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https://github.com/logos-messaging/nim-chat-sdk.git
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Merge branch 'feat/rate-limit-store-state' of github.com:waku-org/nim-chat-sdk into feat/rate-limit-store-state
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commit
9ae939901f
@ -1,5 +1,6 @@
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import std/[times, deques, options]
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import token_bucket
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import ./token_bucket
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# import waku/common/rate_limit/token_bucket
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import ./store/store
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import chronos
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@ -53,6 +54,24 @@ proc new*[T: Serializable, S: RateLimitStore](
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)
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discard await store.saveBucketState(current.get())
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return RateLimitManager[T, S](
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store: store,
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bucket: TokenBucket.new(
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current.get().budgetCap,
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duration,
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ReplenishMode.Strict,
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current.get().budget,
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current.get().lastTimeFull,
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),
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): Future[RateLimitManager[T, S]] {.async.} =
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var current = await store.loadBucketState()
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if current.isNone():
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# initialize bucket state with full capacity
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current = some(
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BucketState(budget: capacity, budgetCap: capacity, lastTimeFull: Moment.now())
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)
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discard await store.saveBucketState(current.get())
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return RateLimitManager[T, S](
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store: store,
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bucket: TokenBucket.new(
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202
ratelimit/token_bucket.nim
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202
ratelimit/token_bucket.nim
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@ -0,0 +1,202 @@
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{.push raises: [].}
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import chronos, std/math, std/options
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const BUDGET_COMPENSATION_LIMIT_PERCENT = 0.25
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## This is an extract from chronos/rate_limit.nim due to the found bug in the original implementation.
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## Unfortunately that bug cannot be solved without harm the original features of TokenBucket class.
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## So, this current shortcut is used to enable move ahead with nwaku rate limiter implementation.
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## ref: https://github.com/status-im/nim-chronos/issues/500
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##
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## This version of TokenBucket is different from the original one in chronos/rate_limit.nim in many ways:
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## - It has a new mode called `Compensating` which is the default mode.
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## Compensation is calculated as the not used bucket capacity in the last measured period(s) in average.
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## or up until maximum the allowed compansation treshold (Currently it is const 25%).
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## Also compensation takes care of the proper time period calculation to avoid non-usage periods that can lead to
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## overcompensation.
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## - Strict mode is also available which will only replenish when time period is over but also will fill
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## the bucket to the max capacity.
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type
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ReplenishMode* = enum
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Strict
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Compensating
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TokenBucket* = ref object
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budget: int ## Current number of tokens in the bucket
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budgetCap: int ## Bucket capacity
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lastTimeFull: Moment
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## This timer measures the proper periodizaiton of the bucket refilling
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fillDuration: Duration ## Refill period
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case replenishMode*: ReplenishMode
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of Strict:
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## In strict mode, the bucket is refilled only till the budgetCap
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discard
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of Compensating:
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## This is the default mode.
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maxCompensation: float
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func periodDistance(bucket: TokenBucket, currentTime: Moment): float =
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## notice fillDuration cannot be zero by design
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## period distance is a float number representing the calculated period time
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## since the last time bucket was refilled.
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return
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nanoseconds(currentTime - bucket.lastTimeFull).float /
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nanoseconds(bucket.fillDuration).float
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func getUsageAverageSince(bucket: TokenBucket, distance: float): float =
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if distance == 0.float:
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## in case there is zero time difference than the usage percentage is 100%
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return 1.0
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## budgetCap can never be zero
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## usage average is calculated as a percentage of total capacity available over
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## the measured period
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return bucket.budget.float / bucket.budgetCap.float / distance
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proc calcCompensation(bucket: TokenBucket, averageUsage: float): int =
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# if we already fully used or even overused the tokens, there is no place for compensation
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if averageUsage >= 1.0:
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return 0
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## compensation is the not used bucket capacity in the last measured period(s) in average.
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## or maximum the allowed compansation treshold
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let compensationPercent =
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min((1.0 - averageUsage) * bucket.budgetCap.float, bucket.maxCompensation)
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return trunc(compensationPercent).int
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func periodElapsed(bucket: TokenBucket, currentTime: Moment): bool =
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return currentTime - bucket.lastTimeFull >= bucket.fillDuration
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## Update will take place if bucket is empty and trying to consume tokens.
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## It checks if the bucket can be replenished as refill duration is passed or not.
