2016-02-16 09:53:44 +00:00
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// Copyright (c) 2015-2016 The Khronos Group Inc.
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// Copyright notice at https://www.khronos.org/registry/speccopyright.html
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[[devsandqueues]]
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= Devices and Queues
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Once {apiname} is initialized, devices and queues are the primary objects
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used to interact with a {apiname} implementation.
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{apiname} separates the concept of _physical_ and _logical_ devices. A
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physical device usually represents a single device in a system (perhaps made
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up of several individual hardware devices working together), of which there
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are a finite number. A logical device represents an application's view of
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the device.
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[[devsandqueues-physical-device-enumeration]]
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== Physical Devices
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To retrieve a list of physical device objects representing the
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physical devices installed in the system, call:
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include::../protos/vkEnumeratePhysicalDevices.txt[]
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* pname:instance is a handle to a {apiname} instance previously created
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with fname:vkCreateInstance.
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Change log for February 25, 2015 Vulkan 1.0.4 spec update:
* Bump API patch number from 3 to 4 for the first public update to the
spec. Add patch number to the spec title (this will be done
automatically from XML, later).
* Fixes for numerous editorial issues. Regularize descriptions of
variable-length array queries. Properly tag enumerants so they come
out in the right font (many were mislabeled in usage tags in vk.xml,
or not tagged). Spelling and markup corrections (public issue 4).
* Fix typos and clearly separate description of different types of
memory areas (public issue 5).
* Use standards-compliant preprocessor guard symbols on headers
(public issue 7).
* Note that Github users can't currently set labels on issues, and
recommend a fallback approach (public issue 15).
* Use latexmath prefix on len= attributes (public issue 29).
* Make flink:vkCmdUpdateBuffer pname:dataSize limit consistent (public
issue 65).
* Add VK_KHR_mirror_clamp_to_edge extension to core API branch, as an
optional feature not introducing new commands or enums (internal
issue 104).
* Cleanup invariance language inherited from the GL specification to
not refer to nonexistent (GL-specific) state (internal issue 111).
* Modify the flink:vkCmdDrawIndexed pname:vertexOffset definition to
not be the "base offset within the index buffer" but rather the
"value added to the vertex index before indexing into the vertex
buffer" (internal issue 118).
* Fix drawing chapter in the "Programmable Primitive Shading" section
where it described categories of drawing commands. It referenced
flink:vkCmdDrawIndexed twice. Replace the second reference with
flink:vkCmdDrawIndexedIndirect (internal issue 119).
* Typo fixed in <<sparsememory-examples-advanced,Advanced Sparse
Resources>> sparse memory example (internal issue 122).
* Add flink:VkDisplayPlaneAlphaFlagsKHR to <require> section of
VK_KHR_display extension (internal issue 125)
* Add missing optional="false,true" to
flink:vkGetImageSparseMemoryRequirements
pname:pSparseMemoryRequirementCount parameter (internal issue 132)
* Rename ename:VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT to
ename:VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT
(internal issue 133)
* Fix a handful of broken cross-references in the
<<samplers,Samplers>> chapter (internal issue 134).
* Fix "Input Attachement" GLSL example to use correct syntax (internal
issue 135).
* Update XML schema and documentation to accomodate recently added
attributes for validity. Add some introductory material describing
design choices and pointing to the public repository to file issues.
* Put include of validity in the core spec extensions chapter on its
own line, so that asciidoc is happy.
* Fix vertexOffset language to specify that it's the value added to
the vertex index before indexing into the vertex buffer, not the
base offset within the index buffer.
* Fix error in the description of flink:vkCmdNextSubpass.
2016-02-25 06:02:34 +00:00
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* pname:pPhysicalDeviceCount is a pointer to an integer related to the
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number of physical devices available or queried, as described below.
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* pname:pPhysicalDevices is either `NULL` or a pointer to an
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array of sname:VkPhysicalDevice structures.
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If pname:pPhysicalDevices is `NULL`, then the number of physical devices
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available is returned in pname:pPhysicalDeviceCount. Otherwise,
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pname:pPhysicalDeviceCount must: point to a variable set by the user to
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the number of elements in the pname:pPhysicalDevices array, and on
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return the variable is overwritten with the number of structures actually
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written to pname:pPhysicalDevices. If the value of
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pname:pPhysicalDeviceCount is less than the number of physical devices
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available, at most pname:pPhysicalDeviceCount structures will be
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written.
