45 KiB
Logos Module Developer Guide
A comprehensive guide to creating, building, testing, packaging, and distributing modules for the Logos platform.
Table of Contents
- Overview
- Architecture
- Prerequisites
- Part 1: Creating a Module
- Part 2: Inspecting Your Module
- Part 3: Packaging Your Module
- Part 4: Installing and Managing Modules
- Part 5: Running Your Module
- Part 6: Running in logos-basecamp
- Part 7: Inter-Module Communication
- Part 8: Advanced Topics
- Reference: Repository Map
- Reference: CLI Tools Summary
- Troubleshooting
Overview
The Logos platform is a modular application framework built in C++ on top of Qt 6. Applications are composed of dynamically loaded modules (plugins) that communicate via an IPC layer. The platform provides:
- Process isolation -- each module runs in its own host process (on desktop), communicating via Qt Remote Objects
- Cross-platform support -- macOS (arm64, x86_64) and Linux (arm64, x86_64)
- A package format (
.lgx) for distributing modules with platform-specific variants - A desktop application shell (
logos-basecamp) with a sidebar, tabbed workspace, and plugin management UI - A CLI runtime (
logoscore) for running modules headlessly
Architecture
+---------------------------------------------------------------+
| Application Layer |
| logos-basecamp (Desktop GUI) or logoscore (CLI Runtime) |
+---------------------------------------------------------------+
| | |
v v v
+---------------+ +------------------+ +------------------+
| Module A | | Module B | | Package Manager |
| (logos_host) | | (logos_host) | | Module |
+-------+-------+ +--------+---------+ +--------+---------+
| | |
| Qt Remote Objects (IPC) |
+--------------------------------------------+
|
+--------v---------+
| liblogos | (Core Runtime)
| logos-liblogos |
+--------+---------+
|
+--------v---------+
| logos-cpp-sdk | (SDK: LogosAPI,
| | Code Generator,
| | Types, IPC)
+------------------+
Key components:
| Component | Repository | Role |
|---|---|---|
| logos-module-builder | logos-co/logos-module-builder | Scaffolding and build system for new modules |
| logos-module | logos-co/logos-module | Plugin loading/introspection library + lm CLI |
| logos-cpp-sdk | logos-co/logos-cpp-sdk | C++ SDK, types, IPC layer, code generator |
| logos-liblogos | logos-co/logos-liblogos | Core library (logos_host, liblogos_core) |
| logos-logoscore-cli | logos-co/logos-logoscore-cli | Headless CLI runtime (logoscore) |
| logos-package | logos-co/logos-package | LGX package format library + lgx CLI |
| logos-package-manager | logos-co/logos-package-manager | Local package manager library + lgpm CLI |
| logos-package-downloader | logos-co/logos-package-downloader | Online catalog browser + lgpd CLI |
| logos-standalone-app | logos-co/logos-standalone-app | Minimal shell for running/testing UI modules in isolation |
| logos-basecamp | logos-co/logos-basecamp | Desktop application shell |
Prerequisites
Required
-
Nix with flakes enabled. This is the primary build tool for the entire ecosystem. Install Nix from nixos.org, then enable flakes:
# If you need experimental features enabled per-command: nix --extra-experimental-features "nix-command flakes" <command> # Or enable globally in ~/.config/nix/nix.conf: experimental-features = nix-command flakes
Recommended Knowledge
- C++ (C++17)
- Qt 6 basics (
QObject,Q_INVOKABLE,Q_PLUGIN_METADATA, signals/slots) - Basic CMake
- Basic Nix concepts (flakes, derivations)
Part 1: Creating a Module
1.1 Scaffold with logos-module-builder
The fastest way to create a new module is using the logos-module-builder template:
# Create a new directory for your module
mkdir logos-my-module && cd logos-my-module
# Scaffold a minimal core module (no external dependencies)
nix flake init -t github:logos-co/logos-module-builder/tutorial-v1
# Or scaffold a module that wraps an external C/C++ library
nix flake init -t github:logos-co/logos-module-builder/tutorial-v1#with-external-lib
# For UI modules (C++ Qt widget with logos-standalone-app runner)
nix flake init -t github:logos-co/logos-module-builder/tutorial-v1#ui-module
# For QML UI modules (with logos-standalone-app runner)
nix flake init -t github:logos-co/logos-module-builder/tutorial-v1#ui-qml-module
Note: The generated
flake.nixuses an unpinnedlogos-module-builderURL. For reproducible builds, pin it to a specific commit — see theflake.nixexamples in Section 3.2 and the tutorials.
