Vulkan-Docs/doc/specs/vulkan/appendices/glossary.txt

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// Copyright (c) 2015-2016 The Khronos Group Inc.
// Copyright notice at https://www.khronos.org/registry/speccopyright.html
// The asciidoc [glossary] template cannot contain subsections.
// The abbreviations and prefixes probably belong in the upcoming
// API/extension-writing-guidelines appendix, anyway.
[glossary]
= Glossary
The terms defined in this section are used consistently throughout this
Specification and may be used with or without capitalization.
Accessible (Descriptor Binding)::
A descriptor binding is accessible to a shader stage if that stage is
included in the pname:stageFlags of the descriptor binding. Descriptors
using that binding can: only be used by stages in which they are
accessible.
Adjacent Vertex::
A vertex in an adjacency primitive topology that is not part of a given
primitive, but is accessible in geometry shaders.
Aliased Range (Memory)::
A range of a device memory allocation that is bound to multiple
resources simultaneously.
API Order::
A set of ordering rules that govern how primitives in draw commands
affect the framebuffer.
Change log for June 24, 2016 Vulkan 1.0.18 spec update: * Bump API patch number and header version number to 18 for this update. Github Issues: * Added "queue operation" terminology, and modified spec to actually use this terminology (public issue 155). The act of submitting a piece of work to a queue now generates "operations" for the queue to execute, including operations to wait on/signal semaphores and fences. Synchronization waits on these operations, making execution dependency chains more obvious for semaphores and fences (though additional work is still needed here). These changes include: ** Overview of "queue submission" commands in chapter <<devsandqueues-submission>>. ** Updated descriptions for fence and semaphore waits and signals in the synchronization chapter <<synchronization-semaphores-waiting>>, <<synchronization-semaphores-signaling>> and <<synchronization-fences-waiting>>. ** Clarifications to semaphore and fence operation within queue submission functions. ** New glossary terms. ** Moved device idle and queue wait idle to synchronization chapter in order to describe them in terms of other synchronization primitives. ** Clarifications to semaphore and fence operation allowed removal of the "implicit ordering guarantees" section, as this information is now wholly covered where these primitives are described. *** The "host writes" section of this is still there for now - in its own section. This could probably be merged into other sections later. *** Modified fundamentals chapter on queue ordering to make sense in context of the new changes, and avoid duplication. <<fundamentals-queueoperation>> * Added "aspect" and "component" definitions to the glossary, and made sure these terms are referenced correctly (public issue 163). * Update valid usage for ftext:vkGet*ProcAddr to only include conditions that must be met to get a valid result. In particular, it's okay to call flink:vkGetDeviceProcAddr with any string and will get a code:NULL if that string is not a core Vulkan function or an enabled extension function (addresses but does not fully close public issue 214). * Change the WSI extension dependencies to refer to version 1.0 of the Vulkan API, instead of the pre-1.0-release internal revisions numbers (public issue 238). * Specified that <<interfaces-fragmentoutput,undeclared fragment shader outputs>> result in undefined values input to the blending unit or color attachment (public issue 240). Internal Issues: * Better documented that the registry XML "optional" tag for values only applies when that value is the size of an array (internal issue 335). * Add a stronger definition for the valid usages of VkSpecializationMapEntry.size in the <<pipelines-specialization-constants,Specialization Constants>> section (internal issue 345). * Change code:OpName to code:OpDecorate (along with appropriate syntax) for vertex shader built-ins (internal issue 368). * Add missing ref pages (those which are not currently stubs) to apispec.txt for the single-page version of the ref pages (internal issue 378). Other Commits: * Fix example in the <<descriptorsets,Descriptor Sets>> section to use M, N, and I, describing set, binding, and index, consistently throughout the example code.
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Aspect (Image)::
An image may: contain multiple kinds, or aspects, of data for each
pixel, where each aspect is used in a particular way by the pipeline and
may: be stored differently or separately from other aspects.
For example, the color components of an image format make up the color
aspect of the image, and may: be used as a framebuffer color attachment.
Some operations, like depth testing, operate only on specific aspects of
an image.
Others operations, like image/buffer copies, only operate on one
aspect at a time.
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Attachment (Render Pass)::
A zero-based integer index name used in render pass creation to refer to
a framebuffer attachment that is accessed by one or more subpasses. The
index also refers to an attachment description which includes
information about the properties of the image view that will later be
attached.
Available::
See Memory Dependency.
Back-Facing::
See Facingness.
Batch::
Change log for June 24, 2016 Vulkan 1.0.18 spec update: * Bump API patch number and header version number to 18 for this update. Github Issues: * Added "queue operation" terminology, and modified spec to actually use this terminology (public issue 155). The act of submitting a piece of work to a queue now generates "operations" for the queue to execute, including operations to wait on/signal semaphores and fences. Synchronization waits on these operations, making execution dependency chains more obvious for semaphores and fences (though additional work is still needed here). These changes include: ** Overview of "queue submission" commands in chapter <<devsandqueues-submission>>. ** Updated descriptions for fence and semaphore waits and signals in the synchronization chapter <<synchronization-semaphores-waiting>>, <<synchronization-semaphores-signaling>> and <<synchronization-fences-waiting>>. ** Clarifications to semaphore and fence operation within queue submission functions. ** New glossary terms. ** Moved device idle and queue wait idle to synchronization chapter in order to describe them in terms of other synchronization primitives. ** Clarifications to semaphore and fence operation allowed removal of the "implicit ordering guarantees" section, as this information is now wholly covered where these primitives are described. *** The "host writes" section of this is still there for now - in its own section. This could probably be merged into other sections later. *** Modified fundamentals chapter on queue ordering to make sense in context of the new changes, and avoid duplication. <<fundamentals-queueoperation>> * Added "aspect" and "component" definitions to the glossary, and made sure these terms are referenced correctly (public issue 163). * Update valid usage for ftext:vkGet*ProcAddr to only include conditions that must be met to get a valid result. In particular, it's okay to call flink:vkGetDeviceProcAddr with any string and will get a code:NULL if that string is not a core Vulkan function or an enabled extension function (addresses but does not fully close public issue 214). * Change the WSI extension dependencies to refer to version 1.0 of the Vulkan API, instead of the pre-1.0-release internal revisions numbers (public issue 238). * Specified that <<interfaces-fragmentoutput,undeclared fragment shader outputs>> result in undefined values input to the blending unit or color attachment (public issue 240). Internal Issues: * Better documented that the registry XML "optional" tag for values only applies when that value is the size of an array (internal issue 335). * Add a stronger definition for the valid usages of VkSpecializationMapEntry.size in the <<pipelines-specialization-constants,Specialization Constants>> section (internal issue 345). * Change code:OpName to code:OpDecorate (along with appropriate syntax) for vertex shader built-ins (internal issue 368). * Add missing ref pages (those which are not currently stubs) to apispec.txt for the single-page version of the ref pages (internal issue 378). Other Commits: * Fix example in the <<descriptorsets,Descriptor Sets>> section to use M, N, and I, describing set, binding, and index, consistently throughout the example code.
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A single structure submitted to a queue as part of a
<<devsandqueues-submission, queue submission command>>, describing a set
of queue operations to execute.
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Backwards Compatibility::
A given version of the API is backwards compatible with an earlier
version if an application, relying only on valid behavior and
functionality defined by the earlier specification, is able to correctly
run against each version without any modification. This assumes no
active attempt by that application to not run when it detects a
different version.
Full Compatibility::
A given version of the API is fully compatible with another version if
an application, relying only on valid behavior and functionality defined
by either of those specifications, is able to correctly run against each
version without any modification. This assumes no active attempt by that
application to not run when it detects a different version.
Binding (Memory)::
An association established between a range of a resource object and a
range of a memory object. These associations determine the memory
locations affected by operations performed on elements of a resource
object. Memory bindings are established using the
flink:vkBindBufferMemory command for non-sparse buffer objects, using
the flink:vkBindImageMemory command for non-sparse image objects, and
using the flink:vkQueueBindSparse command for sparse resources.
Blend Constant::
Four floating point (RGBA) values used as an input to blending.
Blending::
Arithmetic operations between a fragment color value and a value in a
color attachment that produce a final color value to be written to the
attachment.
Buffer::
A resource that represents a linear array of data in device memory.
Represented by a sname:VkBuffer object.
Buffer View::
An object that represents a range of a specific buffer, and state that
controls how the contents are interpreted. Represented by a
sname:VkBufferView object.
Built-In Variable::
A variable decorated in a shader, where the decoration makes the
variable take values provided by the execution environment or values
that are generated by fixed-function pipeline stages.
Built-In Interface Block::
A block defined in a shader that contains only variables decorated with
built-in decorations, and is used to match against other shader
stages.
Clip Coordinates::
The homogeneous coordinate space that vertex positions
(code:Position decoration) are written in by vertex processing stages.
Clip Distance::
A built-in output from vertex processing stages that defines a clip
half-space against which the primitive is clipped.
Clip Volume::
The intersection of the view volume with all clip half-spaces.
Color Attachment::
A subpass attachment point, or image view, that is the target of
fragment color outputs and blending.
Combined Image Sampler::
A descriptor type that includes both a sampled image and a sampler.
Command Buffer::
An object that records commands to be submitted to a queue. Represented
by a sname:VkCommandBuffer object.
Command Pool::
An object that command buffer memory is allocated from, and that owns
that memory. Command pools aid multithreaded performance by enabling
different threads to use different allocators, without internal
synchronization on each use. Represented by a sname:VkCommandPool
object.
Compatible Allocator::
When allocators are compatible, allocations from each allocator can: be
freed by the other allocator.
Compatible Image Formats::
When formats are compatible, images created with one of the formats can:
have image views created from it using any of the compatible formats.
Compatible Queues::
Queues within a queue family. Compatible queues have identical
properties.
Component (Format)::
Change log for June 24, 2016 Vulkan 1.0.18 spec update: * Bump API patch number and header version number to 18 for this update. Github Issues: * Added "queue operation" terminology, and modified spec to actually use this terminology (public issue 155). The act of submitting a piece of work to a queue now generates "operations" for the queue to execute, including operations to wait on/signal semaphores and fences. Synchronization waits on these operations, making execution dependency chains more obvious for semaphores and fences (though additional work is still needed here). These changes include: ** Overview of "queue submission" commands in chapter <<devsandqueues-submission>>. ** Updated descriptions for fence and semaphore waits and signals in the synchronization chapter <<synchronization-semaphores-waiting>>, <<synchronization-semaphores-signaling>> and <<synchronization-fences-waiting>>. ** Clarifications to semaphore and fence operation within queue submission functions. ** New glossary terms. ** Moved device idle and queue wait idle to synchronization chapter in order to describe them in terms of other synchronization primitives. ** Clarifications to semaphore and fence operation allowed removal of the "implicit ordering guarantees" section, as this information is now wholly covered where these primitives are described. *** The "host writes" section of this is still there for now - in its own section. This could probably be merged into other sections later. *** Modified fundamentals chapter on queue ordering to make sense in context of the new changes, and avoid duplication. <<fundamentals-queueoperation>> * Added "aspect" and "component" definitions to the glossary, and made sure these terms are referenced correctly (public issue 163). * Update valid usage for ftext:vkGet*ProcAddr to only include conditions that must be met to get a valid result. In particular, it's okay to call flink:vkGetDeviceProcAddr with any string and will get a code:NULL if that string is not a core Vulkan function or an enabled extension function (addresses but does not fully close public issue 214). * Change the WSI extension dependencies to refer to version 1.0 of the Vulkan API, instead of the pre-1.0-release internal revisions numbers (public issue 238). * Specified that <<interfaces-fragmentoutput,undeclared fragment shader outputs>> result in undefined values input to the blending unit or color attachment (public issue 240). Internal Issues: * Better documented that the registry XML "optional" tag for values only applies when that value is the size of an array (internal issue 335). * Add a stronger definition for the valid usages of VkSpecializationMapEntry.size in the <<pipelines-specialization-constants,Specialization Constants>> section (internal issue 345). * Change code:OpName to code:OpDecorate (along with appropriate syntax) for vertex shader built-ins (internal issue 368). * Add missing ref pages (those which are not currently stubs) to apispec.txt for the single-page version of the ref pages (internal issue 378). Other Commits: * Fix example in the <<descriptorsets,Descriptor Sets>> section to use M, N, and I, describing set, binding, and index, consistently throughout the example code.
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A distinct part of a format. Depth, stencil, and color channels
(e.g. R, G, B, A), are all separate components.