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2016-02-16 09:53:44 +00:00
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include::../validity/protos/vkEnumeratePhysicalDevices.txt[]
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Once enumerated, general properties of the physical devices are queried by
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calling:
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include::../protos/vkGetPhysicalDeviceProperties.txt[]
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* pname:physicalDevice is the handle to the physical device whose
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properties will be queried.
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* pname:pProperties points to an instance of the
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sname:VkPhysicalDeviceProperties structure, that will be filled with
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returned information.
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include::../validity/protos/vkGetPhysicalDeviceProperties.txt[]
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The definition of sname:VkPhysicalDeviceProperties is:
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include::../structs/VkPhysicalDeviceProperties.txt[]
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The members of sname:VkPhysicalDeviceProperties have the following meanings:
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* pname:apiVersion is the version of {apiname} supported by the device,
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encoded as described in the <<fundamentals-versionnum,API Version
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Numbers and Semantics>> section.
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* pname:driverVersion is the vendor-specified version of the driver.
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* pname:vendorID is a unique identifier for the _vendor_ (see below) of
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the physical device.
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* pname:deviceID is a unique identifier for the physical device among
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devices available from the vendor.
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* pname:deviceType is a elink:VkPhysicalDeviceType specifying the type of
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device.
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* pname:deviceName is a pointer to a null-terminated UTF-8 string
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containing the name of the device.
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* pname:pipelineCacheUUID is an array of size ename:VK_UUID_SIZE,
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containing 8-bit values that represent a universally unique identifier
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for the device.
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* pname:limits is the sname:VkPhysicalDeviceLimits structure which
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specifies device-specific limits of the physical device. See
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<<features-limits,Limits>> for details.
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* pname:sparseProperties is the sname:VkPhysicalDeviceSparseProperties
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structure which specifies various sparse related properties of the
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physical device. See <<features-sparseproperties,Sparse Properties>> for
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details.
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include::../validity/structs/VkPhysicalDeviceProperties.txt[]
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The pname:vendorID and pname:deviceID fields are provided to allow
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applications to adapt to device characteristics that are not
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adequately exposed by other Vulkan queries. These may include
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performance profiles, hardware errata, or other characteristics.
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In PCI-based implementations, the low sixteen bits of pname:vendorID
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and pname:deviceID must: contain (respectively) the PCI vendor and
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device IDs associated with the hardware device, and the remaining bits
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must: be set to zero. In non-PCI implementations, the choice of what values
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to return may: be dictated by operating system or platform policies. It is
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otherwise at the discretion of the implementer, subject to the following
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constraints and guidelines:
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* For purposes of physical device identification, the _vendor_ of a
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physical device is the entity responsible for the most salient
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characteristics of the hardware represented by the physical device
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handle. In the case of a discrete GPU, this should: be the GPU
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chipset vendor. In the case of a GPU or other accelerator integrated
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into a system-on-chip (SoC), this should: be the supplier of the
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silicon IP used to create the GPU or other accelerator.
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* If the vendor of the physical device has a valid PCI vendor ID issued by
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https://pcisig.com/[PCI-SIG], that ID should: be used to construct the
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value of pname:vendorID as described above for PCI-based
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implementations. Implementations that do not return a PCI vendor ID in
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pname:vendorID must: return a valid Khronos vendor ID, obtained as
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defined in the <<extensions-vendor-id,Registering a Vendor ID with
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Khronos>> section. Khronos vendor IDs are allocated starting at 0x10000,
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to distinguish them from the PCI vendor ID namespace.
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* The vendor of the physical device is responsible for selecting the
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value of pname:deviceID. The value selected should: uniquely
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identify both the device version and any major configuration options
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(for example, core count in the case of multicore devices). The same
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device ID should: be used for all physical implementations of that
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device version and configuration. For example, all uses of a
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specific silicon IP GPU version and configuration should use the
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same device ID, even if those uses occur in different SoCs.
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The physical devices types are:
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include::../enums/VkPhysicalDeviceType.txt[]
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* ename:VK_PHYSICAL_DEVICE_TYPE_OTHER The device does not match any
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other available types.
