mirror of
https://github.com/logos-messaging/logos-messaging-js.git
synced 2026-02-08 18:23:32 +00:00
373 lines
12 KiB
TypeScript
373 lines
12 KiB
TypeScript
import Gossipsub from 'libp2p-gossipsub';
|
|
import { Heartbeat } from 'libp2p-gossipsub/src/heartbeat';
|
|
import { shuffle } from 'libp2p-gossipsub/src/utils';
|
|
|
|
import * as constants from './constants';
|
|
import { getRelayPeers } from './get_relay_peers';
|
|
|
|
export class RelayHeartbeat extends Heartbeat {
|
|
/**
|
|
* @param {Object} gossipsub
|
|
* @constructor
|
|
*/
|
|
constructor(gossipsub: Gossipsub) {
|
|
super(gossipsub);
|
|
}
|
|
|
|
start(): void {
|
|
if (this._heartbeatTimer) {
|
|
return;
|
|
}
|
|
|
|
const heartbeat = this._heartbeat.bind(this);
|
|
|
|
const timeout = setTimeout(() => {
|
|
heartbeat();
|
|
this._heartbeatTimer!.runPeriodically(
|
|
heartbeat,
|
|
constants.RelayHeartbeatInterval
|
|
);
|
|
}, constants.RelayHeartbeatInitialDelay);
|
|
|
|
this._heartbeatTimer = {
|
|
_intervalId: undefined,
|
|
runPeriodically: (fn, period) => {
|
|
this._heartbeatTimer!._intervalId = setInterval(fn, period);
|
|
},
|
|
cancel: () => {
|
|
clearTimeout(timeout);
|
|
clearInterval(this._heartbeatTimer!._intervalId as NodeJS.Timeout);
|
|
},
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Unmounts the gossipsub protocol and shuts down every connection
|
|
* @override
|
|
* @returns {void}
|
|
*/
|
|
stop(): void {
|
|
if (!this._heartbeatTimer) {
|
|
return;
|
|
}
|
|
|
|
this._heartbeatTimer.cancel();
|
|
this._heartbeatTimer = null;
|
|
}
|
|
|
|
/**
|
|
* Maintains the mesh and fanout maps in gossipsub.
|
|
*
|
|
* @returns {void}
|
|
*/
|
|
_heartbeat(): void {
|
|
const { D, Dlo, Dhi, Dscore, Dout } = this.gossipsub._options;
|
|
this.gossipsub.heartbeatTicks++;
|
|
|
|
// cache scores through the heartbeat
|
|
const scores = new Map<string, number>();
|
|
const getScore = (id: string): number => {
|
|
let s = scores.get(id);
|
|
if (s === undefined) {
|
|
s = this.gossipsub.score.score(id);
|
|
scores.set(id, s);
|
|
}
|
|
return s;
|
|
};
|
|
|
|
// peer id => topic[]
|
|
const toGraft = new Map<string, string[]>();
|
|
// peer id => topic[]
|
|
const toPrune = new Map<string, string[]>();
|
|
// peer id => don't px
|
|
const noPX = new Map<string, boolean>();
|
|
|
|
// clean up expired backoffs
|
|
this.gossipsub._clearBackoff();
|
|
|
|
// clean up peerhave/iasked counters
|
|
this.gossipsub.peerhave.clear();
|
|
this.gossipsub.iasked.clear();
|
|
|
|
// apply IWANT request penalties
|
|
this.gossipsub._applyIwantPenalties();
|
|
|
|
// ensure direct peers are connected
|
|
this.gossipsub._directConnect();
|
|
|
|
// maintain the mesh for topics we have joined
|
|
this.gossipsub.mesh.forEach((peers, topic) => {
|
|
// prune/graft helper functions (defined per topic)
|
|
const prunePeer = (id: string): void => {
|
|
this.gossipsub.log(
|
|
'HEARTBEAT: Remove mesh link to %s in %s',
|
|
id,
|
|
topic
|
|
);
|
|
// update peer score
|
|
this.gossipsub.score.prune(id, topic);
|
|
// add prune backoff record
|
|
this.gossipsub._addBackoff(id, topic);
|
|
// remove peer from mesh
|
|
peers.delete(id);
|
|
// add to toPrune
|
|
const topics = toPrune.get(id);
|
|
if (!topics) {
|
|
toPrune.set(id, [topic]);
|
|
} else {
|
|
topics.push(topic);
|
|
}
|
|
};
|
|
const graftPeer = (id: string): void => {
|
|
this.gossipsub.log('HEARTBEAT: Add mesh link to %s in %s', id, topic);
|
|
// update peer score
|
|
this.gossipsub.score.graft(id, topic);
|
|
// add peer to mesh
|
|
peers.add(id);
|
|
// add to toGraft
|
|
const topics = toGraft.get(id);
|
|
if (!topics) {
|
|
toGraft.set(id, [topic]);
|
|
} else {
|
|
topics.push(topic);
|
|
}
|
|
};
|
|
|
|
// drop all peers with negative score, without PX
|
|
peers.forEach((id) => {
|
|
const score = getScore(id);
|
|
if (score < 0) {
|
|
this.gossipsub.log(
|
|
'HEARTBEAT: Prune peer %s with negative score: score=%d, topic=%s',
|
|
id,
|
|
score,
|
|
topic
|
|
);
|
|
prunePeer(id);
|
|
noPX.set(id, true);
|
|
}
|
|
});
|
|
|
|
// do we have enough peers?
