Dmitriy Ryajov 1cac3e2a11
Fix/rework async exceptions (#1130)
* cleanup imports and logs

* add BlockHandle type

* revert deps

* refactor: async error handling and future tracking improvements

- Update async procedures to use explicit raises annotation
- Modify TrackedFutures to handle futures with no raised exceptions
- Replace `asyncSpawn` with explicit future tracking
- Update test suites to use `unittest2`
- Standardize error handling across network and async components
- Remove deprecated error handling patterns

This commit introduces a more robust approach to async error handling and future management, improving type safety and reducing potential runtime errors.

* bump nim-serde

* remove asyncSpawn

* rework background downloads and prefetch

* imporove logging

* refactor: enhance async procedures with error handling and raise annotations

* misc cleanup

* misc

* refactor: implement allFinishedFailed to aggregate future results with success and failure tracking

* refactor: update error handling in reader procedures to raise ChunkerError and CancelledError

* refactor: improve error handling in wantListHandler and accountHandler procedures

* refactor: simplify LPStreamReadError creation by consolidating parameters

* refactor: enhance error handling in AsyncStreamWrapper to catch unexpected errors

* refactor: enhance error handling in advertiser and discovery loops to improve resilience

* misc

* refactor: improve code structure and readability

* remove cancellation from addSlotToQueue

* refactor: add assertion for unexpected errors in local store checks

* refactor: prevent tracking of finished futures and improve test assertions

* refactor: improve error handling in local store checks

* remove usage of msgDetail

* feat: add initial implementation of discovery engine and related components

* refactor: improve task scheduling logic by removing unnecessary break statement

* break after scheduling a task

* make taskHandler cancelable

* refactor: update async handlers to raise CancelledError

* refactor(advertiser): streamline error handling and improve task flow in advertise loops

* fix: correct spelling of "divisible" in error messages and comments

* refactor(discovery): simplify discovery task loop and improve error handling

* refactor(engine): filter peers before processing in cancelBlocks procedure
2025-03-13 07:33:15 -07:00

60 lines
1.9 KiB
Nim

import pkg/codex/contracts/requests
import pkg/codex/sales
import pkg/codex/sales/salesagent
import pkg/codex/sales/salescontext
import pkg/codex/sales/states/unknown
import pkg/codex/sales/states/errored
import pkg/codex/sales/states/filled
import pkg/codex/sales/states/finished
import pkg/codex/sales/states/failed
import pkg/codex/sales/states/payout
import ../../../asynctest
import ../../helpers/mockmarket
import ../../examples
import ../../helpers
suite "sales state 'unknown'":
let request = StorageRequest.example
let slotIndex = request.ask.slots div 2
let slotId = slotId(request.id, slotIndex)
var market: MockMarket
var agent: SalesAgent
var state: SaleUnknown
setup:
market = MockMarket.new()
let context = SalesContext(market: market)
agent = newSalesAgent(context, request.id, slotIndex, StorageRequest.none)
state = SaleUnknown.new()
test "switches to error state when on chain state cannot be fetched":
let next = await state.run(agent)
check !next of SaleErrored
test "switches to error state when on chain state is 'free'":
market.slotState[slotId] = SlotState.Free
let next = await state.run(agent)
check !next of SaleErrored
test "switches to filled state when on chain state is 'filled'":
market.slotState[slotId] = SlotState.Filled
let next = await state.run(agent)
check !next of SaleFilled
test "switches to payout state when on chain state is 'finished'":
market.slotState[slotId] = SlotState.Finished
let next = await state.run(agent)
check !next of SalePayout
test "switches to finished state when on chain state is 'paid'":
market.slotState[slotId] = SlotState.Paid
let next = await state.run(agent)
check !next of SaleFinished
test "switches to failed state when on chain state is 'failed'":
market.slotState[slotId] = SlotState.Failed
let next = await state.run(agent)
check !next of SaleFailed