E M 7fdb0b5942
refactor!: remove unused modules
Removed modules:
- sales (including reservations, slot queue, marketplace abstractions, state machines, etc)
- purchasing
- erasure coding
- contract interactions
- prover
- slot builder
- block exchange payments
- sales/purchasing from REST api
- removed persistence command and all config params from cli configuration
- CI workflows (devnet, dist tests, cirdl build, start eth node, contracts version reporting)
- unused modules from tests
- marketplace integration tests, and starting provider/validator/hardhat nodes
- unused manifest properties
- integration tests using the above

# Conflicts:
#	.github/workflows/ci-reusable.yml
#	.github/workflows/docker.yml
#	build.nims
#	codex/blockexchange/engine/payments.nim
#	codex/codex.nim
#	codex/conf.nim
#	codex/contracts/Readme.md
#	codex/erasure.nim
#	codex/erasure/backend.nim
#	codex/erasure/backends/leopard.nim
#	codex/erasure/erasure.nim
#	codex/rest/api.nim
#	codex/sales.nim
#	codex/sales/reservations.nim
#	codex/sales/states/filled.nim
#	codex/sales/states/preparing.nim
#	codex/sales/states/provingsimulated.nim
#	codex/slots/builder/builder.nim
#	codex/slots/converters.nim
#	codex/slots/proofs/backends/circomcompat.nim
#	codex/slots/proofs/backends/converters.nim
#	codex/slots/proofs/prover.nim
#	codex/slots/sampler/sampler.nim
#	codex/slots/sampler/utils.nim
#	codex/slots/types.nim
#	tests/integration/5_minutes/testrestapivalidation.nim
#	tests/integration/hardhatprocess.nim
#	tests/integration/multinodes.nim
#	tools/cirdl/cirdl.nim
2025-12-20 11:57:13 +11:00