Available templates:
| Template | Use Case |
|---|---|
default |
Minimal core module (C++ backend, no UI) |
with-external-lib |
Core module wrapping an external C/C++ library |
ui-module |
C++ Qt widget UI module with standalone app runner |
ui-qml-module |
QML-based UI module with standalone app runner |
The ui-module and ui-qml-module templates automatically enable nix run to launch and test your UI plugin in isolation without the full logos-basecamp shell. The standalone app runner is bundled with logos-module-builder — no extra flake input is needed. All module dependencies declared in metadata.json are auto-bundled from their LGX packages.
This generates a ready-to-build project with all the boilerplate handled for you.
1.2 Project Structure
We will use the
defaulttemplate here (minimal core module).
After scaffolding, your module directory looks like this:
logos-my-module/
├── flake.nix # Nix flake (build config, ~15 lines)
├── metadata.json # Single source of truth: module metadata + build config (~30 lines)
├── CMakeLists.txt # CMake build file (~25 lines)
└── src/
├── my_module_interface.h # Qt interface definition
├── my_module_plugin.h # Plugin header
└── my_module_plugin.cpp # Plugin implementation
The key insight: logos-module-builder reduces ~600 lines of configuration across 5+ files down to ~70 lines across 2-3 files. metadata.json serves as the single source of truth — it contains both the runtime metadata (embedded into the plugin binary by Qt) and the build configuration (read by the builder via the nix section).
The CMakeLists.txt is minimal -- it includes LogosModule.cmake (provided by the builder) and calls the logos_module() macro, which sets up the Qt plugin target, links the SDK, configures include paths, and handles code generation. You just list your source files. See the generated CMakeLists.txt in the template.
1.3 The metadata.json Configuration
The metadata.json file is the single source of truth for your module. It is embedded into the plugin binary by Qt's Q_PLUGIN_METADATA macro (for runtime metadata), read by logos-module-builder to configure the Nix build, used by CMake to resolve external dependencies and link libraries (via the nix section), and used by nix-bundle-lgx to generate the LGX manifest. See the scaffolded metadata.json in the template.
The full set of available fields:
{
"name": "my_module",
"version": "1.0.0",
"type": "core",
"category": "general",
"description": "My first Logos module",
"icon": null,
"main": "my_module_plugin",
"dependencies": [],
"include": [],
"nix": {
"packages": {
"build": [],
"runtime": []
},
"external_libraries": [],
"cmake": {
"find_packages": [],
"extra_sources": [],
"extra_include_dirs": [],
"extra_link_libraries": []
}
}
}
Field reference:
| Field | Required | Default | Description |
|---|---|---|---|
name |
Yes | -- | Module name (used for filenames and identifiers) |
version |
No | 1.0.0 |
Semantic version |
type |
No | core |
Module type (core, ui, ui_qml) |
category |
No | general |
Category (general, network, chat, wallet, integration) |
description |
No | "A Logos module" |
Human-readable description |
icon |
No | null |
Relative path to the module icon (used by UI modules). The build system includes it in the standalone app plugin directory. |
main |
Yes | -- | Plugin entry point (plugin name for core/ui, Main.qml for QML) |
dependencies |
No | [] |
Other Logos module names this depends on. Each entry must match the name field in that dependency's metadata.json. |
include |
No | [] |
Additional files (e.g. shared libraries like libwaku.so, libwaku.dylib) to bundle alongside the plugin in the output. |
nix.packages.build |
No | [] |
Nix packages for build time |
nix.packages.runtime |
No | [] |
Nix packages for runtime |
nix.external_libraries |
No | [] |
External C/C++ libraries to wrap. Each entry is an object — see configuration reference for fields (name, vendor_path, build_command, etc.). |
nix.cmake.find_packages |
No | [] |
CMake find_package() calls |
nix.cmake.extra_sources |
No | [] |
Additional source files to compile |
nix.cmake.extra_include_dirs |
No | [] |
Additional include directories |
nix.cmake.extra_link_libraries |
No | [] |
Additional libraries to link |
1.4 Understanding the Module Code
The scaffolded source files form a standard Qt plugin. Browse the full source in the template:
src/ --
minimal_interface.h |
minimal_plugin.h |
minimal_plugin.cpp
Every Logos module must:
- Inherit from
QObjectand implementPluginInterface-- the interface header declares pure-virtual methods; the plugin class implements them. - Declare
Q_INTERFACESandQ_PLUGIN_METADATA-- this is how Qt discovers the plugin and embedsmetadata.json. - Mark callable methods with
Q_INVOKABLE-- anyQ_INVOKABLEmethod is automatically discoverable bylm, callable bylogoscore -c, and accessible from other modules viaLogosAPI.
