StandardBounties/README.md

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# StandardBounties
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`Version 0.0.1`
1. [Rationale](#1-rationale)
2. [Implementation](#2-implementation)
3. [Development](#3-development)
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4. [Documentation](#4-documentation)
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A set of standard contracts to be used as interfaces for any kind of bounty, either qualitative or quantitative in nature.
## 1. Rationale
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Ethereum smart contracts can trivially facilitate transactions of resources (or tokens) between individuals or groups, but service transactions are more complex. Requesting individuals (issuers) must first approve the work they're receiving before paying out funds, meaning bounty hunters must have trust that the issuer will pay them in the spirit of the original contract.
The _StandardBounty.sol_ contract facilitates transactions on qualitative data (often representing artifacts of completion of some service), allowing bounty issuers to systematically approve the work they receive.
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## 2. Implementation
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A single bounty contract can be used to pay amounts of ETH or a given token, based on the successful completion of specific **Milestones**. The contract aims to reduce the necessary trust in the issuer by forcing them to deposit sufficient Ether (or tokens) to at minimum pay out each milestone once.
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- A bounty begins in the `Draft` state, where the requirements, deadline, arbiter, and reward amounts can still be altered.
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In this state, the various functions which can be called are:
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- `contribute()` [**ANYONE**]: contributes ETH (or tokens) to the bounty
- `activateBounty()` [**ONLY ISSUER**]: This will activate the bounty
- `killBounty()` [**ONLY ISSUER**]: This will kill the bounty
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As well as several functions to alter the bounty details:
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- `changeDeadline()` [**ONLY ISSUER**]
- `changeData()` [**ONLY ISSUER**]
- `changeContact()` [**ONLY ISSUER**]
- `changeArbiter()` [**ONLY ISSUER**]
- `changeFulfillmentAmounts()` [**ONLY ISSUER**]
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- A bounty transitions to the `Active` state when the issuer calls `activateBounty()`.
This is only possible if
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- the bounty hasn't expired (isn't past its deadline)
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- the bounty has sufficient funds to pay out each milestone at least once
Once a bounty is `Active`, bounty hunters can submit fulfillments for the various milestones, and the bounty issuer can approve fulfillments to pay out the rewards.
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In this state, the various functions which can be called are:
- `fulfillBounty()` [**ANYONE BUT ISSUER OR ARBITER**]:
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- `acceptFulfillment()` [**ONLY ISSUER**]:
- `fulfillmentPayment()` [**ONLY FULFILLER**]:
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- `killBounty()` [**ONLY ISSUER**]:
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- A bounty transitions to the `Dead` state when the issuer calls `killBounty()`, which drains the contract of its balance, less the necessary funds to pay out fulfillments which have already been accepted but aren't yet paid out.
In this state, the only functions which can be called are:
- `extendDeadline()` [**ONLY ISSUER**]
- `contribute()` [**ANYONE**]
- `activateBounty()` [**ONLY ISSUER**]
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### 2.1 Invariant check pattern for _CodeBugBounty.sol_
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Code bug bounties are a specific implementation of the `StandardBounty`, where the 0th milestone is reserved for fulfillments which break a contracts invariants. Its use requires the implementation of `Bountied.sol`, with special care given to the `checkInvariants()` function that checks the correctness of the contract's state.
## 3. Development
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All the extension bounty types (particular cases like _CodeBugBounty.sol_) **musn't** break the state transitions as described above.
## 4. Documentation
For thorough documentation of all functions, see [the documentation](./docs/documentation.md)