//test pragma circom 2.1.9; include "poseidon_Jubjub_4_to_1_constants.circom"; template external_linear_layer_4_to_1() { signal input in[4]; signal output out[4]; out[3] <== in[0] + in[0] + in[0] + in[0] + in[0] + in[1] + in[1] + in[1] + in[1] + in[1] + in[1] + in[1] + in[2] + in[3] + in[3] + in[3]; out[1] <== in[0] + in[0] + in[0] + in[0] + in[1] + in[1] + in[1] + in[1] + in[1] + in[1] + in[2] + in[3]; out[0] <== in[0] + in[1] + in[1] + in[1] + in[2] + in[2] + in[2] + in[2] + in[2] + in[3] + in[3] + in[3] + in[3] + in[3] + in[3] + in[3]; out[2] <== in[0] + in[1] + in[2] + in[2] + in[2] + in[2] + in[3] + in[3] + in[3] + in[3] + in[3] + in[3]; } template internal_linear_layer_4_to_1() { signal input in[4]; signal output out[4]; out[0] <== in[0] + in[0] + in[1] + in[2] + in[3]; out[1] <== in[1] + in[0] + in[1] + in[2] + in[3]; out[2] <== in[2] + in[2] + in[2] + in[0] + in[1] + in[2] + in[3]; out[3] <== in[3] + in[3] + in[3] + in[3] + in[3] + in[3] + in[3] + in[0] + in[1] + in[2] + in[3]; } template sbox_4_to_1() { // ALPHA = 5 signal input in; signal output out; signal in2; signal in4; in2 <== in*in; in4 <== in2 * in2; out <== in4 * in; } template ARC_4_to_1(index){ signal input in; signal output out; var constants[88] = round_constant_4_to_1(); out <== in + constants[index]; } template partial_round_4_to_1(round_number) { signal input in[4]; signal output out[4]; component add_constant = ARC_4_to_1(round_number + 12); add_constant.in <== in[0]; component exp = sbox_4_to_1(); exp.in <== add_constant.out; component matrix = internal_linear_layer_4_to_1(); matrix.in[0] <== exp.out; matrix.in[1] <== in[1]; matrix.in[2] <== in[2]; matrix.in[3] <== in[3]; out[0] <== matrix.out[0]; out[1] <== matrix.out[1]; out[2] <== matrix.out[2]; out[3] <== matrix.out[3]; } template full_rounds_4_to_1(round_number){ signal input in[4]; signal output out[4]; component add_constant[4]; if(round_number < 4) { add_constant[0] = ARC_4_to_1(round_number*4); add_constant[1] = ARC_4_to_1(round_number*4 +1); add_constant[2] = ARC_4_to_1(round_number*4 +2); add_constant[3] = ARC_4_to_1(round_number*4 +3); } else { add_constant[0] = ARC_4_to_1((round_number - 60) * 4 + 72); add_constant[1] = ARC_4_to_1((round_number - 60) * 4 + 73); add_constant[2] = ARC_4_to_1((round_number - 60) * 4 + 74); add_constant[3] = ARC_4_to_1((round_number - 60) * 4 + 75); } add_constant[0].in <== in[0]; add_constant[1].in <== in[1]; add_constant[2].in <== in[2]; add_constant[3].in <== in[3]; component exp[4]; exp[0] = sbox_4_to_1(); exp[1] = sbox_4_to_1(); exp[2] = sbox_4_to_1(); exp[3] = sbox_4_to_1(); exp[0].in <== add_constant[0].out; exp[1].in <== add_constant[1].out; exp[2].in <== add_constant[2].out; exp[3].in <== add_constant[3].out; component matrix = external_linear_layer_4_to_1(); matrix.in[0] <== exp[0].out; matrix.in[1] <== exp[1].out; matrix.in[2] <== exp[2].out; matrix.in[3] <== exp[3].out; out[0] <== matrix.out[0]; out[1] <== matrix.out[1]; out[2] <== matrix.out[2]; out[3] <== matrix.out[3]; } template permutation_4_to_1(){ signal input in[4]; signal output out[4]; component full_rounds_4_to_1[8]; component partial_round_4_to_1s[56]; component matrix = external_linear_layer_4_to_1(); matrix.in[0] <== in[0]; matrix.in[1] <== in[1]; matrix.in[2] <== in[2]; matrix.in[3] <== in[3]; for(var i=0; i<64; i++){ if(i < 4) { full_rounds_4_to_1[i] = full_rounds_4_to_1(i); } else { if(i<60) { partial_round_4_to_1s[i-4] = partial_round_4_to_1(i); } else { full_rounds_4_to_1[i-56] = full_rounds_4_to_1(i); } } } for(var i=0; i<4; i++){ full_rounds_4_to_1[0].in[i] <== matrix.out[i]; } for(var i=1; i<4; i++){ for(var j=0; j<4; j++){ full_rounds_4_to_1[i].in[j] <== full_rounds_4_to_1[i-1].out[j]; } } for(var i=0; i<4; i++){ partial_round_4_to_1s[0].in[i] <== full_rounds_4_to_1[3].out[i]; } for(var i=1; i<56; i++){ for(var j=0; j<4; j++){ partial_round_4_to_1s[i].in[j] <== partial_round_4_to_1s[i-1].out[j]; } } for(var i=0; i<4; i++){ full_rounds_4_to_1[4].in[i] <== partial_round_4_to_1s[55].out[i]; } for(var i=5; i<8; i++){ for(var j=0; j<4; j++){ full_rounds_4_to_1[i].in[j] <== full_rounds_4_to_1[i-1].out[j]; } } for(var i=0; i<4; i++){ out[i] <== full_rounds_4_to_1[7].out[i]; } } template hash_4_to_1(){ signal input in[4]; signal output out; component perm = permutation_4_to_1(); perm.in[0] <== in[0]; perm.in[1] <== in[1]; perm.in[2] <== in[2]; perm.in[3] <== in[3]; out <== in[0] + perm.out[0]; } //component main = hash_4_to_1();