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https://github.com/logos-messaging/docs.waku.org.git
synced 2026-01-02 12:53:12 +00:00
remove chat references in message structure
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0f4ae4c45a
commit
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@ -107,7 +107,7 @@ Create your application's message structure using [Protobuf's valid message](htt
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import protobuf from "protobufjs";
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// Create a message structure using Protobuf
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const ChatMessage = new protobuf.Type("ChatMessage")
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const DataPacket = new protobuf.Type("DataPacket")
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.add(new protobuf.Field("timestamp", 1, "uint64"))
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.add(new protobuf.Field("sender", 2, "string"))
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.add(new protobuf.Field("message", 3, "string"));
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@ -123,14 +123,14 @@ To send messages over the Waku Network using the `Light Push` protocol, create a
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```js
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// Create a new message object
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const protoMessage = ChatMessage.create({
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const protoMessage = DataPacket.create({
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timestamp: Date.now(),
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sender: "Alice",
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message: "Hello, World!",
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});
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// Serialise the message using Protobuf
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const serialisedMessage = ChatMessage.encode(protoMessage).finish();
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const serialisedMessage = DataPacket.encode(protoMessage).finish();
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// Send the message using Light Push
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await node.lightPush.send(encoder, {
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@ -148,7 +148,7 @@ const callback = (wakuMessage) => {
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// Check if there is a payload on the message
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if (!wakuMessage.payload) return;
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// Render the messageObj as desired in your application
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const messageObj = ChatMessage.decode(wakuMessage.payload);
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const messageObj = DataPacket.decode(wakuMessage.payload);
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console.log(messageObj);
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};
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@ -118,7 +118,7 @@ function App() {
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const decoder = createDecoder(contentTopic);
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// Create a message structure using Protobuf
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const ChatMessage = new protobuf.Type("ChatMessage")
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const DataPacket = new protobuf.Type("DataPacket")
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.add(new protobuf.Field("timestamp", 1, "uint64"))
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.add(new protobuf.Field("message", 2, "string"));
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@ -223,13 +223,13 @@ function App() {
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// Create a new message object
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const timestamp = Date.now();
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const protoMessage = ChatMessage.create({
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const protoMessage = DataPacket.create({
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timestamp: timestamp,
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message: inputMessage
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});
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// Serialise the message and push to the network
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const payload = ChatMessage.encode(protoMessage).finish();
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const payload = DataPacket.encode(protoMessage).finish();
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const { recipients, errors } = await push({ payload, timestamp });
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// Check for errors
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@ -258,7 +258,7 @@ function App() {
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useEffect(() => {
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setMessages(filterMessages.map((wakuMessage) => {
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if (!wakuMessage.payload) return;
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return ChatMessage.decode(wakuMessage.payload);
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return DataPacket.decode(wakuMessage.payload);
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}));
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}, [filterMessages]);
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}
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@ -283,7 +283,7 @@ function App() {
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const allMessages = storeMessages.concat(filterMessages);
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setMessages(allMessages.map((wakuMessage) => {
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if (!wakuMessage.payload) return;
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return ChatMessage.decode(wakuMessage.payload);
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return DataPacket.decode(wakuMessage.payload);
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}));
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}, [filterMessages, storeMessages]);
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}
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@ -295,4 +295,4 @@ To explore the available Store query options, have a look at the [Retrieve Messa
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:::tip
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You have successfully integrated `@waku/sdk` into a React application using the `@waku/react` package. Have a look at the [web-chat](https://github.com/waku-org/js-waku-examples/tree/master/examples/web-chat) example for a working demo and the [Building a Tic-Tac-Toe Game with Waku](https://blog.waku.org/tictactoe-tutorial) tutorial to learn more.
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:::
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:::
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