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https://github.com/logos-storage/logos-storage-nim.git
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* cleanup imports and logs * add BlockHandle type * revert deps * refactor: async error handling and future tracking improvements - Update async procedures to use explicit raises annotation - Modify TrackedFutures to handle futures with no raised exceptions - Replace `asyncSpawn` with explicit future tracking - Update test suites to use `unittest2` - Standardize error handling across network and async components - Remove deprecated error handling patterns This commit introduces a more robust approach to async error handling and future management, improving type safety and reducing potential runtime errors. * bump nim-serde * remove asyncSpawn * rework background downloads and prefetch * imporove logging * refactor: enhance async procedures with error handling and raise annotations * misc cleanup * misc * refactor: implement allFinishedFailed to aggregate future results with success and failure tracking * refactor: update error handling in reader procedures to raise ChunkerError and CancelledError * refactor: improve error handling in wantListHandler and accountHandler procedures * refactor: simplify LPStreamReadError creation by consolidating parameters * refactor: enhance error handling in AsyncStreamWrapper to catch unexpected errors * refactor: enhance error handling in advertiser and discovery loops to improve resilience * misc * refactor: improve code structure and readability * remove cancellation from addSlotToQueue * refactor: add assertion for unexpected errors in local store checks * refactor: prevent tracking of finished futures and improve test assertions * refactor: improve error handling in local store checks * remove usage of msgDetail * feat: add initial implementation of discovery engine and related components * refactor: improve task scheduling logic by removing unnecessary break statement * break after scheduling a task * make taskHandler cancelable * refactor: update async handlers to raise CancelledError * refactor(advertiser): streamline error handling and improve task flow in advertise loops * fix: correct spelling of "divisible" in error messages and comments * refactor(discovery): simplify discovery task loop and improve error handling * refactor(engine): filter peers before processing in cancelBlocks procedure
60 lines
1.9 KiB
Nim
60 lines
1.9 KiB
Nim
import pkg/codex/contracts/requests
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import pkg/codex/sales
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import pkg/codex/sales/salesagent
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import pkg/codex/sales/salescontext
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import pkg/codex/sales/states/unknown
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import pkg/codex/sales/states/errored
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import pkg/codex/sales/states/filled
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import pkg/codex/sales/states/finished
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import pkg/codex/sales/states/failed
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import pkg/codex/sales/states/payout
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import ../../../asynctest
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import ../../helpers/mockmarket
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import ../../examples
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import ../../helpers
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suite "sales state 'unknown'":
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let request = StorageRequest.example
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let slotIndex = request.ask.slots div 2
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let slotId = slotId(request.id, slotIndex)
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var market: MockMarket
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var agent: SalesAgent
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var state: SaleUnknown
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setup:
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market = MockMarket.new()
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let context = SalesContext(market: market)
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agent = newSalesAgent(context, request.id, slotIndex, StorageRequest.none)
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state = SaleUnknown.new()
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test "switches to error state when on chain state cannot be fetched":
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let next = await state.run(agent)
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check !next of SaleErrored
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test "switches to error state when on chain state is 'free'":
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market.slotState[slotId] = SlotState.Free
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let next = await state.run(agent)
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check !next of SaleErrored
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test "switches to filled state when on chain state is 'filled'":
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market.slotState[slotId] = SlotState.Filled
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let next = await state.run(agent)
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check !next of SaleFilled
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test "switches to payout state when on chain state is 'finished'":
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market.slotState[slotId] = SlotState.Finished
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let next = await state.run(agent)
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check !next of SalePayout
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test "switches to finished state when on chain state is 'paid'":
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market.slotState[slotId] = SlotState.Paid
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let next = await state.run(agent)
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check !next of SaleFinished
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test "switches to failed state when on chain state is 'failed'":
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market.slotState[slotId] = SlotState.Failed
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let next = await state.run(agent)
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check !next of SaleFailed
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