mirror of
https://github.com/logos-storage/logos-storage-nim.git
synced 2026-05-16 08:19:46 +00:00
Part of https://github.com/logos-storage/logos-storage-nim/issues/896 Signed-off-by: Chrysostomos Nanakos <chris@include.gr>
410 lines
12 KiB
Nim
410 lines
12 KiB
Nim
## Nim-Codex
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## Copyright (c) 2023 Status Research & Development GmbH
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## Licensed under either of
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## * Apache License, version 2.0, ([LICENSE-APACHE](LICENSE-APACHE))
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## * MIT license ([LICENSE-MIT](LICENSE-MIT))
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## at your option.
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## This file may not be copied, modified, or distributed except according to
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## those terms.
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{.push raises: [].}
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import std/math
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import std/sequtils
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import std/sugar
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import std/[random, sets]
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import pkg/libp2p
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import pkg/chronos
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import pkg/questionable
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import pkg/questionable/results
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import pkg/constantine/math/io/io_fields
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import ../../logutils
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import ../../utils
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import ../../utils/encoding2d
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import ../../stores
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import ../../manifest
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import ../../erasure
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import ../../merkletree
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import ../../utils/asynciter
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import ../../indexingstrategy
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import ../converters
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export converters, asynciter
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logScope:
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topics = "codex slotsbuilder"
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type SlotsBuilder*[T, H] = ref object of RootObj
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store: BlockStore
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manifest: Manifest # current manifest
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erasure: Erasure
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strategy: StrategyType # indexing strategy
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cellSize: NBytes # cell size
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numSlotBlocks: Natural
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# number of blocks per slot (should yield a power of two number of cells)
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slotRoots: seq[H] # roots of the slots
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emptyBlock: seq[byte] # empty block
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verifiableTree: ?T # verification tree (dataset tree)
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emptyDigestTree: T # empty digest tree for empty blocks
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numSlotBlocksEncoded: Natural # number of blocks per slot after slot encoding (2D)
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slotEncodedTreeCids: seq[Cid] # Encoded tree CIDs
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func verifiable*[T, H](self: SlotsBuilder[T, H]): bool {.inline.} =
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## Returns true if the slots are verifiable.
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##
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self.manifest.verifiable
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func slotRoots*[T, H](self: SlotsBuilder[T, H]): seq[H] {.inline.} =
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## Returns the slot roots.
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##
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self.slotRoots
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func verifyTree*[T, H](self: SlotsBuilder[T, H]): ?T {.inline.} =
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## Returns the slots tree (verification tree).
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##
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self.verifiableTree
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func verifyRoot*[T, H](self: SlotsBuilder[T, H]): ?H {.inline.} =
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## Returns the slots root (verification root).
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##
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if tree =? self.verifyTree and root =? tree.root:
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return some root
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func numSlots*[T, H](self: SlotsBuilder[T, H]): Natural =
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## Number of slots.
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##
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self.manifest.numSlots
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func numSlotBlocks*[T, H](self: SlotsBuilder[T, H]): Natural =
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## Number of blocks per slot.
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##
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self.numSlotBlocks
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func numBlocks*[T, H](self: SlotsBuilder[T, H]): Natural =
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## Number of blocks.
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##
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self.numSlotBlocks * self.manifest.numSlots
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func slotBytes*[T, H](self: SlotsBuilder[T, H]): NBytes =
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## Number of bytes per slot.
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##
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(self.manifest.blockSize.int * self.numSlotBlocks).NBytes
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func numBlockCells*[T, H](self: SlotsBuilder[T, H]): Natural =
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## Number of cells per block.
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##
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(self.manifest.blockSize div self.cellSize).Natural
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func cellSize*[T, H](self: SlotsBuilder[T, H]): NBytes =
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## Cell size.
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##
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self.cellSize
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func numSlotCells*[T, H](self: SlotsBuilder[T, H]): Natural =
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## Number of cells per slot.
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##
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self.numBlockCells * self.numSlotBlocks
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func manifest*[T, H](self: SlotsBuilder[T, H]): Manifest =
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## Returns the manifest.
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##
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self.manifest
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func numSlotBlocksEncoded*[T, H](self: SlotsBuilder[T, H]): Natural =
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## Number of blocks per slot for encoded (2D) slots.
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##
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self.numSlotBlocksEncoded
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func numSlotCellsEncoded*[T, H](self: SlotsBuilder[T, H]): Natural =
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## Number of cells per slot for encoded (2D) slots.