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* ename:VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU The device is typically
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one embedded in or tightly coupled with the host.
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* ename:VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU The device is typically
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a separate processor connected to the host via an interlink.
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* ename:VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU The device is typically
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a virtual node in a virtualization environment.
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* ename:VK_PHYSICAL_DEVICE_TYPE_CPU The device is typically running on the
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same processors as the host.
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The physical device type is advertised for informational purposes only, and
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does not directly affect the operation of the system. However, the device
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type may correlate with other advertised properties or capabilities of the
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system, such as how many memory heaps there are.
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Properties of queues available on a physical device are queried by calling:
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include::../protos/vkGetPhysicalDeviceQueueFamilyProperties.txt[]
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* pname:physicalDevice is the handle to the physical device whose
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properties will be queried.
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* pname:pQueueFamilyPropertyCount is a pointer to an integer related to
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the number of queue families available or queried, as described below.
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* pname:pQueueFamilyProperties is either `NULL` or a pointer to an array
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Change log for February 25, 2015 Vulkan 1.0.4 spec update:
* Bump API patch number from 3 to 4 for the first public update to the
spec. Add patch number to the spec title (this will be done
automatically from XML, later).
* Fixes for numerous editorial issues. Regularize descriptions of
variable-length array queries. Properly tag enumerants so they come
out in the right font (many were mislabeled in usage tags in vk.xml,
or not tagged). Spelling and markup corrections (public issue 4).
* Fix typos and clearly separate description of different types of
memory areas (public issue 5).
* Use standards-compliant preprocessor guard symbols on headers
(public issue 7).
* Note that Github users can't currently set labels on issues, and
recommend a fallback approach (public issue 15).
* Use latexmath prefix on len= attributes (public issue 29).
* Make flink:vkCmdUpdateBuffer pname:dataSize limit consistent (public
issue 65).
* Add VK_KHR_mirror_clamp_to_edge extension to core API branch, as an
optional feature not introducing new commands or enums (internal
issue 104).
* Cleanup invariance language inherited from the GL specification to
not refer to nonexistent (GL-specific) state (internal issue 111).
* Modify the flink:vkCmdDrawIndexed pname:vertexOffset definition to
not be the "base offset within the index buffer" but rather the
"value added to the vertex index before indexing into the vertex
buffer" (internal issue 118).
* Fix drawing chapter in the "Programmable Primitive Shading" section
where it described categories of drawing commands. It referenced
flink:vkCmdDrawIndexed twice. Replace the second reference with
flink:vkCmdDrawIndexedIndirect (internal issue 119).
* Typo fixed in <<sparsememory-examples-advanced,Advanced Sparse
Resources>> sparse memory example (internal issue 122).
* Add flink:VkDisplayPlaneAlphaFlagsKHR to <require> section of
VK_KHR_display extension (internal issue 125)
* Add missing optional="false,true" to
flink:vkGetImageSparseMemoryRequirements
pname:pSparseMemoryRequirementCount parameter (internal issue 132)
* Rename ename:VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT to
ename:VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT
(internal issue 133)
* Fix a handful of broken cross-references in the
<<samplers,Samplers>> chapter (internal issue 134).
* Fix "Input Attachement" GLSL example to use correct syntax (internal
issue 135).
* Update XML schema and documentation to accomodate recently added
attributes for validity. Add some introductory material describing
design choices and pointing to the public repository to file issues.
* Put include of validity in the core spec extensions chapter on its
own line, so that asciidoc is happy.
* Fix vertexOffset language to specify that it's the value added to
the vertex index before indexing into the vertex buffer, not the
base offset within the index buffer.
* Fix error in the description of flink:vkCmdNextSubpass.
2016-02-25 06:02:34 +00:00
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of slink:VkQueueFamilyProperties structures.
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2016-02-16 09:53:44 +00:00
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If pname:pQueueFamilyProperties is `NULL`, then the number of queue families
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available is returned in pname:pQueueFamilyPropertyCount. Otherwise,
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pname:pQueueFamilyPropertyCount must: point to a variable set by the user to
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the number of elements in the pname:pQueueFamilyProperties array, and on
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return the variable is overwritten with the number of structures actually
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written to pname:pQueueFamilyProperties. If the value of
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pname:pQueueFamilyPropertyCount is less than the number of queue families
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available, at most pname:pQueueFamilyPropertyCount structures will be
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written.
