'use strict'; /** * Returns the intersection between two line segments a and b. * * @param {Point} l1s * @param {Point} l1e * @param {Point} l2s * @param {Point} l2e * * @return {Point} */ module.exports = function lineIntersect(l1s, l1e, l2s, l2e) { // if the lines intersect, the result contains the x and y of the // intersection (treating the lines as infinite) and booleans for // whether line segment 1 or line segment 2 contain the point var denominator, a, b, c, numerator; denominator = ((l2e.y - l2s.y) * (l1e.x - l1s.x)) - ((l2e.x - l2s.x) * (l1e.y - l1s.y)); if (denominator == 0) { return null; } a = l1s.y - l2s.y; b = l1s.x - l2s.x; numerator = ((l2e.x - l2s.x) * a) - ((l2e.y - l2s.y) * b); c = numerator / denominator; // if we cast these lines infinitely in // both directions, they intersect here return { x: Math.round(l1s.x + (c * (l1e.x - l1s.x))), y: Math.round(l1s.y + (c * (l1e.y - l1s.y))) }; };