#include "PrecompiledHeader.h" #include "..\UnityPlayerStub\Exports.h" //for Velopack #include "..\Velopack.hpp" #include "Windows.h" #include //for Velopack // Hint that the discrete gpu should be enabled on optimus/enduro systems // NVIDIA docs: http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf // AMD forum post: http://devgurus.amd.com/thread/169965 extern "C" { __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nShowCmd) { //for Velopack int pNumArgs = 0; wchar_t** args = CommandLineToArgvW(lpCmdLine, &pNumArgs); Velopack::startup(args, pNumArgs); //for Velopack return UnityMain(hInstance, hPrevInstance, lpCmdLine, nShowCmd); }