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feat[marketplace]: add slot queue pausing (#752) * add seen flag * Add MockSlotQueueItem and better prioritisation tests * Update seen priority, and include in SlotQueueItem.init * Re-add processed slots to queue Re-add processed slots to queue if the sale was ignored or errored * add pausing of queue - when processing slots in queue, pause queue if item was marked seen - if availability size is increased, trigger onAvailabilityAdded callback - in sales, on availability added, clear 'seen' flags, then unpause the queue - when items pushed to the queue, unpause the queue * remove unused NoMatchingAvailabilityError from slotqueue The slot queue should also have nothing to do with availabilities * when all availabilities are empty, pause the queue An empty availability is defined as size < DefaultBlockSize as this means even the smallest possible request could not be served. However, this is up for discussion. * remove availability from onAvailabilitiesEmptied callback * refactor onAvailabilityAdded and onAvailabilitiesEmptied onAvailabilityAdded and onAvailabilitiesEmptied are now only called from reservations.update (and eventually reservations.delete once implemented). - Add empty routine for Availability and Reservation - Add allEmpty routine for Availability and Reservation, which returns true when all all Availability or Reservation objects in the datastore are empty. * SlotQueue test support updates * Sales module test support updates * Reservations module tests for queue pausing * Sales module tests for queue pausing Includes tests for sales states cancelled, errored, ignored to ensure onCleanUp is called with correct parameters * SlotQueue module tests for queue pausing * fix existing sales test * PR feedback - indent `self.unpause` - update comment for `clearSeenFlags` * reprocessSlot in SaleErrored only when coming from downloading * remove pausing of queue when availabilities are "emptied" Queue pausing when all availiabilies are "emptied" is not necessary, given that the node would not be able to service slots once all its availabilities' freeSize are too small for the slots in the queue, and would then be paused anyway. Add test that asserts the queue is paused once the freeSpace of availabilities drops too low to fill slots in the queue. * Update clearing of seen flags The asyncheapqueue update overload would need to check index bounds and ultimately a different solution was found using the mitems iterator. * fix test request.id was different before updating request.ask.slots, and that id was used to set the state in mockmarket. * Change filled/cleanup future to nil, so no await is needed * add wait to allow items to be added to queue * do not unpause queue when seen items are pushed * re-add seen item back to queue once paused Previously, when a seen item was processed, it was first popped off the queue, then the queue was paused waiting to process that item once the queue was unpaused. Now, when a seen item is processed, it is popped off the queue, the queue is paused, then the item is re-added to the queue and the queue will wait until unpaused before it will continue popping items off the queue. If the item was not re-added to the queue, it would have been processed immediately once unpaused, however there may have been other items with higher priority pushed to the queue in the meantime. The queue would not be unpaused if those added items were already seen. In particular, this may happen when ignored items due to lack of availability are re-added to a paused queue. Those ignored items will likely have a higher priority than the item that was just seen (due to it having been processed first), causing the queue to the be paused. * address PR comments
2024-05-26 10:38:38 +10:00
import pkg/questionable
import pkg/chronos
import pkg/codex/contracts/requests
import pkg/codex/sales/states/errored
import pkg/codex/sales/salesagent
import pkg/codex/sales/salescontext
import pkg/codex/market
import ../../../asynctest
import ../../examples
import ../../helpers
import ../../helpers/mockmarket
import ../../helpers/mockclock
asyncchecksuite "sales state 'errored'":
let request = StorageRequest.example
let slotIndex = request.ask.slots div 2
feat[marketplace]: add slot queue pausing (#752) * add seen flag * Add MockSlotQueueItem and better prioritisation tests * Update seen priority, and include in SlotQueueItem.init * Re-add processed slots to queue Re-add processed slots to queue if the sale was ignored or errored * add pausing of queue - when processing slots in queue, pause queue if item was marked seen - if availability size is increased, trigger onAvailabilityAdded callback - in sales, on availability added, clear 'seen' flags, then unpause the queue - when items pushed to the queue, unpause the queue * remove unused NoMatchingAvailabilityError from slotqueue The slot queue should also have nothing to do with availabilities * when all availabilities are empty, pause the queue An empty availability