Add a new opcode, `DELEGATECALL` at `0xf4`, which is similar in idea to `CALLCODE`, except that it propagates the sender and value from the parent scope to the child scope, i.e. the call created has the same sender and value as the original call.
- The depth limit of 1024 is still preserved as normal.
### Rationale
Propagating the sender and value from the parent scope to the child scope makes it much easier for a contract to store another address as a mutable source of code and ''pass through'' calls to it, as the child code would execute in essentially the same environment (except for reduced gas and increased callstack depth) as the parent.
Use case 1: split code to get around 3m gas barrier
The child functions called by these methods can now freely reference `msg.sender` and `msg.value`.
### Possible arguments against
* You can replicate this functionality by just sticking the sender into the first twenty bytes of the call data. However, this would mean that code would need to be specially compiled for delegated contracts, and would not be usable in delegated and raw contexts at the same time.