Change log for March 25, 2016 Vulkan 1.0.7 spec update: * Bump API patch number and header version number to 7 for this update. Github Issues: * Fix slink:VkSpecializationMapEntry example to avoid C/C++ strict aliasing issues (public issue 14). * Clarify the meaning of "matching" in flink:vkCmdBindDescriptorSets validity language (public issue 33). * Add stub reference pages so xrefs to not-yet-written pages don't generate 404 errors. However, the actual content of these pages still needs to be filled in as time allows (public issue 44, but does not close that issue out). * Remove incorrect validity statement for flink:vkGetImageSparseMemoryRequirements (public issue 85). * Reword the <<features-limits-bufferImageGranularity,bufferImageGranularity>> feature in terms of "aliasing", and clarify that it applies to bindings in the same memory object (public issue 90). * Clarify the relationship of the slink:VkPhysicalDeviceLimits pname:maxViewportDimensions and pname:viewportBoundsRange limits (public issue 92). * Specify sparse unbound texture replacement in the <<textures-texel-replacement,Texel Replacement>> section independently of robust buffer access language (public issue 100). * Add the <<fundamentals-architecture-model,Architecture Model>> section to explain architecture constraints Vulkan has chosen to accept in order to enable portable and performant code (public issue 122). * State that an object must not be destroyed until *all* (not *any*) uses of that object have completed (public issue 123). * Minor editorial cleanup (public issues 129, 134, 146, 148). * Add validity language for layer and extension names to slink:VkDeviceCreateInfo matching that used for slink:VkInstanceCreateInfo (public issue 130). * Clean up terminology for the case when the bits set in one bitmask are a subset of the bits set in another bitmask (public issue 138). * Document that input attachments are UniformConstant not Input, in the <<interfaces-inputattachment,Fragment Input Attachment Interface>> section (public glslang bug 169). Internal Issues: * Add max enum values to "flag bits" enums (internal issue #136). * Clarify language around the various uses of the term "block" in the <<appendix-compressedtex-bc,Block Compressed Image Formats>> section (internal issue #202). * Removed "expand" dependency from <enums> groups in vk.xml and added auto-generation code in the scripts to infer it instead, to ensure consistency. This caused renaming of sname:VkColorSpaceKHR and sname:VkPresentModeKHR etext:BEGIN_RANGE (etc.) tokens, but those tokens are metadata, not part of the API, and the Vulkan WG is OK with this change. This change adds ranges to two additional enums that were missing them due to not defining the "expand" attribute (internal issue 217). * Tweak makefile to generate ref page nroff (.3) files in the right output directory, working around an a2x limitation (internal issue 223). Other Commits: * Add validity requirements for flink:vkCmdCopyQueryPoolResults pname:dstBuffer parameter. * Fix ref page build to generate .3 targets in the right output directory.
2016-03-25 09:25:04 +00:00
Compressed Texel Block::
An element of an image having a block-compressed format, comprising a
rectangular block of texel values that are encoded as a single value in
memory. Compressed texel blocks of a particular block-compressed format
have a corresponding width, height, and depth that define the dimensions
of these elements in units of texels, and a size in bytes of the encoding
in memory.
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Cull Distance::
A built-in output from vertex processing stages that defines a cull
half-space where the primitive is rejected if all vertices have a
negative value for the same cull distance.
Cull Volume::
The intersection of the view volume with all cull half-spaces.
Decoration (SPIR-V)::
Auxiliary information such as built-in variables, stream numbers,
invariance, interpolation type, relaxed precision, etc., added to
variables or structure-type members through decorations.
Depth/Stencil Attachment::
A subpass attachment point, or image view, that is the target of depth
and/or stencil test operations and writes.
Depth/Stencil Format::
A elink:VkFormat that includes depth and/or stencil components.
Depth/Stencil Image (or ImageView)::
A sname:VkImage (or sname:VkImageView) with a depth/stencil format.
Change log for March 10, 2016 Vulkan 1.0.6 spec update: * Bump API patch number and header version number to 6 for this update. Github Issues: * Define 'invocation group' for compute and graphics shaders. Cleanup definition and use of 'workgroup', and add glossary entries (public issue 1). * Various minor editorial fixes (public issue 33). * Clarify locations for block members in the &lt;&lt;interfaces-iointerfaces-locations,Location Assignment>> section (public issue 45). * Editorial fixes for &lt;&lt;commandbuffer-allocation,Command Buffer Allocation>> section (public issues 54, 59). * Clarify behavior of depth test in the &lt;&lt;fragops-depth,Depth Test&gt;&gt; section (public issues 80, 81). * Remove discussion of return codes from flink:vkGetPhysicalDeviceSparseImageFormatProperties and flink:vkGetImageSparseMemoryRequirements, which don't return values (public issue 82). * Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect pname:drawCount of 0, as well as 1, when the multiDrawIndirect feature is not supported (public issue 88). * Remove confusing wording in the &lt;&lt;features-limits,Limits>> section describing the slink:VkPhysicalDeviceLimits pname:minTexelBufferOffsetAlignment, pname:minUniformBufferOffsetAlignment, and pname:minStorageBufferOffsetAlignment members as both minimums and maximums (public issue 91). * Clarified that only the RGB components should be affected in places where sRGB is referred to in the spec, such as ASTC formats. Minor re-wording to avoid "color space" when actively incorrect, now that we refer to the Data Format Spec which actually makes a distinction between color space and transfer function (public issue 94). * Treat pname:pPropertyCount == 0 consistently in flink:vkEnumerateInstanceLayerProperties and flink:vkEnumerateDeviceLayerProperties (public issue 99) * Cleanup minor editorial issues in chapters 14-17 (public issue 100). * Clarify definition of flink:vkEnumerateInstanceExtensionProperties and flink:vkEnumerateDeviceExtensionProperties (public issue 101). * Define the flink:vkEnumerateInstanceExtensionProperties and flink:vkEnumerateDeviceExtensionProperties pname:pLayerName parameter to be a pointer to a null-terminated UTF-8 string (public issue 101). * Rearrange "Missing information" references in mandatory format tables (public issue 101). * Clarify that the enumerated extensions returned by flink:vkEnumerateInstanceExtensionProperties and flink:vkEnumerateDeviceExtensionProperties will only include extensions provided by the platform or extensions implemented in implicitly enabled layers (public issue 101). * Miscellaneous editorial fixes. Include the Vulkan spec patch number in the PDF title. Fix label on &lt;&lt;fig-non-strict-lines,Non strict lines>> diagram. Use more easily distinguished symbols in tables in the &lt;&lt;features-required-format-support,Required Format Support>> section. Don't require FQDNs used as layer names be encoded in lower case if not possible, in the &lt;&lt;extensions-naming-conventions, Extension and Layer Naming Conventions>> section (public issues 101, 119, 121). Internal Issues: * Fixed excessive spacing in tables in XHTML (internal issue 18). * Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT applies to secondary command buffers. Previously spec only referred to the members of pname:pCommandBuffers being affected by this bit. Added a separate slink:VkSubmitInfo Valid Usage restriction specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT also applies to any secondary command buffers that are recorded into the primary command buffers in pname:pCommandBuffers (internal issue 106). * Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be NULL (internal issue 117). * Remove "the value of" where it is redundant (e.g. speaking of an API parameter, struct member, or SPIR-V variable, but not when speaking of color components) (internal issue 175). * Forced patch version to always be 0 in the header. Add a "VK_API_VERSION_<major>_<minor>" macro for people to use to do the right thing. Add a VK_HEADER_VERSION which captures the header release number independent of the spec patch number (internal issue 176). * Correct description of slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to a null-terminated UTF-8 string" (internal issue #197). Other Commits: * Updated DataFormat spec reference to the new date for revision 5 of that spec. * Fixed KEEP option (to retain LaTeX intermediate files) in the Makefile to be included when edited there, as well as set on the command line. * Reserve and add "VK_IMG_filter_cubic" to the registry, and implement script functionality to add and remove validity from existing functions. Includes schema and readme changes. * Update GL_KHR_vulkan_glsl so push_constants do not have descriptor sets.
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Derivative Group::
A set of fragment shader invocations that cooperate to compute derivatives,
including implicit derivatives for sampled image operations.
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Descriptor::
Information about a resource or resource view written into a descriptor
set that is used to access the resource or view from a shader.
Descriptor Binding::
An entry in a descriptor set layout corresponding to zero or more
descriptors of a single descriptor type in a set. Defined by a
slink:VkDescriptorSetLayoutBinding structure.
Descriptor Pool::
An object that descriptor sets are allocated from, and that owns the
storage of those descriptor sets. Descriptor pools aid multithreaded
performance by enabling different threads to use different allocators,
without internal synchronization on each use. Represented by a
sname:VkDescriptorPool object.
Descriptor Set::
An object that resource descriptors are written into via the API, and
that can: be bound to a command buffer such that the descriptors
contained within it can: be accessed from shaders. Represented by a
sname:VkDescriptorSet object.
Descriptor Set Layout::
An object that defines the set of resources (types and counts) and their
relative arrangement (in the binding namespace) within a descriptor set.
Used when allocating descriptor sets and when creating pipeline layouts.
Represented by a sname:VkDescriptorSetLayout object.
Device::
The processor(s) and execution environment that perform tasks requested
by the application via the Vulkan API.
Device Memory::
Memory accessible to the device. Represented by a sname:VkDeviceMemory
object.
Change log for June 10, 2016 Vulkan 1.0.16 spec update: * Bump API patch number and header version number to 16 for this update. Github Issues: * Clarify that integer border values are meant to be 0/1, and that integer texture lookups are sign-extended in the <<textures-format-conversion,Format Conversion>> and <<textures-texel-replacement,Texel Replacement>> sections (public issue 52). * Add logic to generate spec boilerplate without using the 'git' command-line client, needed when building from a tarball or another source of the Vulkan tree rather than a cloned git repo. Remove boilerplate as part of 'clean' target (public issue 195). * Document that color writes and clears to unused attachments have no effect for slink:VkClearAttachment and elink:VkColorComponentFlagBits (public issue 198). * Fixed flink:vkCmdExecuteCommands validity statement for sname:VkCommandBufferInheritanceInfo::pname:framebuffer. If used, it must match the framebuffer in the current renderpass instance (public issue 226). * Added valid usage language to require for all functions that set dynamic state that the currently bound graphics pipeline has the corresponding dynamic state enabled (public issue 235). Internal Issues: * Clarify for flink:vkEnumerateInstanceExtensionProperties, in the <<extended-functionality-instance-extensions-and-devices, Instance Extensions and Device Extensions>> section, and in the <<glossary,Glossary>> section when functionality should be exposed as an instance extension, as a device extension, or as both (internal issue 109). * Place WorkgroupSize in alphabetical order in the <<interfaces-builtin-variables,Built-in Variables>> section (internal issue 323). * Corrects valid usage in vkEndRenderPass to only affect primary render passes, as secondaries may be entirely within a render pass, and should be able to be ended (previous language disallowed that) (internal issue 338). * Fix relational operator from <= to >= in the <<features-extentperimagetype,Allowed Extent Values>> section (internal issue 343). * Disallow recursion under SPIR-V entry points in the <<spirvenv-module-validation,Validation Rules within a Module>> section (internal SPIR-V issue 37). Other Commits: * Use standard Python ElementTree package instead of lxml.etree in header / validation layer / include autogeneration from XML, reducing platform dependencies.
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Device-Level Object::
Logical device objects and their child objects For example,
sname:VkDevice, sname:VkQueue, and sname:VkCommandBuffer objects are
device-level objects.
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Device-Local Memory::
Memory that is connected to the device, and may: be more performant for
device access than host-local memory.
Dispatchable Handle::
A handle of a pointer handle type which may: be used by layers as part
Change log for April 29, 2016 Vulkan 1.0.12 spec update: * Bump API patch number and header version number to 12 for this update. Github Issues: * Change valid usage statements intended to be "sub-points" to be actual sub-points (public issue 66). * Replace double negation in description of slink:VkRenderPassBeginInfo::pname:pClearValues (based on public merge 142). * Cleanup minor typos in spec, ref pages and XML, including those proposed in public pull requests 144, 150, 151, 167, 168, 181, and 186. * Use *strict subset* in describing the partial order of memory property types for slink:VkMemoryType, and update the style guide accordingly (public issue 190). * Fix various "a image" -> "an image" typos (public issue 191). * Note in the <<fundamentals-validusage,Valid Usage>> and <<extensions-interactions,Extension Interactions>> sections that structures defined by extensions which may be passed in structure chains using the ptext:pNext member must: include initial ptext:sType and ptext:pNext members (public issue 192). Internal Issues: * Remove duplicate language from the description of the pname:fence parameter to flink:vkQueueSubmit and improve validity language (internal issue 91). * Added documentation for "optional" attribute to XML readme.tex/pdf (internal issue 149). * Clarify the host-side data validity rules and behavior of flink:vkFlushMappedMemoryRanges and flink:vkInvalidateMappedMemoryRanges (internal issue 266). Other Commits: * Added clarification to flink:vkCmdFillBuffer regarding the use of ename:VK_WHOLE_SIZE. * Fixed and documented implementation of "validextensionstructs" attribute. in XML processing scripts and readme.tex/pdf. * Add missing validity statements to flink:vkResetEvent and flink:vkCmdResetEvent. * Fix validity for the ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT flag. Correct all the draw/dispatch commands to mention optimally tiled images as well as linear tiled images, and say image VIEWS instead of images. Add validity statement to flink:vkCmdBlitImage * Replace the {apiname} macro with hardcoded "Vulkan", now that we've committed to that name. * Add the VK_AMD_rasterization_order extension to vk.xml.
