updating Scenario1 config

Signed-off-by: Csaba Kiraly <csaba.kiraly@gmail.com>
This commit is contained in:
Csaba Kiraly 2023-03-21 14:45:31 +01:00
parent d1ee649533
commit d40a5432ae
No known key found for this signature in database
GPG Key ID: 0FE274EE8C95166E

View File

@ -21,35 +21,35 @@ numJobs = -1
evenLineDistribution = False evenLineDistribution = False
# Number of simulation runs with the same parameters for statistical relevance # Number of simulation runs with the same parameters for statistical relevance
runs = range(10) runs = range(1)
# Number of validators # Number of validators
numberNodes = [5000] numberNodes = [8000]
# Percentage of block not released by producer # Percentage of block not released by producer
failureRates = range(0, 25, 5) failureRates = [0]
# Block size in one dimension in segments. Block is blockSizes * blockSizes segments. # Block size in one dimension in segments. Block is blockSizes * blockSizes segments.
blockSizes = [512] blockSizes = [512]
# Per-topic mesh neighborhood size # Per-topic mesh neighborhood size
netDegrees = range(4, 7, 2) netDegrees = [6]
# number of rows and columns a validator is interested in # number of rows and columns a validator is interested in
chis = range(1, 5, 1) chis = [2]
# ratio of class1 nodes (see below for parameters per class) # ratio of class1 nodes (see below for parameters per class)
class1ratios = [0.9] class1ratios = [0.8]
# number of validators per beacon node # number of validators per beacon node
validatorsPerNode1 = [1] validatorsPerNode1 = [1]
validatorsPerNode2 = [16, 32, 64] validatorsPerNode2 = [100]
# Set uplink bandwidth. In segments (~560 bytes) per timestep (50ms?) # Set uplink bandwidth. In segments (~560 bytes) per timestep (50ms?)
# 1 Mbps ~= 1e6 / 20 / 8 / 560 ~= 11 # 1 Mbps ~= 1e6 / 20 / 8 / 560 ~= 11
bwUplinksProd = [2200] bwUplinksProd = [11000]
bwUplinks1 = [110] bwUplinks1 = [110]
bwUplinks2 = [2200] bwUplinks2 = [11000]
deterministic = True deterministic = True
# If your run is deterministic you can decide the random seed. This is ignore otherwise. # If your run is deterministic you can decide the random seed. This is ignore otherwise.