158 lines
6.0 KiB
Rust
158 lines
6.0 KiB
Rust
use std::{collections::HashSet, panic};
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use consensus_engine::overlay::FreezeMembership;
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use consensus_engine::{
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overlay::{FlatOverlay, FlatOverlaySettings, RoundRobin},
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*,
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};
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use proptest_state_machine::{ReferenceStateMachine, StateMachineTest};
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use crate::fuzz::ref_state::RefState;
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use crate::fuzz::transition::Transition;
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// ConsensusEngineTest defines a state that we want to test.
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// This is called as SUT (System Under Test).
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#[derive(Clone, Debug)]
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pub struct ConsensusEngineTest {
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pub engine: Carnot<FlatOverlay<RoundRobin, FreezeMembership>>,
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}
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impl ConsensusEngineTest {
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pub fn new() -> Self {
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let engine = Carnot::from_genesis(
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NodeId::new([0; 32]),
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Block {
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view: View::new(0),
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id: BlockId::zeros(),
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parent_qc: Qc::Standard(StandardQc::genesis()),
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leader_proof: LeaderProof::LeaderId {
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leader_id: NodeId::new([0; 32]),
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},
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},
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FlatOverlay::new(FlatOverlaySettings {
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nodes: vec![NodeId::new([0; 32])],
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leader: RoundRobin::default(),
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leader_super_majority_threshold: None,
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}),
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);
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ConsensusEngineTest { engine }
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}
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}
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// StateMachineTest defines how transitions are applied to the real state machine
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// and what checks should be performed.
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impl StateMachineTest for ConsensusEngineTest {
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// SUT is the real state machine that we want to test.
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type SystemUnderTest = Self;
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// A reference state machine that should be compared against the SUT.
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type Reference = RefState;
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// Initialize the SUT state
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fn init_test(
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_ref_state: &<Self::Reference as proptest_state_machine::ReferenceStateMachine>::State,
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) -> Self::SystemUnderTest {
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ConsensusEngineTest::new()
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}
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// Apply the transition on the SUT state and check post-conditions
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fn apply(
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state: Self::SystemUnderTest,
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_ref_state: &<Self::Reference as proptest_state_machine::ReferenceStateMachine>::State,
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transition: <Self::Reference as proptest_state_machine::ReferenceStateMachine>::Transition,
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) -> Self::SystemUnderTest {
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println!("{transition:?}");
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match transition {
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Transition::Nop => state,
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Transition::ReceiveSafeBlock(block) => {
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// Because we generate/apply transitions sequentially,
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// this transition will always be applied to the same state that it was generated against.
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// In other words, we can assume that the `block` is always safe for the current state.
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let engine = state.engine.receive_block(block.clone()).unwrap();
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assert!(engine.blocks_in_view(block.view).contains(&block));
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ConsensusEngineTest { engine }
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}
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Transition::ReceiveUnsafeBlock(block) => {
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let result = panic::catch_unwind(|| state.engine.receive_block(block));
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assert!(result.is_err() || result.unwrap().is_err());
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state
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}
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Transition::ApproveBlock(block) => {
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let (engine, _) = state.engine.approve_block(block.clone());
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assert_eq!(engine.highest_voted_view(), block.view);
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ConsensusEngineTest { engine }
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}
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Transition::ApprovePastBlock(block) => {
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let result = panic::catch_unwind(|| state.engine.approve_block(block));
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assert!(result.is_err());
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state
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}
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Transition::LocalTimeout => {
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let (engine, _) = state.engine.local_timeout();
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assert_eq!(engine.highest_voted_view(), engine.current_view());
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ConsensusEngineTest { engine }
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}
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Transition::ReceiveTimeoutQcForRecentView(timeout_qc) => {
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let engine = state.engine.receive_timeout_qc(timeout_qc.clone());
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assert_eq!(engine.current_view(), RefState::new_view_from(&timeout_qc));
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ConsensusEngineTest { engine }
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}
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Transition::ReceiveTimeoutQcForOldView(timeout_qc) => {
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#[allow(clippy::redundant_clone)]
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let prev_engine = state.engine.clone();
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let engine = state.engine.receive_timeout_qc(timeout_qc);
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// Check that the engine state didn't change.
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assert_eq!(engine, prev_engine);
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ConsensusEngineTest { engine }
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}
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Transition::ApproveNewViewWithLatestTimeoutQc(timeout_qc, new_views) => {
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let (engine, _) = state.engine.approve_new_view(timeout_qc.clone(), new_views);
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assert_eq!(
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engine.highest_voted_view(),
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RefState::new_view_from(&timeout_qc)
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);
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ConsensusEngineTest { engine }
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}
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}
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}
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// Check invariants after every transition.
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// We have the option to use RefState for comparison in some cases.
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fn check_invariants(
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state: &Self::SystemUnderTest,
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ref_state: &<Self::Reference as ReferenceStateMachine>::State,
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) {
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assert_eq!(state.engine.current_view(), ref_state.current_view());
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assert_eq!(
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state.engine.highest_voted_view(),
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ref_state.highest_voted_view
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);
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assert_eq!(state.engine.high_qc().view, ref_state.high_qc().view);
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match state.engine.last_view_timeout_qc() {
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Some(timeout_qc) => assert!(ref_state.latest_timeout_qcs().contains(&timeout_qc)),
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None => assert!(ref_state.latest_timeout_qcs().is_empty()),
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}
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// Check if state and ref_state have the same blocks
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let ref_blocks: HashSet<&Block> = ref_state
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.chain
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.values()
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.flat_map(|entry| entry.blocks.iter())
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.collect();
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let blocks: HashSet<&Block> = state.engine.safe_blocks().values().collect();
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assert_eq!(blocks, ref_blocks);
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}
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}
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