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of intercepting API commands. The first argument to each Vulkan
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command is a dispatchable handle type.
Dispatching Commands::
Commands that provoke work using a compute pipeline. Includes
flink:vkCmdDispatch and flink:vkCmdDispatchIndirect.
Drawing Commands::
Commands that provoke work using a graphics pipeline. Includes
flink:vkCmdDraw, flink:vkCmdDrawIndexed, flink:vkCmdDrawIndirect, and
flink:vkCmdDrawIndexedIndirect.
Change log for April 1, 2016 Vulkan 1.0.8 spec update: * Bump API patch number and header version number to 8 for this update. Github Issues: * Specify in the validity language for flink:vkBeginCommandBuffer that pname:commandBuffer mustnot: currently be pending execution (public issue 96). * Describe depth comparison using the correct temporary variable names in the <<textures-depth-compare-operation,Depth Compare Operation>> section (public issue 100). * Clarify the order of descriptor update operations in the flink:vkUpdateDescriptorSets command (public issue 115). * Specify in the VK_KHR_swapchain extension that flink:vkAcquireNextImageKHR's pname:semaphore and pname:fence parameters cannot both be sname:VK_NULL_HANDLE (partly addresses, but does not fully close, public issue 117 / internal issue 246). * Change reference to the "lifetime" of a Vulkan command to "duration", and define the "duration" term (public issue 135). * Added valid usage language for slink:VkImageLayout to require both pname:height and pname:depth to be 1 for 1D images and pname:depth to be 1 for 2D images (public issue 137). * Fix SPIR-V example code in the <<descriptorsets-inputattachment,Input Attachment>> section to properly decorate the code:InputAttachmentIndex (public issue 139). * Fix reference to nonexistent pname:imageInfo in the description of flink:VkWriteDescriptorSet to refer to pname:pImageInfo (public issue 140). Internal Issues: * Link to the fixed-function vertex chapter from the drawing chapter (internal issue #110) * Fix typo in slink:VkImageCreateInfo validity language: ptext:maxExtent.sampleCounts -> pname:sampleCounts (internal issue 249). * Explain why the non-core token etext:VK_IMAGE_LAYOUT_PRESENT_SRC_KHR is used in the example in the <<synchronization-semaphores,Semaphores>> section (internal issue 251). * Attempt to clarify in the VK_KHR_android_surface extension's <<platformQuerySupport_android,Android Platform Support>> section that there is no Android-specific WSI query, and why (internal issue 252). Other Commits: * Add missing language about ename:VK_INCOMPLETE being returned from array queries when the passed array is too short, in the VK_KHR_display, VK_KHR_swapchain, and VK_KHR_surface extensions.
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Duration (Command)::
Change log for April 29, 2016 Vulkan 1.0.12 spec update: * Bump API patch number and header version number to 12 for this update. Github Issues: * Change valid usage statements intended to be "sub-points" to be actual sub-points (public issue 66). * Replace double negation in description of slink:VkRenderPassBeginInfo::pname:pClearValues (based on public merge 142). * Cleanup minor typos in spec, ref pages and XML, including those proposed in public pull requests 144, 150, 151, 167, 168, 181, and 186. * Use *strict subset* in describing the partial order of memory property types for slink:VkMemoryType, and update the style guide accordingly (public issue 190). * Fix various "a image" -> "an image" typos (public issue 191). * Note in the <<fundamentals-validusage,Valid Usage>> and <<extensions-interactions,Extension Interactions>> sections that structures defined by extensions which may be passed in structure chains using the ptext:pNext member must: include initial ptext:sType and ptext:pNext members (public issue 192). Internal Issues: * Remove duplicate language from the description of the pname:fence parameter to flink:vkQueueSubmit and improve validity language (internal issue 91). * Added documentation for "optional" attribute to XML readme.tex/pdf (internal issue 149). * Clarify the host-side data validity rules and behavior of flink:vkFlushMappedMemoryRanges and flink:vkInvalidateMappedMemoryRanges (internal issue 266). Other Commits: * Added clarification to flink:vkCmdFillBuffer regarding the use of ename:VK_WHOLE_SIZE. * Fixed and documented implementation of "validextensionstructs" attribute. in XML processing scripts and readme.tex/pdf. * Add missing validity statements to flink:vkResetEvent and flink:vkCmdResetEvent. * Fix validity for the ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT flag. Correct all the draw/dispatch commands to mention optimally tiled images as well as linear tiled images, and say image VIEWS instead of images. Add validity statement to flink:vkCmdBlitImage * Replace the {apiname} macro with hardcoded "Vulkan", now that we've committed to that name. * Add the VK_AMD_rasterization_order extension to vk.xml.
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The _duration_ of a Vulkan command refers to the interval between
Change log for April 1, 2016 Vulkan 1.0.8 spec update: * Bump API patch number and header version number to 8 for this update. Github Issues: * Specify in the validity language for flink:vkBeginCommandBuffer that pname:commandBuffer mustnot: currently be pending execution (public issue 96). * Describe depth comparison using the correct temporary variable names in the <<textures-depth-compare-operation,Depth Compare Operation>> section (public issue 100). * Clarify the order of descriptor update operations in the flink:vkUpdateDescriptorSets command (public issue 115). * Specify in the VK_KHR_swapchain extension that flink:vkAcquireNextImageKHR's pname:semaphore and pname:fence parameters cannot both be sname:VK_NULL_HANDLE (partly addresses, but does not fully close, public issue 117 / internal issue 246). * Change reference to the "lifetime" of a Vulkan command to "duration", and define the "duration" term (public issue 135). * Added valid usage language for slink:VkImageLayout to require both pname:height and pname:depth to be 1 for 1D images and pname:depth to be 1 for 2D images (public issue 137). * Fix SPIR-V example code in the <<descriptorsets-inputattachment,Input Attachment>> section to properly decorate the code:InputAttachmentIndex (public issue 139). * Fix reference to nonexistent pname:imageInfo in the description of flink:VkWriteDescriptorSet to refer to pname:pImageInfo (public issue 140). Internal Issues: * Link to the fixed-function vertex chapter from the drawing chapter (internal issue #110) * Fix typo in slink:VkImageCreateInfo validity language: ptext:maxExtent.sampleCounts -> pname:sampleCounts (internal issue 249). * Explain why the non-core token etext:VK_IMAGE_LAYOUT_PRESENT_SRC_KHR is used in the example in the <<synchronization-semaphores,Semaphores>> section (internal issue 251). * Attempt to clarify in the VK_KHR_android_surface extension's <<platformQuerySupport_android,Android Platform Support>> section that there is no Android-specific WSI query, and why (internal issue 252). Other Commits: * Add missing language about ename:VK_INCOMPLETE being returned from array queries when the passed array is too short, in the VK_KHR_display, VK_KHR_swapchain, and VK_KHR_surface extensions.
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calling the command and its return to the caller.
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Dynamic Storage Buffer::
A storage buffer whose offset is specified each time the storage buffer
is bound to a command buffer via a descriptor set.
Dynamic Uniform Buffer::
A uniform buffer whose offset is specified each time the uniform buffer
is bound to a command buffer via a descriptor set.
Explicitly-Enabled Layer::
A layer enabled by the application by adding it to the enabled layer
Change log for April 22, 2016 Vulkan 1.0.11 spec update: * Bump API patch number and header version number to 11 for this update. Github Issues: * Clarify the WSI extension language by switching from the fuzzier "ownership" language to more-consistent "acquire" language (public issue 117). * Clarify that memory barriers apply to all commands in the dependency chains in the flink:vkGetRenderAreaGranularity command and the <<synchronization-execution-and-memory-dependencies,Execution And Memory Dependencies>> section (public issue 132). * Clarify that a queue family is a set of queues in the <<fundamentals-execmodel,Execution Model>> section (public issue 166). * Removed requirement from valid usage language that VkPresentInfoKHR::waitSemaphoreCount must be greater than 0 (public issue 171). * Fix broken internal links, describe structures consistently, use consistent style for SPIR-V codewords, and tag normative terms that were missing asciidoc tags (public issue 183 and ancillary markup/normative language fixes). * Fix typos for slink:VkPhysicalDeviceLimits member names in slink:VkImageCreateInfo validity language (public issue 184). Internal Issues: * Document that the requested patch version number specified as part of slink:VkApplicationInfo::pname:apiVersion is ignored when creating an instance (internal issue 176). * Clarify handling of extension structs in the <<fundamentals-validusageValid Usage>> section (internal issue 254). * Update required slink:VkImageFormatProperties::pname:maxMipLevels to be limited to the maximum allowed mipmap pyramid size corresponding to the actual maximum supported size for the format (internal issue 256). * Modify the <<features-extentperimagetype,Allowed Extent Values Based On Image Type>> section so the allowed maximum extent is the maximum image dimension supported for each dimension of the type of texture being queried (internal issue 257). * Clarify in the <<spirvenv-module-validation,Validation Rules within a Module>> section that at least one of the code:LocalSize execution mode or code:WorkgroupSize decoration is required for each compute shader entry point in a shader module (internal issue 279). * Add validity rules for formats in flink:vkCmdClearColorImage and flink:vkCmdClearDepthStencilImage (internal issue 283). * Clarify that slink:VkImageFormatProperties::pname:maxResourceSize is an upper bound, and that it may not be possible to create an image anywhere near that size (internal issue 284). Other Commits: * Fix various minor markup errors reported by validation scripts. * Change copyright from Khronos Free Use License to Apache 2.0 license on relevant script/XML/header files. This does not affect the specification source copyright.
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list in flink:vkCreateInstance or flink:vkCreateDevice.
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Event::
Change log for May 13, 2016 Vulkan 1.0.13 spec update: * Bump API patch number and header version number to 13 for this update. Github Issues: * Improve the description of ename:VK_PRESENT_MODE_FIFO_RELAXED_KHR in the VK_KHR_surface extension (public issue 174). * Clarify use of etext:*_SIMULTANEOUS_USE_BIT for secondary command buffers (public issue 182). * Fix typos in VK_KHR_wayland_surface extension where code:wl_device was used instead of code:wl_display (public issue 193). * Replaced {apiname} with ``Vulkan'' in XML validity statements (public issue 199). * Fix dead links for WSI handle types (public issue 200). *** N.b. this needs to be done in WSI branches as well *** * Use "signaled" instead of "signalled" spelling everywhere (public issue 201). *** N.b. this needs to be done in WSI branches as well *** * Move readme.pdf target directory for XML schema documentation into the target generation directory, instead of leaving it checked into the spec source tree (public issue 203). *** N.b. need to add generated PDF to registry index/1.0 page * Fix duplicate 'which which' typo in description of elink:VkCommandPoolResetFlagBits (public issue 204). * Move the <<Programmable Primitive Shading>> section up one level, out of the <<drawing-primitive-topologies,Primitive Topologies>> section (public issue 209). Internal Issues: * Clarify in the <<pipelines-cache,Pipeline Cache>> section that implementations should not manage the size of pipeline cache (internal issue 192). * Deprecate the concept of device layers and associated commands (internal issue 255). * Remove ename:VK_INCOMPLETE from the list of possible result codes of flink:vkGetPhysicalDeviceSurfaceCapabilitiesKHR (internal issue 314). * Add missing std140/std430 rule: the base alignment of a member following a structure is a multiple of the structure's base alignment (internal issue 321). * Fixes naming of the single elink:VkColorSpaceKHR enum from ename:VK_COLORSPACE_SRGB_NONLINEAR_KHR to ename:VK_COLOR_SPACE_SRGB_NONLINEAR_KHR in XML/header and the VK_KHR_swapchain and VK_KHR_surface extensions to match the style of the typename (space and color are two words, not one) (internal issue 322). * Make it clear that code:LocalInvocationID should only be applied to an input variable and normalize the language describing code:LocalInvocationID to the language for other compute shader variables in the <<interfaces-builtin-variables,Built-in Variables>> section, and add normative language (internal issue 323). * Clarify in the <<fundamentals-returncodes,Return Codes>> section that the result pointer may be modified for specific commands, even if a runtime error is returned (internal issue 324).