Key rules:
- Every
Q_INVOKABLEmethod is discoverable and callable by other modules at runtime initLogos(LogosAPI*)is called by the host when your module is loaded -- store the pointer for later use- The
eventResponsesignal is used for event forwarding between modules name()must match thenamefield in yourmetadata.json
1.5 Building Your Module
# Nix requires all source files to be tracked by git
git init && git add -A
# Build everything (library + generated SDK headers)
nix build
# Build just the plugin shared library (.so / .dylib)
nix build .#lib
# Build just the generated SDK headers (for other modules to use)
nix build .#include
# Enter the dev shell for manual CMake builds (see: https://nix.dev/tutorials/first-steps/dev-environment)
# The shell provides cmake, ninja, Qt, the Logos SDK, and all build dependencies.
nix develop
cmake -B build -GNinja && cmake --build build
Build outputs:
result/
├── lib/
│ └── my_module_plugin.so # (or .dylib on macOS)
└── include/
├── my_module_api.h # Generated type-safe wrapper header
└── my_module_api.cpp # Generated wrapper implementation
Part 2: Inspecting Your Module
2.1 The lm CLI Tool
The lm tool (from logos-module) lets you inspect compiled module binaries without loading them into the full runtime. It reads metadata and enumerates methods via Qt's meta-object system.
Building lm
nix build 'github:logos-co/logos-module/tutorial-v1#lm' --out-link ./lm
Viewing Metadata
# Human-readable metadata
./lm/bin/lm metadata ./result/lib/my_module_plugin.so
# JSON output
./lm/bin/lm metadata ./result/lib/my_module_plugin.so --json
Example JSON output:
{
"name": "my_module",
"version": "1.0.0",
"description": "My first Logos module",
"author": "",
"type": "core",
"dependencies": []
}
Viewing Methods
# Human-readable method list
./lm/bin/lm methods ./result/lib/my_module_plugin.so
# JSON output
./lm/bin/lm methods ./result/lib/my_module_plugin.so --json
Example JSON output:
[
{
"name": "initLogos",
"signature": "initLogos(LogosAPI*)",
"returnType": "void",
"isInvokable": true,
"parameters": [
{ "name": "logosAPIInstance", "type": "LogosAPI*" }
]
},
{
"name": "doSomething",
"signature": "doSomething(QString)",
"returnType": "QString",
"isInvokable": true,
"parameters": [
{ "name": "input", "type": "QString" }
]
}
]
2.2 The logos-module-viewer
The logos-module-viewer is a graphical tool for inspecting loaded modules.
# Build the viewer
nix build 'github:logos-co/logos-module-viewer/tutorial-v1#app' --out-link ./logos-viewer
# Run it with your module
./logos-viewer/bin/logos-module-viewer -m ./result/lib/my_module_plugin.so
This opens a window showing the module's metadata, methods, and allows interactive method invocation.
Part 3: Packaging Your Module
Before you can run your module with logoscore or install it into logos-basecamp, you need to package the build output into an .lgx package and install it into a modules/ directory.
3.1 The LGX Package Format
Logos modules are distributed as .lgx packages. An LGX file is a gzip-compressed tar archive with a specific internal structure:
mymodule.lgx (tar.gz)
├── manifest.json # Package metadata
├── variants/
│ ├── linux-amd64/
│ │ └── my_module_plugin.so
│ ├── darwin-arm64/
│ │ └── my_module_plugin.dylib
│ └── darwin-arm64-dev/
│ └── my_module_plugin.dylib
├── docs/ # Optional
└── licenses/ # Optional
The manifest.json is auto-generated from your module's metadata.json by the bundler. It maps each variant to its main entry point.
3.2 Building LGX Packages
There are two ways to create .lgx packages. The preferred approach uses the built-in Nix derivation that comes with logos-module-builder. Alternatively, you can use the nix bundle command directly.
Built-in Nix Derivation (Preferred)
When your module uses logos-module-builder, LGX package outputs are automatically available as part of your flake (the builder includes nix-bundle-lgx internally):
# Dev variant (uses /nix/store references, for local development)
nix build .#lgx
# Portable variant (self-contained, all dependencies bundled)
nix build .#lgx-portable
This produces a my_module-<version>.lgx file in the result/ directory.
This works because logos-module-builder includes nix-bundle-lgx as its own dependency and mkLogosModule automatically creates the lgx and lgx-portable package outputs. No extra configuration is needed — it is part of the standard module template:
{
inputs = {
logos-module-builder.url = "github:logos-co/logos-module-builder/tutorial-v1";
};
outputs = inputs@{ logos-module-builder, ... }:
logos-module-builder.lib.mkLogosModule {
src = ./.;
configFile = ./metadata.json;
flakeInputs = inputs;
};
}
Using nix bundle (Alternative)
You can also create .lgx packages using the nix bundle command directly. This is useful if your module does not use logos-module-builder, or if you need the dual bundling mode (both dev and portable in a single .lgx file) which is only available via the nix bundle command:
# Dev variant
nix bundle --bundler github:logos-co/nix-bundle-lgx/tutorial-v1 .#lib
# Portable variant
nix bundle --bundler github:logos-co/nix-bundle-lgx/tutorial-v1#portable .#lib
# Dual variant (both dev and portable in one .lgx file)
nix bundle --bundler github:logos-co/nix-bundle-lgx/tutorial-v1#dual .#lib
This produces a my_module-<version>.lgx file in the current directory.
