Debug
Win32
Master
Win32
Master
x64
MasterWithLTCG
Win32
MasterWithLTCG
x64
Release
Win32
Debug
x64
Release
x64
DebugServer
Win32
MasterServer
Win32
MasterServer
x64
MasterServerWithLTCG
Win32
MasterServerWithLTCG
x64
ReleaseServer
Win32
DebugServer
x64
ReleaseServer
x64
{57571793-BF11-47DB-A9BA-049C9AA938C7}
Win32Proj
$(ProjectName)
10.0
Application
v143
Unicode
Debug
Release
Master
MasterWithLTCG
$(Configuration)
$(SolutionDir)build\obj\$(PlatformShortName)\$(ConfigurationBuildDir)\
$(SolutionDir)build\bin\$(PlatformShortName)\$(ConfigurationBuildDir)\
true
true
false
false
false
true
$(PlayerOutputDir)
$(ArtifactsDir)WindowsPlayer\
false
UNITY_WIN=1;UNITY_STANDALONE=1;UNITY_STANDALONE_WIN=1;WIN32;_WINDOWS
Use
Level4
Disabled
true
false
false
PrecompiledHeader.h
true
Windows
Console
wWinMainCRTStartup
true
$(OutDir)$(TargetName)_$(PlatformShortName)_$(Configuration)_$(ScriptingBackend).pdb
"$(ArtifactsDir)UnityPlayerStub\bin\UnityPlayerStub.lib" %(AdditionalOptions)
true
Disabled
$(CommonDefines);ENABLE_PROFILER=1;DEBUGMODE=1;_DEBUG;%(PreprocessorDefinitions)
MultiThreadedDebug
stdc11
stdc11
stdcpp20
stdcpp20
MaxSpeed
true
true
MultiThreaded
true
true
$(CommonDefines);ENABLE_PROFILER=1;NDEBUG;%(PreprocessorDefinitions)
stdc11
stdc11
stdcpp20
stdcpp20
$(CommonDefines);NDEBUG;%(PreprocessorDefinitions)
stdc11
stdc11
stdc11
stdc11
stdcpp20
stdcpp20
stdcpp20
stdcpp20
UseLinkTimeCodeGeneration
Create
$(VersionInfoResourceDir)