Files
logos-tutorial/logos-developer-guide.md
T

45 KiB

Logos Module Developer Guide

A comprehensive guide to creating, building, testing, packaging, and distributing modules for the Logos platform.

Table of Contents


Overview

The Logos platform is a modular application framework built in C++ on top of Qt 6. Applications are composed of dynamically loaded modules (plugins) that communicate via an IPC layer. The platform provides:

  • Process isolation -- each module runs in its own host process (on desktop), communicating via Qt Remote Objects
  • Cross-platform support -- macOS (arm64, x86_64) and Linux (arm64, x86_64)
  • A package format (.lgx) for distributing modules with platform-specific variants
  • A desktop application shell (logos-basecamp) with a sidebar, tabbed workspace, and plugin management UI
  • A CLI runtime (logoscore) for running modules headlessly

Architecture

+---------------------------------------------------------------+
|                     Application Layer                          |
|   logos-basecamp (Desktop GUI)  or  logoscore (CLI Runtime)        |
+---------------------------------------------------------------+
        |                    |                    |
        v                    v                    v
+---------------+  +------------------+  +------------------+
|  Module A     |  |  Module B        |  | Package Manager  |
| (logos_host)  |  | (logos_host)     |  | Module           |
+-------+-------+  +--------+---------+  +--------+---------+
        |                    |                     |
        |        Qt Remote Objects (IPC)           |
        +--------------------------------------------+
                             |
                    +--------v---------+
                    |    liblogos      |  (Core Runtime)
                    | logos-liblogos   |
                    +--------+---------+
                             |
                    +--------v---------+
                    |  logos-cpp-sdk   |  (SDK: LogosAPI,
                    |                  |   Code Generator,
                    |                  |   Types, IPC)
                    +------------------+

Key components:

Component Repository Role
logos-module-builder logos-co/logos-module-builder Scaffolding and build system for new modules
logos-module logos-co/logos-module Plugin loading/introspection library + lm CLI
logos-cpp-sdk logos-co/logos-cpp-sdk C++ SDK, types, IPC layer, code generator
logos-liblogos logos-co/logos-liblogos Core library (logos_host, liblogos_core)
logos-logoscore-cli logos-co/logos-logoscore-cli Headless CLI runtime (logoscore)
logos-package logos-co/logos-package LGX package format library + lgx CLI
logos-package-manager logos-co/logos-package-manager Local package manager library + lgpm CLI
logos-package-downloader logos-co/logos-package-downloader Online catalog browser + lgpd CLI
logos-standalone-app logos-co/logos-standalone-app Minimal shell for running/testing UI modules in isolation
logos-basecamp logos-co/logos-basecamp Desktop application shell

Prerequisites

Required

  • Nix with flakes enabled. This is the primary build tool for the entire ecosystem. Install Nix from nixos.org, then enable flakes:

    # If you need experimental features enabled per-command:
    nix --extra-experimental-features "nix-command flakes" <command>
    
    # Or enable globally in ~/.config/nix/nix.conf:
    experimental-features = nix-command flakes
    
  • C++ (C++17)
  • Qt 6 basics (QObject, Q_INVOKABLE, Q_PLUGIN_METADATA, signals/slots)
  • Basic CMake
  • Basic Nix concepts (flakes, derivations)

Part 1: Creating a Module

1.1 Scaffold with logos-module-builder

The fastest way to create a new module is using the logos-module-builder template:

# Create a new directory for your module
mkdir logos-my-module && cd logos-my-module

# Scaffold a minimal core module (no external dependencies)
nix flake init -t github:logos-co/logos-module-builder/tutorial-v1

# Or scaffold a module that wraps an external C/C++ library
nix flake init -t github:logos-co/logos-module-builder/tutorial-v1#with-external-lib

# For UI modules (C++ Qt widget with logos-standalone-app runner)
nix flake init -t github:logos-co/logos-module-builder/tutorial-v1#ui-module

# For QML UI modules (with logos-standalone-app runner)
nix flake init -t github:logos-co/logos-module-builder/tutorial-v1#ui-qml-module

Note: The generated flake.nix uses an unpinned logos-module-builder URL. For reproducible builds, pin it to a specific commit — see the flake.nix examples in Section 3.2 and the tutorials.