Bundling modes:
| Mode | Built-in Command | nix bundle Command |
Variant Created | Use Case |
|---|---|---|---|---|
| Dev | nix build .#lgx |
nix bundle --bundler ...#default .#lib |
darwin-arm64-dev |
Local development (requires Nix store) |
| Portable | nix build .#lgx-portable |
nix bundle --bundler ...#portable .#lib |
darwin-arm64 |
Distribution (self-contained, no Nix needed) |
| Dual | (not available as built-in) | nix bundle --bundler ...#dual .#lib |
Both dev and portable | One package for both environments |
Variant naming:
| Nix System | Dev Variant | Portable Variant |
|---|---|---|
aarch64-darwin |
darwin-arm64-dev |
darwin-arm64 |
x86_64-darwin |
darwin-amd64-dev |
darwin-amd64 |
aarch64-linux |
linux-arm64-dev |
linux-arm64 |
x86_64-linux |
linux-amd64-dev |
linux-amd64 |
Important: The variant type matters when installing into
logos-basecamp. A dev build of basecamp expects dev variants, and a portable build expects portable variants. Use thedualbundler to produce packages that work with both.
Part 4: Installing and Managing Modules
4.1 The lgpm CLI
The lgpm CLI (Logos Package Manager) installs, searches, and manages module packages. Installing a package extracts it into a modules/ directory that logoscore and logos-basecamp can load from.
Building lgpm
nix build 'github:logos-co/logos-package-manager/tutorial-v1#cli' --out-link ./package-manager
Commands
lgpm manages locally-available .lgx packages. It does not download packages from the network — use lgpd (logos-package-downloader) for that.
# Install from a local .lgx file
./package-manager/bin/lgpm --modules-dir ./modules install --file ./my_module.lgx
# Install all .lgx files in a directory
./package-manager/bin/lgpm --modules-dir ./modules install --dir ./packages/
# List installed packages
./package-manager/bin/lgpm --modules-dir ./modules list
# Show installed package details
./package-manager/bin/lgpm --modules-dir ./modules info my_module
Global Options
| Option | Description |
|---|---|
--modules-dir <path> |
Target directory for installed core modules |
--ui-plugins-dir <path> |
Target directory for UI plugins |
--json |
Output in JSON format |
-h, --help |
Show help |
4.2 Installing from Local Files
# Install a locally built .lgx package into a modules/ directory
./package-manager/bin/lgpm --modules-dir ./modules install --file ./my_module-1.0.0.lgx
After installation, the modules/ directory contains your extracted module:
modules/
└── my_module/
├── manifest.json
├── my_module_plugin.dylib # (or .so on Linux)
└── variant
4.3 Downloading and Installing from a Registry
To download packages from the online catalog and then install them locally, use lgpd (logos-package-downloader) followed by lgpm:
# Build lgpd
nix build 'github:logos-co/logos-package-downloader/tutorial-v1#cli' --out-link ./downloader
# Search for packages
./downloader/bin/lgpd search waku
# List all available packages
./downloader/bin/lgpd list
# Download a package
./downloader/bin/lgpd download my_module -o ./packages/
# Download from a specific release
./downloader/bin/lgpd --release v2.0.0 download my_module -o ./packages/
# Install the downloaded package locally
./package-manager/bin/lgpm --modules-dir ./modules install --file ./packages/my_module.lgx
lgpd handles the network side (browsing, searching, downloading), while lgpm handles local installation.
Part 5: Running Your Module
Once your module is packaged and installed into a modules/ directory (see Parts 3 and 4), you can run it with logoscore.
5.1 Running with logoscore
The logoscore CLI (from logos-liblogos) is a headless runtime that can load modules and invoke their methods from the command line.
