MyCrypto/common/features/store.ts

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import { bindActionCreators } from 'redux';
import { shepherdProvider, getShepherdPending, getShepherdOffline } from 'libs/nodes';
import { setOffline, setOnline, getOffline } from 'features/config';
import { notificationsActions } from 'features/notifications';
import configureStore from './configureStore';
const store = configureStore();
window.addEventListener('load', () => {
const getShepherdStatus = () => ({
pending: getShepherdPending(),
isOnline: !getShepherdOffline()
});
const { online, offline, lostNetworkNotif, offlineNotif, restoreNotif } = bindActionCreators(
{
offline: setOffline,
online: setOnline,
restoreNotif: () =>
notificationsActions.showNotification(
'success',
'Your connection to the network has been restored!',
3000
),
lostNetworkNotif: () =>
notificationsActions.showNotification(
'danger',
`Youve lost your connection to the network, check your internet
connection or try changing networks from the dropdown at the
top right of the page.`,
Infinity
),
offlineNotif: () =>
notificationsActions.showNotification(
'info',
'You are currently offline. Some features will be unavailable.',
5000
)
},
store.dispatch
);
const getAppOnline = () => !getOffline(store.getState());
/**
* @description Repeatedly polls itself to check for online state conflict occurs, implemented in recursive style for flexible polling times
* as network requests take a variable amount of time.
*
* Whenever an app online state conflict occurs, it resolves the conflict with the following priority:
* * If shepherd is online but app is offline -> do a ping request via shepherd provider, with the result of the ping being the set app state
* * If shepherd is offline but app is online -> set app to offline as it wont be able to make requests anyway
*/
async function detectOnlineStateConflict() {
const shepherdStatus = getShepherdStatus();
const appOffline = getAppOnline();
const onlineStateConflict = shepherdStatus.isOnline !== appOffline;
if (shepherdStatus.pending || !onlineStateConflict) {
return setTimeout(detectOnlineStateConflict, 1000);
}
// if app reports online but shepherd offline, then set app offline
if (appOffline && !shepherdStatus.isOnline) {
lostNetworkNotif();
offline();
} else if (!appOffline && shepherdStatus.isOnline) {
// if app reports offline but shepherd reports online
// send a request to shepherd provider to see if we can still send out requests
const success = await shepherdProvider.ping().catch(() => false);
if (success) {
restoreNotif();
online();
}
}
detectOnlineStateConflict();
}
detectOnlineStateConflict();
window.addEventListener('offline', () => {
const previouslyOnline = getAppOnline();
// if browser reports as offline and we were previously online
// then set offline without checking balancer state
if (!navigator.onLine && previouslyOnline) {
offlineNotif();
offline();
}
});
});
export default store;