|
|
if (peers.size < Dlo) {
|
|
const backoff = this.gossipsub.backoff.get(topic);
|
|
const ineed = D - peers.size;
|
|
const peersSet = getRelayPeers(
|
|
this.gossipsub,
|
|
topic,
|
|
ineed,
|
|
(id: string) => {
|
|
// filter out mesh peers, direct peers, peers we are backing off, peers with negative score
|
|
return (
|
|
!peers.has(id) &&
|
|
!this.gossipsub.direct.has(id) &&
|
|
(!backoff || !backoff.has(id)) &&
|
|
getScore(id) >= 0
|
|
);
|
|
}
|
|
);
|
|
|
|
peersSet.forEach(graftPeer);
|
|
}
|
|
|
|
// do we have to many peers?
|
|
if (peers.size > Dhi) {
|
|
let peersArray = Array.from(peers);
|
|
// sort by score
|
|
peersArray.sort((a, b) => getScore(b) - getScore(a));
|
|
// We keep the first D_score peers by score and the remaining up to D randomly
|
|
// under the constraint that we keep D_out peers in the mesh (if we have that many)
|
|
peersArray = peersArray
|
|
.slice(0, Dscore)
|
|
.concat(shuffle(peersArray.slice(Dscore)));
|
|
|
|
// count the outbound peers we are keeping
|
|
let outbound = 0;
|
|
peersArray.slice(0, D).forEach((p) => {
|
|
if (this.gossipsub.outbound.get(p)) {
|
|
outbound++;
|
|
}
|
|
});
|
|
|
|
// if it's less than D_out, bubble up some outbound peers from the random selection
|
|
if (outbound < Dout) {
|
|
const rotate = (i: number): void => {
|
|
// rotate the peersArray to the right and put the ith peer in the front
|
|
const p = peersArray[i];
|
|
for (let j = i; j > 0; j--) {
|
|
peersArray[j] = peersArray[j - 1];
|
|
}
|
|
peersArray[0] = p;
|
|
};
|
|
|
|
// first bubble up all outbound peers already in the selection to the front
|
|
if (outbound > 0) {
|
|
let ihave = outbound;
|
|
for (let i = 1; i < D && ihave > 0; i++) {
|
|
if (this.gossipsub.outbound.get(peersArray[i])) {
|
|
rotate(i);
|
|
ihave--;
|
|
}
|
|
}
|
|
}
|
|
|
|
// now bubble up enough outbound peers outside the selection to the front
|
|
let ineed = D - outbound;
|
|
for (let i = D; i < peersArray.length && ineed > 0; i++) {
|
|
if (this.gossipsub.outbound.get(peersArray[i])) {
|
|
rotate(i);
|
|
ineed--;
|
|
}
|
|
}
|
|
}
|
|
|
|
// prune the excess peers
|
|
peersArray.slice(D).forEach(prunePeer);
|
|
}
|
|
|
|
// do we have enough outbound peers?
|
|
if (peers.size >= Dlo) {
|
|
// count the outbound peers we have
|
|
let outbound = 0;
|
|
peers.forEach((p) => {
|
|
if (this.gossipsub.outbound.get(p)) {
|
|
outbound++;
|
|
}
|
|
});
|
|
|
|
// if it's less than D_out, select some peers with outbound connections and graft them
|
|
if (outbound < Dout) {
|
|
const ineed = Dout - outbound;
|
|
const backoff = this.gossipsub.backoff.get(topic);
|
|
getRelayPeers(this.gossipsub, topic, ineed, (id: string): boolean => {
|
|
// filter our current mesh peers, direct peers, peers we are backing off, peers with negative score
|
|
return (
|
|
!peers.has(id) &&
|
|
!this.gossipsub.direct.has(id) &&
|
|
(!backoff || !backoff.has(id)) &&
|
|
getScore(id) >= 0
|
|
);
|
|
}).forEach(graftPeer);
|
|
}
|
|
}
|
|
|
|
// should we try to improve the mesh with opportunistic grafting?
