94 lines
3.2 KiB
TypeScript
94 lines
3.2 KiB
TypeScript
import { bindActionCreators } from 'redux';
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import { shepherdProvider, getShepherdPending, getShepherdOffline } from 'libs/nodes';
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import { setOffline, setOnline, getOffline } from 'features/config';
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import { notificationsActions } from 'features/notifications';
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import configureStore from './configureStore';
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const store = configureStore();
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window.addEventListener('load', () => {
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const getShepherdStatus = () => ({
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pending: getShepherdPending(),
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isOnline: !getShepherdOffline()
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});
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const { online, offline, lostNetworkNotif, offlineNotif, restoreNotif } = bindActionCreators(
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{
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offline: setOffline,
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online: setOnline,
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restoreNotif: () =>
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notificationsActions.showNotification(
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'success',
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'Your connection to the network has been restored!',
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3000
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),
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lostNetworkNotif: () =>
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notificationsActions.showNotification(
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'danger',
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`You’ve lost your connection to the network, check your internet
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connection or try changing networks from the dropdown at the
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top right of the page.`,
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Infinity
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),
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offlineNotif: () =>
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notificationsActions.showNotification(
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'info',
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'You are currently offline. Some features will be unavailable.',
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5000
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)
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},
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store.dispatch
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);
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const getAppOnline = () => !getOffline(store.getState());
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/**
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* @description Repeatedly polls itself to check for online state conflict occurs, implemented in recursive style for flexible polling times
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* as network requests take a variable amount of time.
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*
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* Whenever an app online state conflict occurs, it resolves the conflict with the following priority:
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* * If shepherd is online but app is offline -> do a ping request via shepherd provider, with the result of the ping being the set app state
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* * If shepherd is offline but app is online -> set app to offline as it wont be able to make requests anyway
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*/
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async function detectOnlineStateConflict() {
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const shepherdStatus = getShepherdStatus();
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const appOffline = getAppOnline();
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const onlineStateConflict = shepherdStatus.isOnline !== appOffline;
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if (shepherdStatus.pending || !onlineStateConflict) {
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return setTimeout(detectOnlineStateConflict, 1000);
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}
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// if app reports online but shepherd offline, then set app offline
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if (appOffline && !shepherdStatus.isOnline) {
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lostNetworkNotif();
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offline();
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} else if (!appOffline && shepherdStatus.isOnline) {
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// if app reports offline but shepherd reports online
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// send a request to shepherd provider to see if we can still send out requests
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const success = await shepherdProvider.ping().catch(() => false);
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if (success) {
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restoreNotif();
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online();
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}
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}
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detectOnlineStateConflict();
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}
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detectOnlineStateConflict();
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window.addEventListener('offline', () => {
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const previouslyOnline = getAppOnline();
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// if browser reports as offline and we were previously online
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// then set offline without checking balancer state
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if (!navigator.onLine && previouslyOnline) {
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offlineNotif();
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offline();
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}
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});
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});
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export default store;
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