Create a password strength indicator component with the corresponding variation.
Create a base StatusProgressBar component.
Add new miscColor12.
Closes#528
This is a select component to pick from various supplied colors.
Usage:
```qml
import StatusQ.Controls 0.1
StatusColorSelector {
model: ["red", "blue", "green"]
}
```
Closes#444
This introduces a `StatusAddress` component which renders an address
and can be made `expandable` by applying a `width`:
```qml
import StatusQ.Components 0.1
// Simple case
StatusAddress {
text: "0x9ce0056c5fc6bb9459a4dcfa35eaad8c1fee5ce9"
}
// Expandable case
Item {
width: 200
height: childrenRect.height
StatusAddress {
text: "0x9ce0056c5fc6bb9459a4dcfa35eaad8c1fee5ce9"
expandable: true
width: parent.width
}
}
```
Closes#430
This introduces a new `StatusSelect` component which is a select form control.
The `model` property can be used to apply a `ListModel` for dynamic data.
To give users full control over what the menu items look like, `StatusSelect`
exposes a `selectMenu.delegate` property.
Most of the time this should be a `StatusMenuItemDelegate` to get access to the
comple `MenuItem` component (remember that `StatusMenuItem` is merely an `Action`
type).
`StatusMenuItemDelegate` derives most of its behaviour by its applied `action`,
so the easiest way to construct a dynamic select with StatusQ menu item look and feel
is a combination of `StatusMenuItemDelegate` and `StatusMenuItem` as shown below.
Further more, because `StatusSelect` can't know what the `delegate` is going to look like
it also can't decide what data goes into a `selectedItem`. Therefore, it offers another API,
the `selectedItemComponent` which can be any component. This component can then be accessed
by menu item actions to set corresponding properties.
Usage:
```qml
import StatusQ.Controls 0.1
StatusSelect {
label: "Some label"
model: ListModel {
ListElement {
name: "Pascal"
}
ListElement {
name: "Khushboo"
}
ListElement {
name: "Alexandra"
}
ListElement {
name: "Eric"
}
}
selectMenu.delegate: StatusMenuItemDelegate {
statusPopupMenu: select
action: StatusMenuItem {
iconSettings.name: "filled-account"
text: name
onTriggered: {
selectedItem.text = name
}
}
}
selectedItemComponent: Item {
id: selectedItem
anchors.fill: parent
property string text: ""
StatusBaseText {
text: selectedItem.text
anchors.centerIn: parent
color: Theme.palette.directColor1
}
}
}
```
Closes#436
This extracts the `MenuItem` delegate used in `StatusPopupMenu` into its
own component so it can be easily reused for cases where simply supplying the
popup menu with `StatusMenuItem` (which is of type `Action`) isn't enough.
Ideally, the `StatusMenuItemDelegate` would be called `StatusMenuItem` but that
would be a breaking change.
Usage:
```qml
StatusPopupMenu {
delegate: StatusMenuItemDelegate {
...
}
}
Renamed StatusExpandableSettingsItem to StatusExpandableItem.
Added support for dofferent types of styles for the item.
Type Primary: Relates to Settings Design
Type Secondary: Relates to Collectibles Design
Type Tertiary: Relates to the Collectibles detailed view design
BREAKING CHANGE: Renamed and expanded features of the StatusExpandableSettingsItem to StatusExpandableItem
* feat(StatusChatListAndCategories): add drag and drop support for categories
This adds support for dragging and dropping chat list categories.
To persist reorder of chat categories, the new `onChatListCategoryReordered`
signal can be leveraged.
Drag and drop of categories is turned off by default and needs to
be turned on using `draggableCategories: true`.
Closes#227
* feat(Status.Core): introduce Utils namespace
This adds a new package for utility related things.
There's a new `validators` property that can be used to add validators to `StatusInput` instances, which are executed in the same order:
```qml
StatusInput {
text: "Some value"
validators: [...]