Available templates:

Template Use Case
default Minimal core module (C++ backend, no UI)
with-external-lib Core module wrapping an external C/C++ library
ui-module C++ Qt widget UI module with standalone app runner
ui-qml-module QML-based UI module with standalone app runner

The ui-module and ui-qml-module templates automatically enable nix run to launch and test your UI plugin in isolation without the full logos-basecamp shell. The standalone app runner is bundled with logos-module-builder — no extra flake input is needed. All module dependencies declared in metadata.json are auto-bundled from their LGX packages.

This generates a ready-to-build project with all the boilerplate handled for you.

1.2 Project Structure

We will use the default template here (minimal core module).

After scaffolding, your module directory looks like this:

logos-my-module/
├── flake.nix              # Nix flake (build config, ~15 lines)
├── metadata.json          # Single source of truth: module metadata + build config (~30 lines)
├── CMakeLists.txt         # CMake build file (~25 lines)
└── src/
    ├── my_module_interface.h    # Qt interface definition
    ├── my_module_plugin.h       # Plugin header
    └── my_module_plugin.cpp     # Plugin implementation

The key insight: logos-module-builder reduces ~600 lines of configuration across 5+ files down to ~70 lines across 2-3 files. metadata.json serves as the single source of truth — it contains both the runtime metadata (embedded into the plugin binary by Qt) and the build configuration (read by the builder via the nix section).

The CMakeLists.txt is minimal -- it includes LogosModule.cmake (provided by the builder) and calls the logos_module() macro, which sets up the Qt plugin target, links the SDK, configures include paths, and handles code generation. You just list your source files. See the generated CMakeLists.txt in the template.

1.3 The metadata.json Configuration

The metadata.json file is the single source of truth for your module. It is embedded into the plugin binary by Qt's Q_PLUGIN_METADATA macro (for runtime metadata), read by logos-module-builder to configure the Nix build, used by CMake to resolve external dependencies and link libraries (via the nix section), and used by nix-bundle-lgx to generate the LGX manifest. See the scaffolded metadata.json in the template.

The full set of available fields:

{
  "name": "my_module",
  "version": "1.0.0",
  "type": "core",
  "category": "general",
  "description": "My first Logos module",
  "icon": null,
  "main": "my_module_plugin",
  "dependencies": [],
  "include": [],

  "nix": {
    "packages": {
      "build": [],
      "runtime": []
    },
    "external_libraries": [],
    "cmake": {
      "find_packages": [],
      "extra_sources": [],
      "extra_include_dirs": [],
      "extra_link_libraries": []
    }
  }
}

Field reference:

Field Required Default Description
name Yes -- Module name (used for filenames and identifiers)
version No 1.0.0 Semantic version
type No core Module type (core, ui, ui_qml)
category No general Category (general, network, chat, wallet, integration)
description No "A Logos module" Human-readable description
icon No null Relative path to the module icon (used by UI modules). The build system includes it in the standalone app plugin directory.
main Yes -- Plugin entry point (plugin name for core/ui, Main.qml for QML)
dependencies No [] Other Logos module names this depends on. Each entry must match the name field in that dependency's metadata.json.
include No [] Additional files (e.g. shared libraries like libwaku.so, libwaku.dylib) to bundle alongside the plugin in the output.
nix.packages.build No [] Nix packages for build time
nix.packages.runtime No [] Nix packages for runtime
nix.external_libraries No [] External C/C++ libraries to wrap. Each entry is an object — see configuration reference for fields (name, vendor_path, build_command, etc.).
nix.cmake.find_packages No [] CMake find_package() calls
nix.cmake.extra_sources No [] Additional source files to compile
nix.cmake.extra_include_dirs No [] Additional include directories
nix.cmake.extra_link_libraries No [] Additional libraries to link

