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@ -14,7 +14,7 @@ The main problem is that one can't just chose the bandwidth it allocates to `rel
So waku needs an upper boundary on the in/out bandwidth (mbps) it consumes. Just like apps have requirements on cpu and memory, we should set a requirement on bandwidth, and then guarantee that if you have that bandwidth, you will be able to run a node without any problem. And this is the tricky part.
## Current Approach
## Current approach
With the recent productisation effort of RLN, we have part of the problem solved, but not entirely. RLN offers an improvement, since now have a pseudo-identity (RLN membership) that can be used to rate limit users, enforcing a limit on how often it can send a message (eg 1 message every 10 seconds). We assume of course, that getting said RLN membership requires to pay something, or put something at stake, so that it can't be sibyl attacked.
@ -32,12 +32,11 @@ A naive (and not practical) way of fixing this, would be to design the network f
In both cases we cap the traffic, however, if we design The Waku Network like this, it will be massively underutilized. As an alternative, the approach we should follow is to rely on statistics, and assume that i) not everyone will be using the network at the same time and ii) message size will vary. So while its impossible to guarantee any capped bandwidth, we should be able to guarantee that with 95 or 99% confidence the bandwidth will stay around a given value, with a maximum variance.
The current RLN approach of rate limiting 1 message every x seconds is not very practical. The current RLN limitations are enforced on 1 message every x time (called `epoch`). So we currently can allow 1 msg per second or 1 msg per 10 seconds by just modifying the `epoch` size. But this has some drawbacks. Unfortunately, neither of the options are viable for waku:
- i) A small `epoch` size (eg `1 seconds`) would allow a membership to publish `24*3600/1=86400` messages a day, which would be too much. In exchange, this allows a user to publish messages right after the other, since it just have to wait 1 second between messages. Problem is that having an rln membership being able to publish this amount of messages, is a bit of a liability for waku, and hinders scalability.
- ii) A high `epoch` size (eg `240 seconds`) would allow a membership to publish `24*3600/240=360` messages a day, which is a more reasonable limit, but this won't allow a user to publish two messages one right after the other, meaning that if you publish a message, you have to way 240 seconds to publish the next one. Not practical, a no go.
1. A small `epoch` size (eg `1 seconds`) would allow a membership to publish `24*3600/1=86400` messages a day, which would be too much. In exchange, this allows a user to publish messages right after the other, since it just have to wait 1 second between messages. Problem is that having an rln membership being able to publish this amount of messages, is a bit of a liability for waku, and hinders scalability.
2. A high `epoch` size (eg `240 seconds`) would allow a membership to publish `24*3600/240=360` messages a day, which is a more reasonable limit, but this won't allow a user to publish two messages one right after the other, meaning that if you publish a message, you have to way 240 seconds to publish the next one. Not practical, a no go.
But what if we widen the window size, and allow multiple messages within that window?
## Solution
In order to fix this, we need bigger windows sizes, to smooth out particular bursts. Its fine that a user publishes 20 messages in one second, as long as in a wider window it doesn't publish more than, lets say 500. This wider window could be a day. So we could say that a membership can publish `250 msg/day`. With this we solve i) and ii) from the previous section.

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@ -1,5 +1,5 @@
---
title: Maximum bandwidth for global adoption
title: Maximum Bandwidth for Global Adoption
---
**TLDR**: This issue aims to **set the maximum bandwidth** in `x Mbps` that each waku shard should consume so that the **maximum amount of people can run a full waku node**. It is up to https://github.com/waku-org/research/issues/22 to specify how this maximum will be enforced.
@ -13,19 +13,19 @@ Waku is designed in a way that everyone should be able to run a full node on an
This vision opposes the federated approach, where a few nodes requiring vast amounts of resources (cpu, memory, bandwidth) run in data centres, taking the power from the user. While federated approaches are an improvement from traditional client-server architectures, waku envisions a fully peer-to-peer architecture where anyone should be able to run a node.