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A synchronization primitive that is signaled when execution of previous
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commands complete through a specified set of pipeline stages. Events can
be waited on by the device and polled by the host. Represented by a
sname:VkEvent object.
Executable State (Command Buffer)::
A command buffer that has ended recording commands and can: be executed.
See also Initial State and Recording State.
Execution Dependency::
A dependency that guarantees that certain pipeline stages' work for a
first set of commands has completed execution before certain pipeline
stages' work for a second set of commands begins execution. This is
accomplished via pipeline barriers, subpass dependencies, events, or
implicit ordering operations.
Execution Dependency Chain::
A sequence of execution dependencies that transitively act as an
execution dependency.
External synchronization::
A type of synchronization required of the application, where parameters
defined to be externally synchronized mustnot: be used simultaneously in
multiple threads.
Facingness (Polygon)::
A classification of a polygon as either front-facing or back-facing,
depending on the orientation (winding order) of its vertices.
Fence::
A synchronization primitive that is signaled when a set of batches or
sparse binding operations complete execution on a queue. Fences can: be
waited on by the host. Represented by a sname:VkFence object.
Flatshading::
A property of a vertex attribute that causes the value from a single
vertex (the provoking vertex) to be used for all vertices in a
primitive, and for interpolation of that attribute to return that single
value unaltered.
Fragment Input Attachment Interface::
A fragment shader entry point's variables with code:UniformConstant storage class
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and a decoration of code:InputAttachmentIndex, which receive values from
input attachments.
Fragment Output Interface::
A fragment shader entry point's variables with code:Output storage
class, which output to color and/or depth/stencil attachments.
Framebuffer::
A collection of image views and a set of dimensions that, in conjunction
with a render pass, define the inputs and outputs used by drawing
commands. Represented by a sname:VkFramebuffer object.
Framebuffer Attachment::
One of the image views used in a framebuffer.
Framebuffer Coordinates::
A coordinate system in which adjacent pixels' coordinates differ by 1 in
x and/or y, with latexmath:[$(0,0)$] in the upper left corner and pixel
centers at half-integers.
Front-Facing::
See Facingness.
Change log for March 10, 2016 Vulkan 1.0.6 spec update: * Bump API patch number and header version number to 6 for this update. Github Issues: * Define 'invocation group' for compute and graphics shaders. Cleanup definition and use of 'workgroup', and add glossary entries (public issue 1). * Various minor editorial fixes (public issue 33). * Clarify locations for block members in the &lt;&lt;interfaces-iointerfaces-locations,Location Assignment>> section (public issue 45). * Editorial fixes for &lt;&lt;commandbuffer-allocation,Command Buffer Allocation>> section (public issues 54, 59). * Clarify behavior of depth test in the &lt;&lt;fragops-depth,Depth Test&gt;&gt; section (public issues 80, 81). * Remove discussion of return codes from flink:vkGetPhysicalDeviceSparseImageFormatProperties and flink:vkGetImageSparseMemoryRequirements, which don't return values (public issue 82). * Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect pname:drawCount of 0, as well as 1, when the multiDrawIndirect feature is not supported (public issue 88). * Remove confusing wording in the &lt;&lt;features-limits,Limits>> section describing the slink:VkPhysicalDeviceLimits pname:minTexelBufferOffsetAlignment, pname:minUniformBufferOffsetAlignment, and pname:minStorageBufferOffsetAlignment members as both minimums and maximums (public issue 91). * Clarified that only the RGB components should be affected in places where sRGB is referred to in the spec, such as ASTC formats. Minor re-wording to avoid "color space" when actively incorrect, now that we refer to the Data Format Spec which actually makes a distinction between color space and transfer function (public issue 94). * Treat pname:pPropertyCount == 0 consistently in flink:vkEnumerateInstanceLayerProperties and flink:vkEnumerateDeviceLayerProperties (public issue 99) * Cleanup minor editorial issues in chapters 14-17 (public issue 100). * Clarify definition of flink:vkEnumerateInstanceExtensionProperties and flink:vkEnumerateDeviceExtensionProperties (public issue 101). * Define the flink:vkEnumerateInstanceExtensionProperties and flink:vkEnumerateDeviceExtensionProperties pname:pLayerName parameter to be a pointer to a null-terminated UTF-8 string (public issue 101). * Rearrange "Missing information" references in mandatory format tables (public issue 101). * Clarify that the enumerated extensions returned by flink:vkEnumerateInstanceExtensionProperties and flink:vkEnumerateDeviceExtensionProperties will only include extensions provided by the platform or extensions implemented in implicitly enabled layers (public issue 101). * Miscellaneous editorial fixes. Include the Vulkan spec patch number in the PDF title. Fix label on &lt;&lt;fig-non-strict-lines,Non strict lines>> diagram. Use more easily distinguished symbols in tables in the &lt;&lt;features-required-format-support,Required Format Support>> section. Don't require FQDNs used as layer names be encoded in lower case if not possible, in the &lt;&lt;extensions-naming-conventions, Extension and Layer Naming Conventions>> section (public issues 101, 119, 121). Internal Issues: * Fixed excessive spacing in tables in XHTML (internal issue 18). * Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT applies to secondary command buffers. Previously spec only referred to the members of pname:pCommandBuffers being affected by this bit. Added a separate slink:VkSubmitInfo Valid Usage restriction specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT also applies to any secondary command buffers that are recorded into the primary command buffers in pname:pCommandBuffers (internal issue 106). * Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be NULL (internal issue 117). * Remove "the value of" where it is redundant (e.g. speaking of an API parameter, struct member, or SPIR-V variable, but not when speaking of color components) (internal issue 175). * Forced patch version to always be 0 in the header. Add a "VK_API_VERSION_<major>_<minor>" macro for people to use to do the right thing. Add a VK_HEADER_VERSION which captures the header release number independent of the spec patch number (internal issue 176). * Correct description of slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to a null-terminated UTF-8 string" (internal issue #197). Other Commits: * Updated DataFormat spec reference to the new date for revision 5 of that spec. * Fixed KEEP option (to retain LaTeX intermediate files) in the Makefile to be included when edited there, as well as set on the command line. * Reserve and add "VK_IMG_filter_cubic" to the registry, and implement script functionality to add and remove validity from existing functions. Includes schema and readme changes. * Update GL_KHR_vulkan_glsl so push_constants do not have descriptor sets.
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Global Workgroup::
A collection of local workgroups dispatched by a single dispatch command.
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Handle::
Change log for April 29, 2016 Vulkan 1.0.12 spec update: * Bump API patch number and header version number to 12 for this update. Github Issues: * Change valid usage statements intended to be "sub-points" to be actual sub-points (public issue 66). * Replace double negation in description of slink:VkRenderPassBeginInfo::pname:pClearValues (based on public merge 142). * Cleanup minor typos in spec, ref pages and XML, including those proposed in public pull requests 144, 150, 151, 167, 168, 181, and 186. * Use *strict subset* in describing the partial order of memory property types for slink:VkMemoryType, and update the style guide accordingly (public issue 190). * Fix various "a image" -> "an image" typos (public issue 191). * Note in the <<fundamentals-validusage,Valid Usage>> and <<extensions-interactions,Extension Interactions>> sections that structures defined by extensions which may be passed in structure chains using the ptext:pNext member must: include initial ptext:sType and ptext:pNext members (public issue 192). Internal Issues: * Remove duplicate language from the description of the pname:fence parameter to flink:vkQueueSubmit and improve validity language (internal issue 91). * Added documentation for "optional" attribute to XML readme.tex/pdf (internal issue 149). * Clarify the host-side data validity rules and behavior of flink:vkFlushMappedMemoryRanges and flink:vkInvalidateMappedMemoryRanges (internal issue 266). Other Commits: * Added clarification to flink:vkCmdFillBuffer regarding the use of ename:VK_WHOLE_SIZE. * Fixed and documented implementation of "validextensionstructs" attribute. in XML processing scripts and readme.tex/pdf. * Add missing validity statements to flink:vkResetEvent and flink:vkCmdResetEvent. * Fix validity for the ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT flag. Correct all the draw/dispatch commands to mention optimally tiled images as well as linear tiled images, and say image VIEWS instead of images. Add validity statement to flink:vkCmdBlitImage * Replace the {apiname} macro with hardcoded "Vulkan", now that we've committed to that name. * Add the VK_AMD_rasterization_order extension to vk.xml.
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An opaque integer or pointer value used to refer to a Vulkan object.
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Each object type has a unique handle type.
Change log for April 22, 2016 Vulkan 1.0.11 spec update: * Bump API patch number and header version number to 11 for this update. Github Issues: * Clarify the WSI extension language by switching from the fuzzier "ownership" language to more-consistent "acquire" language (public issue 117). * Clarify that memory barriers apply to all commands in the dependency chains in the flink:vkGetRenderAreaGranularity command and the <<synchronization-execution-and-memory-dependencies,Execution And Memory Dependencies>> section (public issue 132). * Clarify that a queue family is a set of queues in the <<fundamentals-execmodel,Execution Model>> section (public issue 166). * Removed requirement from valid usage language that VkPresentInfoKHR::waitSemaphoreCount must be greater than 0 (public issue 171). * Fix broken internal links, describe structures consistently, use consistent style for SPIR-V codewords, and tag normative terms that were missing asciidoc tags (public issue 183 and ancillary markup/normative language fixes). * Fix typos for slink:VkPhysicalDeviceLimits member names in slink:VkImageCreateInfo validity language (public issue 184). Internal Issues: * Document that the requested patch version number specified as part of slink:VkApplicationInfo::pname:apiVersion is ignored when creating an instance (internal issue 176). * Clarify handling of extension structs in the <<fundamentals-validusageValid Usage>> section (internal issue 254). * Update required slink:VkImageFormatProperties::pname:maxMipLevels to be limited to the maximum allowed mipmap pyramid size corresponding to the actual maximum supported size for the format (internal issue 256). * Modify the <<features-extentperimagetype,Allowed Extent Values Based On Image Type>> section so the allowed maximum extent is the maximum image dimension supported for each dimension of the type of texture being queried (internal issue 257). * Clarify in the <<spirvenv-module-validation,Validation Rules within a Module>> section that at least one of the code:LocalSize execution mode or code:WorkgroupSize decoration is required for each compute shader entry point in a shader module (internal issue 279). * Add validity rules for formats in flink:vkCmdClearColorImage and flink:vkCmdClearDepthStencilImage (internal issue 283). * Clarify that slink:VkImageFormatProperties::pname:maxResourceSize is an upper bound, and that it may not be possible to create an image anywhere near that size (internal issue 284). Other Commits: * Fix various minor markup errors reported by validation scripts. * Change copyright from Khronos Free Use License to Apache 2.0 license on relevant script/XML/header files. This does not affect the specification source copyright.
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Happen-after::
A command happens-after a dependency if they are separated by an execution
dependency chain, with the command included in the destination of the last
dependency of the chain. A memory barrier makes visible memory writes to
commands that happen-after it.
Happen-before::
A command happens-before a dependency if they are separated by an execution
dependency chain, with the command included in the source of the first
dependency of the chain. A memory barrier makes available memory writes of
commands that happen-before it.
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Helper Invocation::
A fragment shader invocation that is created solely for the purposes of
evaluating derivatives for use in non-helper fragment shader
invocations, and which does not have side effects.
Host::
The processor(s) and execution environment that the application runs on,
and that the Vulkan API is exposed on.
Host Memory::
Memory not accessible to the device, used to store implementation data
structures.
Host-Accessible Subresource::
A buffer, or a linear image subresource in either the
ename:VK_IMAGE_LAYOUT_PREINITIALIZED or ename:VK_IMAGE_LAYOUT_GENERAL
layout. Host-accessible subresources have a well-defined addressing
scheme which can be used by the host.
Host-Local Memory::
Memory that is not local to the device, and may: be less performant for
device access than device-local memory.
Host-Visible Memory::
Device memory that can: be mapped on the host and can: be read and
written by the host.
Image::
A resource that represents a multi-dimensional formatted interpretation
of device memory. Represented by a sname:VkImage object.
Image Subresource::
A specific mipmap level and layer of an image.
Image Subresource Range::
A set of image subresources that are contiguous mipmap levels and
layers.
