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[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-09 00:34:26 +11:00
import pkg/codex/contracts/requests
import pkg/codex/sales
import pkg/codex/sales/salesagent
import pkg/codex/sales/salescontext
import pkg/codex/sales/states/unknown
import pkg/codex/sales/states/errored
import pkg/codex/sales/states/filled
import pkg/codex/sales/states/finished
import pkg/codex/sales/states/failed
import pkg/codex/sales/states/payout
import pkg/codex/sales/states/downloading
import ../../../asynctest
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-09 00:34:26 +11:00
import ../../helpers/mockmarket
import ../../examples
import ../../helpers
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-09 00:34:26 +11:00
Fix/rework async exceptions (#1130) * cleanup imports and logs * add BlockHandle type * revert deps * refactor: async error handling and future tracking improvements - Update async procedures to use explicit raises annotation - Modify TrackedFutures to handle futures with no raised exceptions - Replace `asyncSpawn` with explicit future tracking - Update test suites to use `unittest2` - Standardize error handling across network and async components - Remove deprecated error handling patterns This commit introduces a more robust approach to async error handling and future management, improving type safety and reducing potential runtime errors. * bump nim-serde * remove asyncSpawn * rework background downloads and prefetch * imporove logging * refactor: enhance async procedures with error handling and raise annotations * misc cleanup * misc * refactor: implement allFinishedFailed to aggregate future results with success and failure tracking * refactor: update error handling in reader procedures to raise ChunkerError and CancelledError * refactor: improve error handling in wantListHandler and accountHandler procedures * refactor: simplify LPStreamReadError creation by consolidating parameters * refactor: enhance error handling in AsyncStreamWrapper to catch unexpected errors * refactor: enhance error handling in advertiser and discovery loops to improve resilience * misc * refactor: improve code structure and readability * remove cancellation from addSlotToQueue * refactor: add assertion for unexpected errors in local store checks * refactor: prevent tracking of finished futures and improve test assertions * refactor: improve error handling in local store checks * remove usage of msgDetail * feat: add initial implementation of discovery engine and related components * refactor: improve task scheduling logic by removing unnecessary break statement * break after scheduling a task * make taskHandler cancelable * refactor: update async handlers to raise CancelledError * refactor(advertiser): streamline error handling and improve task flow in advertise loops * fix: correct spelling of "divisible" in error messages and comments * refactor(discovery): simplify discovery task loop and improve error handling * refactor(engine): filter peers before processing in cancelBlocks procedure
2025-03-13 08:33:15 -06:00
suite "sales state 'unknown'":
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-09 00:34:26 +11:00
let request = StorageRequest.example
let slotIndex = request.ask.slots div 2
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-09 00:34:26 +11:00
let slotId = slotId(request.id, slotIndex)
var market: MockMarket
var context: SalesContext
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-09 00:34:26 +11:00
var agent: SalesAgent
var state: SaleUnknown
setup:
market = MockMarket.new()
context = SalesContext(market: market)
agent = newSalesAgent(context, request.id, slotIndex, request.some)
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-09 00:34:26 +11:00
state = SaleUnknown.new()
test "switches to error state when the request cannot be retrieved":
agent = newSalesAgent(context, request.id, slotIndex, StorageRequest.none)
let next = await state.run(agent)
check !next of SaleErrored
check SaleErrored(!next).error.msg == "request could not be retrieved"
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-09 00:34:26 +11:00
test "switches to error state when on chain state cannot be fetched":
let next = await state.run(agent)
check !next of SaleErrored
test "switches to error state when on chain state is 'free'":
market.slotState[slotId] = SlotState.Free
let next = await state.run(agent)
check !next of SaleErrored
check SaleErrored(!next).error.msg == "Slot state on chain should not be 'free'"
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-09 00:34:26 +11:00
test "switches to filled state when on chain state is 'filled'":
market.slotState[slotId] = SlotState.Filled
let next = await state.run(agent)
check !next of SaleDownloading
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-09 00:34:26 +11:00
test "switches to payout state when on chain state is 'finished'":
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-09 00:34:26 +11:00
market.slotState[slotId] = SlotState.Finished
let next = await state.run(agent)
check !next of SalePayout
