contracts: slotstate Paid no longer exists

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Mark Spanbroek 2025-03-17 15:56:22 +01:00
parent de1f93d236
commit 98866319ce
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GPG Key ID: FBE3E9548D427C00
3 changed files with 0 additions and 9 deletions

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@ -53,7 +53,6 @@ type
Filled
Finished
Failed
Paid
Cancelled
Repair

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@ -50,8 +50,6 @@ method run*(
return some State(SaleFilled())
of SlotState.Finished:
return some State(SalePayout())
of SlotState.Paid:
return some State(SaleFinished())
of SlotState.Failed:
return some State(SaleFailed())
of SlotState.Cancelled:

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@ -5,7 +5,6 @@ import pkg/codex/sales/salescontext
import pkg/codex/sales/states/unknown
import pkg/codex/sales/states/errored
import pkg/codex/sales/states/filled
import pkg/codex/sales/states/finished
import pkg/codex/sales/states/failed
import pkg/codex/sales/states/payout
@ -48,11 +47,6 @@ suite "sales state 'unknown'":
let next = await state.run(agent)
check !next of SalePayout
test "switches to finished state when on chain state is 'paid'":
market.slotState[slotId] = SlotState.Paid
let next = await state.run(agent)
check !next of SaleFinished
test "switches to failed state when on chain state is 'failed'":
market.slotState[slotId] = SlotState.Failed
let next = await state.run(agent)