Image View::
Change log for April 15, 2016 Vulkan 1.0.10 spec update: * Bump API patch number and header version number to 10 for this update. Github Issues: * Slightly tweak the <<memory-allocation,Host Memory>> allocator language so that an application wrapping the standard C alloc/free/realloc functions is still correct - the previous language was too strong with regards to freeing memory. Also made certain scenarios clearer - an implementation may now continue without error if an allocation failed and it is able to continue correctly (public issue 21). * Require that etext:VK_*_CREATE_SPARSE_BINDING_BIT is set when the corresponding etext:VK_*_CREATE_SPARSE_RESIDENCY_BIT is used, in the <<sparsememory-miptail,Mip Tail Regions>> section and related commands flink:vkCreateBuffer and flink:vkCreateImage (public issue 84). * Update the <<features,Features, Limits, and Formats>> chapter to clarify interactions between optional features and dynamic state for the pname:depthBiasClamp and pname:wideLines features (public issue 89). * Describe the code:WorkgroupSize builtin in the <<interfaces-builtin-variables,Built-In Variables>> section, and update the <<compute-shaders,Compute Shaders>> section to further clarify how to set the number of workgroups to execute in a compute shader (public issue 145). * Use the term *image subresource* everywhere instead of *subresource*, except for the special case of *host-accessible subresource*, which may be either an image subresource or buffer range (public issue 120) * Add a note to the <<features,Features, Limits, and Formats>> section about extensibility of structures (Public issue 165). * Fix return code flink:vkAcquireNextImageKHR when the timeout parameter is 0 to ename:VK_NOT_READY instead of ename:VK_TIMEOUT (public issue 170). * Fix typo in slink:VkLayerProperties::pname:apiVersion field (public issue 172). Internal Issues: * Fix a few minor internally-detected typos. * Minor formatting tweaks to pseudocode in the <<resources,Resource Creation>> chapter (internal issue 179). * Fix typo in the definition of point sampling for elink:VkCullModeFlagBits (internal issue 268).
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An object that represents an image subresource range of a specific
image, and state that controls how the contents are interpreted.
Represented by a sname:VkImageView object.
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Immutable Sampler::
A sampler descriptor provided at descriptor set layout creation time,
and that is used for that binding in all descriptor sets created from
the layout, and cannot be changed.
Implicitly-Enabled Layer::
Change log for April 29, 2016 Vulkan 1.0.12 spec update: * Bump API patch number and header version number to 12 for this update. Github Issues: * Change valid usage statements intended to be "sub-points" to be actual sub-points (public issue 66). * Replace double negation in description of slink:VkRenderPassBeginInfo::pname:pClearValues (based on public merge 142). * Cleanup minor typos in spec, ref pages and XML, including those proposed in public pull requests 144, 150, 151, 167, 168, 181, and 186. * Use *strict subset* in describing the partial order of memory property types for slink:VkMemoryType, and update the style guide accordingly (public issue 190). * Fix various "a image" -> "an image" typos (public issue 191). * Note in the <<fundamentals-validusage,Valid Usage>> and <<extensions-interactions,Extension Interactions>> sections that structures defined by extensions which may be passed in structure chains using the ptext:pNext member must: include initial ptext:sType and ptext:pNext members (public issue 192). Internal Issues: * Remove duplicate language from the description of the pname:fence parameter to flink:vkQueueSubmit and improve validity language (internal issue 91). * Added documentation for "optional" attribute to XML readme.tex/pdf (internal issue 149). * Clarify the host-side data validity rules and behavior of flink:vkFlushMappedMemoryRanges and flink:vkInvalidateMappedMemoryRanges (internal issue 266). Other Commits: * Added clarification to flink:vkCmdFillBuffer regarding the use of ename:VK_WHOLE_SIZE. * Fixed and documented implementation of "validextensionstructs" attribute. in XML processing scripts and readme.tex/pdf. * Add missing validity statements to flink:vkResetEvent and flink:vkCmdResetEvent. * Fix validity for the ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT flag. Correct all the draw/dispatch commands to mention optimally tiled images as well as linear tiled images, and say image VIEWS instead of images. Add validity statement to flink:vkCmdBlitImage * Replace the {apiname} macro with hardcoded "Vulkan", now that we've committed to that name. * Add the VK_AMD_rasterization_order extension to vk.xml.
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A layer enabled by a loader-defined mechanism outside the Vulkan API,
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rather than explicitly by the application during instance or device
creation.
Index Buffer::
A buffer bound via flink:vkCmdBindIndexBuffer which is the source of
index values used to fetch vertex attributes for a
flink:vkCmdDrawIndexed or flink:vkCmdDrawIndexedIndirect command.
Indirect Commands::
Drawing or dispatching commands that source some of their parameters
from structures in buffer memory. Includes flink:vkCmdDrawIndirect,
flink:vkCmdDrawIndexedIndirect, and flink:vkCmdDispatchIndirect.
Initial State (Command Buffer)::
A command buffer that has not begun recording commands. See also
Recorded State and Executable State.
Input Attachment::
A descriptor type that represents an image view, and supports unfiltered
read-only access in a shader, only at the fragment's location in the
view.
Instance::
Change log for April 29, 2016 Vulkan 1.0.12 spec update: * Bump API patch number and header version number to 12 for this update. Github Issues: * Change valid usage statements intended to be "sub-points" to be actual sub-points (public issue 66). * Replace double negation in description of slink:VkRenderPassBeginInfo::pname:pClearValues (based on public merge 142). * Cleanup minor typos in spec, ref pages and XML, including those proposed in public pull requests 144, 150, 151, 167, 168, 181, and 186. * Use *strict subset* in describing the partial order of memory property types for slink:VkMemoryType, and update the style guide accordingly (public issue 190). * Fix various "a image" -> "an image" typos (public issue 191). * Note in the <<fundamentals-validusage,Valid Usage>> and <<extensions-interactions,Extension Interactions>> sections that structures defined by extensions which may be passed in structure chains using the ptext:pNext member must: include initial ptext:sType and ptext:pNext members (public issue 192). Internal Issues: * Remove duplicate language from the description of the pname:fence parameter to flink:vkQueueSubmit and improve validity language (internal issue 91). * Added documentation for "optional" attribute to XML readme.tex/pdf (internal issue 149). * Clarify the host-side data validity rules and behavior of flink:vkFlushMappedMemoryRanges and flink:vkInvalidateMappedMemoryRanges (internal issue 266). Other Commits: * Added clarification to flink:vkCmdFillBuffer regarding the use of ename:VK_WHOLE_SIZE. * Fixed and documented implementation of "validextensionstructs" attribute. in XML processing scripts and readme.tex/pdf. * Add missing validity statements to flink:vkResetEvent and flink:vkCmdResetEvent. * Fix validity for the ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT flag. Correct all the draw/dispatch commands to mention optimally tiled images as well as linear tiled images, and say image VIEWS instead of images. Add validity statement to flink:vkCmdBlitImage * Replace the {apiname} macro with hardcoded "Vulkan", now that we've committed to that name. * Add the VK_AMD_rasterization_order extension to vk.xml.
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The top-level Vulkan object, which represents the application's
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connection to the implementation. Represented by a sname:VkInstance
object.
Change log for June 10, 2016 Vulkan 1.0.16 spec update: * Bump API patch number and header version number to 16 for this update. Github Issues: * Clarify that integer border values are meant to be 0/1, and that integer texture lookups are sign-extended in the <<textures-format-conversion,Format Conversion>> and <<textures-texel-replacement,Texel Replacement>> sections (public issue 52). * Add logic to generate spec boilerplate without using the 'git' command-line client, needed when building from a tarball or another source of the Vulkan tree rather than a cloned git repo. Remove boilerplate as part of 'clean' target (public issue 195). * Document that color writes and clears to unused attachments have no effect for slink:VkClearAttachment and elink:VkColorComponentFlagBits (public issue 198). * Fixed flink:vkCmdExecuteCommands validity statement for sname:VkCommandBufferInheritanceInfo::pname:framebuffer. If used, it must match the framebuffer in the current renderpass instance (public issue 226). * Added valid usage language to require for all functions that set dynamic state that the currently bound graphics pipeline has the corresponding dynamic state enabled (public issue 235). Internal Issues: * Clarify for flink:vkEnumerateInstanceExtensionProperties, in the <<extended-functionality-instance-extensions-and-devices, Instance Extensions and Device Extensions>> section, and in the <<glossary,Glossary>> section when functionality should be exposed as an instance extension, as a device extension, or as both (internal issue 109). * Place WorkgroupSize in alphabetical order in the <<interfaces-builtin-variables,Built-in Variables>> section (internal issue 323). * Corrects valid usage in vkEndRenderPass to only affect primary render passes, as secondaries may be entirely within a render pass, and should be able to be ended (previous language disallowed that) (internal issue 338). * Fix relational operator from <= to >= in the <<features-extentperimagetype,Allowed Extent Values>> section (internal issue 343). * Disallow recursion under SPIR-V entry points in the <<spirvenv-module-validation,Validation Rules within a Module>> section (internal SPIR-V issue 37). Other Commits: * Use standard Python ElementTree package instead of lxml.etree in header / validation layer / include autogeneration from XML, reducing platform dependencies.
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Instance-Level Object::
High-level Vulkan objects, which are not logical devices, nor children
of logical devices. For example, sname:VkInstance and
sname:VkPhysicalDevice objects are instance-level objects.
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Internal Synchronization::
A type of synchronization required of the implementation, where
parameters not defined to be externally synchronized may: require
internal mutexing to avoid multithreaded race conditions.
Invocation (Shader)::
A single execution of an entry point in a SPIR-V module. For example, a
single vertex's execution of a vertex shader or a single fragment's
execution of a fragment shader.
Change log for March 10, 2016 Vulkan 1.0.6 spec update: * Bump API patch number and header version number to 6 for this update. Github Issues: * Define 'invocation group' for compute and graphics shaders. Cleanup definition and use of 'workgroup', and add glossary entries (public issue 1). * Various minor editorial fixes (public issue 33). * Clarify locations for block members in the &lt;&lt;interfaces-iointerfaces-locations,Location Assignment>> section (public issue 45). * Editorial fixes for &lt;&lt;commandbuffer-allocation,Command Buffer Allocation>> section (public issues 54, 59). * Clarify behavior of depth test in the &lt;&lt;fragops-depth,Depth Test&gt;&gt; section (public issues 80, 81). * Remove discussion of return codes from flink:vkGetPhysicalDeviceSparseImageFormatProperties and flink:vkGetImageSparseMemoryRequirements, which don't return values (public issue 82). * Allow flink:vkCmdDrawIndirect and flink:vkCmdDrawIndexedIndirect pname:drawCount of 0, as well as 1, when the multiDrawIndirect feature is not supported (public issue 88). * Remove confusing wording in the &lt;&lt;features-limits,Limits>> section describing the slink:VkPhysicalDeviceLimits pname:minTexelBufferOffsetAlignment, pname:minUniformBufferOffsetAlignment, and pname:minStorageBufferOffsetAlignment members as both minimums and maximums (public issue 91). * Clarified that only the RGB components should be affected in places where sRGB is referred to in the spec, such as ASTC formats. Minor re-wording to avoid "color space" when actively incorrect, now that we refer to the Data Format Spec which actually makes a distinction between color space and transfer function (public issue 94). * Treat pname:pPropertyCount == 0 consistently in flink:vkEnumerateInstanceLayerProperties and flink:vkEnumerateDeviceLayerProperties (public issue 99) * Cleanup minor editorial issues in chapters 14-17 (public issue 100). * Clarify definition of flink:vkEnumerateInstanceExtensionProperties and flink:vkEnumerateDeviceExtensionProperties (public issue 101). * Define the flink:vkEnumerateInstanceExtensionProperties and flink:vkEnumerateDeviceExtensionProperties pname:pLayerName parameter to be a pointer to a null-terminated UTF-8 string (public issue 101). * Rearrange "Missing information" references in mandatory format tables (public issue 101). * Clarify that the enumerated extensions returned by flink:vkEnumerateInstanceExtensionProperties and flink:vkEnumerateDeviceExtensionProperties will only include extensions provided by the platform or extensions implemented in implicitly enabled layers (public issue 101). * Miscellaneous editorial fixes. Include the Vulkan spec patch number in the PDF title. Fix label on &lt;&lt;fig-non-strict-lines,Non strict lines>> diagram. Use more easily distinguished symbols in tables in the &lt;&lt;features-required-format-support,Required Format Support>> section. Don't require FQDNs used as layer names be encoded in lower case if not possible, in the &lt;&lt;extensions-naming-conventions, Extension and Layer Naming Conventions>> section (public issues 101, 119, 121). Internal Issues: * Fixed excessive spacing in tables in XHTML (internal issue 18). * Clarify that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT applies to secondary command buffers. Previously spec only referred to the members of pname:pCommandBuffers being affected by this bit. Added a separate slink:VkSubmitInfo Valid Usage restriction specifying that ename:VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT also applies to any secondary command buffers that are recorded into the primary command buffers in pname:pCommandBuffers (internal issue 106). * Clarify that slink:VkDeviceCreateInfo::pname:pEnabledFeatures can be NULL (internal issue 117). * Remove "the value of" where it is redundant (e.g. speaking of an API parameter, struct member, or SPIR-V variable, but not when speaking of color components) (internal issue 175). * Forced patch version to always be 0 in the header. Add a "VK_API_VERSION_<major>_<minor>" macro for people to use to do the right thing. Add a VK_HEADER_VERSION which captures the header release number independent of the spec patch number (internal issue 176). * Correct description of slink:VkPipelineShaderStageCreateInfo::pname:pName to "a pointer to a null-terminated UTF-8 string" (internal issue #197). Other Commits: * Updated DataFormat spec reference to the new date for revision 5 of that spec. * Fixed KEEP option (to retain LaTeX intermediate files) in the Makefile to be included when edited there, as well as set on the command line. * Reserve and add "VK_IMG_filter_cubic" to the registry, and implement script functionality to add and remove validity from existing functions. Includes schema and readme changes. * Update GL_KHR_vulkan_glsl so push_constants do not have descriptor sets.
