#!/bin/sh ARCH=${ARCH:="x86_64"} QTDIR=${QTDIR:="/usr/local/opt/qt"} OS=${OS:=ios} ANDROID_NDK_HOME=${ANDROID_NDK_HOME:=""} STATIC_LIB=ON CMAKE_TOOLCHAIN_FILE="" if [ "$OS" = "ios" ]; then if [ "$ARCH" = "x86_64" ]; then SDK="iphonesimulator" else SDK="iphoneos" fi SYSTEM_NAME="iOS" IOS_CONFIG="-DCMAKE_OSX_ARCHITECTURES:STRING=$ARCH \ -DCMAKE_OSX_SYSROOT=$SDK \ -DCMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET=12.0" elif [ "$OS" = "android" ]; then if [ "$ARCH" = "arm64" ]; then ANDROID_ABI="arm64-v8a" elif [ "$ARCH" = "arm" ]; then ANDROID_ABI="armeabi-v7a" fi SYSTEM_NAME="Android" STATIC_LIB=OFF CMAKE_TOOLCHAIN_FILE="$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake" ANDROID_CONFIG="-DCMAKE_TOOLCHAIN_FILE=$CMAKE_TOOLCHAIN_FILE \ -DANDROID_ABI:STRING=$ANDROID_ABI" else echo "Unknown OS: $OS" exit 1 fi COMMON_CMAKE_CONFIG="$ANDROID_CONFIG \ $IOS_CONFIG \ -DCMAKE_SYSTEM_NAME:STRING=$SYSTEM_NAME \ -DCMAKE_FIND_ROOT_PATH:STRING=$QTDIR \ -DCMAKE_BUILD_TYPE=Release" echo $COMMON_CMAKE_CONFIG