1.4 Understanding the Module Code

The scaffolded source files form a standard Qt plugin. Browse the full source in the template: src/ -- minimal_interface.h | minimal_plugin.h | minimal_plugin.cpp

Every Logos module must:

  1. Inherit from QObject and implement PluginInterface -- the interface header declares pure-virtual methods; the plugin class implements them.
  2. Declare Q_INTERFACES and Q_PLUGIN_METADATA -- this is how Qt discovers the plugin and embeds metadata.json.
  3. Mark callable methods with Q_INVOKABLE -- any Q_INVOKABLE method is automatically discoverable by lm, callable by logoscore -c, and accessible from other modules via LogosAPI.

Key rules:

  • Every Q_INVOKABLE method is discoverable and callable by other modules at runtime
  • initLogos(LogosAPI*) is called by the host when your module is loaded -- store the pointer for later use
  • The eventResponse signal is used for event forwarding between modules
  • name() must match the name field in your metadata.json

1.5 Building Your Module

# Nix requires all source files to be tracked by git
git init && git add -A

# Build everything (library + generated SDK headers)
nix build

# Build just the plugin shared library (.so / .dylib)
nix build .#lib

# Build just the generated SDK headers (for other modules to use)
nix build .#include

# Enter the dev shell for manual CMake builds (see: https://nix.dev/tutorials/first-steps/dev-environment)
# The shell provides cmake, ninja, Qt, the Logos SDK, and all build dependencies.
nix develop
cmake -B build -GNinja && cmake --build build

Build outputs:

result/
├── lib/
│   └── my_module_plugin.so       # (or .dylib on macOS)
└── include/
    ├── my_module_api.h           # Generated type-safe wrapper header
    └── my_module_api.cpp         # Generated wrapper implementation

Part 2: Inspecting Your Module

2.1 The lm CLI Tool

The lm tool (from logos-module) lets you inspect compiled module binaries without loading them into the full runtime. It reads metadata and enumerates methods via Qt's meta-object system.

Building lm

nix build 'github:logos-co/logos-module/tutorial-v1#lm' --out-link ./lm

Viewing Metadata

# Human-readable metadata
./lm/bin/lm metadata ./result/lib/my_module_plugin.so

# JSON output
./lm/bin/lm metadata ./result/lib/my_module_plugin.so --json

Example JSON output:

{
  "name": "my_module",
  "version": "1.0.0",
  "description": "My first Logos module",
  "author": "",
  "type": "core",
  "dependencies": []
}

Viewing Methods

# Human-readable method list
./lm/bin/lm methods ./result/lib/my_module_plugin.so

# JSON output
./lm/bin/lm methods ./result/lib/my_module_plugin.so --json

Example JSON output:

[
  {
    "name": "initLogos",
    "signature": "initLogos(LogosAPI*)",
    "returnType": "void",
    "isInvokable": true,
    "parameters": [
      { "name": "logosAPIInstance", "type": "LogosAPI*" }
    ]
  },
  {
    "name": "doSomething",
    "signature": "doSomething(QString)",
    "returnType": "QString",
    "isInvokable": true,
    "parameters": [
      { "name": "input", "type": "QString" }
    ]
  }
]

2.2 The logos-module-viewer

The logos-module-viewer is a graphical tool for inspecting loaded modules.

# Build the viewer
nix build 'github:logos-co/logos-module-viewer/tutorial-v1#app' --out-link ./logos-viewer

# Run it with your module
./logos-viewer/bin/logos-module-viewer -m ./result/lib/my_module_plugin.so

This opens a window showing the module's metadata, methods, and allows interactive method invocation.


Part 3: Packaging Your Module

Before you can run your module with logoscore or install it into logos-basecamp, you need to package the build output into an .lgx package and install it into a modules/ directory.