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include::../validity/protos/vkGetPhysicalDeviceQueueFamilyProperties.txt[]
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The definition of sname:VkQueueFamilyProperties is:
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include::../structs/VkQueueFamilyProperties.txt[]
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The members of sname:VkQueueFamilyProperties have the following meanings:
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* pname:queueFlags contains flags indicating the capabilities of the
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queues in this queue family.
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* pname:queueCount is the unsigned integer count of queues in this
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queue family.
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* pname:timestampValidBits is the unsigned integer count of meaningful
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bits in the timestamps written via fname:vkCmdWriteTimestamp. The valid
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range for the count is 36..64 bits, or a value of 0, indicating no
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support for timestamps. Bits outside the valid range are guaranteed to
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be zeros.
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* pname:minImageTransferGranularity is the minimum granularity
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supported for image transfer operations on the queues in this queue
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family.
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The bits specified in pname:queueFlags are:
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include::../enums/VkQueueFlagBits.txt[]
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* if ename:VK_QUEUE_GRAPHICS_BIT is set, then the queues in this queue
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family support graphics operations.
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* if ename:VK_QUEUE_COMPUTE_BIT is set, then the queues in this queue
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family support compute operations.
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* if ename:VK_QUEUE_TRANSFER_BIT is set, then the queues in this queue
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family support transfer operations.
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* if ename:VK_QUEUE_SPARSE_BINDING_BIT is set, then the queues in this
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queue family support sparse memory management operations (see
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<<sparsememory,Sparse Resources>>). If any of the sparse resource
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features are enabled, then at least one queue family must: support this
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bit.
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If an implementation exposes any queue family that supports graphics
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operations, at least one queue family of at least one physical device
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exposed by the implementation must: support both graphics and compute
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operations.
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include::../validity/structs/VkQueueFamilyProperties.txt[]
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For further details see <<devsandqueues-queues,Queues>>.
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The value returned in pname:minImageTransferGranularity has a unit of blocks
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for images having a block compressed format, and a unit of texels otherwise.
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Possible values of pname:minImageTransferGranularity are:
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* latexmath:[$(0,0,0)$] which indicates that only whole mip levels must:
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be transferred using the image transfer operations on the corresponding
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queues. In this case, the following restrictions apply to all offset and
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extent parameters of image transfer operations:
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** The pname:x, pname:y, and pname:z members of a sname:VkOffset3D
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parameter must: always be zero.
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** The pname:width, pname:height, and pname:depth members of a
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sname:VkExtent3D parameter must: always match the width, height, and
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depth of the image subresource corresponding to the parameter,
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respectively.
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* latexmath:[$(Ax, Ay, Az)$] where latexmath:[$Ax$], latexmath:[$Ay$],
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and latexmath:[$Az$] are all integer powers of two. In this case the
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following restrictions apply to all image transfer operations:
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** pname:x, pname:y, and pname:z of a sname:VkOffset3D parameter must: be
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integer multiples of latexmath:[$Ax$], latexmath:[$Ay$], and
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latexmath:[$Az$], respectively.
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** pname:width of a sname:VkExtent3D parameter must: be an integer
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multiple of latexmath:[$Ax$], or else latexmath:[$(x + width)$] must:
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equal the width of the image subresource corresponding to the
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parameter.
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** pname:height of a sname:VkExtent3D parameter must: be an integer
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multiple of latexmath:[$Ay$], or else latexmath:[$(y + height)$] must:
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equal the height of the image subresource corresponding to the
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parameter.
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** pname:depth of a sname:VkExtent3D parameter must: be an integer
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multiple of latexmath:[$Az$], or else latexmath:[$(z + depth)$] must:
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equal the depth of the image subresource corresponding to the
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parameter.
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** If the format of the image corresponding to the parameters is one of
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the block compressed formats then for the purposes of the above
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calculations the granularity must: be scaled up by the block size.