is defined as size < DefaultBlockSize as this means even the smallest possible request could not be served. However, this is up for discussion. * remove availability from onAvailabilitiesEmptied callback * refactor onAvailabilityAdded and onAvailabilitiesEmptied onAvailabilityAdded and onAvailabilitiesEmptied are now only called from reservations.update (and eventually reservations.delete once implemented). - Add empty routine for Availability and Reservation - Add allEmpty routine for Availability and Reservation, which returns true when all all Availability or Reservation objects in the datastore are empty. * SlotQueue test support updates * Sales module test support updates * Reservations module tests for queue pausing * Sales module tests for queue pausing Includes tests for sales states cancelled, errored, ignored to ensure onCleanUp is called with correct parameters * SlotQueue module tests for queue pausing * fix existing sales test * PR feedback - indent `self.unpause` - update comment for `clearSeenFlags` * reprocessSlot in SaleErrored only when coming from downloading * remove pausing of queue when availabilities are "emptied" Queue pausing when all availiabilies are "emptied" is not necessary, given that the node would not be able to service slots once all its availabilities' freeSize are too small for the slots in the queue, and would then be paused anyway. Add test that asserts the queue is paused once the freeSpace of availabilities drops too low to fill slots in the queue. * Update clearing of seen flags The asyncheapqueue update overload would need to check index bounds and ultimately a different solution was found using the mitems iterator. * fix test request.id was different before updating request.ask.slots, and that id was used to set the state in mockmarket. * Change filled/cleanup future to nil, so no await is needed * add wait to allow items to be added to queue * do not unpause queue when seen items are pushed * re-add seen item back to queue once paused Previously, when a seen item was processed, it was first popped off the queue, then the queue was paused waiting to process that item once the queue was unpaused. Now, when a seen item is processed, it is popped off the queue, the queue is paused, then the item is re-added to the queue and the queue will wait until unpaused before it will continue popping items off the queue. If the item was not re-added to the queue, it would have been processed immediately once unpaused, however there may have been other items with higher priority pushed to the queue in the meantime. The queue would not be unpaused if those added items were already seen. In particular, this may happen when ignored items due to lack of availability are re-added to a paused queue. Those ignored items will likely have a higher priority than the item that was just seen (due to it having been processed first), causing the queue to the be paused. * address PR comments
2024-05-26 10:38:38 +10:00
let market = MockMarket.new()
let clock = MockClock.new()
var state: SaleErrored
var agent: SalesAgent
var reprocessSlotWas = false
setup:
let onCleanUp = proc(
feat(marketplace): persistent availabilities (#1099) * Add availability enabled parameter * Return bytes to availability when finished * Add until parameter * Remove debug message * Clean up and fix tests * Update documentations and cleanup * Avoid swallowing CancelledError * Move until validation to reservations module * Call onAvailabilityAdded callabck when the availability is enabled in sales * Remove until validation in restapi when creating an availability * Add openapi documentation * Use results instead of stew/results (#1112) * feat: request duration limit (#1057) * feat: request duration limit * Fix tests and duration type * Add custom error * Remove merge issue * Update codex contracts eth * Update market config and fix test * Fix SlotReservationsConfig syntax * Update dependencies * test: remove doubled test * chore: update contracts repo --------- Co-authored-by: Arnaud <arnaud@status.im> * fix(statemachine): do not raise from state.run (#1115) * fix(statemachine): do not raise from state.run * fix rebase * fix exception handling in SaleProvingSimulated.prove - re-raise CancelledError - don't return State on CatchableError - expect the Proofs_InvalidProof custom error instead of checking a string * asyncSpawn salesagent.onCancelled This was swallowing a KeyError in one of the tests (fixed in the previous commit) * remove error handling states in asyncstatemachine * revert unneeded changes * formatting * PR feedback, logging updates * chore(integration): simplify block expiration integration test (#1100) * chore(integration): simplify block expiration integration test * clean up * fix after rebase * perf: contract storage optimizations (#1094) * perf: contract storage optimizations * Apply optimization changes * Apply optimizing parameters sizing * Update codex-contracts-eth * bump latest changes in contracts branch * Change requestDurationLimit to uint64 * fix