import { getDistancePointPoint, rotateVector, getAngle } from './GeometricUtil'; import { getAttachment } from './LineAttachmentUtil'; import { roundPoint } from 'diagram-js/lib/layout/LayoutUtil'; export function findNewLabelLineStartIndex(oldWaypoints, newWaypoints, attachment, hints) { var index = attachment.segmentIndex; var offset = newWaypoints.length - oldWaypoints.length; // segmentMove happend if (hints.segmentMove) { var oldSegmentStartIndex = hints.segmentMove.segmentStartIndex, newSegmentStartIndex = hints.segmentMove.newSegmentStartIndex; // if label was on moved segment return new segment index if (index === oldSegmentStartIndex) { return newSegmentStartIndex; } // label is after new segment index if (index >= newSegmentStartIndex) { return (index+offset < newSegmentStartIndex) ? newSegmentStartIndex : index+offset; } // if label is before new segment index return index; } // bendpointMove happend if (hints.bendpointMove) { var insert = hints.bendpointMove.insert, bendpointIndex = hints.bendpointMove.bendpointIndex, newIndex; // waypoints length didnt change if (offset === 0) { return index; } // label behind new/removed bendpoint if (index >= bendpointIndex) { newIndex = insert ? index + 1 : index - 1; } // label before new/removed bendpoint if (index < bendpointIndex) { newIndex = index; // decide label should take right or left segment if (insert && attachment.type !== 'bendpoint' && bendpointIndex-1 === index) { var rel = relativePositionMidWaypoint(newWaypoints, bendpointIndex); if (rel < attachment.relativeLocation) { newIndex++; } } } return newIndex; } // start/end changed if (offset === 0) { return index; } if (hints.connectionStart) { return (index === 0) ? 0 : null; } if (hints.connectionEnd) { return (index === oldWaypoints.length - 2) ? newWaypoints.length - 2 : null; } // if nothing fits, return null return null; } /** * Calculate the required adjustment (move delta) for the given label * after the connection waypoints got updated. * * @param {djs.model.Label} label * @param {Array} newWaypoints * @param {Array} oldWaypoints * @param {Object} hints * * @return {Point} delta */ export function getLabelAdjustment(label, newWaypoints, oldWaypoints, hints) { var x = 0, y = 0; var labelPosition = getLabelMid(label); // get closest attachment var attachment = getAttachment(labelPosition, oldWaypoints), oldLabelLineIndex = attachment.segmentIndex, newLabelLineIndex = findNewLabelLineStartIndex(oldWaypoints, newWaypoints, attachment, hints); if (newLabelLineIndex === null) { return { x: x, y: y }; } // should never happen // TODO(@janstuemmel): throw an error here when connectionSegmentMove is refactored if (newLabelLineIndex < 0 || newLabelLineIndex > newWaypoints.length - 2) { return { x: x, y: y }; } var oldLabelLine = getLine(oldWaypoints, oldLabelLineIndex), newLabelLine = getLine(newWaypoints, newLabelLineIndex), oldFoot = attachment.position; var relativeFootPosition = getRelativeFootPosition(oldLabelLine, oldFoot), angleDelta = getAngleDelta(oldLabelLine, newLabelLine); // special rule if label on bendpoint if (attachment.type === 'bendpoint') { var offset = newWaypoints.length - oldWaypoints.length, oldBendpointIndex = attachment.bendpointIndex, oldBendpoint = oldWaypoints[oldBendpointIndex]; // bendpoint position hasnt changed, return same position if (newWaypoints.indexOf(oldBendpoint) !== -1) { return { x: x, y: y }; } // new bendpoint and old bendpoint have same index, then just return the offset if (offset === 0) { var newBendpoint = newWaypoints[oldBendpointIndex]; return { x: newBendpoint.x - attachment.position.x, y: newBendpoint.y - attachment.position.y }; } // if bendpoints get removed if (offset < 0 && oldBendpointIndex !== 0 && oldBendpointIndex < oldWaypoints.length - 1) { relativeFootPosition = relativePositionMidWaypoint(oldWaypoints, oldBendpointIndex); } } var newFoot = { x: (newLabelLine[1].x - newLabelLine[0].x) * relativeFootPosition + newLabelLine[0].x, y: (newLabelLine[1].y - newLabelLine[0].y) * relativeFootPosition + newLabelLine[0].y }; // the rotated vector to label var newLabelVector = rotateVector({ x: labelPosition.x - oldFoot.x, y: labelPosition.y - oldFoot.y }, angleDelta); // the new relative position x = newFoot.x + newLabelVector.x - labelPosition.x; y = newFoot.y + newLabelVector.y - labelPosition.y; return roundPoint({ x: x, y: y }); } // HELPERS ////////////////////// function relativePositionMidWaypoint(waypoints, idx) { var distanceSegment1 = getDistancePointPoint(waypoints[idx-1], waypoints[idx]), distanceSegment2 = getDistancePointPoint(waypoints[idx], waypoints[idx+1]); var relativePosition = distanceSegment1 / (distanceSegment1 + distanceSegment2); return relativePosition; } function getLabelMid(label) { return { x: label.x + label.width / 2, y: label.y + label.height / 2 }; } function getAngleDelta(l1, l2) { var a1 = getAngle(l1), a2 = getAngle(l2); return a2 - a1; } function getLine(waypoints, idx) { return [ waypoints[idx], waypoints[idx+1] ]; } function getRelativeFootPosition(line, foot) { var length = getDistancePointPoint(line[0], line[1]), lengthToFoot = getDistancePointPoint(line[0], foot); return length === 0 ? 0 : lengthToFoot / length; }