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Queues supporting graphics and/or compute operations must: report
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latexmath:[$(1,1,1)$] in pname:minImageTransferGranularity, meaning that
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there are no additional restrictions on the granularity of image
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transfer operations for these queues. Other queues supporting image
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transfer operations are only required: to support whole mip level
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transfers, thus the value of pname:minImageTransferGranularity for
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queues belonging to such queue families may: be latexmath:[$(0,0,0)$].
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The <<memory-device,Device Memory>> section describes memory properties
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queried from the physical device.
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For physical device feature queries see the <<features, Features>> chapter.
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[[devsandqueues-devices]]
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== Devices
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Device objects represent logical connections to physical devices. Each
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device exposes a number of _queue families_ each having one or more
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_queues_. All queues in a queue family support the same operations.
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As described in <<devsandqueues-physical-device-enumeration,Physical
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Devices>>, a {apiname} application will first query for all physical devices
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in a system. Each physical device can: then be queried for its capabilities,
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including its queue and queue family properties. Once an acceptable physical
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device is identified, an application will create a corresponding logical
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device. An application must: create a separate logical device for each
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physical device it will use. The created logical device is then the primary
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interface to the physical device.
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How to enumerate the physical devices in a system and query those physical
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devices for their queue family properties is described in the
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<<devsandqueues-physical-device-enumeration, Physical Device Enumeration>>
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section above.
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[[devsandqueues-device-creation]]
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=== Device Creation
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A logical device is created as a _connection_ to a physical device. To
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create a logical device, call:
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include::../protos/vkCreateDevice.txt[]
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* pname:physicalDevice must: be one of the device handles returned from a
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call to fname:vkEnumeratePhysicalDevices (see
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<<devsandqueues-physical-device-enumeration, Physical Device
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Enumeration>>).
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* pname:pCreateInfo is a pointer to a sname:VkDeviceCreateInfo structure
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containing information about how to create the device.
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* pname:pAllocator controls host memory allocation as described in the
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<<memory-allocation, Memory Allocation>> chapter.
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* pname:pDevice points to a handle in which the created sname:VkDevice is
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returned.
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include::../validity/protos/vkCreateDevice.txt[]
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The definition of sname:VkDeviceCreateInfo is:
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include::../structs/VkDeviceCreateInfo.txt[]
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The members of sname:VkDeviceCreateInfo have the following meanings:
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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* pname:flags is reserved for future use.
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* pname:queueCreateInfoCount is the unsigned integer size of the
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pname:pQueueCreateInfos array. Refer to the
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<<devsandqueues-queue-creation,Queue Creation>> section below for
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further details.
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* pname:pQueueCreateInfos is a pointer to an array of
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sname:VkDeviceQueueCreateInfo structures describing the queues that are
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requested to be created along with the logical device. Refer to the
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<<devsandqueues-queue-creation,Queue Creation>> section below for
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further details.
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* pname:enabledLayerCount is the number of device layers to enable.
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* pname:ppEnabledLayerNames is a pointer to an array of
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pname:enabledLayerCount null-terminated UTF-8 strings containing the
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names of layers to enable for the created device. See the
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<<querying-layers-and-extensions,Querying Layers and Extensions>>
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chapter for further details.
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* pname:enabledExtensionCount is the number of device extensions to
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enable.
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* pname:ppEnabledExtensionNames is a pointer to an array of
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pname:enabledExtensionCount null-terminated UTF-8 strings containing the
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names of extensions to enable for the created device. See the
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<<querying-layers-and-extensions,Querying Layers and Extensions>>
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chapter for further details.
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* pname:pEnabledFeatures is a pointer to a sname:VkPhysicalDeviceFeatures
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structure that contains boolean indicators of all the features to be
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enabled. Refer to the <<features-features,Features>> section for further
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details.
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include::../validity/structs/VkDeviceCreateInfo.txt[]
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Multiple logical devices can: be created from the same physical device.
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Logical device creation may: fail due to lack of device-specific resources
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(in addition to the other errors). If that occurs, fname:vkCreateDevice will
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return ename:VK_ERROR_TOO_MANY_OBJECTS.
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[[devsandqueues-use]]
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=== Device Use
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The following is a high-level list of sname:VkDevice uses along with
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references on where to find more information:
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* Creation of queues. See the <<devsandqueues-queues,Queues>> section
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below for further details.
