go-codex-client

A lightweight Go client utility for interacting with Codex client.

Project layout

  • communities/codex_client.go — core HTTP client (upload/download, context-aware streaming)
  • cmd/upload/ — CLI to upload a file to Codex
  • cmd/download/ — CLI to download a file by CID
  • .github/copilot-instructions.md — guidance for AI coding agents

We will be running codex client, and then use a small testing utility to check if the low level abstraction - CodexClient - correctly uploads and downloads the content.

Running CodexClient

I often remove some logging noise, by slightly changing the build params in build.nims (nim-codex):

task codex, "build codex binary":
  buildBinary "codex",
    # params = "-d:chronicles_runtime_filtering -d:chronicles_log_level=TRACE"
    params =
      "-d:chronicles_runtime_filtering -d:chronicles_log_level=TRACE -d:chronicles_enabled_topics:restapi:TRACE,node:TRACE"

You see a slightly more selective params in the codex task.

To run the client I use the following command:

./build/codex --data-dir=./data-1 --listen-addrs=/ip4/127.0.0.1/tcp/8081 --api-port=8001 --nat=none --disc-port=8091 --log-level=TRACE

Building codex-upload and codex-download utilities

Use the following command to build the codex-upload and codex-download utilities:

go build -o bin/codex-upload ./cmd/upload
go build -o bin/codex-download ./cmd/download

Uploading content to Codex

Now, using the codex-upload utility, we can upload the content to Codex as follows:

~/code/local/go-codex-client
 ./bin/codex-upload -file test-data.bin -host localhost -port 8001
Uploading test-data.bin (43 bytes) to Codex at localhost:8001...
✅ Upload successful!
CID: zDvZRwzm8K7bcyPeBXcZzWD7AWc4VqNuseduDr3VsuYA1yXej49V

Downloading content from Codex

Now, having the content uploaded to Codex - let's get it back using the codex-download utility:

~/code/local/go-codex-client
 ./bin/codex-download -cid zDvZRwzm8K7bcyPeBXcZzWD7AWc4VqNuseduDr3VsuYA1yXej49V -file output.bin -host localhost -port 8001
Downloading CID zDvZRwzm8K7bcyPeBXcZzWD7AWc4VqNuseduDr3VsuYA1yXej49V from Codex at localhost:8001...
✅ Download successful!
Saved to: output.bin

You can easily compare that the downloaded content matches the original using:

~/code/local/go-codex-client
 openssl sha256 test-data.bin
SHA2-256(test-data.bin)= c74ce73165c288348b168baffc477b6db38af3c629b42a7725c35d99d400d992

~/code/local/go-codex-client
 openssl sha256 output.bin
SHA2-256(output.bin)= c74ce73165c288348b168baffc477b6db38af3c629b42a7725c35d99d400d992

Running tests

There are a couple of basic tests, including one integration test.

To run the unit tests:

 go test -v ./communities
=== RUN   TestUpload_Success
--- PASS: TestUpload_Success (0.00s)
=== RUN   TestDownload_Success
--- PASS: TestDownload_Success (0.00s)
=== RUN   TestDownloadWithContext_Cancel
--- PASS: TestDownloadWithContext_Cancel (0.04s)
PASS
ok  	go-codex-client/communities	0.044s

To run the integration test, use integration tag and narrow the scope using -run Integration:

go test -v -tags=integration ./communities -run Integration -timeout 15s

To make sure that the test is actually run and not cached, use count option:

go test -v -tags=integration ./communities -run Integration -timeout 15s -count 1

Using gotestsum to run the tests

You can also use gotestsum to run the tests (you may need to install it first, e.g. go install gotest.tools/gotestsum@v1.13.0):

gotestsum --packages="./communities" -f testname --rerun-fails -- -run "TestCodexArchiveDownloaderSuite" -count 1

or to run all tests (including CodexClient tests):

gotestsum --packages="./communities" -f testname --rerun-fails -- -count 1

For a more verbose output including logs use -f standard-verbose, e.g.:

gotestsum --packages="./communities" -f standard-verbose --rerun-fails -- -run "TestCodexArchiveDownloaderSuite" -v -count 1

Running integration tests

When building Codex client for testing like here, I often remove some logging noise, by slightly changing the build params in build.nims:

task codex, "build codex binary":
  buildBinary "codex",
    # params = "-d:chronicles_runtime_filtering -d:chronicles_log_level=TRACE"
    params =
      "-d:chronicles_runtime_filtering -d:chronicles_log_level=TRACE -d:chronicles_enabled_topics:restapi:TRACE,node:TRACE"

You see a slightly more selective params in the codex task.