Building logoscore
nix build 'github:logos-co/logos-logoscore-cli/tutorial-v1' --out-link ./logos
Daemon Mode
logoscore runs as a daemon that stays alive to host modules. Start it with -D:
# Start the daemon with a modules directory
./logos/bin/logoscore -D -m ./modules
Once the daemon is running, use commands from another terminal:
# Load a module
./logos/bin/logoscore load-module my_module
# Call a method on a loaded module
./logos/bin/logoscore call my_module doSomething hello
# List loaded modules
./logos/bin/logoscore list-modules --loaded
# Show module details
./logos/bin/logoscore module-info my_module
# Watch events from a module
./logos/bin/logoscore watch my_module
# Show daemon and module health
./logos/bin/logoscore status
# Stop the daemon
./logos/bin/logoscore stop
Inline Mode (Legacy)
For one-shot execution (load, call, exit), use the legacy inline flags:
# Load a module and call a method
./logos/bin/logoscore \
-m ./modules \
--load-modules my_module \
-c "my_module.doSomething(hello)"
# Multiple sequential calls
./logos/bin/logoscore \
-m ./modules \
-l my_module \
-c "my_module.init(@config.json)" \
-c "my_module.start()"
# Exit immediately after calls complete
./logos/bin/logoscore \
-m ./modules -l my_module \
-c "my_module.doSomething(hello)" \
--quit-on-finish
Note: Without
-cor--quit-on-finish, logoscore enters the Qt event loop and stays running (daemon behavior). Always use-cfor one-shot execution.
Inline mode flags:
| Flag | Description |
|---|---|
-m, --modules-dir <dir> |
Directory containing module libraries (repeatable) |
-l, --load-modules <name1,name2> |
Comma-separated list of modules to load |
-c "<module>.<method>(args)" |
Call a method after loading (repeatable, sequential) |
--quit-on-finish |
Exit after all -c calls complete |
@file.json |
Pass a file's contents as a method argument |
Daemon commands:
| Command | Description |
|---|---|
status |
Show daemon and module health |
load-module <name> |
Load a module into the daemon |
unload-module <name> |
Unload a module |
reload-module <name> |
Reload (unload + load) a module |
list-modules [--loaded] |
List available or loaded modules |
module-info <name> |
Show detailed module information |
call <module> <method> [args] |
Call a method on a loaded module |
watch <module> [--event] |
Watch events from a module |
stats |
Show module resource usage |
stop |
Stop the daemon |
Part 6: Running in logos-basecamp
6.1 Building logos-basecamp
logos-basecamp produces two binary variants:
logos-basecamp-- development build (shell wrapper that sets Qt environment variables, depends on/nix/store)LogosBasecamp-- portable binary (self-contained, used in distributed builds and.appbundles)
# Build the development version
nix build 'github:logos-co/logos-basecamp/tutorial-v1#app' --out-link ./logos-basecamp
# Run the dev binary
./logos-basecamp/bin/logos-basecamp
# Build the portable/distributed version
nix build 'github:logos-co/logos-basecamp/tutorial-v1#portable' --out-link ./logos-basecamp-portable
# Or build platform-specific distributions:
nix build 'github:logos-co/logos-basecamp/tutorial-v1#bin-bundle-dir' # Flat directory bundle
nix build 'github:logos-co/logos-basecamp/tutorial-v1#bin-appimage' # Linux AppImage
nix build 'github:logos-co/logos-basecamp/tutorial-v1#bin-macos-app' # macOS .app bundle
Note: When installing modules into logos-basecamp, the LGX variant type must match the build type. Dev builds of basecamp expect dev LGX variants (e.g.,
darwin-arm64-dev), while portable builds expect portable variants (e.g.,darwin-arm64). Use thedualbundler (see 3.2) to produce packages that work with both.
6.2 Module Types in logos-basecamp
The application supports three types of modules:
Core Modules (Backend)
These are non-UI modules that provide backend functionality. They run in isolated logos_host processes and communicate via Qt Remote Objects.
- Loaded via
logos_core_load_plugin() - Placed in the modules directory (
--modules-dir) - Have
"type": "core"in metadata
C++ UI Modules (Native Widgets)
These provide native Qt widget UIs. They implement the IComponent interface:
class IComponent {
public:
virtual ~IComponent() = default;
virtual QWidget* createWidget(LogosAPI* logosAPI = nullptr) = 0;
virtual void destroyWidget(QWidget* widget) = 0;
};
- Loaded via
QPluginLoader - Placed in the plugins directory (
--ui-plugins-dir) - Their widget appears as a tab in the MDI workspace
QML UI Modules (Sandboxed)
These provide QML-based UIs in a sandboxed environment:
- Have
"type": "ui_qml"in their manifest - Entry point is
Main.qml - Network access is denied
- Filesystem access is restricted to the module's own directory
- Can call core modules via the
logosbridge:logos.callModule("module", "method", [args])
Part 7: Inter-Module Communication
7.1 The LogosAPI
Every module receives a LogosAPI* pointer when initLogos() is called. This is your gateway to communicating with other modules.
void MyModulePlugin::initLogos(LogosAPI* logosAPIInstance)
{
logosAPI = logosAPIInstance;
// Get a client for calling another module
LogosAPIClient* client = logosAPI->getClient("other_module");
// Synchronous call (blocks until result is returned)
QVariant result = client->invokeRemoteMethod(
"other_module", // target module name
"someMethod", // method name
arg1, arg2 // arguments (up to 5 positional args)
);
// Async call (preferred -- non-blocking, result delivered via callback)
client->invokeRemoteMethodAsync(
"other_module",
"someMethod",
[](QVariant result) {
// Handle result (called on the main thread)
if (result.isValid()) {
qDebug() << "Got result:" << result;
}
},
arg1, arg2
);
}
Prefer async calls. Synchronous
invokeRemoteMethodblocks the caller's thread until the remote module responds. UseinvokeRemoteMethodAsyncto avoid blocking, especially in UI modules.