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* Creation and tracking of various synchronization constructs. See
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<<synchronization,Synchronization and Cache Control>> for further
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details.
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* Allocating, freeing, and managing memory. See <<memory,Memory
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Allocation>> and <<resources,Resource Creation>> for further details.
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* Creation and destruction of command buffers and command buffer pools.
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See <<commandbuffers,Command Buffers>> for further details.
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* Creation, destruction, and management of graphics state. See
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<<pipelines,Pipelines>> and <<descriptorsets,Resource Descriptors>>,
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among others, for further details.
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[[devsandqueues-idle]]
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=== Device Idle
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A device is active while any of its queues have work to process. Once all
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device queues are idle, the device is idle. To wait for this condition,
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call:
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include::../protos/vkDeviceWaitIdle.txt[]
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* pname:device is the logical device to idle.
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include::../validity/protos/vkDeviceWaitIdle.txt[]
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[[devsandqueues-lost-device]]
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=== Lost Device
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A logical device may: become _lost_ because of hardware errors, execution
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timeouts, power management events and/or platform-specific events. This may:
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cause pending and future command execution to fail and cause hardware
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resources to be corrupted. When this happens, certain commands will return
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ename:VK_ERROR_DEVICE_LOST (see <<fundamentals-errorcodes,Error Codes>> for
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a list of such commands). After any such event, the logical device is
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considered _lost_. It is not possible to reset the logical device to a
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non-lost state, however the lost state is specific to a logical device
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(sname:VkDevice), and the corresponding physical device
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(sname:VkPhysicalDevice) may: be otherwise unaffected. In some cases, the
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physical device may: also be lost, and attempting to create a new logical
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device will fail, returning ename:VK_ERROR_DEVICE_LOST. This is usually
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indicative of a problem with the underlying hardware, or its connection to
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the host. If the physical device has not been lost, and a new logical device
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is successfully created from that physical device, it must: be in the
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non-lost state.
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[NOTE]
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.Note
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====
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Whilst logical device loss may: be recoverable, in the case of physical
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device loss, it is unlikely that an application will be able to recover
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unless additional, unaffected physical devices exist on the system. The
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error is largely informational and intended only to inform the user that
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their hardware has probably developed a fault or become physically
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disconnected, and should: be investigated further. In many cases, physical
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device loss may: cause other more serious issues such as the operating
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system crashing; in which case it maynot: be reported via the {apiname} API.
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====
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[NOTE]
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.Note
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====
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Undefined behavior caused by an application error may: cause a device to
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become lost. However, such undefined behavior may: also cause unrecoverable
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damage to the process, and it is then not guaranteed that the API objects,
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including the sname:VkPhysicalDevice or the sname:VkInstance are still valid
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or that the error is recoverable.
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====
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When a device is lost, its child objects are not implicitly destroyed and
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their handles are still valid. Those objects must: still be destroyed before
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their parents or the device can: be destroyed (see
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<<objectmodel-lifetime,Lifetime>>). The host address space corresponding to
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device memory mapped using flink:vkMapMemory is still valid, and host memory
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accesses to these mapped regions are still valid, but the contents are
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undefined. It is still legal to call any API command on the device and child
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objects.
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Once a device is lost, command execution may: fail, and commands that return
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a basetype:VkResult may: return ename:VK_ERROR_DEVICE_LOST. Commands that do
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not allow run-time errors must: still operate correctly for valid usage and,
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if applicable, return valid data.
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Commands that wait indefinitely for device execution (namely
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flink:vkDeviceWaitIdle, flink:vkQueueWaitIdle, flink:vkWaitForFences with a
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maximum pname:timeout, and flink:vkGetQueryPoolResults with the
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ename:VK_QUERY_RESULT_WAIT_BIT bit set in pname:flags) must: return in
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finite time even in the case of a lost device, and return either
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ename:VK_SUCCESS or ename:VK_ERROR_DEVICE_LOST. For any command that may:
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return ename:VK_ERROR_DEVICE_LOST, for the purpose of determining whether a
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command buffer is pending execution, or whether resources are considered
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in-use by the device, a return value of ename:VK_ERROR_DEVICE_LOST is
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equivalent to ename:VK_SUCCESS.