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Invocation Group::
A set of shader invocations that are executed in parallel and that must:
execute the same control flow path in order for control flow to be
considered dynamically uniform.
Local Workgroup::
A collection of compute shader invocations invoked by a single dispatch
command, which share shared memory and can synchronize with each other.
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Logical Device::
An object that represents the application's interface to the physical
Change log for April 29, 2016 Vulkan 1.0.12 spec update: * Bump API patch number and header version number to 12 for this update. Github Issues: * Change valid usage statements intended to be "sub-points" to be actual sub-points (public issue 66). * Replace double negation in description of slink:VkRenderPassBeginInfo::pname:pClearValues (based on public merge 142). * Cleanup minor typos in spec, ref pages and XML, including those proposed in public pull requests 144, 150, 151, 167, 168, 181, and 186. * Use *strict subset* in describing the partial order of memory property types for slink:VkMemoryType, and update the style guide accordingly (public issue 190). * Fix various "a image" -> "an image" typos (public issue 191). * Note in the <<fundamentals-validusage,Valid Usage>> and <<extensions-interactions,Extension Interactions>> sections that structures defined by extensions which may be passed in structure chains using the ptext:pNext member must: include initial ptext:sType and ptext:pNext members (public issue 192). Internal Issues: * Remove duplicate language from the description of the pname:fence parameter to flink:vkQueueSubmit and improve validity language (internal issue 91). * Added documentation for "optional" attribute to XML readme.tex/pdf (internal issue 149). * Clarify the host-side data validity rules and behavior of flink:vkFlushMappedMemoryRanges and flink:vkInvalidateMappedMemoryRanges (internal issue 266). Other Commits: * Added clarification to flink:vkCmdFillBuffer regarding the use of ename:VK_WHOLE_SIZE. * Fixed and documented implementation of "validextensionstructs" attribute. in XML processing scripts and readme.tex/pdf. * Add missing validity statements to flink:vkResetEvent and flink:vkCmdResetEvent. * Fix validity for the ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT flag. Correct all the draw/dispatch commands to mention optimally tiled images as well as linear tiled images, and say image VIEWS instead of images. Add validity statement to flink:vkCmdBlitImage * Replace the {apiname} macro with hardcoded "Vulkan", now that we've committed to that name. * Add the VK_AMD_rasterization_order extension to vk.xml.
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device. The logical device is the parent of most Vulkan objects.
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Represented by a sname:VkDevice object.
Logical Operation::
Bitwise operations between a fragment color value and a value in a color
attachment, that produce a final color value to be written to the
attachment.
Lost Device::
A state that a logical device may: be in as a result of hardware errors
or other exceptional conditions.
Mappable::
See Host-Visible Memory.
Memory Dependency::
A sequence of operations that makes writes available, performs an
execution dependency between the writes and subsequent accesses, and
makes available writes visible to later accesses. In order for the
Change log for August 5, 2016 Vulkan 1.0.23 spec update: * Bump API patch number and header version number to 23 for this update. Github Issues: * Add explicit valid value attributes to pname:sType members in vk.xml (public issue 34). * Clarify usage of flink:vkGetInstanceProcAddr and flink:vkGetDeviceProcAddr (public issue 225). * Fix a copy-and-paste error in the description of pname:pSwapchainImageCount saying that it was the count of ``format pairs'' instead of ``swapchain images'' (public issue 292). * flink:vkCmdExecuteCommandBuffers requires all command buffers to be allocated from command pools created for the same queue family (public issue 296). * Remove bogus +optional+ attribute for flink:vkEnumerateDeviceLayerProperties::pname:physicalDevice from vk.xml (public issue 301). * Clean up the <<resources-image-views-compatibility,image and image view compatibility table>> reference and contents. Use full enumerant names. Refer to pname:layerCount in the ``view parameters'' column instead of pname:arrayLayers. Require N >= 1 for the cube array subview row, not just arrayLayers >= 6 N (public issue 304). * Modify description of <<resources-memory-aliasing,memory aliasing>> to be consistent with the description of <<resources-bufferimagegranularity,buffer image granularity>> (public issue 307). Internal Issues: * Describe remaining +vk_platform.h+ macros in the <<boilerplate,API Boilerplate>> appendix (internal issue 6). * Clarify <<features-features-robustBufferAccess,pname:robustBufferAccess>> feature behavior; what memory can be accessed, how bounds checking is performed, and allowing for vectorization (internal issue 332). * Document markup for automatic extraction of reference pages from the spec sources in the style guide (internal issue 395). * Allow flink:vkCreateDisplayModeKHR to return ename:VK_ERROR_INITIALIZAION_FAILED_KHR if the user requests mode parameters that the specified display does not support (internal issue 411). * Remove atomic counters (atomic_uint style) from KHR_vulkan_glsl, and more clearly remove the subroutine keyword alongside it (internal issue 421). * Clarify behavior of flink:vkCmdBindDescriptorSets for descriptor sets not contained in the layout (internal issue 427). Other Commits: * Change the order in which members of sname:VkAttachmentDescription and sname:VkPipelineInputAssemblyStateCreateInfo are described to match their order in the structures.
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effects of a write to be coherent with later accesses, it must: be made
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available from the old access type and then made visible to the new
access type.
Memory Heap::
A region of memory from which device memory allocations can: be made.
Memory Type::
An index used to select a set of memory properties (e.g. mappable,
cached) for a device memory allocation.
Mip Tail Region::
The set of mipmap levels of a sparse residency texture that are too
Change log for August 5, 2016 Vulkan 1.0.23 spec update: * Bump API patch number and header version number to 23 for this update. Github Issues: * Add explicit valid value attributes to pname:sType members in vk.xml (public issue 34). * Clarify usage of flink:vkGetInstanceProcAddr and flink:vkGetDeviceProcAddr (public issue 225). * Fix a copy-and-paste error in the description of pname:pSwapchainImageCount saying that it was the count of ``format pairs'' instead of ``swapchain images'' (public issue 292). * flink:vkCmdExecuteCommandBuffers requires all command buffers to be allocated from command pools created for the same queue family (public issue 296). * Remove bogus +optional+ attribute for flink:vkEnumerateDeviceLayerProperties::pname:physicalDevice from vk.xml (public issue 301). * Clean up the <<resources-image-views-compatibility,image and image view compatibility table>> reference and contents. Use full enumerant names. Refer to pname:layerCount in the ``view parameters'' column instead of pname:arrayLayers. Require N >= 1 for the cube array subview row, not just arrayLayers >= 6 N (public issue 304). * Modify description of <<resources-memory-aliasing,memory aliasing>> to be consistent with the description of <<resources-bufferimagegranularity,buffer image granularity>> (public issue 307). Internal Issues: * Describe remaining +vk_platform.h+ macros in the <<boilerplate,API Boilerplate>> appendix (internal issue 6). * Clarify <<features-features-robustBufferAccess,pname:robustBufferAccess>> feature behavior; what memory can be accessed, how bounds checking is performed, and allowing for vectorization (internal issue 332). * Document markup for automatic extraction of reference pages from the spec sources in the style guide (internal issue 395). * Allow flink:vkCreateDisplayModeKHR to return ename:VK_ERROR_INITIALIZAION_FAILED_KHR if the user requests mode parameters that the specified display does not support (internal issue 411). * Remove atomic counters (atomic_uint style) from KHR_vulkan_glsl, and more clearly remove the subroutine keyword alongside it (internal issue 421). * Clarify behavior of flink:vkCmdBindDescriptorSets for descriptor sets not contained in the layout (internal issue 427). Other Commits: * Change the order in which members of sname:VkAttachmentDescription and sname:VkPipelineInputAssemblyStateCreateInfo are described to match their order in the structures.
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small to fill a sparse block, and that must: all be bound to memory
Change log for March 25, 2016 Vulkan 1.0.7 spec update: * Bump API patch number and header version number to 7 for this update. Github Issues: * Fix slink:VkSpecializationMapEntry example to avoid C/C++ strict aliasing issues (public issue 14). * Clarify the meaning of "matching" in flink:vkCmdBindDescriptorSets validity language (public issue 33). * Add stub reference pages so xrefs to not-yet-written pages don't generate 404 errors. However, the actual content of these pages still needs to be filled in as time allows (public issue 44, but does not close that issue out). * Remove incorrect validity statement for flink:vkGetImageSparseMemoryRequirements (public issue 85). * Reword the <<features-limits-bufferImageGranularity,bufferImageGranularity>> feature in terms of "aliasing", and clarify that it applies to bindings in the same memory object (public issue 90). * Clarify the relationship of the slink:VkPhysicalDeviceLimits pname:maxViewportDimensions and pname:viewportBoundsRange limits (public issue 92). * Specify sparse unbound texture replacement in the <<textures-texel-replacement,Texel Replacement>> section independently of robust buffer access language (public issue 100). * Add the <<fundamentals-architecture-model,Architecture Model>> section to explain architecture constraints Vulkan has chosen to accept in order to enable portable and performant code (public issue 122). * State that an object must not be destroyed until *all* (not *any*) uses of that object have completed (public issue 123). * Minor editorial cleanup (public issues 129, 134, 146, 148). * Add validity language for layer and extension names to slink:VkDeviceCreateInfo matching that used for slink:VkInstanceCreateInfo (public issue 130). * Clean up terminology for the case when the bits set in one bitmask are a subset of the bits set in another bitmask (public issue 138). * Document that input attachments are UniformConstant not Input, in the <<interfaces-inputattachment,Fragment Input Attachment Interface>> section (public glslang bug 169). Internal Issues: * Add max enum values to "flag bits" enums (internal issue #136). * Clarify language around the various uses of the term "block" in the <<appendix-compressedtex-bc,Block Compressed Image Formats>> section (internal issue #202). * Removed "expand" dependency from <enums> groups in vk.xml and added auto-generation code in the scripts to infer it instead, to ensure consistency. This caused renaming of sname:VkColorSpaceKHR and sname:VkPresentModeKHR etext:BEGIN_RANGE (etc.) tokens, but those tokens are metadata, not part of the API, and the Vulkan WG is OK with this change. This change adds ranges to two additional enums that were missing them due to not defining the "expand" attribute (internal issue 217). * Tweak makefile to generate ref page nroff (.3) files in the right output directory, working around an a2x limitation (internal issue 223). Other Commits: * Add validity requirements for flink:vkCmdCopyQueryPoolResults pname:dstBuffer parameter. * Fix ref page build to generate .3 targets in the right output directory.
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collectively and opaquely.