In order to ensure that anyone can run a node **in desktop**, there are two main **limiting factors**:
* 1. Bandwidth consumption in Mbps
* 2. CPU/memory resources (mainly limited by RLN proof verification)
1. Bandwidth consumption in Mbps
2. CPU/memory resources (mainly limited by RLN proof verification)
This issue focuses on i) bandwidth consumption and https://github.com/waku-org/research/issues/30 on ii) CPU/memory resources. Note that on https://github.com/waku-org/research/issues/23 an analysis on the impact on RLN was already made, but wasn't focused on scalability. Said issues do.
In https://github.com/waku-org/research/issues/22 we discussed **why** and **how** to limit the maximum bandwidth per shard, but we haven't come up with a specific number in Mbps. **This issue i) presents data from the available bandwidth at different locations and ii) suggests a maximum bandwidth in Mbps that waku should enforce**.
## Bandwidth Availability and Usage
## Bandwidth availability and usage
The following tables show:
* Table [1] The Q25, Q75 and average bandwidth (upload/download) in Mbps available on different continents. Raw data is available [here](https://www.measurementlab.net/data/) and credits to [@leobago](https://github.com/leobago) for the summarized version. Note: The below numbers were rounded to the nearest integer.
* Table [2] The median global bandwidth (upload/download) in Mbps, taken from [speedtest](https://www.speedtest.net/global-index) (accessed 12 Oct 2023).
* Table [3] Download bandwidth requirements in Mbps for Netflix video streaming, [source](https://www.comparethemarket.com/broadband/content/broadband-for-streaming/).
- Table [1] The Q25, Q75 and average bandwidth (upload/download) in Mbps available on different continents. Raw data is available [here](https://www.measurementlab.net/data/) and credits to [@leobago](https://github.com/leobago) for the summarized version. Note: The below numbers were rounded to the nearest integer.
- Table [2] The median global bandwidth (upload/download) in Mbps, taken from [speedtest](https://www.speedtest.net/global-index) (accessed 12 Oct 2023).
- Table [3] Download bandwidth requirements in Mbps for Netflix video streaming, [source](https://www.comparethemarket.com/broadband/content/broadband-for-streaming/).
| *Table [1]* | Download (Mbps) | | | Upload (Mbps) | | |
|------------------|-----------------|------------|--------|---------------|------------|--------|
@ -47,36 +47,36 @@ The following tables show:
| Full HD | 5 Mbps |
| 4K/UHD | 15 Mbps |
## Selecting a Maximum Bandwidth
## Selecting a maximum bandwidth
With the above data, we should be informed to take a decision on the maximum bandwidth that we should enforce per shard. With this number, we will apply the techniques explained in https://github.com/waku-org/research/issues/22 to ensure (with some statistical confidence) that the bandwidth won't exceed that number.
The **trade-off is clear**:
* We **enforce a low bandwidth**: more people can run full waku nodes, overall network throughput is less, network decentralization is easier, gives power to the user as its fully sovereign.
* We **don't enforce a low bandwidth**: not possible to run full waku nodes in laptops acting as a centralization force, nodes are run by few professional operators in data centers, waku users just use light clients, network throughput can scale way easier, federated approach.
- We **enforce a low bandwidth**: more people can run full waku nodes, overall network throughput is less, network decentralization is easier, gives power to the user as its fully sovereign.
- We **don't enforce a low bandwidth**: not possible to run full waku nodes in laptops acting as a centralization force, nodes are run by few professional operators in data centers, waku users just use light clients, network throughput can scale way easier, federated approach.
So it's about where to draw this line.
Points to take into account:
* **Relay contributes to bandwidth the most**: Relay is the protocol that mostly contributes to bandwidth usage, and it can't choose to allocate fewer bandwidth resources like other protocols (eg `store` can choose to provide less resources and it will work). In other words, the network sets the relay bandwidth requirements, and if the node can't meet them, it just wont work.