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ifdef::editing-notes[]
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[NOTE]
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.editing-note
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====
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TODO (piman) - I don't think we're very clear about what ``in-use by the
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device'' means.
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====
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endif::editing-notes[]
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[[devsandqueues-destruction]]
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=== Device Destruction
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To destroy a device, call:
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include::../protos/vkDestroyDevice.txt[]
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* pname:device is the logical device to destroy.
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* pname:pAllocator controls host memory allocation as described in the
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<<memory-allocation, Memory Allocation>> chapter.
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include::../validity/protos/vkDestroyDevice.txt[]
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To ensure that no work is active on the device, flink:vkDeviceWaitIdle
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can: be used to gate the destruction of the device. Prior to destroying a
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device, an application is responsible for destroying/freeing any {apiname}
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objects that were created using that device as the first parameter of the
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corresponding ftext:vkCreate* or ftext:vkAllocate* command.
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[NOTE]
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.Note
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====
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The lifetime of each of these objects is bound by the lifetime of the
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sname:VkDevice object. Therefore, to avoid resource leaks, it is critical
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that an application explicitly free all of these resources prior to calling
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fname:vkDestroyDevice.
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====
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[[devsandqueues-queues]]
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== Queues
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[[devsandqueues-queueprops]]
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=== Queue Family Properties
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As discussed in the <<devsandqueues-physical-device-enumeration,Physical
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Device Enumeration>> section above, the
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flink:vkGetPhysicalDeviceQueueFamilyProperties command is used to retrieve
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details about the queue families and queues supported by a device.
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Each index in the pname:pQueueFamilyProperties array returned by
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flink:vkGetPhysicalDeviceQueueFamilyProperties describes a unique queue
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family on that physical device. These indices are used when creating queues,
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and they correspond directly with the pname:queueFamilyIndex that is passed
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to the flink:vkCreateDevice command via the slink:VkDeviceQueueCreateInfo
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structure as described in the <<devsandqueues-queue-creation,Queue
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Creation>> section below.
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Grouping of queue families within a physical device is
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implementation-dependent.
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[NOTE]
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.Note
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====
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The general expectation is that a physical device groups all queues of
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matching capabilities into a single family. However, this is a
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recommendation to implementations and it is possible that a physical device
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may: return two separate queue families with the same capabilities.
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====
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Once an application has identified a physical device with the queue(s) that
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it desires to use, it will create those queues in conjunction with a logical
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device. This is described in the following section.
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[[devsandqueues-queue-creation]]
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=== Queue Creation
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Creating a logical device also creates the queues associated with that
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device. The queues to create are described by a set of
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sname:VkDeviceQueueCreateInfo structures that are passed to
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flink:vkCreateDevice in pname:pQueueCreateInfos. The definition of
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sname:VkDeviceQueueCreateInfo is:
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include::../structs/VkDeviceQueueCreateInfo.txt[]
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The members of sname:VkDeviceQueueCreateInfo have the following meanings:
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* pname:sType is the type of this structure.
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* pname:pNext is `NULL` or a pointer to an extension-specific structure.
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* pname:flags is reserved for future use.
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* pname:queueFamilyIndex is an unsigned integer indicating the index of
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the queue family to create on this device. The value of this index
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corresponds to the index of an element of the
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pname:pQueueFamilyProperties array that was returned by
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fname:vkGetPhysicalDeviceQueueFamilyProperties.
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* pname:queueCount is an unsigned integer specifying the number of
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queues to create in the queue family indicated by
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pname:queueFamilyIndex.
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* pname:pQueuePriorities is an array of pname:queueCount
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normalized floating point values, specifying priorities of work that
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will be submitted to each created queue. See
|
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<<devsandqueues-priority,Queue Priority>> for more information.
|
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|
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include::../validity/structs/VkDeviceQueueCreateInfo.txt[]
|
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To retrieve a handle to a VkQueue object, call:
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include::../protos/vkGetDeviceQueue.txt[]
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* pname:device is the logical device that owns the queue.
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* pname:queueFamilyIndex is the index of the queue family to which the
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queue belongs.
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* pname:queueIndex is the index within this queue family of the queue to
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retrieve.