3.1 The LGX Package Format

Logos modules are distributed as .lgx packages. An LGX file is a gzip-compressed tar archive with a specific internal structure:

mymodule.lgx (tar.gz)
├── manifest.json          # Package metadata
├── variants/
│   ├── linux-amd64/
│   │   └── my_module_plugin.so
│   ├── darwin-arm64/
│   │   └── my_module_plugin.dylib
│   └── darwin-arm64-dev/
│       └── my_module_plugin.dylib
├── docs/                  # Optional
└── licenses/              # Optional

The manifest.json is auto-generated from your module's metadata.json by the bundler. It maps each variant to its main entry point.

3.2 Building LGX Packages

There are two ways to create .lgx packages. The preferred approach uses the built-in Nix derivation that comes with logos-module-builder. Alternatively, you can use the nix bundle command directly.

Built-in Nix Derivation (Preferred)

When your module uses logos-module-builder, LGX package outputs are automatically available as part of your flake (the builder includes nix-bundle-lgx internally):

# Dev variant (uses /nix/store references, for local development)
nix build .#lgx

# Portable variant (self-contained, all dependencies bundled)
nix build .#lgx-portable

This produces a my_module-<version>.lgx file in the result/ directory.

This works because logos-module-builder includes nix-bundle-lgx as its own dependency and mkLogosModule automatically creates the lgx and lgx-portable package outputs. No extra configuration is needed — it is part of the standard module template:

{
  inputs = {
    logos-module-builder.url = "github:logos-co/logos-module-builder/tutorial-v1";
  };

  outputs = inputs@{ logos-module-builder, ... }:
    logos-module-builder.lib.mkLogosModule {
      src = ./.;
      configFile = ./metadata.json;
      flakeInputs = inputs;
    };
}

Using nix bundle (Alternative)

You can also create .lgx packages using the nix bundle command directly. This is useful if your module does not use logos-module-builder, or if you need the dual bundling mode (both dev and portable in a single .lgx file) which is only available via the nix bundle command:

# Dev variant
nix bundle --bundler github:logos-co/nix-bundle-lgx/tutorial-v1 .#lib

# Portable variant
nix bundle --bundler github:logos-co/nix-bundle-lgx/tutorial-v1#portable .#lib

# Dual variant (both dev and portable in one .lgx file)
nix bundle --bundler github:logos-co/nix-bundle-lgx/tutorial-v1#dual .#lib

This produces a my_module-<version>.lgx file in the current directory.

Bundling modes:

Mode Built-in Command nix bundle Command Variant Created Use Case
Dev nix build .#lgx nix bundle --bundler ...#default .#lib darwin-arm64-dev Local development (requires Nix store)
Portable nix build .#lgx-portable nix bundle --bundler ...#portable .#lib darwin-arm64 Distribution (self-contained, no Nix needed)
Dual (not available as built-in) nix bundle --bundler ...#dual .#lib Both dev and portable One package for both environments

Variant naming:

Nix System Dev Variant Portable Variant
aarch64-darwin darwin-arm64-dev darwin-arm64
x86_64-darwin darwin-amd64-dev darwin-amd64
aarch64-linux linux-arm64-dev linux-arm64
x86_64-linux linux-amd64-dev linux-amd64

Important: The variant type matters when installing into logos-basecamp. A dev build of basecamp expects dev variants, and a portable build expects portable variants. Use the dual bundler to produce packages that work with both.


Part 4: Installing and Managing Modules

4.1 The lgpm CLI

The lgpm CLI (Logos Package Manager) installs, searches, and manages module packages. Installing a package extracts it into a modules/ directory that logoscore and logos-basecamp can load from.

Building lgpm

nix build 'github:logos-co/logos-package-manager/tutorial-v1#cli' --out-link ./package-manager

Commands

lgpm manages locally-available .lgx packages. It does not download packages from the network — use lgpd (logos-package-downloader) for that.

