230 lines
5.1 KiB
JavaScript
230 lines
5.1 KiB
JavaScript
var sqrt = Math.sqrt,
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min = Math.min,
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max = Math.max,
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abs = Math.abs;
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/**
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* Calculate the square (power to two) of a number.
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*
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* @param {Number} n
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*
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* @return {Number}
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*/
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function sq(n) {
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return Math.pow(n, 2);
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}
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/**
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* Get distance between two points.
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*
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* @param {Point} p1
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* @param {Point} p2
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*
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* @return {Number}
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*/
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function getDistance(p1, p2) {
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return sqrt(sq(p1.x - p2.x) + sq(p1.y - p2.y));
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}
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/**
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* Return the attachment of the given point on the specified line.
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*
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* The attachment is either a bendpoint (attached to the given point)
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* or segment (attached to a location on a line segment) attachment:
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*
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* ```javascript
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* var pointAttachment = {
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* type: 'bendpoint',
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* bendpointIndex: 3,
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* position: { x: 10, y: 10 } // the attach point on the line
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* };
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*
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* var segmentAttachment = {
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* type: 'segment',
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* segmentIndex: 2,
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* relativeLocation: 0.31, // attach point location between 0 (at start) and 1 (at end)
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* position: { x: 10, y: 10 } // the attach point on the line
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* };
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* ```
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*
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* @param {Point} point
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* @param {Array<Point>} line
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*
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* @return {Object} attachment
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*/
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export function getAttachment(point, line) {
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var idx = 0,
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segmentStart,
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segmentEnd,
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segmentStartDistance,
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segmentEndDistance,
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attachmentPosition,
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minDistance,
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intersections,
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attachment,
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attachmentDistance,
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closestAttachmentDistance,
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closestAttachment;
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for (idx = 0; idx < line.length - 1; idx++) {
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segmentStart = line[idx];
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segmentEnd = line[idx + 1];
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if (pointsEqual(segmentStart, segmentEnd)) {
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intersections = [ segmentStart ];
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} else {
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segmentStartDistance = getDistance(point, segmentStart);
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segmentEndDistance = getDistance(point, segmentEnd);
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minDistance = min(segmentStartDistance, segmentEndDistance);
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intersections = getCircleSegmentIntersections(segmentStart, segmentEnd, point, minDistance);
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}
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if (intersections.length < 1) {
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throw new Error('expected between [1, 2] circle -> line intersections');
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}
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// one intersection -> bendpoint attachment
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if (intersections.length === 1) {
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attachment = {
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type: 'bendpoint',
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position: intersections[0],
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segmentIndex: idx,
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bendpointIndex: pointsEqual(segmentStart, intersections[0]) ? idx : idx + 1
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};
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}
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// two intersections -> segment attachment
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if (intersections.length === 2) {
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attachmentPosition = mid(intersections[0], intersections[1]);
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attachment = {
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type: 'segment',
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position: attachmentPosition,
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segmentIndex: idx,
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relativeLocation: getDistance(segmentStart, attachmentPosition) / getDistance(segmentStart, segmentEnd)
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};
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}
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attachmentDistance = getDistance(attachment.position, point);
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if (!closestAttachment || closestAttachmentDistance > attachmentDistance) {
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closestAttachment = attachment;
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closestAttachmentDistance = attachmentDistance;
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}
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}
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return closestAttachment;
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}
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/**
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* Gets the intersection between a circle and a line segment.
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*
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* @param {Point} s1 segment start
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* @param {Point} s2 segment end
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* @param {Point} cc circle center
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* @param {Number} cr circle radius
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*
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* @return {Array<Point>} intersections
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*/
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function getCircleSegmentIntersections(s1, s2, cc, cr) {
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var baX = s2.x - s1.x;
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var baY = s2.y - s1.y;
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var caX = cc.x - s1.x;
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var caY = cc.y - s1.y;
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var a = baX * baX + baY * baY;
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var bBy2 = baX * caX + baY * caY;
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var c = caX * caX + caY * caY - cr * cr;
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var pBy2 = bBy2 / a;
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var q = c / a;
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var disc = pBy2 * pBy2 - q;
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// check against negative value to work around
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// negative, very close to zero results (-4e-15)
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// being produced in some environments
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if (disc < 0 && disc > -0.000001) {
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disc = 0;
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}
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if (disc < 0) {
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return [];
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}
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// if disc == 0 ... dealt with later
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var tmpSqrt = sqrt(disc);
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var abScalingFactor1 = -pBy2 + tmpSqrt;
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var abScalingFactor2 = -pBy2 - tmpSqrt;
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var i1 = {
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x: s1.x - baX * abScalingFactor1,
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y: s1.y - baY * abScalingFactor1
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};
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if (disc === 0) { // abScalingFactor1 == abScalingFactor2
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return [ i1 ];
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}
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var i2 = {
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x: s1.x - baX * abScalingFactor2,
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y: s1.y - baY * abScalingFactor2
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};
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// return only points on line segment
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return [ i1, i2 ].filter(function(p) {
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return isPointInSegment(p, s1, s2);
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});
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}
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function isPointInSegment(p, segmentStart, segmentEnd) {
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return (
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fenced(p.x, segmentStart.x, segmentEnd.x) &&
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fenced(p.y, segmentStart.y, segmentEnd.y)
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);
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}
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function fenced(n, rangeStart, rangeEnd) {
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// use matching threshold to work around
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// precision errors in intersection computation
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return (
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n >= min(rangeStart, rangeEnd) - EQUAL_THRESHOLD &&
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n <= max(rangeStart, rangeEnd) + EQUAL_THRESHOLD
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);
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}
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/**
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* Calculate mid of two points.
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*
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* @param {Point} p1
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* @param {Point} p2
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*
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* @return {Point}
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*/
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function mid(p1, p2) {
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return {
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x: (p1.x + p2.x) / 2,
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y: (p1.y + p2.y) / 2
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};
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}
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var EQUAL_THRESHOLD = 0.1;
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function pointsEqual(p1, p2) {
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return (
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abs(p1.x - p2.x) <= EQUAL_THRESHOLD &&
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abs(p1.y - p2.y) <= EQUAL_THRESHOLD
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);
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}
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