tests * fix tests --------- Co-authored-by: Arnaud <arnaud@status.im> Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com> * bump contracts to master (#1122) * Add availability enabled parameter * Return bytes to availability when finished * Add until parameter * Clean up and fix tests * Move until validation to reservations module * Apply suggestion changes: return the reservation module error * Apply suggestion changes for until dates * Apply suggestion changes: reorganize tests * Fix indent * Remove test related to timing issue * Add raises errors to async pragram and remove useless try except * Update open api documentation * Fix wording * Remove the httpClient restart statements * Use market.getRequestEnd to set validUntil * Remove returnBytes * Use clock.now in testing * Move the api validation file to the right file --------- Co-authored-by: Adam Uhlíř <adam@uhlir.dev> Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
2025-03-26 12:45:22 +01:00
reprocessSlot = false, returnedCollateral = UInt256.none
) {.async.} =
feat[marketplace]: add slot queue pausing (#752) * add seen flag * Add MockSlotQueueItem and better prioritisation tests * Update seen priority, and include in SlotQueueItem.init * Re-add processed slots to queue Re-add processed slots to queue if the sale was ignored or errored * add pausing of queue - when processing slots in queue, pause queue if item was marked seen - if availability size is increased, trigger onAvailabilityAdded callback - in sales, on availability added, clear 'seen' flags, then unpause the queue - when items pushed to the queue, unpause the queue * remove unused NoMatchingAvailabilityError from slotqueue The slot queue should also have nothing to do with availabilities * when all availabilities are empty, pause the queue An empty availability is defined as size < DefaultBlockSize as this means even the smallest possible request could not be served. However, this is up for discussion. * remove availability from onAvailabilitiesEmptied callback * refactor onAvailabilityAdded and onAvailabilitiesEmptied onAvailabilityAdded and onAvailabilitiesEmptied are now only called from reservations.update (and eventually reservations.delete once implemented). - Add empty routine for Availability and Reservation - Add allEmpty routine for Availability and Reservation, which returns true when all all Availability or Reservation objects in the datastore are empty. * SlotQueue test support updates * Sales module test support updates * Reservations module tests for queue pausing * Sales module tests for queue pausing Includes tests for sales states cancelled, errored, ignored to ensure onCleanUp is called with correct parameters * SlotQueue module tests for queue pausing * fix existing sales test * PR feedback - indent `self.unpause` - update comment for `clearSeenFlags` * reprocessSlot in SaleErrored only when coming from downloading * remove pausing of queue when availabilities are "emptied" Queue pausing when all availiabilies are "emptied" is not necessary, given that the node would not be able to service slots once all its availabilities' freeSize are too small for the slots in the queue, and would then be paused anyway. Add test that asserts the queue is paused once the freeSpace of availabilities drops too low to fill slots in the queue. * Update clearing of seen flags The asyncheapqueue update overload would need to check index bounds and ultimately a different solution was found using the mitems iterator. * fix test request.id was different before updating request.ask.slots, and that id was used to set the state in mockmarket. * Change filled/cleanup future to nil, so no await is needed * add wait to allow items to be added to queue * do not unpause queue when seen items are pushed * re-add seen item back to queue once paused Previously, when a seen item was processed, it was first popped off the queue, then the queue was paused waiting to process that item once the queue was unpaused. Now, when a seen item is processed, it is popped off the queue, the queue is paused, then the item is re-added to the queue and the queue will wait until unpaused before it will continue popping items off the queue. If the item was not re-added to the queue, it would have been processed immediately once unpaused, however there may have been other items with higher priority pushed to the queue in the meantime. The queue would not be unpaused if those added items were already seen. In particular, this may happen when ignored items due to lack of availability are re-added to a paused queue. Those ignored items will likely have a higher priority than the item that was just seen (due to it having been processed first), causing the queue to the be paused. * address PR comments
2024-05-26 10:38:38 +10:00
reprocessSlotWas = reprocessSlot
let context = SalesContext(market: market, clock: clock)
agent = newSalesAgent(context, request.id, slotIndex, request.some)
agent.onCleanUp = onCleanUp
state = SaleErrored(error: newException(ValueError, "oh no!"))
