Reformatted some whitespace for alignment in all language versions.
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@ -117,8 +117,8 @@ testable const int8_t NUM_ERROR_CORRECTION_BLOCKS[4][41] = {
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};
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// For automatic mask pattern selection.
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static const int PENALTY_N1 = 3;
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static const int PENALTY_N2 = 3;
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static const int PENALTY_N1 = 3;
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static const int PENALTY_N2 = 3;
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static const int PENALTY_N3 = 40;
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static const int PENALTY_N4 = 10;
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@ -536,8 +536,8 @@ bool QrCode::getBit(long x, int i) {
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/*---- Tables of constants ----*/
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const int QrCode::PENALTY_N1 = 3;
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const int QrCode::PENALTY_N2 = 3;
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const int QrCode::PENALTY_N1 = 3;
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const int QrCode::PENALTY_N2 = 3;
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const int QrCode::PENALTY_N3 = 40;
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const int QrCode::PENALTY_N4 = 10;
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@ -707,8 +707,8 @@ public final class QrCode {
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/*---- Private tables of constants ----*/
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// For use in getPenaltyScore(), when evaluating which mask is best.
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private static final int PENALTY_N1 = 3;
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private static final int PENALTY_N2 = 3;
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private static final int PENALTY_N1 = 3;
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private static final int PENALTY_N2 = 3;
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private static final int PENALTY_N3 = 40;
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private static final int PENALTY_N4 = 10;
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@ -641,8 +641,8 @@ var qrcodegen = new function() {
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/*---- Private tables of constants for QrCode ----*/
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// For use in getPenaltyScore(), when evaluating which mask is best.
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QrCode.PENALTY_N1 = 3;
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QrCode.PENALTY_N2 = 3;
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QrCode.PENALTY_N1 = 3;
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QrCode.PENALTY_N2 = 3;
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QrCode.PENALTY_N3 = 40;
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QrCode.PENALTY_N4 = 10;
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@ -530,8 +530,8 @@ class QrCode(object):
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# ---- Private tables of constants ----
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# For use in getPenaltyScore(), when evaluating which mask is best.
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_PENALTY_N1 = 3
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_PENALTY_N2 = 3
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_PENALTY_N1 = 3
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_PENALTY_N2 = 3
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_PENALTY_N3 = 40
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_PENALTY_N4 = 10
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@ -681,8 +681,8 @@ pub const QrCode_MAX_VERSION: Version = Version(40);
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/*---- Private tables of constants ----*/
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// For use in get_penalty_score(), when evaluating which mask is best.
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const PENALTY_N1: i32 = 3;
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const PENALTY_N2: i32 = 3;
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const PENALTY_N1: i32 = 3;
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const PENALTY_N2: i32 = 3;
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const PENALTY_N3: i32 = 40;
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const PENALTY_N4: i32 = 10;
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@ -611,8 +611,8 @@ namespace qrcodegen {
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// For use in getPenaltyScore(), when evaluating which mask is best.
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private static readonly PENALTY_N1: int = 3;
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private static readonly PENALTY_N2: int = 3;
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private static readonly PENALTY_N1: int = 3;
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private static readonly PENALTY_N2: int = 3;
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private static readonly PENALTY_N3: int = 40;
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private static readonly PENALTY_N4: int = 10;
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