* **Upload and download bandwidth are the same**: Due to how gossipsub works, and hence `relay`, the bandwidth consumption is symmetric, meaning that upload and download bandwidth is the same. This is because of `D` and the reciprocity of the connections, meaning that one node upload is another download.
* **Nodes not meeting requirements can use light clients**. Note that nodes not meeting the bandwidth requirements can still use waku, but they will have to use light protocols, which are a great alternative, especially on mobile, but with some drawbacks (trust assumptions, less reliability, etc)
* **Waku can't take all the bandwidth:** Waku is meant to be used in conjunction with other services, so it shouldn't consume all the existing bandwidth. If Waku consumes `x Mbps` and someone bandwidth is `x Mpbs`, the UX won't be good.
* **Compare with existing well-known services:** As shown in *Table [3]*, Netflix 4K video streaming takes 15Mbps, so that is an order of magnitude to take into account.
- **Relay contributes to bandwidth the most**: Relay is the protocol that mostly contributes to bandwidth usage, and it can't choose to allocate fewer bandwidth resources like other protocols (eg `store` can choose to provide less resources and it will work). In other words, the network sets the relay bandwidth requirements, and if the node can't meet them, it just wont work.
- **Upload and download bandwidth are the same**: Due to how gossipsub works, and hence `relay`, the bandwidth consumption is symmetric, meaning that upload and download bandwidth is the same. This is because of `D` and the reciprocity of the connections, meaning that one node upload is another download.
- **Nodes not meeting requirements can use light clients**. Note that nodes not meeting the bandwidth requirements can still use waku, but they will have to use light protocols, which are a great alternative, especially on mobile, but with some drawbacks (trust assumptions, less reliability, etc)
- **Waku can't take all the bandwidth:** Waku is meant to be used in conjunction with other services, so it shouldn't consume all the existing bandwidth. If Waku consumes `x Mbps` and someone bandwidth is `x Mpbs`, the UX won't be good.
- **Compare with existing well-known services:** As shown in *Table [3]*, Netflix 4K video streaming takes 15Mbps, so that is an order of magnitude to take into account.
Coming up with a number:
* Lowest average download speed across continents is Africa (26 Mbps)
* Lowest average upload speed across continents is Africa (17 Mbps)
* Since in waku the bandwidth consumption is symmetric, we are limited by the lowest (17 Mpbs)
* However waku should not consume all bandwidth, leaving some room for other applications.
* We could set 10 Mbps, which is between Full HD video and 4K.
* With 10Mbps the % of average bandwidth waku will consume is:
* North-America 9 %
* South-America 18 %
* Europe 11 %
* Asia 18 %
* Oceania 12 %
* Africa 38 %
- Lowest average download speed across continents is Africa (26 Mbps)
- Lowest average upload speed across continents is Africa (17 Mbps)
- Since in waku the bandwidth consumption is symmetric, we are limited by the lowest (17 Mpbs)
- However waku should not consume all bandwidth, leaving some room for other applications.
- We could set 10 Mbps, which is between Full HD video and 4K.
- With 10Mbps the % of average bandwidth waku will consume is:
- North-America 9 %
- South-America 18 %
- Europe 11 %
- Asia 18 %
- Oceania 12 %
- Africa 38 %
**Conclusion:** Limit to `10 Mbps` each waku shard. How? Not trivial, see https://github.com/waku-org/research/issues/22#issuecomment-1727795042

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@ -1,8 +1,8 @@
---
title: Message propagation times with waku-rln
title: Message Propagation Times With Waku-RLN
---
**tldr**: We present the results of 1000 `nwaku` nodes running `rln` using different message sizes, in a real network with bandwidth limitations and network delays. The goal is to study the message propagation delay distribution, and how it's affected by i) rln and ii) message size in a real environment. We observe that for messages of `10kB` the average end-to-end propagation delay is `508 ms`. We can also observe that the message propagation delays are severely affected when increasing the message size, which indicates that it is not a good idea to use waku for messages of eg. `500kB`. See simulation parameters.
