mirror of https://github.com/logos-co/roadmap.git
fix rebuild debouncing
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parent
07a327e05a
commit
0998bc355e
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@ -4,9 +4,8 @@ draft: true
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## todo
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- debounce cfg rebuild on large repos
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- investigate content rebuild triggering multiple times even when debounced, causing an esbuild deadlock
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- dereference symlink for npx quartz sync
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- prompt user as to whether to do it (it's expensive for large vaults)
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## high priority backlog
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@ -355,6 +355,7 @@ See the [documentation](https://quartz.jzhao.xyz) for how to get started.
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],
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})
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const timeoutIds = new Set()
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const build = async (clientRefresh) => {
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const result = await ctx.rebuild().catch((err) => {
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console.error(`${chalk.red("Couldn't parse Quartz configuration:")} ${fp}`)
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@ -380,6 +381,11 @@ See the [documentation](https://quartz.jzhao.xyz) for how to get started.
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clientRefresh()
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}
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const rebuild = (clientRefresh) => {
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timeoutIds.forEach((id) => clearTimeout(id))
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timeoutIds.add(setTimeout(() => build(clientRefresh), 250))
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}
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if (argv.serve) {
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const wss = new WebSocketServer({ port: 3001 })
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const connections = []
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@ -457,7 +463,7 @@ See the [documentation](https://quartz.jzhao.xyz) for how to get started.
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})
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.on("all", async () => {
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console.log(chalk.yellow("Detected a source code change, doing a hard rebuild..."))
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await build(clientRefresh)
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rebuild(clientRefresh)
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})
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} else {
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await build(() => {})
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@ -77,7 +77,7 @@ async function startServing(
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}
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const initialSlugs = ctx.allSlugs
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let timeoutId: ReturnType<typeof setTimeout> | null = null
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let timeoutIds: Set<ReturnType<typeof setTimeout>> = new Set()
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let toRebuild: Set<FilePath> = new Set()
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let toRemove: Set<FilePath> = new Set()
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let trackedAssets: Set<FilePath> = new Set()
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@ -106,45 +106,45 @@ async function startServing(
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toRemove.add(filePath)
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}
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if (timeoutId) {
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clearTimeout(timeoutId)
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}
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timeoutIds.forEach((id) => clearTimeout(id))
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// debounce rebuilds every 250ms
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timeoutId = setTimeout(async () => {
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const perf = new PerfTimer()
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console.log(chalk.yellow("Detected change, rebuilding..."))
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try {
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const filesToRebuild = [...toRebuild].filter((fp) => !toRemove.has(fp))
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timeoutIds.add(
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setTimeout(async () => {
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const perf = new PerfTimer()
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console.log(chalk.yellow("Detected change, rebuilding..."))
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try {
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const filesToRebuild = [...toRebuild].filter((fp) => !toRemove.has(fp))
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const trackedSlugs = [...new Set([...contentMap.keys(), ...toRebuild, ...trackedAssets])]
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.filter((fp) => !toRemove.has(fp))
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.map((fp) => slugifyFilePath(path.posix.relative(argv.directory, fp) as FilePath))
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const trackedSlugs = [...new Set([...contentMap.keys(), ...toRebuild, ...trackedAssets])]
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.filter((fp) => !toRemove.has(fp))
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.map((fp) => slugifyFilePath(path.posix.relative(argv.directory, fp) as FilePath))
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ctx.allSlugs = [...new Set([...initialSlugs, ...trackedSlugs])]
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const parsedContent = await parseMarkdown(ctx, filesToRebuild)
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for (const content of parsedContent) {
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const [_tree, vfile] = content
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contentMap.set(vfile.data.filePath!, content)
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ctx.allSlugs = [...new Set([...initialSlugs, ...trackedSlugs])]
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const parsedContent = await parseMarkdown(ctx, filesToRebuild)
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for (const content of parsedContent) {
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const [_tree, vfile] = content
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contentMap.set(vfile.data.filePath!, content)
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}
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for (const fp of toRemove) {
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contentMap.delete(fp)
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}
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await rimraf(argv.output)
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const parsedFiles = [...contentMap.values()]
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const filteredContent = filterContent(ctx, parsedFiles)
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await emitContent(ctx, filteredContent)
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console.log(chalk.green(`Done rebuilding in ${perf.timeSince()}`))
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} catch {
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console.log(chalk.yellow(`Rebuild failed. Waiting on a change to fix the error...`))
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}
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for (const fp of toRemove) {
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contentMap.delete(fp)
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}
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await rimraf(argv.output)
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const parsedFiles = [...contentMap.values()]
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const filteredContent = filterContent(ctx, parsedFiles)
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await emitContent(ctx, filteredContent)
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console.log(chalk.green(`Done rebuilding in ${perf.timeSince()}`))
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} catch {
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console.log(chalk.yellow(`Rebuild failed. Waiting on a change to fix the error...`))
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}
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clientRefresh()
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toRebuild.clear()
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toRemove.clear()
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}, 250)
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clientRefresh()
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toRebuild.clear()
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toRemove.clear()
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}, 250),
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)
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}
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const watcher = chokidar.watch(".", {
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