2016-04-22 13:44:56 +00:00
|
|
|
'use strict';
|
|
|
|
|
|
|
|
var sqrt = Math.sqrt,
|
|
|
|
min = Math.min,
|
|
|
|
max = Math.max;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate the square (power to two) of a number.
|
|
|
|
*
|
|
|
|
* @param {Number} n
|
|
|
|
*
|
|
|
|
* @return {Number}
|
|
|
|
*/
|
|
|
|
function sq(n) {
|
|
|
|
return Math.pow(n, 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get distance between two points.
|
|
|
|
*
|
|
|
|
* @param {Point} p1
|
|
|
|
* @param {Point} p2
|
|
|
|
*
|
|
|
|
* @return {Number}
|
|
|
|
*/
|
|
|
|
function getDistance(p1, p2) {
|
|
|
|
return sqrt(sq(p1.x - p2.x) + sq(p1.y - p2.y));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Return the attachment of the given point on the specified line.
|
|
|
|
*
|
|
|
|
* The attachment is either a bendpoint (attached to the given point)
|
|
|
|
* or segment (attached to a location on a line segment) attachment:
|
|
|
|
*
|
|
|
|
* ```javascript
|
|
|
|
* var pointAttachment = {
|
|
|
|
* type: 'bendpoint',
|
|
|
|
* bendpointIndex: 3,
|
|
|
|
* position: { x: 10, y: 10 } // the attach point on the line
|
|
|
|
* };
|
|
|
|
*
|
|
|
|
* var segmentAttachment = {
|
|
|
|
* type: 'segment',
|
|
|
|
* segmentIndex: 2,
|
|
|
|
* relativeLocation: 0.31, // attach point location between 0 (at start) and 1 (at end)
|
|
|
|
* position: { x: 10, y: 10 } // the attach point on the line
|
|
|
|
* };
|
|
|
|
* ```
|
|
|
|
*
|
|
|
|
* @param {Point} point
|
|
|
|
* @param {Array<Point>} line
|
|
|
|
*
|
|
|
|
* @return {Object} attachment
|
|
|
|
*/
|
|
|
|
function getAttachment(point, line) {
|
|
|
|
|
|
|
|
var idx = 0,
|
|
|
|
segmentStart,
|
|
|
|
segmentEnd,
|
|
|
|
segmentStartDistance,
|
|
|
|
segmentEndDistance,
|
|
|
|
attachmentPosition,
|
|
|
|
minDistance,
|
|
|
|
intersections,
|
|
|
|
attachment,
|
|
|
|
attachmentDistance,
|
|
|
|
closestAttachmentDistance,
|
|
|
|
closestAttachment;
|
|
|
|
|
|
|
|
for (idx = 0; idx < line.length - 1; idx++) {
|
|
|
|
|
|
|
|
segmentStart = line[idx];
|
|
|
|
segmentEnd = line[idx + 1];
|
|
|
|
|
|
|
|
if (pointsEqual(segmentStart, segmentEnd)) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
segmentStartDistance = getDistance(point, segmentStart);
|
|
|
|
segmentEndDistance = getDistance(point, segmentEnd);
|
|
|
|
|
|
|
|
minDistance = min(segmentStartDistance, segmentEndDistance);
|
|
|
|
|
|
|
|
intersections = getCircleSegmentIntersections(segmentStart, segmentEnd, point, minDistance);
|
|
|
|
|
|
|
|
if (intersections.length < 1) {
|
|
|
|
throw new Error('expected between [1, 2] circle -> line intersections');
|
|
|
|
}
|
|
|
|
|
|
|
|
// one intersection -> bendpoint attachment
|
|
|
|
if (intersections.length === 1) {
|
|
|
|
attachment = {
|
|
|
|
type: 'bendpoint',
|
|
|
|
position: intersections[0],
|
|
|
|
segmentIndex: idx,
|
|
|
|
bendpointIndex: pointsEqual(segmentStart, intersections[0]) ? idx : idx + 1
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
// two intersections -> segment attachment
|
|
|
|
if (intersections.length === 2) {
|
|
|
|
|
|
|
|
attachmentPosition = mid(intersections[0], intersections[1]);
|
|
|
|
|
|
|
|
attachment = {
|
|
|
|
type: 'segment',
|
|
|
|
position: attachmentPosition,
|
|
|
|
segmentIndex: idx,
|
|
|
|
relativeLocation: getDistance(segmentStart, attachmentPosition) / getDistance(segmentStart, segmentEnd)
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
attachmentDistance = getDistance(attachment.position, point);
|
|
|
|
|
|
|
|
if (!closestAttachment || closestAttachmentDistance > attachmentDistance) {
|
|
|
|
closestAttachment = attachment;
|
|
|
|
closestAttachmentDistance = attachmentDistance;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return closestAttachment;
|
|
|
|
}
|
|
|
|
|
|
|
|
module.exports.getAttachment = getAttachment;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets the intersection between a circle and a line segment.