240 lines
6.3 KiB
Nim

import std/sequtils
import std/tables
import pkg/chronos
import pkg/codex/rng
import pkg/codex/chunker
import pkg/codex/blocktype as bt
import pkg/codex/blockexchange
import ../../asynctest
import ../examples
import ../helpers
asyncchecksuite "Network - Handlers":
let
rng = Rng.instance()
seckey = PrivateKey.random(rng[]).tryGet()
peerId = PeerId.init(seckey.getPublicKey().tryGet()).tryGet()
chunker = RandomChunker.new(Rng.instance(), size = 1024, chunkSize = 256)
var
network: BlockExcNetwork
networkPeer: NetworkPeer
buffer: BufferStream
blocks: seq[bt.Block]
done: Future[void]
proc getConn(): Future[Connection] {.async: (raises: [CancelledError]).} =
return Connection(buffer)
setup:
while true:
let chunk = await chunker.getBytes()
if chunk.len <= 0:
break
blocks.add(bt.Block.new(chunk).tryGet())
done = newFuture[void]()
buffer = BufferStream.new()
network = BlockExcNetwork.new(switch = newStandardSwitch(), connProvider = getConn)
await network.handlePeerJoined(peerId)
networkPeer = network.peers[peerId]
discard await networkPeer.connect()
test "Want List handler":
proc wantListHandler(peer: PeerId, wantList: WantList) {.async: (raises: []).} =
# check that we got the correct amount of entries
check wantList.entries.len == 4
for b in blocks:
check b.address in wantList.entries
let entry = wantList.entries[wantList.entries.find(b.address)]
check entry.wantType == WantType.WantHave
check entry.priority == 1
check entry.cancel == true
check entry.sendDontHave == true
done.complete()
network.handlers.onWantList = wantListHandler
let wantList =
makeWantList(blocks.mapIt(it.cid), 1, true, WantType.WantHave, true, true)
let msg = Message(wantlist: wantList)
await buffer.pushData(lenPrefix(protobufEncode(msg)))
await done.wait(500.millis)
test "Blocks Handler":
proc blocksDeliveryHandler(
peer: PeerId, blocksDelivery: seq[BlockDelivery]
) {.async: (raises: []).} =
check blocks == blocksDelivery.mapIt(it.blk)
done.complete()
network.handlers.onBlocksDelivery = blocksDeliveryHandler
let msg =
Message(payload: blocks.mapIt(BlockDelivery(blk: it, address: it.address)))
await buffer.pushData(lenPrefix(protobufEncode(msg)))
await done.wait(500.millis)
test "Presence Handler":
proc presenceHandler(
peer: PeerId, presence: seq[BlockPresence]
) {.async: (raises: []).} =
for b in blocks:
check:
b.address in presence
done.complete()
network.handlers.onPresence = presenceHandler
let msg = Message(
blockPresences:
blocks.mapIt(BlockPresence(address: it.address, type: BlockPresenceType.Have))
)
await buffer.pushData(lenPrefix(protobufEncode(msg)))
await done.wait(500.millis)
asyncchecksuite "Network - Senders":
let chunker = RandomChunker.new(Rng.instance(), size = 1024, chunkSize = 256)
var
switch1, switch2: Switch
network1, network2: BlockExcNetwork
blocks: seq[bt.Block]
done: Future[void]
setup:
while true:
let chunk = await chunker.getBytes()
if chunk.len <= 0:
break
blocks.add(bt.Block.new(chunk).tryGet())
done = newFuture[void]()
switch1 = newStandardSwitch()
switch2 = newStandardSwitch()
network1 = BlockExcNetwork.new(switch = switch1)
switch1.mount(network1)
network2 = BlockExcNetwork.new(switch = switch2)
switch2.mount(network2)
await switch1.start()
await switch2.start()
await switch1.connect(switch2.peerInfo.peerId, switch2.peerInfo.addrs)
teardown:
await allFuturesThrowing(switch1.stop(), switch2.stop())
test "Send want list":
proc wantListHandler(peer: PeerId, wantList: WantList) {.async: (raises: []).} =
# check that we got the correct amount of entries
check wantList.entries.len == 4
for b in blocks:
check b.address in wantList.entries
let entry = wantList.entries[wantList.entries.find(b.address)]
check entry.wantType == WantType.WantHave
check entry.priority == 1
check entry.cancel == true
check entry.sendDontHave == true
done.complete()
network2.handlers.onWantList = wantListHandler
await network1.sendWantList(
switch2.peerInfo.peerId,
blocks.mapIt(it.address),
1,
true,
WantType.WantHave,
true,
true,
)
await done.wait(500.millis)
test "send blocks":
proc blocksDeliveryHandler(
peer: PeerId, blocksDelivery: seq[BlockDelivery]
) {.async: (raises: []).} =
check blocks == blocksDelivery.mapIt(it.blk)
done.complete()
network2.handlers.onBlocksDelivery = blocksDeliveryHandler
await network1.sendBlocksDelivery(
switch2.peerInfo.peerId, blocks.mapIt(BlockDelivery(blk: it, address: it.address))
)
await done.wait(500.millis)
test "send presence":
proc presenceHandler(
peer: PeerId, precense: seq[BlockPresence]
) {.async: (raises: []).} =
for b in blocks:
check:
b.address in precense
done.complete()
network2.handlers.onPresence = presenceHandler
await network1.sendBlockPresence(
switch2.peerInfo.peerId,
blocks.mapIt(BlockPresence(address: it.address, type: BlockPresenceType.Have)),
)
await done.wait(500.millis)
asyncchecksuite "Network - Test Limits":
var
switch1, switch2: Switch
network1, network2: BlockExcNetwork
done: Future[void]
setup:
done = newFuture[void]()
switch1 = newStandardSwitch()
switch2 = newStandardSwitch()
network1 = BlockExcNetwork.new(switch = switch1, maxInflight = 0)
switch1.mount(network1)
network2 = BlockExcNetwork.new(switch = switch2)
switch2.mount(network2)
await switch1.start()
await switch2.start()
await switch1.connect(switch2.peerInfo.peerId, switch2.peerInfo.addrs)
teardown:
await allFuturesThrowing(switch1.stop(), switch2.stop())
test "Concurrent Sends":
network2.handlers.onPresence = proc(
peer: PeerId, presence: seq[BlockPresence]
): Future[void] {.async: (raises: []).} =
check false
let fut = network1.send(
switch2.peerInfo.peerId,
Message()
)
await sleepAsync(100.millis)
check not fut.finished