2016-07-11 01:13:41 +00:00
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// Copyright (c) 2014-2016 Khronos Group. This work is licensed under a
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// Creative Commons Attribution 4.0 International License; see
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// http://creativecommons.org/licenses/by/4.0/
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2016-02-16 09:53:44 +00:00
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vkCmdSetDepthBias(3)
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====================
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Name
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----
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vkCmdSetDepthBias - Set the depth bias dynamic state.
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C Specification
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---------------
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2016-07-11 01:13:41 +00:00
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// refBegin vkCmdSetDepthBias Set the depth bias dynamic state.
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The depth values of all fragments generated by the rasterization of a
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polygon can: be offset by a single value that is computed for that polygon.
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This behavior is controlled by the pname:depthBiasEnable,
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pname:depthBiasConstantFactor, pname:depthBiasClamp, and
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pname:depthBiasSlopeFactor members of
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slink:VkPipelineRasterizationStateCreateInfo, or by the corresponding
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parameters to the fname:vkCmdSetDepthBias command if depth bias state is
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dynamic.
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Change log for July 22, 2016 Vulkan 1.0.22 spec update:
* Bump API patch number and header version number to 22 for this update.
Github Issues:
* Translate the subpass self-dependency language into concrete
validity statements, and added a validity statement about the
restrictions on layout parameters (public issue 267).
* Add validity requirement that
slink:VkAttachmentDescription::pname:finalLayout and
slink:VkAttachmentReference::pname:layout must not be
ename:VK_IMAGE_LAYOUT_UNDEFINED or
ename:VK_IMAGE_LAYOUT_PREINITIALIZED (public issue 268).
* Clarify that slink:VkSubpassDescription::pname:pResolveAttachments
layouts are used. Make language consistent with other attachment
arrays (public issue 270).
* Changed 64-bit definition for
dname:VK_DEFINE_NON_DISPATCHABLE_HANDLE to work for x32 platform in
+vk.xml+ and the resulting +vulkan.h+ (public issue 282).
* Add missing error return code for
flink:vkEnumerateInstanceExtensionProperties and
flink:vkEnumerateDeviceExtensionProperties (public issue 285)
* Fix several cases of stext::VkStructName.memberName markup to
stext::VkStructName::pname:memberName, to match other usage in the
spec, and describe this markup in the style guide (public issue
286).
* Modified validity language generation script to avoid redundant
common ancestor language if covered by generic parent language, and
used `Both' instead of `Each' when appropriate (public issue 288).
Internal Issues:
* Add language about behavior of flink:vkAllocateDescriptorSets when
allocation fails due to fragmentation, a new error
ename:VK_ERROR_FRAGMENTED_POOL, and a Note explaining the situation
(internal issue 309).
* For the features of code:PointSize, code:ClipDistance, and
code:CullDistance, the SPIR-V capability is required to be declared
on use (read or write) rather than on decoration (internal issue
359).
* Have desktop versions of GLSL respect precision qualification
(code:mediump and code:lowp) when compiling for Vulkan. These will
get translated to SPIR-V's code:RelaxedPrecision decoration as they
do with OpenGL ES versions of GLSL (ESSL). The default precision of
all types is code:highp when using a desktop version (internal issue
360).
* Add validity statement for slink:VkImageCreateInfo specifying that
multisampled images must be two-dimensional, optimally tiled, and
with a single mipmap level (internal issue 369).
* Add validity statements to slink:VkImageViewCreateInfo disallowing
creation of images or image views with no supported features. Made
some slink:VkImageViewCreateInfo validity statements more precise
and consistent. Added a Note to the <<features,features>> chapter
about formats with no features (internal issue 371).
* Remove +manpages+ from default build targets. Nroff outputs
containing imbedded latexmath will not render properly. Fixing this
is a lot of work for limited use cases (internal issue 401).
Other Commits:
* Fix flink:vkRenderPassBeginInfo::pname:clearValueCount validity
statement to be based on attachment indices rather than the number
of cleared attachments
(Vulkan-LoaderAndValidationLayers/issues/601).
* Convert registry documentation from LaTeX to asciidoc source and
rename from +src/spec/readme.tex+ to +src/spec/registry.txt+.
* Fix lack of Oxford commas in validity language.
* Lots of cleanup of generator scripts and Makefiles to move extension
list for generator into the script arguments instead of the body of
genvk.py, and express better dependencies between XML, scripts, and
generated files.
2016-07-23 10:15:48 +00:00
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include::../api/protos/vkCmdSetDepthBias.txt[]
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2016-02-16 09:53:44 +00:00
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2016-07-11 01:13:41 +00:00
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2016-02-16 09:53:44 +00:00
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Parameters
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----------
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2016-07-11 01:13:41 +00:00
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* pname:commandBuffer is the command buffer into which the command will be
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recorded.