|
|
|
|
*
|
|
|
|
* @param {Point} s1 segment start
|
|
|
|
* @param {Point} s2 segment end
|
|
|
|
* @param {Point} cc circle center
|
|
|
|
* @param {Number} cr circle radius
|
|
|
|
*
|
|
|
|
* @return {Array<Point>} intersections
|
|
|
|
*/
|
|
|
|
function getCircleSegmentIntersections(s1, s2, cc, cr) {
|
|
|
|
|
2016-07-13 13:03:14 +00:00
|
|
|
s1 = roundPoint(s1);
|
|
|
|
s2 = roundPoint(s2);
|
|
|
|
|
2016-04-22 13:44:56 +00:00
|
|
|
var baX = s2.x - s1.x;
|
|
|
|
var baY = s2.y - s1.y;
|
|
|
|
var caX = cc.x - s1.x;
|
|
|
|
var caY = cc.y - s1.y;
|
|
|
|
|
|
|
|
var a = baX * baX + baY * baY;
|
|
|
|
var bBy2 = baX * caX + baY * caY;
|
|
|
|
var c = caX * caX + caY * caY - cr * cr;
|
|
|
|
|
|
|
|
var pBy2 = bBy2 / a;
|
|
|
|
var q = c / a;
|
|
|
|
|
|
|
|
var disc = pBy2 * pBy2 - q;
|
|
|
|
if (disc < 0) {
|
|
|
|
return [];
|
|
|
|
}
|
|
|
|
|
|
|
|
// if disc == 0 ... dealt with later
|
|
|
|
var tmpSqrt = sqrt(disc);
|
|
|
|
var abScalingFactor1 = -pBy2 + tmpSqrt;
|
|
|
|
var abScalingFactor2 = -pBy2 - tmpSqrt;
|
|
|
|
|
|
|
|
var i1 = {
|
|
|
|
x: round(s1.x - baX * abScalingFactor1),
|
|
|
|
y: round(s1.y - baY * abScalingFactor1)
|
|
|
|
};
|
|
|
|
|
|
|
|
if (disc === 0) { // abScalingFactor1 == abScalingFactor2
|
|
|
|
return [ i1 ];
|
|
|
|
}
|
|
|
|
|
|
|
|
var i2 = {
|
|
|
|
x: round(s1.x - baX * abScalingFactor2),
|
|
|
|
y: round(s1.y - baY * abScalingFactor2)
|
|
|
|
};
|
|
|
|
|
|
|
|
return [ i1, i2 ].filter(function(p) {
|
|
|
|
return isPointInSegment(p, s1, s2);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function isPointInSegment(p, segmentStart, segmentEnd) {
|
|
|
|
return (
|
|
|
|
fenced(p.x, segmentStart.x, segmentEnd.x) &&
|
|
|
|
fenced(p.y, segmentStart.y, segmentEnd.y)
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
function fenced(n, rangeStart, rangeEnd) {
|
|
|
|
return min(rangeStart, rangeEnd) <= n && n <= max(rangeStart, rangeEnd);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Calculate mid of two points.
|
|
|
|
*
|
|
|
|
* @param {Point} p1
|
|
|
|
* @param {Point} p2
|
|
|
|
*
|
|
|
|
* @return {Point}
|
|
|
|
*/
|
|
|
|
function mid(p1, p2) {
|
|
|
|
|
|
|
|
return {
|
|
|
|
x: (p1.x + p2.x) / 2,
|
|
|
|
y: (p1.y + p2.y) / 2
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
function round(n) {
|
|
|
|
return Math.round(n * 1000) / 1000;
|
|
|
|
}
|
|
|
|
|
2016-07-13 13:03:14 +00:00
|
|
|
function roundPoint(p) {
|
|
|
|
return {
|
|
|
|
x: round(p.x),
|
|
|
|
y: round(p.y)
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
2016-04-22 13:44:56 +00:00
|
|
|
function pointsEqual(p1, p2) {
|
|
|
|
return p1.x === p2.x && p1.y === p2.y;
|
|
|
|
}
|