Ivan FB 7764b2f43b
fix C++ "async" methods spawn a thread per call that then blocks on a condvar (cpp.nim:362–377). std::async(std::launch::async, ...) forces a fresh thread, and the body runs
the blocking ffi_call_ which waits on a condvar with the user's timeout (default 30s). Under load this is a thread-explosion factory, and the name "async" is misleading — the
  Rust side has real async via tokio oneshot, but the C++ side has fake async. If true async isn't reachable in C++ without coroutines, fine, but at least pool the threads or
  document this is just a convenience wrapper.
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