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* Updated all translations, moved into their own folders. * Switch translations to use Markdown component. * Remove markup tests, since were using a module now. * Fix flow errors, render react elements instead of dangerouslysetinnerhtml. * Make translate a connected component, so it updates with Redux. * Fix flow errors * First pass at returning raw when needed for placeholder. * Added aria test. * Fixed flow errors and linter warnings. * Move settimeout to saga. * Change reload to 250 ms from 1500 ms
38 lines
1.3 KiB
JavaScript
38 lines
1.3 KiB
JavaScript
// @flow
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import { delay } from 'redux-saga';
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import { getAllRates } from 'api/bity';
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import { call, put, fork, take, cancel, cancelled } from 'redux-saga/effects';
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import type { Effect } from 'redux-saga/effects';
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import { loadBityRatesSucceededSwap } from 'actions/swap';
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export function* loadBityRates(_action?: any): Generator<Effect, void, any> {
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try {
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while (true) {
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// TODO - BITY_RATE_REQUESTED
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// network request
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const data = yield call(getAllRates);
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// action
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yield put(loadBityRatesSucceededSwap(data));
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// wait 5 seconds before refreshing rates
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yield call(delay, 5000);
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}
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} finally {
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if (yield cancelled()) {
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// TODO - implement request cancel if needed
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// yield put(actions.requestFailure('Request cancelled!'))
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}
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}
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}
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export function* getBityRatesSaga(): Generator<Effect, void, any> {
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while (yield take('SWAP_LOAD_BITY_RATES_REQUESTED')) {
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// starts the task in the background
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const loadBityRatesTask = yield fork(loadBityRates);
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// wait for the user to get to point where refresh is no longer needed
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yield take('SWAP_STOP_LOAD_BITY_RATES');
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// cancel the background task
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// this will cause the forked loadBityRates task to jump into its finally block
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yield cancel(loadBityRatesTask);
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}
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}
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