128 lines
3.4 KiB
JavaScript
128 lines
3.4 KiB
JavaScript
|
'use strict';
|
||
|
|
||
|
require('../../../../../TestHelper');
|
||
|
|
||
|
var GeometricUtil = require('lib/features/modeling/behavior/util/GeometricUtil');
|
||
|
|
||
|
|
||
|
describe('modeling/behavior/util - GeometricUtil', function() {
|
||
|
|
||
|
it('should calculate right horizontal-line/point distance', function() {
|
||
|
|
||
|
// given
|
||
|
var testData = [
|
||
|
{ point: { x: 2, y: 4 }, line: [ { x: 1, y: 1 }, { x: 4, y: 1 } ], distance: 3 },
|
||
|
{ point: { x: 2, y: 2 }, line: [ { x: 1, y: 1 }, { x: 1, y: 4 } ], distance: 1 },
|
||
|
{ point: { x: 0, y: 0 }, line: [ { x: 0, y: 4 }, { x: 4, y: 0 } ], distance: 3 }
|
||
|
];
|
||
|
|
||
|
for (var i=0; i<testData.length; i++) {
|
||
|
|
||
|
// when
|
||
|
var d = GeometricUtil.getDistancePointLine(testData[i].point, testData[i].line);
|
||
|
|
||
|
// then
|
||
|
expect(Math.round(d)).to.be.equal(testData[i].distance);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
|
||
|
it('should calculate right perpendicular foot', function() {
|
||
|
|
||
|
// given
|
||
|
var testData = [
|
||
|
{ point: { x: 2, y: 2 }, line: [ { x: 1, y: 1 }, { x: 1, y: 3 } ], foot: { x: 1, y: 2 } },
|
||
|
{ point: { x: 2, y: 4 }, line: [ { x: 1, y: 1 }, { x: 4, y: 1 } ], foot: { x: 2, y: 1 } }
|
||
|
];
|
||
|
|
||
|
for (var i=0; i<testData.length; i++) {
|
||
|
|
||
|
// when
|
||
|
var foot = GeometricUtil.perpendicularFoot(testData[i].point, testData[i].line);
|
||
|
|
||
|
// then
|
||
|
expect(rounded(foot)).to.be.eql(testData[i].foot);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
|
||
|
it('should calculate right distance', function() {
|
||
|
|
||
|
var testData = [
|
||
|
{ p1: { x: 1, y: 1 }, p2: { x: 5, y: 1 }, distance: 4 },
|
||
|
{ p1: { x: 1, y: 1 }, p2: { x: 1, y: 5 }, distance: 4 },
|
||
|
{ p1: { x: 1, y: 1 }, p2: { x: 5, y: 5 }, distance: 6 },
|
||
|
{ p1: { x: 1, y: 1 }, p2: { x: -5, y: -5 }, distance: 8 }
|
||
|
];
|
||
|
|
||
|
for (var i=0; i<testData.length; i++) {
|
||
|
|
||
|
// when
|
||
|
var d = GeometricUtil.getDistancePointPoint(testData[i].p1, testData[i].p2);
|
||
|
|
||
|
// then
|
||
|
expect(Math.round(d)).to.be.eql(testData[i].distance);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
|
||
|
it('should calculate right line angle', function() {
|
||
|
|
||
|
// given
|
||
|
var testLines = [
|
||
|
{ line: [ { x: 0, y: 0 }, { x: 10, y: 10 } ], angle: 45 },
|
||
|
{ line: [ { x: 0, y: 0 }, { x: 0, y: 10 } ], angle: 90 },
|
||
|
{ line: [ { x: 0, y: 0 }, { x: -10, y: 10 } ], angle: -45 },
|
||
|
{ line: [ { x: 0, y: 0 }, { x: 10, y: 0 } ], angle: 0 },
|
||
|
{ line: [ { x: 0, y: 0 }, { x: 0, y: -10 } ], angle: -90 },
|
||
|
{ line: [ { x: 0, y: 0 }, { x: -10, y: 0 } ], angle: 0 }
|
||
|
];
|
||
|
|
||
|
for (var i=0; i<testLines.length; i++) {
|
||
|
|
||
|
// when
|
||
|
var angle = GeometricUtil.getAngle(testLines[i].line);
|
||
|
|
||
|
// to degree
|
||
|
angle = angle * ( 180 / Math.PI );
|
||
|
|
||
|
//then
|
||
|
expect(angle).to.be.equal(testLines[i].angle);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
|
||
|
it('should rotate vector', function() {
|
||
|
|
||
|
// given
|
||
|
var testVectors = [
|
||
|
// x=-10 because we have system with flipped y axis
|
||
|
{ vector: { x: 0, y: 10 }, angle: 90, rotated: { x: -10, y: 0 } },
|
||
|
{ vector: { x: 10, y: 0 }, angle: 90, rotated: { x: 0, y: 10 } },
|
||
|
{ vector: { x: 10, y: 0 }, angle: 45, rotated: { x: 7, y: 7 } }
|
||
|
];
|
||
|
|
||
|
for (var i=0; i<testVectors.length; i++) {
|
||
|
|
||
|
// degree to radian
|
||
|
var angle = testVectors[i].angle * ( Math.PI / 180 );
|
||
|
|
||
|
// when
|
||
|
var rotatedVector = GeometricUtil.rotateVector(testVectors[i].vector, angle);
|
||
|
|
||
|
// then
|
||
|
expect(rounded(rotatedVector)).to.be.eql(testVectors[i].rotated);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
});
|
||
|
|
||
|
|
||
|
function rounded(v) {
|
||
|
|
||
|
return {
|
||
|
x: Math.round(v.x),
|
||
|
y: Math.round(v.y)
|
||
|
};
|
||
|
}
|