccessFlagBits, and the <<synchronization-framebuffer-regions,Framebuffer Region Dependencies>> section, removing duplicated information and adding a central definition in the access types section (internal issue 552). * Change description of slink:vkGetPhysicalDeviceSurfacePresentModesKHR::pname:pPresentModes to return an array of values, not structures (internal issue 699). New Extensions: * Add a NOTE to the <<extensions,Layers & Extensions>> chapter describing the experimental status of `KHX` extensions. * Add new Khronos, Khronos Experimental, and vendor Vulkan extensions for release at GDC: ** VK_KHR_descriptor_update_template ** VK_KHR_push_descriptor ** VK_KHX_device_group ** VK_KHX_device_group_creation ** VK_KHX_external_memory ** VK_KHX_external_memory_capabilities ** VK_KHX_external_memory_fd ** VK_KHX_external_memory_win32 ** VK_KHX_external_semaphore ** VK_KHX_external_semaphore_capabilities ** VK_KHX_external_semaphore_fd ** VK_KHX_external_semaphore_win32 ** VK_KHX_multiview ** VK_KHX_win32_keyed_mutex ** VK_EXT_discard_rectangles ** VK_MVK_ios_surface ** VK_MVK_macos_surface ** VK_NVX_multiview_per_view_attributes ** VK_NV_clip_space_w_scaling ** VK_NV_geometry_shader_passthrough ** VK_NV_sample_mask_override_coverage ** VK_NV_viewport_array2 ** VK_NV_viewport_swizzle * Add new GLSL vendor extensions to support new builtin variables: ** GL_EXT_device_group ** GL_EXT_multiview
2017-02-27 06:54:26 +00:00
Name
EXT_multiview
Name Strings
GL_EXT_multiview
Contact
Jeff Bolz, NVIDIA Corporation (jbolz 'at' nvidia.com)
Contributors
Status
Complete.
Version
Last Modified Date: February 17, 2017
Revision: 1
Number
TBD
Dependencies
This extension can be applied to OpenGL GLSL versions 1.40
(#version 140) and higher.
This extension can be applied to OpenGL ES ESSL versions 3.10
(#version 310) and higher.
Overview
This extension adds a builtin input variable containing the view index.
New Procedures and Functions
None.
New Tokens
None.
Modifications to the OpenGL Shading Language Specification, Version 4.50
Including the following line in a shader can be used to control the
language features described in this extension:
#extension GL_EXT_multiview : <behavior>
where <behavior> is as specified in section 3.3
New preprocessor #defines are added to the OpenGL Shading Language:
#define GL_EXT_multiview 1
Modify Section 7.1 (Built-In Language Variables), p. 118
Add to the list of vertex, tessellation control, tessellation
evaluation, geometry, and fragment shader built-ins:
highp int gl_ViewIndex;
Add the following description for gl_ViewIndex:
The input variable gl_ViewIndex is available in vertex, tessellation,
geometry, and fragment shading languages and corresponds to the
ViewIndex SPIR-V input. See the Vulkan API specification for how this
value is interpreted.
Errors
None.
Revision History
Revision 1
- Internal revisions.