|
|
if (
|
|
this.gossipsub.heartbeatTicks %
|
|
constants.RelayOpportunisticGraftTicks ===
|
|
0 &&
|
|
peers.size > 1
|
|
) {
|
|
// Opportunistic grafting works as follows: we check the median score of peers in the
|
|
// mesh; if this score is below the opportunisticGraftThreshold, we select a few peers at
|
|
// random with score over the median.
|
|
// The intention is to (slowly) improve an under performing mesh by introducing good
|
|
// scoring peers that may have been gossiping at us. This allows us to get out of sticky
|
|
// situations where we are stuck with poor peers and also recover from churn of good peers.
|
|
|
|
// now compute the median peer score in the mesh
|
|
const peersList = Array.from(peers).sort(
|
|
(a, b) => getScore(a) - getScore(b)
|
|
);
|
|
const medianIndex = peers.size / 2;
|
|
const medianScore = getScore(peersList[medianIndex]);
|
|
|
|
// if the median score is below the threshold, select a better peer (if any) and GRAFT
|
|
if (
|
|
medianScore <
|
|
this.gossipsub._options.scoreThresholds.opportunisticGraftThreshold
|
|
) {
|
|
const backoff = this.gossipsub.backoff.get(topic);
|
|
const peersToGraft = getRelayPeers(
|
|
this.gossipsub,
|
|
topic,
|
|
constants.RelayOpportunisticGraftPeers,
|
|
(id: string): boolean => {
|
|
// filter out current mesh peers, direct peers, peers we are backing off, peers below or at threshold
|
|
return (
|
|
peers.has(id) &&
|
|
!this.gossipsub.direct.has(id) &&
|
|
(!backoff || !backoff.has(id)) &&
|
|
getScore(id) > medianScore
|
|
);
|
|
}
|
|
);
|
|
peersToGraft.forEach((id: string) => {
|
|
this.gossipsub.log(
|
|
'HEARTBEAT: Opportunistically graft peer %s on topic %s',
|
|
id,
|
|
topic
|
|
);
|
|
graftPeer(id);
|
|
});
|
|
}
|
|
}
|
|
|
|
// 2nd arg are mesh peers excluded from gossip. We have already pushed
|
|
// messages to them, so its redundant to gossip IHAVEs.
|
|
this.gossipsub._emitGossip(topic, peers);
|
|
});
|
|
|
|
// expire fanout for topics we haven't published to in a while
|
|
const now = this.gossipsub._now();
|
|
this.gossipsub.lastpub.forEach((lastpub, topic) => {
|
|
if (lastpub + constants.RelayFanoutTTL < now) {
|
|
this.gossipsub.fanout.delete(topic);
|
|
this.gossipsub.lastpub.delete(topic);
|
|
}
|
|
});
|
|
|
|
// maintain our fanout for topics we are publishing but we have not joined
|
|
this.gossipsub.fanout.forEach((fanoutPeers, topic) => {
|
|
// checks whether our peers are still in the topic and have a score above the publish threshold
|
|
const topicPeers = this.gossipsub.topics.get(topic);
|
|
fanoutPeers.forEach((id) => {
|
|
if (
|
|
!topicPeers!.has(id) ||
|
|
getScore(id) <
|
|
this.gossipsub._options.scoreThresholds.publishThreshold
|
|
) {
|
|
fanoutPeers.delete(id);
|
|
}
|
|
});
|
|
|
|
// do we need more peers?
|
|
if (fanoutPeers.size < D) {
|
|
const ineed = D - fanoutPeers.size;
|
|
const peersSet = getRelayPeers(
|
|
this.gossipsub,
|
|
topic,
|
|
ineed,
|
|
(id: string): boolean => {
|
|
// filter out existing fanout peers, direct peers, and peers with score above the publish threshold
|
|
return (
|
|
!fanoutPeers.has(id) &&
|
|
!this.gossipsub.direct.has(id) &&
|
|
getScore(id) >=
|
|
this.gossipsub._options.scoreThresholds.publishThreshold
|
|
);
|
|
}
|
|
);
|
|
peersSet.forEach((id: string) => {
|
|
fanoutPeers.add(id);
|
|
});
|
|
}
|
|
|
|
// 2nd arg are fanout peers excluded from gossip.
|
|
// We have already pushed messages to them, so its redundant to gossip IHAVEs
|
|
this.gossipsub._emitGossip(topic, fanoutPeers);
|
|
});
|
|
|
|
// send coalesced GRAFT/PRUNE messages (will piggyback gossip)
|
|
this.gossipsub._sendGraftPrune(toGraft, toPrune, noPX);
|
|
|
|
// flush pending gossip that wasn't piggybacked above
|
|
this.gossipsub._flush();
|
|
|
|
// advance the message history window
|
|
this.gossipsub.messageCache.shift();
|
|
|
|
this.gossipsub.emit('gossipsub:heartbeat');
|
|
}
|
|
}
|