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## - strict mode:
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proc updateStrict(bucket: TokenBucket, currentTime: Moment) =
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if bucket.fillDuration == default(Duration):
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bucket.budget = min(bucket.budgetCap, bucket.budget)
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return
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if not periodElapsed(bucket, currentTime):
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return
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bucket.budget = bucket.budgetCap
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bucket.lastTimeFull = currentTime
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## - compensating - ballancing load:
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## - between updates we calculate average load (current bucket capacity / number of periods till last update)
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## - gives the percentage load used recently
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## - with this we can replenish bucket up to 100% + calculated leftover from previous period (caped with max treshold)
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proc updateWithCompensation(bucket: TokenBucket, currentTime: Moment) =
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if bucket.fillDuration == default(Duration):
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bucket.budget = min(bucket.budgetCap, bucket.budget)
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return
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# do not replenish within the same period
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if not periodElapsed(bucket, currentTime):
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return
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let distance = bucket.periodDistance(currentTime)
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let recentAvgUsage = bucket.getUsageAverageSince(distance)
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let compensation = bucket.calcCompensation(recentAvgUsage)
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bucket.budget = bucket.budgetCap + compensation
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bucket.lastTimeFull = currentTime
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proc update(bucket: TokenBucket, currentTime: Moment) =
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if bucket.replenishMode == ReplenishMode.Compensating:
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updateWithCompensation(bucket, currentTime)
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else:
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updateStrict(bucket, currentTime)
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## Returns the available capacity of the bucket: (budget, budgetCap)
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proc getAvailableCapacity*(
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bucket: TokenBucket, currentTime: Moment
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): tuple[budget: int, budgetCap: int, lastTimeFull: Moment] =
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if periodElapsed(bucket, currentTime):
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case bucket.replenishMode
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of ReplenishMode.Strict:
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return (bucket.budgetCap, bucket.budgetCap, bucket.lastTimeFull)
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of ReplenishMode.Compensating:
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let distance = bucket.periodDistance(currentTime)
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let recentAvgUsage = bucket.getUsageAverageSince(distance)
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let compensation = bucket.calcCompensation(recentAvgUsage)
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let availableBudget = bucket.budgetCap + compensation
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return (availableBudget, bucket.budgetCap, bucket.lastTimeFull)
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return (bucket.budget, bucket.budgetCap, bucket.lastTimeFull)
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proc tryConsume*(bucket: TokenBucket, tokens: int, now = Moment.now()): bool =
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## If `tokens` are available, consume them,
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## Otherwhise, return false.
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if bucket.budget >= bucket.budgetCap:
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bucket.lastTimeFull = now
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if bucket.budget >= tokens:
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bucket.budget -= tokens
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return true
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bucket.update(now)
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if bucket.budget >= tokens:
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bucket.budget -= tokens
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return true
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else:
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return false
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proc replenish*(bucket: TokenBucket, tokens: int, now = Moment.now()) =
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## Add `tokens` to the budget (capped to the bucket capacity)
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bucket.budget += tokens
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bucket.update(now)
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proc new*(
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T: type[TokenBucket],
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budgetCap: int,
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fillDuration: Duration = 1.seconds,
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mode: ReplenishMode = ReplenishMode.Compensating,
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budget: int = -1, # -1 means "use budgetCap"
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lastTimeFull: Moment = Moment.now(),
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): T =
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assert not isZero(fillDuration)
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assert budgetCap != 0
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let actualBudget = if budget == -1: budgetCap else: budget
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assert actualBudget >= 0 and actualBudget <= budgetCap
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## Create different mode TokenBucket
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case mode
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of ReplenishMode.Strict:
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return T(
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budget: actualBudget,
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budgetCap: budgetCap,
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fillDuration: fillDuration,
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lastTimeFull: lastTimeFull,
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replenishMode: mode,
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)
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of ReplenishMode.Compensating:
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T(
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budget: actualBudget,
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budgetCap: budgetCap,
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fillDuration: fillDuration,
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lastTimeFull: lastTimeFull,
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replenishMode: mode,
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maxCompensation: budgetCap.float * BUDGET_COMPENSATION_LIMIT_PERCENT,
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)
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proc newStrict*(T: type[TokenBucket], capacity: int, period: Duration): TokenBucket =
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T.new(capacity, period, ReplenishMode.Strict)
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proc newCompensating*(
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T: type[TokenBucket], capacity: int, period: Duration
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): TokenBucket =
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T.new(capacity, period, ReplenishMode.Compensating)
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func `$`*(b: TokenBucket): string {.inline.} =
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if isNil(b):
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return "nil"
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return $b.budgetCap & "/" & $b.fillDuration
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func `$`*(ob: Option[TokenBucket]): string {.inline.} =
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if ob.isNone():
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return "no-limit"
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return $ob.get()
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