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https://github.com/logos-messaging/logos-messaging-rust-bindings.git
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tic-tac-toe minor fixes
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@ -2,7 +2,7 @@ use eframe::egui;
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use serde::{Deserialize, Serialize};
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use std::str::from_utf8;
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use std::sync::{Arc, Mutex};
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use std::time::{SystemTime, Duration};
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use std::time::Duration;
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use tokio::task;
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use tokio::sync::mpsc;
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@ -90,16 +90,16 @@ impl TicTacToeApp<Initialized> {
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// Subscribe to desired topic using the relay protocol
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waku.relay_subscribe(&self.game_topic).await.expect("waku should subscribe");
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/// Example filter subscription. This is needed in edge nodes (resource-restricted devices)
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/// Nodes usually use either relay or lightpush/filter protocols
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// Example filter subscription. This is needed in edge nodes (resource-restricted devices)
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// Nodes usually use either relay or lightpush/filter protocols
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// let ctopic = WakuContentTopic::new("waku", "2", "tictactoegame", Encoding::Proto);
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// let content_topics = vec![ctopic];
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// waku.filter_subscribe(&self.game_topic, content_topics).await.expect("waku should subscribe");
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/// End filter example ----------------------------------------
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// End filter example ----------------------------------------
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/// Example to establish direct connection to a well-known node
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// Example to establish direct connection to a well-known node
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// Connect to hard-coded node
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// let target_node_multi_addr =
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@ -111,7 +111,7 @@ impl TicTacToeApp<Initialized> {
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// self.waku.connect(&target_node_multi_addr, None)
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// .expect("waku should connect to other node");
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/// End example direct connection
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// End example direct connection
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TicTacToeApp {
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game_state: self.game_state,
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@ -140,11 +140,11 @@ impl TicTacToeApp<Running> {
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dbg!(format!("message hash published: {}", msg_hash));
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}
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/// Example lightpush publish message. This is needed in edge nodes (resource-restricted devices)
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/// Nodes usually use either relay or lightpush/filter protocols
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///
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// Example lightpush publish message. This is needed in edge nodes (resource-restricted devices)
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// Nodes usually use either relay or lightpush/filter protocols
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//
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// self.waku.lightpush_publish_message(&message, &self.game_topic);
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/// End example lightpush publish message -------------------------------
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// End example lightpush publish message
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}
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fn make_move(&mut self, row: usize, col: usize) {
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