feat(marketplace): persistent availabilities (#1099) * Add availability enabled parameter * Return bytes to availability when finished * Add until parameter * Remove debug message * Clean up and fix tests * Update documentations and cleanup * Avoid swallowing CancelledError * Move until validation to reservations module * Call onAvailabilityAdded callabck when the availability is enabled in sales * Remove until validation in restapi when creating an availability * Add openapi documentation * Use results instead of stew/results (#1112) * feat: request duration limit (#1057) * feat: request duration limit * Fix tests and duration type * Add custom error * Remove merge issue * Update codex contracts eth * Update market config and fix test * Fix SlotReservationsConfig syntax * Update dependencies * test: remove doubled test * chore: update contracts repo --------- Co-authored-by: Arnaud <arnaud@status.im> * fix(statemachine): do not raise from state.run (#1115) * fix(statemachine): do not raise from state.run * fix rebase * fix exception handling in SaleProvingSimulated.prove - re-raise CancelledError - don't return State on CatchableError - expect the Proofs_InvalidProof custom error instead of checking a string * asyncSpawn salesagent.onCancelled This was swallowing a KeyError in one of the tests (fixed in the previous commit) * remove error handling states in asyncstatemachine * revert unneeded changes * formatting * PR feedback, logging updates * chore(integration): simplify block expiration integration test (#1100) * chore(integration): simplify block expiration integration test * clean up * fix after rebase * perf: contract storage optimizations (#1094) * perf: contract storage optimizations * Apply optimization changes * Apply optimizing parameters sizing * Update codex-contracts-eth * bump latest changes in contracts branch * Change requestDurationLimit to uint64 * fix tests * fix tests --------- Co-authored-by: Arnaud <arnaud@status.im> Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com> * bump contracts to master (#1122) * Add availability enabled parameter * Return bytes to availability when finished * Add until parameter * Clean up and fix tests * Move until validation to reservations module * Apply suggestion changes: return the reservation module error * Apply suggestion changes for until dates * Apply suggestion changes: reorganize tests * Fix indent * Remove test related to timing issue * Add raises errors to async pragram and remove useless try except * Update open api documentation * Fix wording * Remove the httpClient restart statements * Use market.getRequestEnd to set validUntil * Remove returnBytes * Use clock.now in testing * Move the api validation file to the right file --------- Co-authored-by: Adam Uhlíř <adam@uhlir.dev> Co-authored-by: Eric <5089238+emizzle@users.noreply.github.com>
2025-03-26 12:45:22 +01:00
test "calls onCleanUp with reprocessSlot = true":
feat[marketplace]: add slot queue pausing (#752) * add seen flag * Add MockSlotQueueItem and better prioritisation tests * Update seen priority, and include in SlotQueueItem.init * Re-add processed slots to queue Re-add processed slots to queue if the sale was ignored or errored * add pausing of queue - when processing slots in queue, pause queue if item was marked seen - if availability size is increased, trigger onAvailabilityAdded callback - in sales, on availability added, clear 'seen' flags, then unpause the queue - when items pushed to the queue, unpause the queue * remove unused NoMatchingAvailabilityError from slotqueue The slot queue should also have nothing to do with availabilities * when all availabilities are empty, pause the queue An empty availability is defined as size < DefaultBlockSize as this means even the smallest possible request could not be served. However, this is up for discussion. * remove availability from onAvailabilitiesEmptied callback * refactor onAvailabilityAdded and onAvailabilitiesEmptied onAvailabilityAdded and onAvailabilitiesEmptied are now only called from reservations.update (and eventually reservations.delete once implemented). - Add empty routine for Availability and Reservation - Add allEmpty routine for Availability and Reservation, which returns true when all all Availability or Reservation objects in the datastore are empty. * SlotQueue test support updates * Sales module test support updates * Reservations module tests for queue pausing * Sales module tests for queue pausing Includes tests for sales states cancelled, errored, ignored to ensure onCleanUp is called with correct parameters * SlotQueue module tests for queue pausing * fix existing sales test * PR feedback - indent `self.unpause` - update comment for `clearSeenFlags` * reprocessSlot in SaleErrored only when coming from downloading * remove pausing of queue when availabilities are "emptied" Queue pausing when all availiabilies are "emptied" is not necessary, given that the node would not be able to service slots once all its availabilities' freeSize are too small for the slots in the queue, and would then be paused anyway. Add test that asserts the queue is paused once the freeSpace of availabilities drops too low to fill slots in the queue. * Update clearing of seen flags The asyncheapqueue update overload would need to check index bounds and ultimately a different solution was found using the mitems iterator. * fix test request.id was different before updating request.ask.slots, and that id was used to set the state in mockmarket. * Change filled/cleanup future to nil, so no await is needed * add wait to allow items to be added to queue * do not unpause queue when seen items are pushed * re-add seen item back to queue once paused Previously, when a seen item was processed, it was first popped off the queue, then the queue was paused waiting to process that item once the queue was unpaused. Now, when a seen item is processed, it is popped off the queue, the queue is paused, then the item is re-added to the queue and the queue will wait until unpaused before it will continue popping items off the queue. If the item was not re-added to the queue, it would have been processed immediately once unpaused, however there may have been other items with higher priority pushed to the queue in the meantime. The queue would not be unpaused if those added items were already seen. In particular, this may happen when ignored items due to lack of availability are re-added to a paused queue. Those ignored items will likely have a higher priority than the item that was just seen (due to it having been processed first), causing the queue to the be paused. * address PR comments
2024-05-26 10:38:38 +10:00
state = SaleErrored(error: newException(ValueError, "oh no!"), reprocessSlot: true)
discard await state.run(agent)
check eventually reprocessSlotWas == true