223 lines
5.7 KiB
JavaScript
223 lines
5.7 KiB
JavaScript
import {
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getDistancePointPoint,
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rotateVector,
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getAngle
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} from './GeometricUtil';
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import {
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getAttachment
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} from './LineAttachmentUtil';
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import {
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roundPoint
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} from 'diagram-js/lib/layout/LayoutUtil';
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export function findNewLabelLineStartIndex(oldWaypoints, newWaypoints, attachment, hints) {
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var index = attachment.segmentIndex;
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var offset = newWaypoints.length - oldWaypoints.length;
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// segmentMove happened
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if (hints.segmentMove) {
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var oldSegmentStartIndex = hints.segmentMove.segmentStartIndex,
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newSegmentStartIndex = hints.segmentMove.newSegmentStartIndex;
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// if label was on moved segment return new segment index
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if (index === oldSegmentStartIndex) {
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return newSegmentStartIndex;
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}
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// label is after new segment index
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if (index >= newSegmentStartIndex) {
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return (index+offset < newSegmentStartIndex) ? newSegmentStartIndex : index+offset;
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}
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// if label is before new segment index
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return index;
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}
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// bendpointMove happened
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if (hints.bendpointMove) {
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var insert = hints.bendpointMove.insert,
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bendpointIndex = hints.bendpointMove.bendpointIndex,
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newIndex;
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// waypoints length didnt change
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if (offset === 0) {
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return index;
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}
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// label behind new/removed bendpoint
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if (index >= bendpointIndex) {
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newIndex = insert ? index + 1 : index - 1;
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}
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// label before new/removed bendpoint
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if (index < bendpointIndex) {
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newIndex = index;
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// decide label should take right or left segment
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if (insert && attachment.type !== 'bendpoint' && bendpointIndex-1 === index) {
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var rel = relativePositionMidWaypoint(newWaypoints, bendpointIndex);
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if (rel < attachment.relativeLocation) {
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newIndex++;
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}
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}
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}
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return newIndex;
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}
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// start/end changed
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if (offset === 0) {
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return index;
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}
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if (hints.connectionStart) {
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return (index === 0) ? 0 : null;
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}
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if (hints.connectionEnd) {
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return (index === oldWaypoints.length - 2) ? newWaypoints.length - 2 : null;
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}
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// if nothing fits, return null
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return null;
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}
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/**
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* Calculate the required adjustment (move delta) for the given label
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* after the connection waypoints got updated.
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*
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* @param {djs.model.Label} label
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* @param {Array<Point>} newWaypoints
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* @param {Array<Point>} oldWaypoints
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* @param {Object} hints
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*
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* @return {Point} delta
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*/
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export function getLabelAdjustment(label, newWaypoints, oldWaypoints, hints) {
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var x = 0,
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y = 0;
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var labelPosition = getLabelMid(label);
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// get closest attachment
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var attachment = getAttachment(labelPosition, oldWaypoints),
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oldLabelLineIndex = attachment.segmentIndex,
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newLabelLineIndex = findNewLabelLineStartIndex(oldWaypoints, newWaypoints, attachment, hints);
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if (newLabelLineIndex === null) {
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return { x: x, y: y };
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}
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// should never happen
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// TODO(@janstuemmel): throw an error here when connectionSegmentMove is refactored
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if (newLabelLineIndex < 0 ||
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newLabelLineIndex > newWaypoints.length - 2) {
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return { x: x, y: y };
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}
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var oldLabelLine = getLine(oldWaypoints, oldLabelLineIndex),
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newLabelLine = getLine(newWaypoints, newLabelLineIndex),
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oldFoot = attachment.position;
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var relativeFootPosition = getRelativeFootPosition(oldLabelLine, oldFoot),
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angleDelta = getAngleDelta(oldLabelLine, newLabelLine);
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// special rule if label on bendpoint
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if (attachment.type === 'bendpoint') {
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var offset = newWaypoints.length - oldWaypoints.length,
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oldBendpointIndex = attachment.bendpointIndex,
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oldBendpoint = oldWaypoints[oldBendpointIndex];
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// bendpoint position hasn't changed, return same position
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if (newWaypoints.indexOf(oldBendpoint) !== -1) {
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return { x: x, y: y };
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}
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// new bendpoint and old bendpoint have same index, then just return the offset
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if (offset === 0) {
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var newBendpoint = newWaypoints[oldBendpointIndex];
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return {
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x: newBendpoint.x - attachment.position.x,
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y: newBendpoint.y - attachment.position.y
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};
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}
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// if bendpoints get removed
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if (offset < 0 && oldBendpointIndex !== 0 && oldBendpointIndex < oldWaypoints.length - 1) {
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relativeFootPosition = relativePositionMidWaypoint(oldWaypoints, oldBendpointIndex);
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}
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}
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var newFoot = {
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x: (newLabelLine[1].x - newLabelLine[0].x) * relativeFootPosition + newLabelLine[0].x,
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y: (newLabelLine[1].y - newLabelLine[0].y) * relativeFootPosition + newLabelLine[0].y
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};
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// the rotated vector to label
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var newLabelVector = rotateVector({
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x: labelPosition.x - oldFoot.x,
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y: labelPosition.y - oldFoot.y
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}, angleDelta);
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// the new relative position
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x = newFoot.x + newLabelVector.x - labelPosition.x;
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y = newFoot.y + newLabelVector.y - labelPosition.y;
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return roundPoint({
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x: x,
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y: y
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});
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}
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// HELPERS //////////////////////
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function relativePositionMidWaypoint(waypoints, idx) {
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var distanceSegment1 = getDistancePointPoint(waypoints[idx-1], waypoints[idx]),
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distanceSegment2 = getDistancePointPoint(waypoints[idx], waypoints[idx+1]);
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var relativePosition = distanceSegment1 / (distanceSegment1 + distanceSegment2);
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return relativePosition;
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}
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function getLabelMid(label) {
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return {
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x: label.x + label.width / 2,
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y: label.y + label.height / 2
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};
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}
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function getAngleDelta(l1, l2) {
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var a1 = getAngle(l1),
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a2 = getAngle(l2);
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return a2 - a1;
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}
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function getLine(waypoints, idx) {
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return [ waypoints[idx], waypoints[idx+1] ];
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}
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function getRelativeFootPosition(line, foot) {
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var length = getDistancePointPoint(line[0], line[1]),
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lengthToFoot = getDistancePointPoint(line[0], foot);
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return length === 0 ? 0 : lengthToFoot / length;
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}
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