To start Codex client, use e.g.:

./build/codex --data-dir=./data-1 --listen-addrs=/ip4/127.0.0.1/tcp/8081 --api-port=8001 --nat=none --disc-port=8091 --log-level=TRACE

Then to run archive downloader integration tests:

CODEX_API_PORT=8001 gotestsum --packages="./communities" -f standard-verbose --rerun-fails -- -tags=integration -run "TestCodexArchiveDownloaderIntegrationSuite" -v -count 1

or to run all integration tests:

CODEX_API_PORT=8001 gotestsum --packages="./communities" -f standard-verbose --rerun-fails -- -tags=integration -v -count 1 -run Integration

I prefer to be more selective when running integration tests.

Regenerating artifacts

Everything you need comes included in the repo. But if you decide to change things, you will need to regenerate some artifacts. There are two:

  • the protobuf
  • the mocks

For the first one - protobuf - you need two components:

  1. protoc - the Protocol Buffer compiler itself
  2. protoc-gen-go - the Go plugin for protoc that generates .pb.go files

Installing protoc

I have followed the instructions from Protocol Buffer Compiler Installation.

The following bash script (Arch Linux) can come in handy:

#!/usr/bin/env bash

set -euo pipefail

echo "installing go..."

sudo pacman -S --noconfirm --needed go

echo "installing go protoc compiler"

PB_REL="https://github.com/protocolbuffers/protobuf/releases"
VERSION="32.1"
FILE="protoc-${VERSION}-linux-x86_64.zip"

# 1. create a temp dir
TMP_DIR="$(mktemp -d)"

# ensure cleanup on exit
trap 'rm -rf "$TMP_DIR"' EXIT

echo "Created temp dir: $TMP_DIR"

# 2. download file into temp dir
curl -L -o "$TMP_DIR/$FILE" "$PB_REL/download/v$VERSION/$FILE"

# 3. unzip into ~/.local/share/go
mkdir -p "$HOME/.local/share/go"
unzip -o "$TMP_DIR/$FILE" -d "$HOME/.local/share/go"

# 4. cleanup handled automatically by trap
echo "protoc $VERSION installed into $HOME/.local/share/go"

After that make sure that $HOME/.local/share/go/bin is in your path, and you should get:

protoc --version
libprotoc 32.1

Installing protoc-gen-go

The protoc-gen-go plugin is required to generate Go code from .proto files. Install it with:

go install google.golang.org/protobuf/cmd/protoc-gen-go@v1.34.1

Make sure $(go env GOPATH)/bin is in your $PATH so protoc can find the plugin.

Verify the installation:

which protoc-gen-go
protoc-gen-go --version
# Should output: protoc-gen-go v1.34.1

Installing mockgen

In order to regenerate mocks you will need mockgen.

You can install it with:

go install go.uber.org/mock/mockgen

Also make sure you have $(go env GOPATH)/bin in your PATH. Otherwise make sure you have something like export PATH="$PATH:$(go env GOPATH)/bin" in your ~/.bashrc (adjusted to your SHELL and OS version). This should be part of your standard GO installation.

If everything works well, you should see something like:

 which mockgen && mockgen -version
/home/<your-user-name>/go/bin/mockgen
v0.6.0

If everything seems to be under control, we can now proceed with actual generation.

The easiest way is to regenerate all in one go:

go generate ./...

If you just need to regenerate the mocks:

go generate ./communities

If you just need to regenerate the protobuf:

go generate ./protobuf
Description
A tiny test utility for interacting with Codex client using Go lang.
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