# BPMN Terminology ## Activity This refers to the work carried out by an individual or an organization within a process. Activities can be classified into three categories: Task, Subprocess, and Call Activity. These activities can be either atomic or non-atomic. Atomic activities are indivisible and represent single tasks, while non-atomic activities involve multiple steps or subprocesses that work together to achieve a larger objective. ## Boundary Event This refers to an event that can be triggered while an activity is in progress. Boundary events are utilized for error and exception handling purposes. ## BPMN Model This is a visual depiction of a business process designed to be both human-readable and machine-readable, typically represented in XML format. ## Business Process This is a sequence of interconnected activities conducted by individuals and systems, following a defined order, with the aim of delivering a service or product, or accomplishing a specific business objective. These processes involve the receipt, processing, and transfer of information and resources to generate desired outputs. ## Diagram This is the visual platform where business processes are represented and mapped out. ## Call Activity This refers to the act of a parent or higher-level process invoking a pre-defined or reusable child process, which is represented in another process diagram. This invocation allows for the utilization of the child process multiple times, enhancing reusability within the overall model. ## Collapsed Subprocess This is a Subprocess that conceals the underlying process it includes. ## Connecting Element These are lines that establish connections between Flow Elements within a process, creating a Flow. There are four distinct types of connecting elements: Sequence Flows, Message Flows, Associations, and Data Associations. ## Elements These are the fundamental components used to construct processes. These elements encompass Flow Elements, Connecting Elements, Data Elements, Artifacts, and Swimlanes. ## End Event This marks the conclusion of a process. An End Event can result in a Message, Error, or Signal outcome. ## Error This denotes a significant issue encountered during the execution of an Activity or process, indicating a failure or malfunction in the processing. ## Event This is an occurrence within a process that influences the Flow and typically involves a trigger and/or a result. Events can be categorized into four types: Start, Intermediate, End, and Boundary. ## Event-Based Gateway This marks a specific point within the process where alternative paths are initiated based on the occurrence of an Event. ## Exception This is an Event within the process that deviates from the normal flow of execution. Exceptions can be triggered by Time, Error, or Message Events. ## Exclusive Gateway This denotes a juncture within the process where multiple alternative paths are available, but only one path can be chosen. The decision regarding the chosen path is determined by a condition. ## Expanded Subprocess This is a Subprocess that shows the process it contains. ## Gateway This is a component that governs the available paths within a process. Gateways can merge or diverge paths, or introduce additional paths based on conditions or Events. There are four types of Gateways: Exclusive, Parallel, Inclusive, and Event-Based. ## Intermediate Event This is an event that occurs within the middle of a process, neither at the start nor the end. It can be connected to other tasks through connectors or placed on the border of a task. It evaluates conditions and circumstances, triggering events and enabling the initiation of alternative paths within the process. ## Join This refers to the process of merging two or more parallel Sequence Flows into a single path using a Parallel Gateway. ## Lane These are subdivisions within a Pool that are utilized to assign activities to specific roles, systems, or departments. ## Merge This is the process in which two or more parallel Sequence Flow paths converge into a single path, achieved either through multiple incoming Sequence Flows or by utilizing an Exclusive Gateway. This merging of paths is also commonly referred to as an "OR-Join". ## Message This signifies the content of a communication exchanged between two Participants. The message is transmitted through a Message Flow. ## Non-atomic Activity This refers to an Activity that can be further decomposed into more detailed steps or subtasks. A Subprocess is an example of a non-atomic Activity. It is also commonly referred to as a "compound" Activity. ## Parallel Gateway This indicates a specific point within the process where the Flow divides or merges into multiple parallel paths. ## Parent Process This is a process that contains a Subprocess. ## Participant This refers to a business entity, which can be an organization, department, unit, or role involved in a process. ## Pool This represents a Participant in a process. ## Sequence Flow This specifies the sequence and behavior of the Flow Elements within a process. ## Signal This is an Event that is transmitted to all individuals or entities participating in a process. ## Start Event This indicates where a process starts. ## Subprocess This is a self-contained and compound Activity incorporated within a process, capable of being further decomposed into smaller units of work. ## Swimlane This is a visual representation that separates processes based on the Participants responsible for performing them. Swimlanes are comprised of Pools and Lanes. ## Task This is an action performed by a person, an application, or both. ## Text Annotation This provides additional information about the elements in a diagram. ## Trigger This is a mechanism that detects and identifies a particular condition or circumstance within a Start Event or Intermediate Event, subsequently initiating a corresponding response.