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##
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(self.numSlotBlocksEncoded * self.numBlockCells).Natural
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func numSlotBlocksPadded*[T, H](self: SlotsBuilder[T, H]): Natural =
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## Returns the padded number of blocks (power of two) for tree construction
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##
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nextPowerOfTwo(self.numSlotBlocksEncoded)
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func isEmptyBlockIndex*[T, H](self: SlotsBuilder[T, H], blkIdx: Natural): bool =
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## Returns true if this block index should be filled with empty blocks
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##
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blkIdx >= self.numSlotBlocksEncoded
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proc buildBlockTree*[T, H](
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self: SlotsBuilder[T, H], treeCid: Cid, blkIdx: Natural
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): Future[?!(seq[byte], T)] {.async: (raises: [CancelledError]).} =
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## Build the block digest tree and return a tuple with the
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## block data and the tree.
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##
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logScope:
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blkIdx = blkIdx
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numSlotBlocks = self.manifest.numSlotBlocks
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cellSize = self.cellSize
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trace "Building block tree"
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if self.isEmptyBlockIndex(blkIdx):
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return success (self.emptyBlock, self.emptyDigestTree)
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without blk =? await self.store.getBlock(treeCid, blkIdx), err:
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error "Failed to get block CID for tree at index", err = err.msg
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return failure(err)
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if blk.isEmpty:
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success (self.emptyBlock, self.emptyDigestTree)
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else:
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without tree =? T.digestTree(blk.data, self.cellSize.int), err:
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error "Failed to create digest for block", err = err.msg
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return failure(err)
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success (blk.data, tree)
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proc getCellHashes*[T, H](
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self: SlotsBuilder[T, H], slotIndex: Natural
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): Future[?!seq[H]] {.async: (raises: [CancelledError]).} =
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## Collect all the cells from a 2D encoded slot and return
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## their hashes.
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##
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let
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treeCid = self.manifest.treeCid
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blockCount = self.manifest.blocksCount
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numberOfSlots = self.manifest.numSlots
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logScope:
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treeCid = treeCid
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origBlockCount = blockCount
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numberOfSlots = numberOfSlots
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slotIndex = slotIndex
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trace "Starting 2D encoding for slot to get cell hashes"
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without encoded2DTreeCid =?
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?(await self.erasure.encode2DSlot(self.manifest, self.strategy, slotIndex)).catch,
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err:
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error "Failed to 2D encode slot for cell hashes", err = err.msg
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return failure(err)
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trace "2D encoding completed, collecting cell hashes from encoded blocks"
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let hashes = collect(newSeq):
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for blkIdx in 0 ..< self.numSlotBlocksPadded:
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logScope:
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blkIdx = blkIdx
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trace "Getting 2D encoded block for cell hash"
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without (_, tree) =? (await self.buildBlockTree(encoded2DTreeCid, blkIdx)) and
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digest =? tree.root, err:
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error "Failed to get block CID for tree at index", err = err.msg
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return failure(err)
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trace "Get block digest", digest = digest.toHex
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digest
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self.slotEncodedTreeCids[slotIndex] = encoded2DTreeCid
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success hashes
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proc buildSlotTree*[T, H](
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self: SlotsBuilder[T, H], slotIndex: Natural
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): Future[?!T] {.async: (raises: [CancelledError]).} =
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## Build the slot tree from the block digest hashes
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## and return the tree.
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try:
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without cellHashes =? (await self.getCellHashes(slotIndex)), err:
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error "Failed to select slot blocks", err = err.msg
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return failure(err)
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T.init(cellHashes)
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except IndexingError as err:
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error "Failed to build slot tree", err = err.msg
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return failure(err)
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proc buildSlot*[T, H](
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self: SlotsBuilder[T, H], slotIndex: Natural
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): Future[?!H] {.async: (raises: [CancelledError]).} =
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## Build a slot tree and store the proofs in
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## the block store.
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##
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logScope:
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cid = self.manifest.treeCid
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slotIndex = slotIndex
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trace "Building slot tree"
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without tree =? (await self.buildSlotTree(slotIndex)) and
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treeCid =? tree.root .? toSlotCid, err:
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error "Failed to build slot tree", err = err.msg
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return failure(err)
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trace "Storing slot tree", treeCid, slotIndex, leaves = tree.leavesCount
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for i, leaf in tree.leaves:
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without cellCid =? leaf.toCellCid, err:
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error "Failed to get CID for slot cell", err = err.msg
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return failure(err)
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without proof =? tree.getProof(i) and encodableProof =? proof.toEncodableProof, err:
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error "Failed to get proof for slot tree", err = err.msg
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return failure(err)
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if err =?
