Vulkan-Docs/appendices/VK_KHR_shader_float16_int8.txt

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// Copyright (c) 2014-2019 Khronos Group. This work is licensed under a
Change log for December 3, 2018 Vulkan 1.1.95 spec update: * Update release number to 95. Public Issues: * Fix valid usage and XML issues found in public issues 789 and 790 for the `VK_EXT_debug_utils` extension (public pull request 794). * Replace references to `VK_NV_dedicated_allocation` with links to the corresponding slink:slink:VkMemoryDedicatedRequirements and slink:slink:VkMemoryDedicatedAllocateInfo structures in the description of elink:VkExternalMemoryFeatureFlagBits (public issue 801). * Fix miscellaneous minor markup and spelling issues in `VK_NV_ray_tracing` extension (public pull request 860). * Remove "returnedonly" from XML for slink:VkPhysicalDeviceInlineUniformBlockFeaturesEXT and slink:VkPhysicalDeviceVulkanMemoryModelFeaturesKHR (public issue 862). Internal Issues: * Add to the description of the <<features-limits-maxComputeSharedMemorySize, pname:maxCompureSharedMemorySize>> feature to state the shared variables should be packed at least as tightly as std430 (internal issue 1386). * Fix and clarify various references to image and image view usage in flink:vkCmdBindShadingRateImageNV, flink:vkCmdBeginRenderPass, and slink:VkImageStencilUsageCreateInfoEXT (internal issue 1432). * Require that the slink:VkImage mipmap chain match the Android hardware buffer mipmap chain for slink:VkMemoryAllocateInfo (internal issue 1479). * Fix the definition of slink:VkSwapchainCreateInfoKHR valid usage statement 01778 (Vulkan-ValidationLayers!15) * Fix descriptions of <<interfaces-builtin-variables-launchid, code:LaunchIDNV>> and <<interfaces-builtin-variables-launchsize, code:LaunchSizeNV>> to code:uvec3. New Extensions: * `VK_KHR_shader_float16_int8` * `VK_KHR_shader_float_controls`
2018-12-03 10:41:34 +00:00
// Creative Commons Attribution 4.0 International License; see
// http://creativecommons.org/licenses/by/4.0/
include::meta/VK_KHR_shader_float16_int8.txt[]
*Last Modified Date*::
2018-03-07
*IP Status*::
No known IP claims.
*Interactions and External Dependencies*::
- This extension interacts with `<<VK_KHR_8bit_storage>>`
- This extension interacts with `<<VK_KHR_16bit_storage>>`
- This extension interacts with `<<VK_KHR_shader_float_controls>>`
*Contributors*::
- Alexander Galazin, Arm
- Jan-Harald Fredriksen, Arm
- Jeff Bolz, NVIDIA
- Graeme Leese, Broadcom
- Daniel Rakos, AMD
=== Description
The `VK_KHR_shader_float16_int8` extension allows use of 16-bit
floating-point types and 8-bit integer types in shaders for arithmetic
operations.
It introduces two new optional features pname:shaderFloat16 and
pname:shaderInt8 which directly map to the code:Float16 and the code:Int8
SPIR-V capabilities.
The `VK_KHR_shader_float16_int8` extension also specifies precision
requirements for half-precision floating-point SPIR-V operations.
This extension doesn't enable use of 8-bit integer types or 16-bit
floating-point types in any <<interfaces-iointerfaces, shader input and
output interfaces>> and therefore doesn't supersede the
`<<VK_KHR_8bit_storage>>` or `<<VK_KHR_16bit_storage>>` extensions.
=== New Enum Constants
* Extending elink:VkStructureType:
** ename:VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR
=== New Structures
* slink:VkPhysicalDeviceFloat16Int8FeaturesKHR
=== New Functions
* None
=== Version History
* Revision 1, 2018-03-07 (Alexander Galazin)
- Initial draft