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https://github.com/logos-storage/logos-storage-nim.git
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8 Commits
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3b520fc0c6
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fix: unknown state goes to payout when slot state is finished (#555)
Support logging to file Log the entire config and fix build error Process slot queue on reservation callback onMarkUnused Add Reservation object, rename reserve > create refactor Reservations api to include Reservation CRUD All tests that use the Reservation module updated - add requestId and slotIndex to Reservation (hopefully these will prove to be useful when we persist Reservations until request are completed, to add back bytes to Availability) - add querying of all reservations, with accompanying tests - change from find to findAvailabilities - move onCleanUp from SalesContext to SalesAgent as it was getting overwritten for each slot processed - remove sales agent AFTER deleting reservation, as this was causing some SIGSEGVs - retrofit testsales and testslotqueue to match updated Reservations module API Add deletion of inactive reservations on sales load clean up add exception message detail util Apply to onStore errors as we are seeing undetailed errors in the dist tests logs add missing file change slotsize to reflect current implemenation Fix slotSize to reduce by one block Revert change to slotSize that reduces it by one block Add additional test check for querying reservations/availabilities filter past requests based on availability Because availability filtering on push was removed, when availability is added and past storage request events are queried, those requests need to be filtered by availability before being added to the queue. Revert "filter past requests based on availability" This reverts commit 0c2362658b523e0de425794b1fa30ebd53bd30ae. Add debugging for dist tests Add cancel on error during filling state When calling fillSlot, any transaction errors that occur (possibly during estimate gas) will cause that tx to be replaced with a cancellation transaction (a 0-valued tx to ourselves). more debug logging fix build wait for fillSlot to be mined (so that a revert error can be extracted) fix confirmation of fillSlot add more debugging moar debugging debugging: change echo to trace bump ethers to add chronicles fix contracts tests switch to earlier nim-ethers commit bump json-rpc and nim-ethers bump nim-ethers to prevent parsing newHeads log from crashing sales state machine moar debugging moar debugging moar debugging bump ethers to fix "key not found: data" error ethers debug logging bump ethers - better Transaction object deserialization bump ethers to replay tx with past tx format bump ethers to add serialization for PastTransaction ethers bump: better logging, separate logic for revert reason string fix build ethers: update revert reason retreival remove unneeded confirm ethers: try replay without decrementing blockNumber ethers: include type and chainId in replayed txs ethers: add gas into and remove type from replayed txs ensure gas is being serialized in Transaction ethers: fix build error bump ethers: rebased on top of cancel tx due to estimateGas error PR Fix proving with latest ethers bump (tested on master) Update multinode suite for better simulateFailedProofs enabling, add proofs test Improve multinode suite for better debug options, including logging to file There is a 503 "sales unavailable" error improve multinode test suite, add logging to file |
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bece1b88a1
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Feat/bump questionable (#627)
* Bumps questionable version to 0.10.12 * removes unnecessary questionnable bindings. * Fixes tests * unnecessary whitespaces |
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c28627d16f
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chore(logging): purchases logging (#567) | ||
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1d161d383e
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Slot queue (#455)
## Slot queue Adds a slot queue, as per the [slot queue design](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#slot-queue). Any time storage is requested, all slots from that request are immediately added to the queue. Finished, Canclled, Failed requests remove all slots with that request id from the queue. SlotFreed events add a new slot to the queue and SlotFilled events remove the slot from the queue. This allows popping of a slot each time one is processed, making things much simpler. When an entire request of slots is added to the queue, the slot indices are shuffled randomly to hopefully prevent nodes that pick up the same storage requested event from clashing on the first processed slot index. This allowed removal of assigning a random slot index in the SalePreparing state and it also ensured that all SalesAgents will have a slot index assigned to them at the start thus the removal of the optional slotIndex. Remove slotId from SlotFreed event as it was not being used. RequestId and slotIndex were added to the SlotFreed event earlier and those are now being used The slot queue invariant that prioritises queue items added to the queue relies on a scoring mechanism to sort them based on the [sort order in the design document](https://github.com/codex-storage/codex-research/blob/master/design/sales.md#sort-order). When a storage request is handled by the sales module, a slot index was randomly assigned and then the slot was filled. Now, a random slot index is only assigned when adding an entire request to the slot queue. Additionally, the slot is checked that