**TLDR**: We present the results of 1000 `nwaku` nodes running `rln` using different message sizes, in a real network with bandwidth limitations and network delays. The goal is to study the message propagation delay distribution, and how it's affected by i) rln and ii) message size in a real environment. We observe that for messages of `10kB` the average end-to-end propagation delay is `508 ms`. We can also observe that the message propagation delays are severely affected when increasing the message size, which indicates that it is not a good idea to use waku for messages of eg. `500kB`. See simulation parameters.
## Introduction
@ -15,19 +15,19 @@ However, since `relay` works in a decentralized manner, all nodes contribute to
## Theory
Let's start with **message propagation times in theory**. On a high level, it depends on:
* The gossipsub [configuration](https://github.com/libp2p/specs/blob/master/pubsub/gossipsub/gossipsub-v1.0.md#parameters), being `D` one of the most important parameters. This sets the hops that a message will travel to reach all nodes. Higher `D`, less hops, less delay. Note that a higher `D` implies more bandwidth consumption.
* The node. Different nodes will see different propagation times, because a message can travel different paths. A node connected directly to the publisher (1 hop) will see lower propagation times than other nodes further away.
* Individual propagation times. Since a message can travel multiple hops to reach its destination, each hop adds a contribution to the overall message propagation time. This individual propagation time depends on the characteristics on the nodes involved in the connections.
- The gossipsub [configuration](https://github.com/libp2p/specs/blob/master/pubsub/gossipsub/gossipsub-v1.0.md#parameters), being `D` one of the most important parameters. This sets the hops that a message will travel to reach all nodes. Higher `D`, less hops, less delay. Note that a higher `D` implies more bandwidth consumption.
- The node. Different nodes will see different propagation times, because a message can travel different paths. A node connected directly to the publisher (1 hop) will see lower propagation times than other nodes further away.
- Individual propagation times. Since a message can travel multiple hops to reach its destination, each hop adds a contribution to the overall message propagation time. This individual propagation time depends on the characteristics on the nodes involved in the connections.
In a D-regular graph, like the one formed by waku nodes around a topic, the maximum amount of hops that a message can travel to reach all nodes can be calculated as `ceil(log(total_nodes)/log(D))`. For example, with log(1000)/log(6) = 3.85 = 4. So in a network with 1000 nodes and `D=6`, no matter which node publishes the message, in 4 hops it will reach all the nodes.
Notice the **"worst case"** since some nodes might be directly connected to the publisher, so they will get the message in just 1 hop.
But how long does it take to jump each hop? It depends on:
* The latency between nodes. Can be measured as the time to respond to a ping.
* The size of the messages. The bigger the message, the more time it takes to transmit.
* Nodes bandwidth. Sender upload bandwidth and receiver download bandwidth. More important when using big message sizes.
* Message validation time. When each node receives a message, it applies some validation to decide if the message is further gossiped or not. In the case of waku, this is RLN ([paper](https://arxiv.org/pdf/2207.00116.pdf), [rfc](https://rfc.vac.dev/spec/32/))
- The latency between nodes. Can be measured as the time to respond to a ping.
- The size of the messages. The bigger the message, the more time it takes to transmit.
- Nodes bandwidth. Sender upload bandwidth and receiver download bandwidth. More important when using big message sizes.
- Message validation time. When each node receives a message, it applies some validation to decide if the message is further gossiped or not. In the case of waku, this is RLN ([paper](https://arxiv.org/pdf/2207.00116.pdf), [rfc](https://rfc.vac.dev/spec/32/))
Assuming a message `m` that travels 4 hops from node `n1` (publisher) to `n5` (subscriber) we can calculate the message propagation time `mpt=ipt_1+ipt_2+ipt_3+ipt_4` where `ipt` is the individual propagation time between each node in the chain.
