'use strict'; /** * Returns the length of a vector * * @param {Vector} * @return {Float} */ function vectorLength(v) { return Math.sqrt( Math.pow(v.x, 2) + Math.pow(v.y, 2) ); } module.exports.vectorLength = vectorLength; /** * Calculates the angle between a line a the yAxis * * @param {Array} * @return {Float} */ function getAngle(line) { // return value is between 0, 180 and -180, -0 // @janstuemmel: maybe replace return a/b with b/a return Math.atan( (line[1].y - line[0].y) / (line[1].x - line[0].x) ); } module.exports.getAngle = getAngle; /** * Rotates a vector by a given angle * * @param {Vector} * @param {Float} Angle in radians * @return {Vector} */ function rotateVector(vector, angle) { return (!angle) ? vector : { x: Math.cos(angle) * vector.x - Math.sin(angle) * vector.y, y: Math.sin(angle) * vector.x + Math.cos(angle) * vector.y }; } module.exports.rotateVector = rotateVector; /** * Solves a 2D equation system * a + r*b = c, where a,b,c are 2D vectors * * @param {Vector} * @param {Vector} * @param {Vector} * @return {Float} */ function solveLambaSystem(a, b, c) { // the 2d system var system = [ { n: a[0] - c[0], lambda: b[0] }, { n: a[1] - c[1], lambda: b[1] } ]; // solve var n = system[0].n * b[0] + system[1].n * b[1], l = system[0].lambda * b[0] + system[1].lambda * b[1]; return -n/l; } /** * Position of perpendicular foot * * @param {Point} * @param [ {Point}, {Point} ] line defined throug two points * @return {Point} the perpendicular foot position */ function perpendicularFoot(point, line) { var a = line[0], b = line[1]; // relative position of b from a var bd = { x: b.x - a.x, y: b.y - a.y }; // solve equation system to the parametrized vectors param real value var r = solveLambaSystem( [ a.x, a.y ], [ bd.x, bd.y ], [ point.x, point.y ] ); return { x: a.x + r*bd.x, y: a.y + r*bd.y }; } module.exports.perpendicularFoot = perpendicularFoot; /** * Calculates the distance between a point and a line * * @param {Point} * @param [ {Point}, {Point} ] line defined throug two points * @return {Float} distance */ function getDistancePointLine(point, line) { var pfPoint = perpendicularFoot(point, line); // distance vector var connectionVector = { x: pfPoint.x - point.x, y: pfPoint.y - point.y }; return vectorLength(connectionVector); } module.exports.getDistancePointLine = getDistancePointLine; /** * Calculates the distance between two points * * @param {Point} * @param {Point} * @return {Float} distance */ function getDistancePointPoint(point1, point2) { return vectorLength({ x: point1.x - point2.x, y: point1.y - point2.y }); } module.exports.getDistancePointPoint = getDistancePointPoint;