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https://github.com/logos-messaging/noise.git
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added GetNonce and SetNonce following Noise revision 33 (aimed at UDP-based protocols) (#25)
* added GetNonce and SetNonce following Noise revision 33 (aimed at UDP-based protocols) * removing CipherState.invalid and Cipher() functions now that SetNonce and GetNonce are here
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@ -539,3 +539,79 @@ func (NoiseSuite) TestRekey(c *C) {
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res, err = csI1.Decrypt(nil, nil, msg)
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c.Assert(string(serverMessage), Not(Equals), string(res))
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}
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func (NoiseSuite) TestSetNonce(c *C) {
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rng := new(RandomInc)
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clientStaticKeypair, _ := DH25519.GenerateKeypair(rng)
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clientConfig := Config{}
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clientConfig.CipherSuite = NewCipherSuite(DH25519, CipherChaChaPoly, HashBLAKE2b)
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clientConfig.Random = rng
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clientConfig.Pattern = HandshakeNN
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clientConfig.Initiator = true
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clientConfig.Prologue = []byte{0}
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clientConfig.StaticKeypair = clientStaticKeypair
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clientConfig.EphemeralKeypair, _ = DH25519.GenerateKeypair(rng)
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clientHs, _ := NewHandshakeState(clientConfig)
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serverStaticKeypair, _ := DH25519.GenerateKeypair(rng)
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serverConfig := Config{}
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serverConfig.CipherSuite = NewCipherSuite(DH25519, CipherChaChaPoly, HashBLAKE2b)
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serverConfig.Random = rng
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serverConfig.Pattern = HandshakeNN
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serverConfig.Initiator = false
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serverConfig.Prologue = []byte{0}
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serverConfig.StaticKeypair = serverStaticKeypair
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serverConfig.EphemeralKeypair, _ = DH25519.GenerateKeypair(rng)
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serverHs, _ := NewHandshakeState(serverConfig)
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clientHsMsg, _, _, _ := clientHs.WriteMessage(nil, nil)
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c.Assert(32, Equals, len(clientHsMsg))
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serverHsResult, _, _, err := serverHs.ReadMessage(nil, clientHsMsg)
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c.Assert(err, IsNil)
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c.Assert(0, Equals, len(serverHsResult))
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serverHsMsg, csR0, csR1, _ := serverHs.WriteMessage(nil, nil)
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c.Assert(48, Equals, len(serverHsMsg))
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clientHsResult, csI0, csI1, err := clientHs.ReadMessage(nil, serverHsMsg)
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c.Assert(err, IsNil)
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c.Assert(0, Equals, len(clientHsResult))
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clientMessage := []byte("hello")
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msg := csI0.Encrypt(nil, nil, clientMessage)
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res, err := csR0.Decrypt(nil, nil, msg)
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c.Assert(string(clientMessage), Equals, string(res))
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// dropped messages
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csI0.Encrypt(nil, nil, clientMessage)
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csI0.Encrypt(nil, nil, clientMessage)
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csI0.Encrypt(nil, nil, clientMessage)
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csI0.Encrypt(nil, nil, clientMessage)
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// GetNonce/SetNonce
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nonce := csI0.GetNonce()
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csR0.SetNonce(nonce)
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clientMessage = []byte("hello again")
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msg = csI0.Encrypt(nil, nil, clientMessage)
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res, err = csR0.Decrypt(nil, nil, msg)
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c.Assert(string(clientMessage), Equals, string(res))
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serverMessage := []byte("bye")
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msg = csR1.Encrypt(nil, nil, serverMessage)
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res, err = csI1.Decrypt(nil, nil, msg)
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c.Assert(string(serverMessage), Equals, string(res))
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// dropped messages
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csR1.Encrypt(nil, nil, clientMessage)
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csR1.Encrypt(nil, nil, clientMessage)
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// GetNonce/SetNonce
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nonce = csR1.GetNonce()
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csI1.SetNonce(nonce)
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serverMessage = []byte("bye bye")
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msg = csR1.Encrypt(nil, nil, serverMessage)
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res, err = csI1.Decrypt(nil, nil, msg)
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c.Assert(string(serverMessage), Equals, string(res))
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}
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34
state.go
34
state.go
@ -21,8 +21,23 @@ type CipherState struct {
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c Cipher
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k [32]byte
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n uint64
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}
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invalid bool
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// GetNonce is a nonce getter useful for out-of-order protocols where
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// the nonce must be explicitly sent in addition to encrypted application data.
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// It is to be used in conjunction with SetNonce(). More information is available
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// in Section 11.4 (Out-of-order transport messages) of the Noise framework protocol.
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func (s CipherState) GetNonce() uint64 {
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return s.n
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}
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// SetNonce is a helper for handling of out-of-order transport messages.
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// When receiving an explicit nonce from an encrypted message, SetNonce
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// can be used to set the decryption nonce to the received one. More information
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// is available in Section 11.4 (Out-of-order transport messages) of the
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// Noise framework protocol.
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func (s *CipherState) SetNonce(nonce uint64) {
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s.n = nonce
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}
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// Encrypt encrypts the plaintext and then appends the ciphertext and an
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@ -30,9 +45,6 @@ type CipherState struct {
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// out. This method automatically increments the nonce after every call, so
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// messages must be decrypted in the same order.
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func (s *CipherState) Encrypt(out, ad, plaintext []byte) []byte {
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if s.invalid {
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panic("noise: CipherSuite has been copied, state is invalid")
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}
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out = s.c.Encrypt(out, s.n, ad, plaintext)
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s.n++
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return out
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@ -43,25 +55,11 @@ func (s *CipherState) Encrypt(out, ad, plaintext []byte) []byte {
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// increments the nonce after every call, messages must be provided in the same
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// order that they were encrypted with no missing messages.
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func (s *CipherState) Decrypt(out, ad, ciphertext []byte) ([]byte, error) {
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if s.invalid {
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panic("noise: CipherSuite has been copied, state is invalid")
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}
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out, err := s.c.Decrypt(out, s.n, ad, ciphertext)
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s.n++
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return out, err
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}
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// Cipher returns the low-level symmetric encryption primitive. It should only
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// be used if nonces need to be managed manually, for example with a network
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// protocol that can deliver out-of-order messages. This is dangerous, users
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// must ensure that they are incrementing a nonce after every encrypt operation.
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// After calling this method, it is an error to call Encrypt/Decrypt on the
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// CipherState.
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func (s *CipherState) Cipher() Cipher {
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s.invalid = true
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return s.c
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}
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func (s *CipherState) Rekey() {
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var zeros [32]byte
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var out []byte
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