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* pname:pQueue is a pointer to a sname:VkQueue object that will be filled
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with the handle for the requested queue.
|
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|
|
include::../validity/protos/vkGetDeviceQueue.txt[]
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[[devsandqueues-index]]
|
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|
|
=== Queue Family Index
|
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|
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The queue family index is used in multiple places in {apiname} in order to
|
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tie operations to a specific family of queues.
|
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|
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When retrieving a handle to the queue via fname:vkGetDeviceQueue, the queue
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family index is used to select which queue family to retrieve the
|
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sname:VkQueue handle from as described in the previous section.
|
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When creating a sname:VkCommandPool object (see
|
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|
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<<commandbuffers-pools,Command Pools>>), a queue family index is specified
|
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|
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in the sname:VkCommandPoolCreateInfo structure. Command buffers from this
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pool can: only be submitted on queues corresponding to this queue family.
|
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When creating sname:VkImage (see <<resources-images,Images>>) and
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sname:VkBuffer (see <<resources-buffers,Buffers>>) resources, a set of queue
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families is included in the slink:VkImageCreateInfo and
|
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|
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slink:VkBufferCreateInfo structures to specify the queue families that can:
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access the resource.
|
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When inserting a slink:VkBufferMemoryBarrier or slink:VkImageMemoryBarrier
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(see <<synchronization-events>>) a source and destination queue family index
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|
|
is specified to allow the ownership of a buffer or image to be transferred
|
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|
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from one queue family to another. See the <<resources-sharing,Resource
|
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|
|
Sharing>> section for details.
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[[devsandqueues-priority]]
|
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|
|
=== Queue Priority
|
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|
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Each queue is assigned a priority, as set in the
|
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|
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sname:VkDeviceQueueCreateInfo structures when creating the device. The
|
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|
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priority of each queue is a normalized floating point value between 0.0 and
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|
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1.0, which is then translated to a discrete priority level by the
|
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|
|
implementation. Higher values indicate a higher priority, with 0.0 being the
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lowest priority and 1.0 being the highest.
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Within the same device, queues with higher priority may: be allotted more
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processing time than queues with lower priority. The implementation makes no
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guarantees with regards to ordering or scheduling among queues with the same
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priority, other than the constraints defined by explicit scheduling
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primitives. The implementation make no guarantees with regards to queues
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across different devices.
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An implementation may: allow a higher-priority queue to starve a
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lower-priority queue on the same sname:VkDevice until the higher-priority
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queue has no further commands to execute. The relationship of queue
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priorities mustnot: cause queues on one VkDevice to starve queues on another
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sname:VkDevice.
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No specific guarantees are made about higher priority queues receiving more
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processing time or better quality of service than lower priority queues.
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[[devsandqueues-queuesynchronization]]
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=== Queue Synchronization
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To wait on the completion of all work within a single queue, call:
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include::../protos/vkQueueWaitIdle.txt[]
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* pname:queue is the queue on which to wait.
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fname:vkQueueWaitIdle will block until all command buffers and sparse
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binding operations in the queue have completed.
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include::../validity/protos/vkQueueWaitIdle.txt[]
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Synchronization between queues is done using {apiname} semaphores as
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described in the <<synchronization,Synchronization and Cache Control>>
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chapter.
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[[devsandqueues-sparsebinding]]
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=== Sparse Memory Binding
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In {apiname} it is possible to sparsely bind memory to buffers and
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images as described in the <<sparsemem,Sparse Resource>> chapter. Sparse
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memory binding is a queue operation. A queue whose flags include the
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ename:VK_QUEUE_SPARSE_BINDING_BIT must: be able to support the
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mapping of a virtual address to a physical address on the device. This
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causes an update to the page table mappings on the device. This update must:
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be synchronized on a queue to avoid corrupting page table mappings during
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execution of graphics commands. By binding the sparse memory resources on
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queues, all commands that are dependent on the updated bindings are
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synchronized to only execute after the binding is updated. See the
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<<synchronization,Synchronization and Cache Control>> chapter for how this
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synchronization is accomplished.
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[[devsandqueues-queuedestruction]]
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=== Queue Destruction
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Queues are created along with a logical device during
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fname:vkCreateDevice. All queues associated with a logical device
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are destroyed when fname:vkDestroyDevice is called on that device.
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