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Non-Dispatchable Handle::
Change log for March 4, 2016 Vulkan 1.0.5 spec update: * Bump API patch number to 5 for this update. Github Issues: * Correctly describe slink:VkPhysicalDeviceProperties pname:deviceName member as a string, not a pointer to a string. Also one typo fix for "hetereogeneous" (public issue 4). * Replace maynot: macro with may: not, and "may: or maynot:" with "may:" (public issue 4). * Clarify that redundantly setting the state of a fence or event has no effect (public issue 4). * Minor fixes to ref pages to track descriptions of memory bits that changed in the core spec. Fix name of a member in the description of sname:sname:VkPipelineMultisampleStateCreateInfo (public issues 8, 13). * Remove redundant validity statement for sname:VkGraphicsPipelineCreateInfo::pname:stageCount (public issue 14). * Fix typos in chapters 7-9 (public issue 14). * Clarify the example demonstrating the behavior of code:OpMemoryBarrier in the &lt;&lt;shaders-execution-memory-ordering,shader memory acces ordering>> section (public issue 16). * Specify that freeing mapped memory implicitly unmaps the memory in the description of flink:vkFreeMemory (public issue 17). * Forbid allocation callbacks from calling into the API in the &lt;&lt;memory-allocation,memory allocation>> section (public issue 20). * Add missing validity rules about size being greater than 0 and offset being less than size of object. Fix flink:VkMappedMemoryRange's misinterpretation of offset (public issues 27, 31). * Add validity rule disallowing overlapping source/destination descriptors in flink:VkCopyDescriptorSet (public issue 32). * Clarify that array and matrix stride has to be a multiple of the base alignment of the array or matrix in the &lt;&lt;interfaces-resources-layout,Offset and Stride Assignment>> section (public issue 38). * Correct parenthesis floor nesting error in equation for &lt;&lt;textures-RGB-sexp,RGB to shared exponent conversion>>. Clarify case of when exp' is forced to 0, avoiding log2(0) undefined problem (public issue 40). * Remove redundant statement from the code:FragDepth description in the &lt;&lt;interfaces-builtin-variables,Built-In Variables>> section (public issue 47). * Define the clamping of the &lt;&lt;textures-level-of-detail-operation,bias added to the scale factor>> by linking to the slink:VkPhysicalDevice feature pname:maxSamplerLodBias (public issue 64). * Fix typo "optimal linear resources" and clarify the set of resources &lt;&lt;features-limits-bufferImageGranularity,the pname:bufferImageGranularity resource>> applies to (public issue 67). * Replace 'descriptor accessed by a pipeline' language for sname:VkDescriptorSetAllocateInfo with more precise phrasing about binding a descriptor set before a command that invokes work using that set (public issue 69). * tstripadj.svg contained an Inkscape tag which caused Firefox and IE 11 to fail to render it, and was illegal SVG. Generating Plain SVG from the Inkscape SVG source fixes this (public issue 70). * Fix validity for sname:VkVertexInputBindingDescription and sname:VkVertexInputAttributeDescription numbers (public issue 72). Internal Issues: * Clarify the meaning of ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT in elink:VkFormatFeatureFlagBits with respect to depth compare (internal issue 107). * Added a note explaining that ename:VK_QUEUE_TRANSFER_BIT may or may not be reported for a queue family that already supports ename:VK_QUEUE_GRAPHICS_BIT or ename:VK_QUEUE_COMPUTE_BIT as the former is a strict subset of the latter ones (internal issue 116). * Add validity language for sname:VkDescriptorSetAllocateInfo about exceeding the descriptor pool capacity (internal issue 140). * Add ename:VK_INCOMPLETE success code for flink:vkEnumeratePhysicalDevices query (internal issue 163). Other Commits: * Add the VK_NV_glsl_shader extension definitions to the API. * Update GL_KHR_vulkan_glsl with 1) origin_upper_left as default 2) specialization array constant semantics. * Corrected/updated Data Format Specification date.
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A handle of an integer handle type. Handle values may: not be unique,
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even for two objects of the same type.
Normalized::
A value that is interpreted as being in the range latexmath:[$[0,1\]$]
as a result of being implicitly divided by some other value.
Normalized Device Coordinates::
A coordinate space after perspective division is applied to clip
coordinates, and before the viewport transformation converts to
framebuffer coordinates.
Overlapped Range (Aliased Range)::
The aliased range of a device memory allocation that intersects a given
Change log for April 15, 2016 Vulkan 1.0.10 spec update: * Bump API patch number and header version number to 10 for this update. Github Issues: * Slightly tweak the <<memory-allocation,Host Memory>> allocator language so that an application wrapping the standard C alloc/free/realloc functions is still correct - the previous language was too strong with regards to freeing memory. Also made certain scenarios clearer - an implementation may now continue without error if an allocation failed and it is able to continue correctly (public issue 21). * Require that etext:VK_*_CREATE_SPARSE_BINDING_BIT is set when the corresponding etext:VK_*_CREATE_SPARSE_RESIDENCY_BIT is used, in the <<sparsememory-miptail,Mip Tail Regions>> section and related commands flink:vkCreateBuffer and flink:vkCreateImage (public issue 84). * Update the <<features,Features, Limits, and Formats>> chapter to clarify interactions between optional features and dynamic state for the pname:depthBiasClamp and pname:wideLines features (public issue 89). * Describe the code:WorkgroupSize builtin in the <<interfaces-builtin-variables,Built-In Variables>> section, and update the <<compute-shaders,Compute Shaders>> section to further clarify how to set the number of workgroups to execute in a compute shader (public issue 145). * Use the term *image subresource* everywhere instead of *subresource*, except for the special case of *host-accessible subresource*, which may be either an image subresource or buffer range (public issue 120) * Add a note to the <<features,Features, Limits, and Formats>> section about extensibility of structures (Public issue 165). * Fix return code flink:vkAcquireNextImageKHR when the timeout parameter is 0 to ename:VK_NOT_READY instead of ename:VK_TIMEOUT (public issue 170). * Fix typo in slink:VkLayerProperties::pname:apiVersion field (public issue 172). Internal Issues: * Fix a few minor internally-detected typos. * Minor formatting tweaks to pseudocode in the <<resources,Resource Creation>> chapter (internal issue 179). * Fix typo in the definition of point sampling for elink:VkCullModeFlagBits (internal issue 268).
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image subresource of an image or range of a buffer.
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Packed Format::
A format whose components are stored as a single data element in memory,
with their relative locations defined within that element.
Physical Device::
An object that represents a single device in the system. Represented by
a sname:VkPhysicalDevice object.
Pipeline::
An object that controls how graphics or compute work is executed on the
device. A pipeline includes one or more shaders, as well as state
controlling any non-programmable stages of the pipeline. Represented by
a sname:VkPipeline object.
Pipeline Barrier::
An execution and/or memory dependency recorded as an explicit command in
a command buffer, that forms a dependency between the previous and
subsequent commands.
Pipeline Cache::
An object that can: be used to collect and retrieve information from
pipelines as they are created, and can: be populated with previously
retrieved information in order to accelerate pipeline creation.
Represented by a sname:VkPipelineCache object.
Pipeline Layout::
An object that defines the set of resources (via a collection of
descriptor set layouts) and push constants used by pipelines that are
created using the layout. Used when creating a pipeline and when binding
descriptor sets and setting push constant values. Represented by a
sname:VkPipelineLayout object.
Point Sampling (Rasterization)::
A rule that determines whether a fragment sample location is covered by
a polygon primitive by testing whether the sample location is in the
interior of the polygon in framebuffer-space, or on the boundary of the
polygon according to the tie-breaking rules.
Preserve Attachment::
One of a list of attachments in a subpass description that is not read
or written by the subpass, but that is read or written on earlier and
later subpasses and whose contents must be preserved through this
subpass.
Primary Command Buffer::
A command buffer that can: execute secondary command buffers, and can:
be submitted directly to a queue.
Primitive Topology::
State that controls how vertices are assembled into primitives, e.g. as
lists of triangles, strips of lines, etc..
Provoking Vertex::
The vertex in a primitive from which flatshaded attribute values are
taken. This is generally the ``first'' vertex in the primitive, and
depends on the primitive topology.
Push Constants::
A small bank of values writable via the API and accessible in shaders.
Push constants allow the application to set values used in shaders
without creating buffers or modifying and binding descriptor sets for
each update.
Push Constant Interface::
The set of variables with code:PushConstant storage class that are
statically used by a shader entry point, and which receive values
from push constant commands.
Query Pool::
An object that contains a number of query entries and their associated
state and results. Represented by a sname:VkQueryPool object.
Queue::
An object that executes command buffers and sparse binding operations on
a device. Represented by a sname:VkQueue object.
Queue Family::
A set of queues that have common properties and support the same
functionality, as advertised in slink:VkQueueFamilyProperties.
Change log for June 24, 2016 Vulkan 1.0.18 spec update: * Bump API patch number and header version number to 18 for this update. Github Issues: * Added "queue operation" terminology, and modified spec to actually use this terminology (public issue 155). The act of submitting a piece of work to a queue now generates "operations" for the queue to execute, including operations to wait on/signal semaphores and fences. Synchronization waits on these operations, making execution dependency chains more obvious for semaphores and fences (though additional work is still needed here). These changes include: ** Overview of "queue submission" commands in chapter <<devsandqueues-submission>>. ** Updated descriptions for fence and semaphore waits and signals in the synchronization chapter <<synchronization-semaphores-waiting>>, <<synchronization-semaphores-signaling>> and <<synchronization-fences-waiting>>. ** Clarifications to semaphore and fence operation within queue submission functions. ** New glossary terms. ** Moved device idle and queue wait idle to synchronization chapter in order to describe them in terms of other synchronization primitives. ** Clarifications to semaphore and fence operation allowed removal of the "implicit ordering guarantees" section, as this information is now wholly covered where these primitives are described. *** The "host writes" section of this is still there for now - in its own section. This could probably be merged into other sections later. *** Modified fundamentals chapter on queue ordering to make sense in context of the new changes, and avoid duplication. <<fundamentals-queueoperation>> * Added "aspect" and "component" definitions to the glossary, and made sure these terms are referenced correctly (public issue 163). * Update valid usage for ftext:vkGet*ProcAddr to only include conditions that must be met to get a valid result. In particular, it's okay to call flink:vkGetDeviceProcAddr with any string and will get a code:NULL if that string is not a core Vulkan function or an enabled extension function (addresses but does not fully close public issue 214). * Change the WSI extension dependencies to refer to version 1.0 of the Vulkan API, instead of the pre-1.0-release internal revisions numbers (public issue 238). * Specified that <<interfaces-fragmentoutput,undeclared fragment shader outputs>> result in undefined values input to the blending unit or color attachment (public issue 240). Internal Issues: * Better documented that the registry XML "optional" tag for values only applies when that value is the size of an array (internal issue 335). * Add a stronger definition for the valid usages of VkSpecializationMapEntry.size in the <<pipelines-specialization-constants,Specialization Constants>> section (internal issue 345). * Change code:OpName to code:OpDecorate (along with appropriate syntax) for vertex shader built-ins (internal issue 368). * Add missing ref pages (those which are not currently stubs) to apispec.txt for the single-page version of the ref pages (internal issue 378). Other Commits: * Fix example in the <<descriptorsets,Descriptor Sets>> section to use M, N, and I, describing set, binding, and index, consistently throughout the example code.
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Queue Operation::
A unit of work to be executed by a specific queue on a device, submitted
via a <<devsandqueues-submission, queue submission command>>. Each queue
submission command details the specific queue operations that occur as a
result of calling that command. Queue operations typically include work
that is specific to each command, and synchronization tasks.
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Queue Submission::
Change log for June 24, 2016 Vulkan 1.0.18 spec update: * Bump API patch number and header version number to 18 for this update. Github Issues: * Added "queue operation" terminology, and modified spec to actually use this terminology (public issue 155). The act of submitting a piece of work to a queue now generates "operations" for the queue to execute, including operations to wait on/signal semaphores and fences. Synchronization waits on these operations, making execution dependency chains more obvious for semaphores and fences (though additional work is still needed here). These changes include: ** Overview of "queue submission" commands in chapter <<devsandqueues-submission>>. ** Updated descriptions for fence and semaphore waits and signals in the synchronization chapter <<synchronization-semaphores-waiting>>, <<synchronization-semaphores-signaling>> and <<synchronization-fences-waiting>>. ** Clarifications to semaphore and fence operation within queue submission functions. ** New glossary terms. ** Moved device idle and queue wait idle to synchronization chapter in order to describe them in terms of other synchronization primitives. ** Clarifications to semaphore and fence operation allowed removal of the "implicit ordering guarantees" section, as this information is now wholly covered where these primitives are described. *** The "host writes" section of this is still there for now - in its own section. This could probably be merged into other sections later. *** Modified fundamentals chapter on queue ordering to make sense in context of the new changes, and avoid duplication. <<fundamentals-queueoperation>> * Added "aspect" and "component" definitions to the glossary, and made sure these terms are referenced correctly (public issue 163). * Update valid usage for ftext:vkGet*ProcAddr to only include conditions that must be met to get a valid result. In particular, it's okay to call flink:vkGetDeviceProcAddr with any string and will get a code:NULL if that string is not a core Vulkan function or an enabled extension function (addresses but does not fully close public issue 214). * Change the WSI extension dependencies to refer to version 1.0 of the Vulkan API, instead of the pre-1.0-release internal revisions numbers (public issue 238). * Specified that <<interfaces-fragmentoutput,undeclared fragment shader outputs>> result in undefined values input to the blending unit or color attachment (public issue 240). Internal Issues: * Better documented that the registry XML "optional" tag for values only applies when that value is the size of an array (internal issue 335). * Add a stronger definition for the valid usages of VkSpecializationMapEntry.size in the <<pipelines-specialization-constants,Specialization Constants>> section (internal issue 345). * Change code:OpName to code:OpDecorate (along with appropriate syntax) for vertex shader built-ins (internal issue 368). * Add missing ref pages (those which are not currently stubs) to apispec.txt for the single-page version of the ref pages (internal issue 378). Other Commits: * Fix example in the <<descriptorsets,Descriptor Sets>> section to use M, N, and I, describing set, binding, and index, consistently throughout the example code.
