* Remove unused imports.
* Create and use .toPrecision forwarding method for `Unit`
* Error handling when unlocking trezor devices.
* Use translateRaw to fulfill string req;
* - Refactor rates actions and action creators to use standard network request state pattern (REQUESTED / SUCCE
- Only Request Rates once AccountInfo Component has mounted, instead of upon saga instantiation (uneeded overhead). This allows also us to issue subsequent fiat rates requests to update the "equivalent values" should the users session persist.
- Show '???' as account balance when balance is null
- Wallet initial state with balance as null instead of 0. We don't actually know what the balance is, and we shouldn't have 0 as a default as this may confuse users and doesn't accurately reflect their balance.
* - Display 'No rates were loaded.' in EquivalentValues when rates are null, instead of nothing.
- Remove unneeded imports.
* Remove unneeded imports and reformat.
* Fix error messaging (show error message instead of error Object)
* remove console.log
* inform flow how silly it is being
* fix wallet test to reflect balance being null by default
* figure out way to have flow understand that rates will not be undefined
* open external links in new tab
* handle case where balance is null in equivalanet values
* Remove unused imports.
* Create and use .toPrecision forwarding method for `Unit`
* Error handling when unlocking trezor devices.
* Use translateRaw to fulfill string req;
* hide buttons during send loading state
* fix transaction succeeded not clickable; provide error in action
* move BroadcastStatusTransaction into 'libs/transaction'
* use more succint Array.prototype.find
* rename resetState -> resetTransaction
* refactor and component componentDidUpdate logic
* rename disabled -> generateDisabled; comment componentDidUpdate
* add size to Spinner, use in ConfirmationModal; disable instead of hide buttons in Modal
* fix flow not understanding that an object wouldn't be null in this case anyway. silly flow
* various refactors; send entire balance working
* Add a little arrow icon.
* Replaced toEther function with toUnit to reduce the number of conversion functions wed need. Add tests for conversion functions.
* First pass at a styled confirm transaction modal.
* More data about data
* Hook up generated transaction with modal
* Fix modal position
* Add from address. Restyle a bit.
* Only show textareas and button if transaction has been generated.
* Remove need for param.
* Copy.
* Use non-relative path.
* Initial crack at transaction token support.
* Fix flow type
* Unit tests for contracts and erc20
* Convert contract class to ethereumjs-abi, caught a bug
* Add decodeArgs for contracts, decodeTransfer for erc20
* Show token value in modal
* Show value from transaction data in confirmation.
* Show address of receiver, not token contract
* Flow type
* Only accept bigs
* Unlog
* Use ethereumjs-abis method ID function
* Get transaction stuff out of state. Leave todo notes.
* Intuit token from transaction to address.
* Move generate transaction out of node and into libs/transaction.
* timeout -> interval
* Promise.reject -> throw
* Get default currency from network.
* Add more unit tests for decoding. Adopt the $ prefix for decoding calls.
* Use signed transaction in confirmation modal.
* relayout rpc code, start contract helper
* Dont ask for estimate if theres no value
* Split out conversion of ether to wei hex into lib function.
* big.js -> bignumber.js
### Re-implements:
* min/max validators on initial currency swap selection
* polling of order status
* timer that persists across refreshes via localStorage (computed based on `createdTime` and `validFor` amount)
* swap persists across refreshes once order is created.
* various type refactors
### New additions:
* *SimpleButton* (can be PRd separately on request)
* clear loading state after order create (via SimpleButton and font-awesome)
* buffers for non-BTC swaps (bity does not actually accept 0.01 BTC worth of ETH as they claim they do in their JSON response, so a magic number of 10% is added to the minimum).
* Empty component, routes setup.
* Shared components for all Contracts inputs. Dont do anything yet.
* Check in reducer work so far. Still WIP.
* Header styling
* Check in input work so far, splitting to new branch.
* Strip down contracts inputs. Split out into form and explorer
* Contract selector
* Constantized config actions to use in contract saga.
* Interact explorer UI, no functionality
* Convert to constants, hook up errors
* Deploy and style cleanup.
* Remove unnecessary class.
* Fix flow errors with css modules
* Attempt at fixing all newly introduced flow errors in the contracts branch.
* Removed unused validator.
* Remove action constants, fix flow specificity in reducers
* Fix unit tests
* Move network contracts out of redux / sagas, and read directly from state with a selector in mapStateToProps.
* Fix initialState -> INITIAL_STATE rename
* foreach push -> concat
* Convert Swap to consistent style
* Generate wallet reducer cleanup.
* Confirm empty action in swap reducer
* Union types. Fix gen wallet collision
* Fix not using all actions in reducer. Added reducer state for is fetching from bity. Added todo to make that a loader.
* Readme instructions.
* Remove common action constants.
* Bring all actions and reducers inline with readme instructions.
* Readme fixes
* address comments
* add types for swap action creators (and separate out to separate module)
* DRY up swapInformation and onGoingSwapInformation -> SwapInfoHeader.
* stop bity rate loading when Swap will unmount
* split out SimpleDropdown to separate module
* various additional refactors