its state is `SlotState.Free` before continuing with the download process. SlotQueue should always ensure the underlying AsyncHeapQueue has one less than the maximum items, ensuring the SlotQueue can always have space to add an additional item regardless if it’s full or not. Constructing `SlotQueue.workers` in `SlotQueue.new` calls `newAsyncQueue` which causes side effects, so the construction call had to be moved to `SlotQueue.start`. Prevent loading request from contract (network request) if there is an existing item in queue for that request. Check availability before adding request to queue. Add ability to query market contract for past events. When new availabilities are added, the `onReservationAdded` callback is triggered in which past `StorageRequested` events are queried, and those slots are added to the queue (filtered by availability on `push` and filtered by state in `SalePreparing`). #### Request Workers Limit the concurrent requests being processed in the queue by using a limited pool of workers (default = 3). Workers are in a data structure of type `AsyncQueue[SlotQueueWorker]`. This allows us to await a `popFirst` for available workers inside of the main SlotQueue event loop Add an `onCleanUp` that stops the agents and removes them from the sales module agent list. `onCleanUp` is called from sales end states (eg ignored, cancelled, finished, failed, errored). Add a `doneProcessing` future to `SlotQueueWorker` to be completed in the `OnProcessSlot` callback. Each `doneProcessing` future created is cancelled and awaited in `SlotQueue.stop` (thanks to `TrackableFuturees`), which forced `stop` to become async. - Cancel dispatched workers and the `onProcessSlot` callbacks, prevents zombie callbacks #### Add TrackableFutures Allow tracking of futures in a module so they can be cancelled at a later time. Useful for asyncSpawned futures, but works for any future. ### Sales module The sales module needed to subscribe to request events to ensure that the request queue was managed correctly on each event. In the process of doing this, the sales agents were updated to avoid subscribing to events in each agent, and instead dispatch received events from the sales module to all created sales agents. This would prevent memory leaks on having too many eventemitters subscribed to. - prevent removal of agents from sales module while stopping, otherwise the agents seq len is modified while iterating An additional sales agent state was added, `SalePreparing`, that handles all state machine setup, such as retrieving the request and subscribing to events that were previously in the `SaleDownloading` state. Once agents have parked in an end state (eg ignored, cancelled, finished, failed, errored), they were not getting cleaned up and the sales module was keeping a handle on their reference. An `onCleanUp` callback was created to be called after the state machine enters an end state, which could prevent a memory leak if the number of requests coming in is high. Move the SalesAgent callback raises pragmas from the Sales module to the proc definition in SalesAgent. This avoids having to catch `Exception`. - remove unneeded error handling as pragmas were moved Move sales.subscriptions from an object containing named subscriptions to a `seq[Subscription]` directly on the sales object. Sales tests: shut down repo after sales stop, to fix SIGABRT in CI ### Add async Promise API - modelled after JavaScript Promise API - alternative to `asyncSpawn` that allows handling of async calls in a synchronous context (including access to the synchronous closure) with less additional procs to be declared - Write less code, catch errors that would otherwise defect in asyncspawn, and execute a callback after completion - Add cancellation callbacks to utils/then, ensuring cancellations are handled properly ## Dependencies - bump codex-contracts-eth to support slot queue (https://github.com/codex-storage/codex-contracts-eth/pull/61) - bump nim-ethers to 0.5.0 - Bump nim-json-rpc submodule to 0bf2bcb --------- Co-authored-by: Jaremy Creechley <creechley@gmail.com> |
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c075890737
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feat: storage host collects reward (#416)
Co-authored-by: markspanbroek <mark@spanbroek.net> |
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131d003a0c
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feat: collateral per slot (#390)
Co-authored-by: Eric Mastro <github@egonat.me> |
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7a0a48e4a5
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Fix warnings (drops Nim 1.2) (#348)
* [build] disable XCannotRaiseY hint
There are too many {.raises:[Defect].} in the
libraries that we use, drowning out all other
warnings and hints
* [build] disable BareExcept warning
Not yet enabled in a released version of Nim,
so libraries that we depend on have not fixed
this yet, drowning out our own hints and warnings
* [build] disable DotLikeOps warning
dot-like ops were an experiment that is not going
land in Nim
* [build] compile log statements in tests
When running tests, all log statements are compiled.
They are filtered out at runtime during a test run.
* [build] do not build executable when running unit test
It's already built in the integration test
* [build] Fix warnings
- remove unused code
- remove unused imports
- stop using deprecated stuff
* [build] Put compiler flags behind nim version checks
* [CI] remove Nim 1.2 compatibility
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25f68c1e4c
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[marketplace] Load sales state from chain (#306)
* [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com> |