7.2 The C++ SDK Code Generator
The logos-cpp-generator tool (from logos-cpp-sdk) inspects a compiled module and generates typed C++ wrapper classes, so you get compile-time type safety instead of raw invokeRemoteMethod calls.
Getting logos-cpp-generator
The generator is bundled with logos-cpp-sdk. It is automatically available:
- In
nix develop-- the module dev shell includes the SDK on PATH - Build it directly:
nix build 'github:logos-co/logos-cpp-sdk/tutorial-v1#cpp-generator' --out-link ./cpp-gen ./cpp-gen/bin/logos-cpp-generator --help
Generating Wrappers
# Generate wrappers for a single module
logos-cpp-generator /path/to/my_module_plugin.so --output-dir ./generated
# Generate wrappers for all dependencies listed in metadata.json
logos-cpp-generator --metadata metadata.json --module-dir /path/to/modules --output-dir ./generated
# Generate only module files (no umbrella headers)
logos-cpp-generator /path/to/plugin.so --module-only --output-dir ./generated
# Generate only umbrella SDK files (assumes module files exist)
logos-cpp-generator --metadata metadata.json --general-only --output-dir ./generated
Using Generated Wrappers
After generation, you get typed wrapper classes with both synchronous and asynchronous methods:
#include "logos_sdk.h" // Umbrella header
// In your module's initLogos():
void MyModulePlugin::initLogos(LogosAPI* api) {
logosAPI = api;
// Create the typed SDK wrapper
LogosModules* logos = new LogosModules(api);
// Synchronous call (blocks until result)
QString result = logos->other_module.doSomething("hello");
// Async call (preferred -- non-blocking)
logos->other_module.doSomethingAsync("hello", [](QVariant result) {
qDebug() << "Got:" << result;
});
}
The generated LogosModules struct provides a member for each module, with methods matching the module's Q_INVOKABLE methods. For every method foo(), an async variant fooAsync() is also generated that takes a callback parameter.
Prefer async wrappers. Use
doSomethingAsync(...)instead ofdoSomething(...)to avoid blocking the caller's thread. Synchronous calls can cause hangs if the target module is slow to respond.
7.3 LogosResult
Many module methods return LogosResult for structured success/error handling:
LogosResult result = logos->my_module.someMethod();
if (result.success) {
// Access the value
QString value = result.getString();
int number = result.getInt();
bool flag = result.getBool();
QVariantMap map = result.getMap();
QVariantList list = result.getList();
// Access nested values by key (for map results)
QString name = result.getString("name");
int count = result.getInt("count", 0); // with default
// Generic typed access
auto custom = result.getValue<MyType>();
} else {
// Access the error
QString error = result.getError();
}
To return a LogosResult from your module:
Q_INVOKABLE LogosResult MyModulePlugin::fetchData(const QString& id) {
if (id.isEmpty()) {
return {false, QVariant(), "ID cannot be empty"};
}
QVariantMap data;
data["id"] = id;
data["name"] = "Example";
data["count"] = 42;
return {true, data};
}
7.4 Communication Modes
The SDK supports two communication modes:
| Mode | Use Case | Mechanism |
|---|---|---|
| Remote (default) | Desktop apps | Qt Remote Objects (IPC between processes) |
| Local | Mobile apps, single-process | In-process PluginRegistry |
Set the mode before creating any LogosAPI instances:
// For mobile / embedded (all modules in one process)
LogosModeConfig::setMode(LogosMode::Local);
// For desktop (each module in its own process) -- this is the default
LogosModeConfig::setMode(LogosMode::Remote);
Part 8: Advanced Topics
8.1 Tutorials
For hands-on walkthroughs of module development patterns, see the dedicated tutorials:
- Wrapping a C Library — create
calc_modulewrapping a vendored C library. Covers external library configuration inmetadata.json. - Building a QML UI App — create
calc_ui, a QML-only UI plugin that calls a core module via thelogos.callModule()bridge. - Building a C++ UI Module — create
calc_ui_cpp, a native C++ Qt widget plugin usingLogosAPI*and the generated SDK.
8.2 Module Dependencies
Declare dependencies in your metadata.json:
{
"name": "my_module",
"dependencies": ["package_manager", "waku_module"]
}
Each entry in dependencies must match the name field in that module's own metadata.json. When adding a dependency as a flake input, the input attribute name must also match the dependency name — e.g., waku_module.url = "github:logos-co/logos-waku-module". The URL can point to any repo, but the attribute name is how the builder resolves dependencies.