@ -38,13 +38,13 @@ However, specific message propagation times are useless, we need average times u
Using [shadow](https://shadow.github.io/docs/guide/shadow.html) simulator, we have developed a [tool](https://github.com/waku-org/research/tree/master/rln-delay-simulations) that allows to simulate message propagation delays of `nwaku` (using a slightly modified [branch](https://github.com/waku-org/nwaku/compare/master...simulations), mainly to instrument it with tools to measure the times + starting from an already connected mesh. Thanks [@Menduist](https://github.com/menduist) for the help. Note that running this simulation requires a significant amount of resources, done with 256 GB of RAM.
The configuration of the simulation is (see [config](https://github.com/waku-org/research/blob/master/rln-delay-simulations/shadow.yaml)):
* `latency=100ms`. Average latency in our current waku network. Thanks [@vpavlin](https://github.com/vpavlin) for the measurements. See [this](https://grafana.infra.status.im/d/b819dbfe-acb6-4086-8736-578ca148d7cd/waku-networkmonitor-v2?orgId=1&refresh=30s&viewPanel=12) for live data.
* `down_bandwidth=83Mbps`, `up_bandwidth=38Mbps`. As shown in [Table 2](https://github.com/waku-org/research/issues/31) that's the worldwide median speed.
* `D=6`, which is the current `nwaku` [configuration](https://github.com/waku-org/nwaku/blob/v0.21.0/waku/waku_relay/protocol.nim#L73-L78).
* `nodes=1000`. Amount of nodes used in the simulation
* `nwaku` was used with a minor [modification](https://github.com/waku-org/nwaku/compare/master...simulations)
* A total of `10` messages were published, that led to `9990` received messages.
* Since `shadow` **doesn't take into account CPU times** ([by now](https://github.com/shadow/shadow/discussions/1675#discussioncomment-7342812)), we simulate it with `sleepAsync` as per https://github.com/waku-org/research/issues/23 findings. `0.012 seconds` for proof verification and `0.15 seconds` for proof generation.
- `latency=100ms`. Average latency in our current waku network. Thanks [@vpavlin](https://github.com/vpavlin) for the measurements. See [this](https://grafana.infra.status.im/d/b819dbfe-acb6-4086-8736-578ca148d7cd/waku-networkmonitor-v2?orgId=1&refresh=30s&viewPanel=12) for live data.
- `down_bandwidth=83Mbps`, `up_bandwidth=38Mbps`. As shown in [Table 2](https://github.com/waku-org/research/issues/31) that's the worldwide median speed.
- `D=6`, which is the current `nwaku` [configuration](https://github.com/waku-org/nwaku/blob/v0.21.0/waku/waku_relay/protocol.nim#L73-L78).
- `nodes=1000`. Amount of nodes used in the simulation
- `nwaku` was used with a minor [modification](https://github.com/waku-org/nwaku/compare/master...simulations)
- A total of `10` messages were published, that led to `9990` received messages.
- Since `shadow` **doesn't take into account CPU times** ([by now](https://github.com/shadow/shadow/discussions/1675#discussioncomment-7342812)), we simulate it with `sleepAsync` as per https://github.com/waku-org/research/issues/23 findings. `0.012 seconds` for proof verification and `0.15 seconds` for proof generation.
## Results
@ -57,11 +57,11 @@ The following figure shows the **message propagation time with real simulations*
In other words, in a 100Mpbs link, 100Mbits won't be sent in 1 second, or at least not a the beginning, when the node is slowly increasing the rate until based on ACK/NACK ratio. For more information about this, this is explained in [here](https://www.youtube.com/watch?v=vb_wjh_nAmo).
**Conclusions:**
* Using small messages `10kB` the **average propagation delay is `508 ms`**, quite reasonable for applications using waku. The variance is acceptable, with 95% of the messages arriving in `<627 ms`.
