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2024-07-14 22:46:39 +08:00
#include "PrecompiledHeader.h"
#include "..\UnityPlayerStub\Exports.h"
//for Velopack
#include "..\Velopack.hpp"
#include "Windows.h"
#include <shellapi.h>
//for Velopack
// Hint that the discrete gpu should be enabled on optimus/enduro systems
// NVIDIA docs: http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf
// AMD forum post: http://devgurus.amd.com/thread/169965
extern "C"
{
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nShowCmd)
{
//for Velopack
int pNumArgs = 0;
wchar_t** args = CommandLineToArgvW(lpCmdLine, &pNumArgs);
Velopack::startup(args, pNumArgs);
//for Velopack
return UnityMain(hInstance, hPrevInstance, lpCmdLine, nShowCmd);
}