When your module is installed via lgpm, its dependencies are automatically resolved and installed first. When loaded via logos-basecamp, core module dependencies are loaded before your module.
Reference: Repository Map
| Repository | What It Provides | Key Outputs |
|---|---|---|
| logos-module-builder | Build system / scaffolding | mkLogosModule Nix function, LogosModule.cmake, templates |
| logos-module | Plugin introspection | liblogos_module.a (static lib), lm (CLI) |
| logos-cpp-sdk | SDK + code generator | LogosAPI, LogosResult, logos-cpp-generator, PluginInterface |
| logos-liblogos | Core library | logos_host, liblogos_core |
| logos-logoscore-cli | Headless CLI runtime | logoscore (CLI) |
| logos-package | Package format | lgx (CLI), liblgx (library) |
| logos-package-manager | Local package management | lgpm (CLI) |
| logos-package-downloader | Online catalog + downloads | lgpd (CLI) |
| logos-standalone-app | Minimal UI module runner | logos-standalone-app (loads a single UI plugin for testing) |
| logos-basecamp | Desktop app shell | LogosApp (GUI), MDI workspace, plugin loader |
Reference: CLI Tools Summary
lm -- Module Inspector
lm <plugin-file> # Show metadata + methods
lm metadata <plugin-file> [--json] # View module metadata
lm methods <plugin-file> [--json] # List Q_INVOKABLE methods
logoscore -- Headless Runtime
# Daemon mode
logoscore -D -m <modules-dir> # Start daemon
logoscore load-module <name> # Load a module
logoscore call <module> <method> [args] # Call a method
logoscore list-modules [--loaded] # List modules
logoscore module-info <name> # Show module details
logoscore status # Daemon health
logoscore stop # Stop daemon
# Inline mode (legacy)
logoscore -m <dir> -l <name> -c "<module>.<method>(args)" [--quit-on-finish]
lgpm -- Local Package Manager
./package-manager/bin/lgpm --modules-dir <path> install --file <path.lgx> # Install from local .lgx file
./package-manager/bin/lgpm --modules-dir <path> install --dir <dir> # Install all .lgx files in a directory
./package-manager/bin/lgpm --modules-dir <path> list # List installed packages
./package-manager/bin/lgpm --modules-dir <path> info <pkg> # Show installed package details
lgpd -- Package Downloader
./downloader/bin/lgpd search <query> # Search packages by name/description
./downloader/bin/lgpd list [--category <cat>] # List available packages
./downloader/bin/lgpd categories # List available categories
./downloader/bin/lgpd info <pkg> # Show package details from catalog
./downloader/bin/lgpd download <pkg> [-o <dir>] # Download .lgx package
./downloader/bin/lgpd --release <tag> download <pkg> # Download from specific release
logos-cpp-generator -- SDK Code Generator
logos-cpp-generator <plugin-file> [--output-dir <dir>] [--module-only]
logos-cpp-generator --metadata <metadata.json> --module-dir <dir> [--output-dir <dir>]
logos-cpp-generator --metadata <metadata.json> --general-only [--output-dir <dir>]
nix-bundle-lgx -- LGX Bundler
# Preferred: built-in derivation (logos-module-builder includes nix-bundle-lgx)
nix build .#lgx # Dev variant
nix build .#lgx-portable # Portable variant
# Alternative: nix bundle command
nix bundle --bundler github:logos-co/nix-bundle-lgx/tutorial-v1 .#lib # Dev variant
nix bundle --bundler github:logos-co/nix-bundle-lgx/tutorial-v1#portable .#lib # Portable variant
nix bundle --bundler github:logos-co/nix-bundle-lgx/tutorial-v1#dual .#lib # Both variants
Troubleshooting
"experimental features" error with Nix
If you see errors about experimental features, either pass the flag:
nix --extra-experimental-features "nix-command flakes" build
Or add to ~/.config/nix/nix.conf:
experimental-features = nix-command flakes
Module loads but LogosAPI is not available
This happens when running a module outside the full Logos runtime (e.g., in the module viewer). The LogosAPI is only available when the module is loaded by logoscore or logos-basecamp.