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Zero or more batches and an optional fence to be signaled, passed to a
command for execution on a queue.
See the <<devsandqueues-submission, Devices and Queues chapter>> for
more information.
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Recording State (Command Buffer)::
A command buffer that is ready to record commands. See also Initial
State and Executable State.
Render Pass::
An object that represents a set of framebuffer attachments and phases of
rendering using those attachments. Represented by a sname:VkRenderPass
object.
Render Pass Instance::
A use of a render pass in a command buffer.
Reset (Command Buffer)::
Resetting a command buffer discards any previously recorded commands
and puts a command buffer in the initial state.
Residency Code::
An integer value returned by sparse image instructions, indicating
whether any sparse unbound texels were accessed.
Resolve Attachment::
A subpass attachment point, or image view, that is the target of a
multisample resolve operation from the corresponding color attachment at
the end of the subpass.
Sampled Image::
A descriptor type that represents an image view, and supports filtered
(sampled) and unfiltered read-only acccess in a shader.
Sampler::
An object that contains state that controls how sampled image data is
sampled (or filtered) when accessed in a shader. Also a descriptor type
describing the object. Represented by a sname:VkSampler object.
Secondary Command Buffer::
A command buffer that can: be executed by a primary command buffer, and
mustnot: be submitted directly to a queue.
Self-Dependency::
A subpass dependency from a subpass to itself, i.e. with
pname:srcSubpass equal to pname:dstSubpass. A self-dependency is not
automatically performed during a render pass instance, rather a subset
of it can: be performed via flink:vkCmdPipelineBarrier during the
subpass.
Semaphore::
A synchronization primitive that supports signal and wait operations,
and can: be used to synchronize operations within a queue or across
queues. Represented by a sname:VkSemaphore object.
Shader::
Instructions selected (via an entry point) from a shader module, which
are executed in a shader stage.
Shader Code::
A stream of instructions used to describe the operation of a shader.
Shader Module::
A collection of shader code, potentially including several functions and
entry points, that is used to create shaders in pipelines. Represented
by a sname:VkShaderModule object.
Shader Stage::
A stage of the graphics or compute pipeline that executes shader code.
Side Effect::
A store to memory or atomic operation on memory from a shader invocation.
Change log for March 25, 2016 Vulkan 1.0.7 spec update: * Bump API patch number and header version number to 7 for this update. Github Issues: * Fix slink:VkSpecializationMapEntry example to avoid C/C++ strict aliasing issues (public issue 14). * Clarify the meaning of "matching" in flink:vkCmdBindDescriptorSets validity language (public issue 33). * Add stub reference pages so xrefs to not-yet-written pages don't generate 404 errors. However, the actual content of these pages still needs to be filled in as time allows (public issue 44, but does not close that issue out). * Remove incorrect validity statement for flink:vkGetImageSparseMemoryRequirements (public issue 85). * Reword the <<features-limits-bufferImageGranularity,bufferImageGranularity>> feature in terms of "aliasing", and clarify that it applies to bindings in the same memory object (public issue 90). * Clarify the relationship of the slink:VkPhysicalDeviceLimits pname:maxViewportDimensions and pname:viewportBoundsRange limits (public issue 92). * Specify sparse unbound texture replacement in the <<textures-texel-replacement,Texel Replacement>> section independently of robust buffer access language (public issue 100). * Add the <<fundamentals-architecture-model,Architecture Model>> section to explain architecture constraints Vulkan has chosen to accept in order to enable portable and performant code (public issue 122). * State that an object must not be destroyed until *all* (not *any*) uses of that object have completed (public issue 123). * Minor editorial cleanup (public issues 129, 134, 146, 148). * Add validity language for layer and extension names to slink:VkDeviceCreateInfo matching that used for slink:VkInstanceCreateInfo (public issue 130). * Clean up terminology for the case when the bits set in one bitmask are a subset of the bits set in another bitmask (public issue 138). * Document that input attachments are UniformConstant not Input, in the <<interfaces-inputattachment,Fragment Input Attachment Interface>> section (public glslang bug 169). Internal Issues: * Add max enum values to "flag bits" enums (internal issue #136). * Clarify language around the various uses of the term "block" in the <<appendix-compressedtex-bc,Block Compressed Image Formats>> section (internal issue #202). * Removed "expand" dependency from <enums> groups in vk.xml and added auto-generation code in the scripts to infer it instead, to ensure consistency. This caused renaming of sname:VkColorSpaceKHR and sname:VkPresentModeKHR etext:BEGIN_RANGE (etc.) tokens, but those tokens are metadata, not part of the API, and the Vulkan WG is OK with this change. This change adds ranges to two additional enums that were missing them due to not defining the "expand" attribute (internal issue 217). * Tweak makefile to generate ref page nroff (.3) files in the right output directory, working around an a2x limitation (internal issue 223). Other Commits: * Add validity requirements for flink:vkCmdCopyQueryPoolResults pname:dstBuffer parameter. * Fix ref page build to generate .3 targets in the right output directory.
2016-03-25 09:25:04 +00:00
Sparse Block::
An element of a sparse resource that can be independently bound to memory.
Sparse blocks of a particular sparse resource have a corresponding size
in bytes that they use in the bound memory.
Sparse Image Block::
A sparse block in a sparse partially-resident image. In addition to the
sparse block size in bytes, sparse image blocks have a corresponding
width, height, and depth that define the dimensions of these elements
in units of texels or compressed texel blocks, the latter being used in
case of sparse images having a block-compressed format.
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Sparse Unbound Texel::
A texel read from a region of a sparse texture that does not have
memory bound to it.
Static Use::
An object in a shader is statically used by a shader entry point if any
function in the entry point's call tree contains an instruction using
the object. Static use is used to constrain the set of descriptors used
by a shader entry point.
Storage Buffer::
A descriptor type that represents a buffer, and supports reads, writes,
and atomics in a shader.
Storage Image::
A descriptor type that represents an image view, and supports unfiltered
loads, stores, and atomics in a shader.
Storage Texel Buffer::
A descriptor type that represents a buffer view, and supports
unfiltered, formatted reads, writes, and atomics in a shader.
Subpass::
A phase of rendering within a render pass, that reads and writes a
subset of the attachments.
Subpass Dependency::
An execution and/or memory dependency between two subpasses described as
part of render pass creation, and automatically performed between
subpasses in a render pass instance. A subpass dependency limits the
overlap of execution of the pair of subpasses, and can: provide
guarantees of memory coherence between accesses in the subpasses.
Subpass Description::
Lists of attachment indices for input attachments, color attachments,
depth/stencil attachment, resolve attachments, and preserve attachments
used by the subpass in a render pass.
Subset (Self-Dependency)::
A subset of a self-dependency is a pipeline barrier performed during the
subpass of the self-dependency, and whose stage masks and access masks
each contain a subset of the bits set in the identically named mask in
the self-dependency.
Texel Coordinate System::
One of three coordinate systems (normalized, unnormalized, integer) that
define how texel coordinates are interpreted in an image or a specific
mipmap level of an image.
Uniform Texel Buffer::
A descriptor type that represents a buffer view, and supports
unfiltered, formatted, read-only access in a shader.
Uniform Buffer::
A descriptor type that represents a buffer, and supports read-only
access in a shader.
Unnormalized::
A value that is interpreted according to its conventional
interpretation, and is not normalized.
User-Defined Variable Interface::
A shader entry point's variables with code:Input or code:Output storage
class that are not built-in variables.
Vertex Input Attribute::
A graphics pipeline resource that produces input values for the vertex
shader by reading data from a vertex input binding and converting it to
the attribute's format.
Vertex Input Binding::
A graphics pipeline resource that is bound to a buffer and includes
state that affects addressing calculations within that buffer.
Vertex Input Interface::
A vertex shader entry point's variables with code:Input storage class,
which receive values from vertex input attributes.
Vertex Processing Stages::
A set of shader stages that comprises the vertex shader, tessellation
control shader, tessellation evaluation shader, and geometry shader
stages.
View Volume::
A subspace in homogeneous coordinates, corresponding to post-projection
x and y values between -1 and +1, and z values between 0 and +1.
Viewport Transformation::
A transformation from normalized device coordinates to framebuffer
coordinates, based on a viewport rectangle and depth range.
Visible::
See Memory Dependency.
// To be added per issue 18:
// Current State <<fundamentals-queueoperation>>
// Barycentric Coordinates <<primsrast-polygons-basic>>
// Internal Allocations <<memory-host-allocation-scope>>
// Unavailable, Available <<queries-operation>>
// Signaled, Unsignaled <<synchronization-semaphores>> <<synchronization-fences>>
// Interior Vertices <<tessellation-tessellator-spacing>>
// Inner Vertices <<tessellation-triangle-tessellation>> <<tessellation-quad-tessellation>>
// Isolines <<tessellation-isoline-tessellation>>
// Binding Range <<sparsemem-memory-binding>>
[glossary]
= Common Abbreviations
Abbreviations and acronyms are sometimes used in the Specification and the
API where they are considered clear and commonplace, and are defined here:
Src::
Source
Dst::
Destination
Min::
Minimum
Max::
Maximum
Rect::
Rectangle
Info::
Information
LOD::
Level of Detail
ID::
Identifier
UUID::
Universally Unique Identifier
Op::
Operation
R::
Red color component
G::
Green color component
B::
Blue color component
A::
Alpha color component
[glossary]
= Prefixes
Prefixes are used in the API to denote specific semantic meaning of
Change log for April 29, 2016 Vulkan 1.0.12 spec update: * Bump API patch number and header version number to 12 for this update. Github Issues: * Change valid usage statements intended to be "sub-points" to be actual sub-points (public issue 66). * Replace double negation in description of slink:VkRenderPassBeginInfo::pname:pClearValues (based on public merge 142). * Cleanup minor typos in spec, ref pages and XML, including those proposed in public pull requests 144, 150, 151, 167, 168, 181, and 186. * Use *strict subset* in describing the partial order of memory property types for slink:VkMemoryType, and update the style guide accordingly (public issue 190). * Fix various "a image" -> "an image" typos (public issue 191). * Note in the <<fundamentals-validusage,Valid Usage>> and <<extensions-interactions,Extension Interactions>> sections that structures defined by extensions which may be passed in structure chains using the ptext:pNext member must: include initial ptext:sType and ptext:pNext members (public issue 192). Internal Issues: * Remove duplicate language from the description of the pname:fence parameter to flink:vkQueueSubmit and improve validity language (internal issue 91). * Added documentation for "optional" attribute to XML readme.tex/pdf (internal issue 149). * Clarify the host-side data validity rules and behavior of flink:vkFlushMappedMemoryRanges and flink:vkInvalidateMappedMemoryRanges (internal issue 266). Other Commits: * Added clarification to flink:vkCmdFillBuffer regarding the use of ename:VK_WHOLE_SIZE. * Fixed and documented implementation of "validextensionstructs" attribute. in XML processing scripts and readme.tex/pdf. * Add missing validity statements to flink:vkResetEvent and flink:vkCmdResetEvent. * Fix validity for the ename:VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT flag. Correct all the draw/dispatch commands to mention optimally tiled images as well as linear tiled images, and say image VIEWS instead of images. Add validity statement to flink:vkCmdBlitImage * Replace the {apiname} macro with hardcoded "Vulkan", now that we've committed to that name. * Add the VK_AMD_rasterization_order extension to vk.xml.
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Vulkan names, or as a label to avoid name clashes, and are explained
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here:
VK/Vk/vk::
Vulkan namespace +
All types, commands, enumerants and defines in this specification are
prefixed with these two characters.
PFN/pfn::
Function Pointer +
Denotes that a type is a function pointer, or that a variable is of a
pointer type.
p::
Pointer +
Variable is a pointer.
vkCmd::
Commands that record commands in command buffers +
These API commands do not result in immediate processing on the device.
Instead, they record the requested action in a command buffer for
execution when the command buffer is submitted to a queue.
s::
Structure +
Used to denote the etext:VK_STRUCTURE_TYPE* member of each structure in
pname:sType