* When using a size of `10kB` we can see that the best case propagation delay is `263 ms`. This corresponds to the nodes that are just 1 hop from the publisher. The proof generation time `0.15 seconds` affects the most, where the rest is the inter-node latency and the transmission of the message itself.
* We can see that the **message propagation delay increases with big messages**, `100kB` and `500kB`. So its **probably not a good idea to use waku for such big messages**. Note that these simulations had 1000 nodes, so if we scale it to 10000 or beyond, propagation times would be worse.
* Best case propagation time (lower part of the whisker) is quite similar in all cases. This is because it corresponds to the node that is just 1 hop away from the publisher.
- Using small messages `10kB` the **average propagation delay is `508 ms`**, quite reasonable for applications using waku. The variance is acceptable, with 95% of the messages arriving in `<627 ms`.
- When using a size of `10kB` we can see that the best case propagation delay is `263 ms`. This corresponds to the nodes that are just 1 hop from the publisher. The proof generation time `0.15 seconds` affects the most, where the rest is the inter-node latency and the transmission of the message itself.
- We can see that the **message propagation delay increases with big messages**, `100kB` and `500kB`. So its **probably not a good idea to use waku for such big messages**. Note that these simulations had 1000 nodes, so if we scale it to 10000 or beyond, propagation times would be worse.
- Best case propagation time (lower part of the whisker) is quite similar in all cases. This is because it corresponds to the node that is just 1 hop away from the publisher.
**Future work**:
* Current waku `D` [values](https://github.com/waku-org/nwaku/blob/v0.21.0/waku/waku_relay/protocol.nim#L73-L78) (average of 6 ranging from 4 to 12) have a huge impact on the bandwidth that a node consumes. Are we willing to lower D in order to reduce bandwidth but increase message propagation times?
* Since `shadow` doesn't take CPU time into account, it's currently simulated for rln, which should be the biggest bottleneck. Once `shadow` has [this feature](https://github.com/shadow/shadow/discussions/1675#discussioncomment-7342812) times would be more accurate.
- Current waku `D` [values](https://github.com/waku-org/nwaku/blob/v0.21.0/waku/waku_relay/protocol.nim#L73-L78) (average of 6 ranging from 4 to 12) have a huge impact on the bandwidth that a node consumes. Are we willing to lower D in order to reduce bandwidth but increase message propagation times?
- Since `shadow` doesn't take CPU time into account, it's currently simulated for rln, which should be the biggest bottleneck. Once `shadow` has [this feature](https://github.com/shadow/shadow/discussions/1675#discussioncomment-7342812) times would be more accurate.

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@ -5,33 +5,31 @@ title: RLN Key Benchmarks
## Introduction
Since RLN has been chosen as the spamming protection mechanism for waku, we must understand the practical implications of using it. This issue explains the main differences between `relay` and `rln-relay` and gives some benchmarks after running simulations using `waku-simulator`, in a network with the following characteristics:
* 100 nwaku nodes, each one with a valid rln membership and publishing a message every 10 seconds to a common topic.
* rln contract deployed in Ethereum Sepolia
* 10.000 memberships registered in the contract
* pure relay (store and light protocols disabled)
- 100 nwaku nodes, each one with a valid rln membership and publishing a message every 10 seconds to a common topic.
- rln contract deployed in Ethereum Sepolia
- 10.000 memberships registered in the contract
- pure relay (store and light protocols disabled)
The main deltas `rln` vs `rln-relay` are:
* New `proof ` field in `WakuMessage` containing 384 extra bytes. This field must be generated and attached to each message.
* New validator, that uses `proof` to `Accept` or `Reject` the message. The proof has to be verified.
* New dependency on a blockchain, Ethereum, or any EVM chain, to keep track of the members allowed to publish.
- New `proof ` field in `WakuMessage` containing 384 extra bytes. This field must be generated and attached to each message.
- New validator, that uses `proof` to `Accept` or `Reject` the message. The proof has to be verified.