Module not discovered by logos-basecamp
Check that:
- The module binary is in the correct directory (modules dir for core, plugins dir for UI)
- The
metadata.jsonfile is present alongside the binary - The
namefield in metadata matches the binary name (e.g.,my_module_plugin.sofor module namedmy_module)
lgpm install fails
- Check your internet connection (lgpm fetches from GitHub Releases)
- Try specifying a release:
./package-manager/bin/lgpm --release v1.0.0 install my_module - For local files:
./package-manager/bin/lgpm install --file ./my_module.lgx - Check the target directory is writable:
./package-manager/bin/lgpm --modules-dir ./modules install my_module
Checking if a module loaded successfully
Use logoscore to verify your module loads and its methods are callable:
# Start daemon and load the module
./logos/bin/logoscore -D -m ./modules &
# Check if the module is listed as loaded
./logos/bin/logoscore list-modules --loaded
# Inspect the module
./logos/bin/logoscore module-info my_module
# Or use inline mode for a quick check
./logos/bin/logoscore -m ./modules -l my_module -c "my_module.greet(test)" --quit-on-finish
UI module nix run fails to load dependencies
When running a UI module with nix run, the standalone app automatically bundles all module dependencies declared in metadata.json. If dependencies fail to load, check the following requirements:
Requirements for auto-bundled dependencies:
-
Module type must be
"ui"or usemkLogosQmlModule— only UI modules getapps.defaultwired up with the standalone app. -
Dependencies must be listed in
metadata.jsonunder the"dependencies"array:{ "name": "my_ui_module", "type": "ui", "dependencies": ["calc_module", "storage_module"] } -
Each dependency must have a matching flake input — the flake input name must exactly match the dependency name in
metadata.json:inputs = { logos-module-builder.url = "github:logos-co/logos-module-builder/tutorial-v1"; calc_module.url = "github:logos-co/logos-tutorial/tutorial-v1?dir=logos-calc-module"; storage_module.url = "github:logos-co/logos-storage-module"; }; -
Module names must be consistent — the
"name"field in each dependency'smetadata.jsonmust match its flake input name. The build system uses this name to locate the plugin binary ({name}_plugin.so/{name}_plugin.dylib).
What changed (no more logos-standalone-app input):
logos-standalone-appis now bundled insidelogos-module-builder— UI module flakes no longer need it as a separate input.- No
logosStandaloneparameter is needed inmkLogosModuleormkLogosQmlModulecalls. - Dependencies (including transitive ones) are automatically resolved from the flake input tree, bundled as LGX packages at build time, and extracted into the modules directory at runtime.
- The standalone app uses
logos_core_load_plugin_with_dependencies()which resolves the full transitive dependency graph via metadata.json files.
Example C++ UI module flake.nix:
{
description = "My UI module";
inputs = {
logos-module-builder.url = "github:logos-co/logos-module-builder/tutorial-v1";
calc_module.url = "github:logos-co/logos-tutorial/tutorial-v1?dir=logos-calc-module";
};
outputs = inputs@{ logos-module-builder, ... }:
logos-module-builder.lib.mkLogosModule {
src = ./.;
configFile = ./metadata.json;
flakeInputs = inputs;
};
}
Example QML UI module flake.nix:
{
description = "My QML UI module";
inputs = {
logos-module-builder.url = "github:logos-co/logos-module-builder/tutorial-v1";
calc_module.url = "github:logos-co/logos-tutorial/tutorial-v1?dir=logos-calc-module";
};
outputs = inputs@{ logos-module-builder, ... }:
logos-module-builder.lib.mkLogosQmlModule {
src = ./.;
configFile = ./metadata.json;
flakeInputs = inputs;
};
}
If the module doesn't appear, check:
- The
modules/directory contains a subdirectory for your module withmanifest.jsonand the plugin binary - The variant in the manifest matches your platform (e.g.,
darwin-arm64-devfor dev builds on Apple Silicon) - Use
lmto verify the plugin binary is a valid Qt plugin:./lm/bin/lm ./modules/my_module/my_module_plugin.dylib
Capability module not found
logos-basecamp requires the capability module to be installed. It is bundled with basecamp and installed on first launch. If you see errors about it:
- Check that the
modules/andplugins/directories exist next tobin/andlib/in the basecamp build output - Check that the capability module was extracted to the modules directory
- Verify the LGX variant type matches your basecamp build (dev variant for dev build, portable for portable build)
LGX variant mismatch
If a module installs but fails to load, the variant type may not match:
- Dev build of logos-basecamp needs dev LGX variants (
darwin-arm64-dev) - Portable build needs portable variants (
darwin-arm64) - Use
nix build .#lgxandnix build .#lgx-portableto produce each variant separately, ornix bundle --bundler github:logos-co/nix-bundle-lgx/tutorial-v1#dual .#libfor a single package with both variants
Cross-platform builds
Build on each target platform separately to create .lgx packages:
# On each platform, the built-in derivation produces the correct variant automatically:
nix build .#lgx-portable
# Or using nix bundle for dual variant:
nix bundle --bundler github:logos-co/nix-bundle-lgx/tutorial-v1#dual .#lib
# Then merge platform-specific .lgx files into one:
./lgx/bin/lgx merge my_module-linux.lgx my_module-macos.lgx -o my_module.lgx