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the blocking ffi_call_ which waits on a condvar with the user's timeout (default 30s). Under load this is a thread-explosion factory, and the name "async" is misleading — the Rust side has real async via tokio oneshot, but the C++ side has fake async. If true async isn't reachable in C++ without coroutines, fine, but at least pool the threads or document this is just a convenience wrapper.