}
```
For convenience StatusQ provides some common validation methods, such as `StatusMinLengthValidator`, StatusMaxLengthValidator` and could be extended to other (e.g. email validation etc):
```qml
StatusInput {
text: "Some value"
validators: [
StatusMinLengthValidator { minLength: 3 }
]
}
```
Validators are executed every time the text of the input changes. They are executed in the same order they have been applied, which enables users to create cascading conditions like "First make sure the value is at least 3 characters long, then make sure it matches a certain pattern".
When a validation fails, it sets the validity of the input (`valid: false`) accordingly and optionally exposes additional error information on `StatusInput.errors`:
```qml
StatusInput {
text: "Fo"
onTextChanged: {
if (errors) {
/**
* errors now has the following structure:
* errors: {
* minLength: { minValue: 3, actual: ... }
* }
* Also, `StatusInput` is now `valid = false`
**/
errorMesssage = "Expected " + errors.minLenght.minValue + " but got: "+ errors.minLength.actual; // i18n'able
}
}
validators: [
StatusMinLengthValidator { minLength: 3 }
]
}
```
There can be any number of error objects on the `errors` property, depending on who many validators have been run that failed validation.
Custom validators can be implemented by introducing a new `StatusValidator` type that has to implement a `validate()` function and defines the validators name. The `validate()` function has to return either `true` or `false` depending on whether the value is valid.
Alternatively, the function can return an error object which gets exposed on the underlying input's `errors` property, at which point it's considered invalid as well.
Here's a simple custom validator:
```qml
// HelloValidator.qml
import StatusQ.Controls.Validators 0.1
StatusValidator {
property string name: "hello"
validate: function (value) { // `value` is the `text` value of the underlying control
return value === "hello"
}
}
```
Applying this validators would look like this:
```qml
StatusInput {
text: "Some value"
validators: [
HelloValidator {}
]
onTextChanged: {
if (errors.hello) {
errorMessage = "Doesn't say hello!"
}
}
}
```
Alternatively, validators can return error objects to provide more information about what went wrong. Here's the implementation of the `StatusMinLengthValidator` as an example:
```qml
StatusValidator {
property int minLength: 0
name: "minLength"
validate: function (value) {
return value.length >= minLength ? true : {
min: minLength,
actual: value.length
}
}
}
```
Because validators as components, they can hold any custom properties they need to be configured.
There has been concern that, with this API, error messages need to be potentially defined in multiple places, given that there could be multiple instances of any validator. This is easily solved by having a centralized function figure out what the error message is, given a certain error object:
```qml
StatusInput {
validators: [
StatusMinLengthValidator { minLength: 3 }
]
onTextChanged: {
if (errors) {
errorMessage = getErrorMessage(errors) // this function is provided by global or elsewhere
}
}
}
```
Closes#298
This component can be used to group different sections within a popup menu.
Usage:
```qml
StatusPopupMenu {
StatusMenuItem {
text: "One"
icon.name: "info"
}
StatusMenuHeadline {
text: "Some text"
}
StatusMenuItem {
text: "Two"
icon.name: "info"
}
}
```
This is a wrapping component that can be used to render community chat
lists and categories. It takes care of rendering categories, the top
chat list, as well as becominng scrollable in case the content outgrows
the available space.
Usage:
```qml
import StatusQ.Components 0.1
StatusChatListAndCategories {
chatList.model: ... // non-categorized chat items, pass all chat items here, the component will take care of filtering categorized items out
categoryListModel: ... // available categories (need to have `id` and `name`)
selectedChatId: ...
showCategoryActionButtons: true // default `false` - useful when only admin users can create and mutate categories/channels
onChatItemSelected: ... // `id` is available for selected chat id
categoryPopupMenu: StatusPopupMenu { // optional popup menu for category items
property string categoryId // define this property to have it hydrated with correct id and make it available inside menu items
...
}
popupMenu: StatusPopupMenu { ... } // optional popup menu for whole list, will be triggered with right-click
}
```
Closes#133