- New dependency on a blockchain, Ethereum, or any EVM chain, to keep track of the members allowed to publish.
But what are the practical implications of these?
## TLDR:
* Proof generation is constant-ish. 0.15 second for each proof
* Proof verification is constant-ish, 0.012 seconds. In a network with 10k nodes and D=6 this would add an overhead delay of 0.06 seconds.
* Gossipsub scoring drops connections from spammer peers, which acts as the punishment (instead of slashing). Validated in the simulation.
* Rln doesn't have any impact on memory consumption.
- Proof generation is constant-ish. 0.15 second for each proof
- Proof verification is constant-ish, 0.012 seconds. In a network with 10k nodes and D=6 this would add an overhead delay of 0.06 seconds.
- Gossipsub scoring drops connections from spammer peers, which acts as the punishment (instead of slashing). Validated in the simulation.
- Rln doesn't have any impact on memory consumption.
## Proof Generation Times
## Proof generation times
Seems that proof generation times stay constant no matter the size of the message. In the following simulation it was increased from: `1kB`, `10kB`, `50kB`, `150kB`. On average it takes `0.15 seconds` to calculate the message proof. This means that when a node wants to send a message, it will need to spend this time generating the proof. It seems very reasonable and it actually acts as a mini proof of work, where a consumer computer won't be able to publish a really high number of messages per second.
![proof-generation-times](imgs/proof-generation-times.png)
## Proof Verification Times
## Proof verification times
On the other hand, rln also adds an overhead in the gossipsub validation process. On average it takes `0.012 seconds` to verify the proof. It seems that when we increase the message size, validation time seems to increase a bit, which can be for any other reason besides rln itself (eg deserializing the message might take longer).
@ -39,7 +37,7 @@ This number seems reasonable and shouldn't affect that much the average delay of
![proof-verification-times](imgs/proof-verification-times.png)
## Spam Protection
## Spam protection
For the initial release of RLN, slashing won't be implemented and it still remains unclear if it will be implemented in the future. Luckily, even if slashing is not implemented rln can be used to detect spam and punish the sender off-chain (instead of slashing an onchain collateral). This is done with gossipsub scoring.
@ -47,17 +45,17 @@ In the following simulation, we can see `100` nwaku interconnected nodes, where
![connected-peers](imgs/connected-peers.png)
## RLN Tree Sync
## RLN tree sync
Using RLN implies that waku should now piggyback on a blockchain (the case study uses Ethereum Sepolia) and has to stay up to date with the latest events emitted by the rln smart contract. These events are used to locally construct a tree that contains all members allowed to create valid proofs to send messages. Some numbers:
* A tree with 10k members takes `2Mbytes` of space. Negligible.
* A tree with 10k members takes `<4 minutes to synchronize. Assumable since it's done just once.
* With a block range of 5000 blocks for each request, we would need `520 requests` to synchronize 1 year of historical data from the tree. Assumable since most of the free endpoints out there allow 100k/day.
- A tree with 10k members takes `2Mbytes` of space. Negligible.
- A tree with 10k members takes `<4 minutes to synchronize. Assumable since it's done just once.
- With a block range of 5000 blocks for each request, we would need `520 requests` to synchronize 1 year of historical data from the tree. Assumable since most of the free endpoints out there allow 100k/day.
## Performance relay vs rln-relay
## Performance relay vs. rln-relay
Same simulation with 100 nodes was executed `with rln` and `without rln`:
* Memory consumption is almost identical
- Memory consumption is almost identical
**with rln**
![with-rln](imgs/with-rln.png)
@ -65,5 +63,5 @@ Same simulation with 100 nodes was executed `with rln` and `without rln`:
**without rln**
![without-rln](imgs/without-rln.png)
(*) Couldn't capture cpu metrics
(**) Minor differences in messages per seconds is due to injection technique, nothing related to rln itself.
- Couldn't capture cpu metrics
- Minor differences in messages per seconds is due to injection technique, nothing related to rln itself.