* Generating transaction ,placing into read only textareas.
* Fix async wallet getAddress cases.
* Chain id from network
* remove leftover console log
* Check balance before generating transaction.
* Translate error msgs, check for invalid address.
* Errors for gas limit and gas price issues.
* relayout rpc code, start contract helper
* Dont ask for estimate if theres no value
* Split out conversion of ether to wei hex into lib function.
* big.js -> bignumber.js
### Re-implements:
* min/max validators on initial currency swap selection
* polling of order status
* timer that persists across refreshes via localStorage (computed based on `createdTime` and `validFor` amount)
* swap persists across refreshes once order is created.
* various type refactors
### New additions:
* *SimpleButton* (can be PRd separately on request)
* clear loading state after order create (via SimpleButton and font-awesome)
* buffers for non-BTC swaps (bity does not actually accept 0.01 BTC worth of ETH as they claim they do in their JSON response, so a magic number of 10% is added to the minimum).
* Empty component, routes setup.
* Shared components for all Contracts inputs. Dont do anything yet.
* Check in reducer work so far. Still WIP.
* Header styling
* Check in input work so far, splitting to new branch.
* Strip down contracts inputs. Split out into form and explorer
* Contract selector
* Constantized config actions to use in contract saga.
* Interact explorer UI, no functionality
* Convert to constants, hook up errors
* Deploy and style cleanup.
* Remove unnecessary class.
* Fix flow errors with css modules
* Attempt at fixing all newly introduced flow errors in the contracts branch.
* Removed unused validator.
* Remove action constants, fix flow specificity in reducers
* Fix unit tests
* Move network contracts out of redux / sagas, and read directly from state with a selector in mapStateToProps.
* Fix initialState -> INITIAL_STATE rename
* foreach push -> concat
* add types for swap action creators (and separate out to separate module)
* DRY up swapInformation and onGoingSwapInformation -> SwapInfoHeader.
* stop bity rate loading when Swap will unmount
* split out SimpleDropdown to separate module
* various additional refactors
* README proposal.
* First pass at implementation of proposal on Footer and Header. Footer could use some work.
* Cleanup, and readme additions
* First pass at basic modal
* Modal open / close
* Modal close on esc key.
* Freeze body scrolling when modal is open.
* Use the index bestowed upon me.
* No close on shade click
* Only render children if modal is open. Also, dont show cursor on shade
* Use flexbox for simpler content height / scroll behavior.
* type modal, fix body scroll when mounted opened
* Modal width is sized by content, not hard coded sizes.
* Remove size from flow prop types.