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(await self.store.putCidAndProof(treeCid, i, cellCid, encodableProof)).errorOption:
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error "Failed to store slot tree", err = err.msg
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return failure(err)
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tree.root()
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func buildVerifyTree*[T, H](self: SlotsBuilder[T, H], slotRoots: openArray[H]): ?!T =
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T.init(@slotRoots)
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proc buildSlots*[T, H](
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self: SlotsBuilder[T, H]
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): Future[?!void] {.async: (raises: [CancelledError]).} =
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## Build all slot trees and store them in the block store.
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##
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logScope:
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cid = self.manifest.treeCid
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blockCount = self.manifest.blocksCount
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trace "Building slots"
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if self.slotRoots.len == 0:
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self.slotRoots = collect(newSeq):
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for i in 0 ..< self.manifest.numSlots:
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without slotRoot =? (await self.buildSlot(i)), err:
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error "Failed to build slot", err = err.msg, index = i
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return failure(err)
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slotRoot
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without tree =? self.buildVerifyTree(self.slotRoots) and root =? tree.root, err:
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error "Failed to build slot roots tree", err = err.msg
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return failure(err)
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if verifyTree =? self.verifyTree and verifyRoot =? verifyTree.root:
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if not bool(verifyRoot == root): # TODO: `!=` doesn't work for SecretBool
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return failure "Existing slots root doesn't match reconstructed root."
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self.verifiableTree = some tree
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success()
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proc buildManifest*[T, H](
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self: SlotsBuilder[T, H]
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): Future[?!Manifest] {.async: (raises: [CancelledError]).} =
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if err =? (await self.buildSlots()).errorOption:
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error "Failed to build slot roots", err = err.msg
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return failure(err)
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without rootCids =? self.slotRoots.toSlotCids(), err:
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error "Failed to map slot roots to CIDs", err = err.msg
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return failure(err)
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without rootProvingCidRes =? self.verifyRoot .? toVerifyCid() and
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rootProvingCid =? rootProvingCidRes, err:
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error "Failed to map slot roots to CIDs", err = err.msg
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return failure(err)
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Manifest.new(
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self.manifest, rootProvingCid, rootCids, self.slotEncodedTreeCids, self.cellSize,
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self.strategy,
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)
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proc new*[T, H](
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_: type SlotsBuilder[T, H],
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store: BlockStore,
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manifest: Manifest,
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erasure: Erasure,
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strategy = LinearStrategy,
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cellSize = DefaultCellSize,
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): ?!SlotsBuilder[T, H] =
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if not manifest.protected:
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trace "Manifest is not protected."
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return failure("Manifest is not protected.")
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if strategy != LinearStrategy:
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return failure("strategy is not linear.")
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logScope:
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blockSize = manifest.blockSize
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strategy = strategy
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cellSize = cellSize
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if (manifest.blocksCount mod manifest.numSlots) != 0:
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const msg = "Number of blocks must be divisible by number of slots."
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trace msg
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return failure(msg)
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let cellSize = if manifest.verifiable: manifest.cellSize else: cellSize
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if (manifest.blockSize mod cellSize) != 0.NBytes:
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const msg = "Block size must be divisible by cell size."
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trace msg
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return failure(msg)
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without numSlotBlocksEncoded =? encoding2d.calculate2DSlotBlocks(manifest), err:
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return failure(err)
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let
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numSlotBlocks = manifest.numSlotBlocks
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emptyBlock = newSeq[byte](manifest.blockSize.int)
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emptyDigestTree = ?T.digestTree(emptyBlock, cellSize.int)
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logScope:
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numSlotBlocks = numSlotBlocks
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numSlotBlocksEncoded = numSlotBlocksEncoded
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strategy = strategy
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trace "Creating slots builder"
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var self = SlotsBuilder[T, H](
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store: store,
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manifest: manifest,
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erasure: erasure,
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strategy: strategy,
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cellSize: cellSize,
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emptyBlock: emptyBlock,
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numSlotBlocks: numSlotBlocks,
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numSlotBlocksEncoded: numSlotBlocksEncoded,
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emptyDigestTree: emptyDigestTree,
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slotEncodedTreeCids: newSeq[Cid](manifest.numSlots),
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)
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if manifest.verifiable:
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if manifest.slotRoots.len == 0 or manifest.slotRoots.len != manifest.numSlots:
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return failure "Manifest is verifiable but slot roots are missing or invalid."
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let
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slotRoots = manifest.slotRoots.mapIt((?it.fromSlotCid()))
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tree = ?self.buildVerifyTree(slotRoots)
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expectedRoot = ?manifest.verifyRoot.fromVerifyCid()
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verifyRoot = ?tree.root
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if verifyRoot != expectedRoot:
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return failure "Existing slots root doesn't match reconstructed root."
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self.slotRoots = slotRoots
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self.verifiableTree = some tree
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self.slotEncodedTreeCids = manifest.slotEncodedTreeCids
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success self
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