[marketplace] Load sales state from chain (#306) * [marketplace] get active slots from chain # Conflicts: # codex/contracts/market.nim * [marketplace] make on chain event callbacks async # Conflicts: # tests/codex/helpers/mockmarket.nim * [marketplace] make availability optional for node restart # Conflicts: # tests/codex/testsales.nim * [marketplace] add async state machine Allows for `enterAsync` to be cancelled. * [marketplace] move sale process to async state machine * [marketplace] sales state machine tests * bump dagger-contracts * [marketplace] fix ci issue with chronicles output * PR comments - add slotIndex to `SalesAgent` constructor - remove `SalesAgent.init` - rename `SalesAgent.init` to `start` and `SalesAgent.deinit` to `stop`. - rename `SalesAgent. populateRequest` to `SalesAgent.retreiveRequest`. - move availability removal to the downloading state. once availability is persisted to disk, it should survive node restarts. - * [marketplace] handle slot filled by other host Handle the case when in the downloading, proving, or filling states, that another host fills the slot. * [marketplace] use requestId for mySlots * [marketplace] infer slot index from slotid prevents reassigning a random slot index when restoring state from chain * [marketplace] update to work with latest contracts * [marketplace] clean up * [marketplace] align with contract changes - getState / state > requestState - getSlot > getRequestFromSlotId - support MarketplaceConfig - support slotState, remove unneeded Slot type - collateral > config.collateral.initialAmount - remove proofPeriod contract call - Revert reason “Slot empty” > “Slot is free” - getProofEnd > read SlotState Tests for changes * [marketplace] add missing file * [marketplace] bump codex-contracts-eth * [config] remove unused imports * [sales] cleanup * [sales] fix: do not crash when fetching state fails * [sales] make slotIndex non-optional * Rebase and update NBS commit Rebase on top of main and update NBS commit to the CI fix. * [marketplace] use async subscription event handlers * [marketplace] support slotIndex no longer optional Previously, SalesAgent.slotIndex had been moved to not optional. However, there were still many places where optionality was assumed. This commit removes those assumuptions. * [marketplace] sales state machine: use slotState Use `slotState` instead of `requestState` for sales state machine. * [marketplace] clean up * [statemachine] adds a statemachine for async workflows Allows events to be scheduled synchronously. See https://github.com/status-im/nim-codex/pull/344 Co-Authored-By: Ben Bierens <thatbenbierens@gmail.com> Co-Authored-By: Eric Mastro <eric.mastro@gmail.com> * [market] make market callbacks synchronous * [statemachine] export Event * [statemachine] ensure that no errors are raised * [statemachine] add machine parameter to run method * [statemachine] initialize queue on start * [statemachine] check futures before cancelling them * [sales] use new async state machine - states use new run() method and event mechanism - StartState starts subscriptions and loads request * [statemachine] fix unsusbscribe before subscribe * [sales] replace old state transition tests * [sales] separate state machine from sales data * [sales] remove reference from SalesData to Sales * [sales] separate sales context from sales * [sales] move decoupled types into their own modules * [sales] move retrieveRequest to SalesData * [sales] move subscription logic into SalesAgent * [sales] unsubscribe when finished or errored * [build] revert back to released version of nim-ethers * [sales] remove SaleStart state * [sales] add missing base method * [sales] move asyncSpawn helper to utils * [sales] fix imports * [sales] remove unused variables * [sales statemachine] add async state machine error handling (#349) * [statemachine] add error handling to asyncstatemachine - add error handling to catch errors during state.run - Sales: add ErrorState to identify which state to transition to during an error. This had to be added to SalesAgent constructor due to circular dependency issues, otherwise it would have been added directly to SalesAgent. - Sales: when an error during run is encountered, the SaleErrorState is constructed with the error, and by default (base impl) will return the error state, so the machine can transition to it. This can be overridden by individual states if needed. * [sales] rename onSaleFailed to onSaleErrored Because there is already a state named SaleFailed which is meant to react to an onchain RequestFailed event and also because this callback is called from SaleErrored, renaming to onSaleErrored prevents ambiguity and confusion as to what has happened at the callback callsite. * [statemachine] forward error to state directly without going through a machine method first * [statemachine] remove unnecessary error handling AsyncQueueFullError is already handled in schedule() * [statemachine] test that cancellation ignores onError * [sales] simplify error handling in states Rely on the state machine error handling instead of catching errors in the state run method --------- Co-authored-by: Mark Spanbroek <mark@spanbroek.net> * [statemachine] prevent memory leaks prevent memory leaks and nil access defects by: - allowing multiple subscribe/unsubscribes of salesagent - disallowing individual salesagent subscription calls to be made externally (requires the .subscribed check) - allowing mutiple start/stops of asyncstatemachine - disregard asyncstatemachine schedules if machine not yet started * [salesagent] add salesagent-specific tests 1. test multiple subscribe/unsubscribes 2. test scheduling machine without being started 3. test subscriptions are working correctly with external events 4. test errors can be overridden at the state level for ErrorHandlingStates. --------- Co-authored-by: Eric Mastro <eric.mastro@gmail.com> Co-authored-by: Mark Spanbroek <mark@spanbroek.net> Co-authored-by: Ben Bierens <thatbenbierens@gmail.com>
2023-03-09 00:34:26 +11:00
test "switches to finished state when on chain state is 'paid'":
market.slotState[slotId] = SlotState.Paid
let next = await state.run(agent)
check !next of SaleFinished
test "switches to failed state when on chain state is 'failed'":
market.slotState[slotId] = SlotState.Failed
let next = await state.run(agent)
check !next of SaleFailed