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* pname:depthBiasConstantFactor is a scalar factor controlling the
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constant depth value added to each fragment.
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* pname:depthBiasClamp is the maximum (or minimum) depth bias of a
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fragment.
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* pname:depthBiasSlopeFactor is a scalar factor applied to a fragment's
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slope in depth bias calculations.
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2016-02-16 09:53:44 +00:00
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Description
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-----------
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2016-07-11 01:13:41 +00:00
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If pname:depthBiasEnable is ename:VK_FALSE, no depth bias is applied and the
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fragment's depth values are unchanged.
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pname:depthBiasSlopeFactor scales the maximum depth slope of the polygon,
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and pname:depthBiasConstantFactor scales an implementation-dependent
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constant that relates to the usable resolution of the depth buffer. The
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resulting values are summed to produce the depth bias value which is then
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clamped to a minimum or maximum value specified by pname:depthBiasClamp.
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pname:depthBiasSlopeFactor, pname:depthBiasConstantFactor, and
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pname:depthBiasClamp can: each be positive, negative, or zero.
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The maximum depth slope latexmath:[$m$] of a triangle is
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[latexmath]
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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\begin{equation}
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m = \sqrt{ \left({\partial z_f \over \partial x_f}\right)^2
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+ \left({\partial z_f \over \partial y_f}\right)^2}
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\end{equation}
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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where latexmath:[$(x_f, y_f, z_f)$] is a point on the triangle.
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latexmath:[$m$] may: be approximated as
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[latexmath]
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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\begin{equation}
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m = \max( \left |{\partial z_f \over \partial x_f} \right |,
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\left |{\partial z_f \over \partial y_f} \right | ).
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\end{equation}
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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The minimum resolvable difference latexmath:[$r$] is an
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implementation-dependent parameter that depends on the depth buffer
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representation. It is the smallest difference in framebuffer coordinate
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latexmath:[$z$] values that is guaranteed to remain distinct throughout
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polygon rasterization and in the depth buffer. All pairs of fragments
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generated by the rasterization of two polygons with otherwise identical
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vertices, but latexmath:[$z_f$] values that differ by $r$, will have
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distinct depth values.
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For fixed-point depth buffer representations, latexmath:[$r$] is constant
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throughout the range of the entire depth buffer. For floating-point depth
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buffers, there is no single minimum resolvable difference. In this case, the
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minimum resolvable difference for a given polygon is dependent on the
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maximum exponent, latexmath:[$e$], in the range of latexmath:[$z$] values
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spanned by the primitive. If latexmath:[$n$] is the number of bits in the
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floating-point mantissa, the minimum resolvable difference, latexmath:[$r$],
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for the given primitive is defined as
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[latexmath]
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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\begin{equation}
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r = 2^{e - n}
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\end{equation}
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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If no depth buffer is present, latexmath:[$r$] is undefined.
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The bias value latexmath:[$o$] for a polygon is
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[latexmath]
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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\begin{equation}
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o =
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\begin{cases}
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m \times depthBiasSlopeFactor +
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r \times depthBiasConstantFactor & depthBiasClamp = 0\ or\ NaN \\
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\min(m \times depthBiasSlopeFactor +
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r \times depthBiasConstantFactor,
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depthBiasClamp) & depthBiasClamp > 0 \\
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\max(m \times depthBiasSlopeFactor +
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r \times depthBiasConstantFactor,
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depthBiasClamp) & depthBiasClamp < 0 \\
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\end{cases}
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\end{equation}
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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latexmath:[$m$] is computed as described above. If the depth buffer uses a
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fixed-point representation, latexmath:[$m$] is a function of depth values in
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the range latexmath:[$[0,1\]$], and latexmath:[$o$] is applied to depth
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values in the same range.
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For fixed-point depth buffers, fragment depth values are always limited to
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the range latexmath:[$[0,1\]$] by clamping after depth bias addition is
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performed. Fragment depth values are clamped even when the depth buffer uses
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a floating-point representation.
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2016-02-16 09:53:44 +00:00
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include::../validity/protos/vkCmdSetDepthBias.txt[]
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2016-07-11 01:13:41 +00:00
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2016-02-16 09:53:44 +00:00
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See Also
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--------
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2016-07-11 01:13:41 +00:00
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slink:VkCommandBuffer
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Document Notes
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--------------
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For more information, see the Vulkan Specification at URL
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https://www.khronos.org/registry/vulkan/specs/1.0/xhtml/vkspec.html#vkCmdSetDepthBias
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This page is extracted from the Vulkan Specification.
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Fixes and changes should be made to the Specification,not directly.
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include::footer.txt[]
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