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docs(mix-sim): note ~1min local message-display lag is sim TRACE load, not mix
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@ -91,8 +91,16 @@ CHAT_UI="$HOME/Code/logos-chat-ui" ./run_chat_ui.sh A
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2. In **ClientB**: **+ new** → paste A's bundle + a first message → create.
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3. Send messages each way — they route A↔B **through the mixnet**.
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> ⚠️ **Expect up to ~1 minute for a message to appear on the other side locally.**
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> This is **not** mix delay — the actual forward path through the mixnet is
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> ~0.4–1.2 s end-to-end. It's the **local-sim load**: 5 mix nodes at `log-level=TRACE`
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> burn CPU and starve the desktop GUI's render loop, so the view repaints late. On
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> fleet nodes (no local logging load) messages render promptly. See the Load note below.
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To confirm a message actually traversed the mix, watch a mix node log for
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`onMessage - exit is destination` (the exit hop delivering to the recipient).
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`onMessage - exit is destination` (the exit hop delivering to the recipient) — the
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timestamp there is within a second or two of when the message was sent, even when
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the GUI takes longer to repaint.
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## How the config flows
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