# Install from a local .lgx file
./package-manager/bin/lgpm --modules-dir ./modules install --file ./my_module.lgx

# Install all .lgx files in a directory
./package-manager/bin/lgpm --modules-dir ./modules install --dir ./packages/

# List installed packages
./package-manager/bin/lgpm --modules-dir ./modules list

# Show installed package details
./package-manager/bin/lgpm --modules-dir ./modules info my_module

Global Options

Option Description
--modules-dir <path> Target directory for installed core modules
--ui-plugins-dir <path> Target directory for UI plugins
--json Output in JSON format
-h, --help Show help

4.2 Installing from Local Files

# Install a locally built .lgx package into a modules/ directory
./package-manager/bin/lgpm --modules-dir ./modules install --file ./my_module-1.0.0.lgx

After installation, the modules/ directory contains your extracted module:

modules/
└── my_module/
    ├── manifest.json
    ├── my_module_plugin.dylib   # (or .so on Linux)
    └── variant

4.3 Downloading and Installing from a Registry

To download packages from the online catalog and then install them locally, use lgpd (logos-package-downloader) followed by lgpm:

# Build lgpd
nix build 'github:logos-co/logos-package-downloader/tutorial-v1#cli' --out-link ./downloader

# Search for packages
./downloader/bin/lgpd search waku

# List all available packages
./downloader/bin/lgpd list

# Download a package
./downloader/bin/lgpd download my_module -o ./packages/

# Download from a specific release
./downloader/bin/lgpd --release v2.0.0 download my_module -o ./packages/

# Install the downloaded package locally
./package-manager/bin/lgpm --modules-dir ./modules install --file ./packages/my_module.lgx

lgpd handles the network side (browsing, searching, downloading), while lgpm handles local installation.


Part 5: Running Your Module

Once your module is packaged and installed into a modules/ directory (see Parts 3 and 4), you can run it with logoscore.

5.1 Running with logoscore

The logoscore CLI (from logos-liblogos) is a headless runtime that can load modules and invoke their methods from the command line.

Building logoscore

nix build 'github:logos-co/logos-logoscore-cli/tutorial-v1' --out-link ./logos

Daemon Mode

logoscore runs as a daemon that stays alive to host modules. Start it with -D:

# Start the daemon with a modules directory
./logos/bin/logoscore -D -m ./modules

Once the daemon is running, use commands from another terminal:

# Load a module
./logos/bin/logoscore load-module my_module

# Call a method on a loaded module
./logos/bin/logoscore call my_module doSomething hello

# List loaded modules
./logos/bin/logoscore list-modules --loaded

# Show module details
./logos/bin/logoscore module-info my_module

# Watch events from a module
./logos/bin/logoscore watch my_module

# Show daemon and module health
./logos/bin/logoscore status

# Stop the daemon
./logos/bin/logoscore stop

Inline Mode (Legacy)

For one-shot execution (load, call, exit), use the legacy inline flags:

# Load a module and call a method
./logos/bin/logoscore \
  -m ./modules \
  --load-modules my_module \
  -c "my_module.doSomething(hello)"

# Multiple sequential calls
./logos/bin/logoscore \
  -m ./modules \
  -l my_module \
  -c "my_module.init(@config.json)" \
  -c "my_module.start()"

# Exit immediately after calls complete
./logos/bin/logoscore \
  -m ./modules -l my_module \
  -c "my_module.doSomething(hello)" \
  --quit-on-finish

Note: Without -c or --quit-on-finish, logoscore enters the Qt event loop and stays running (daemon behavior). Always use -c for one-shot execution.

Inline mode flags:

Flag Description
-m, --modules-dir <dir> Directory containing module libraries (repeatable)
-l, --load-modules <name1,name2> Comma-separated list of modules to load
-c "<module>.<method>(args)" Call a method after loading (repeatable, sequential)
--quit-on-finish Exit after all -c calls complete
@file.json Pass a file's contents as a method argument

Daemon commands:

Command Description
status Show daemon and module health
load-module <name> Load a module into the daemon
unload-module <name> Unload a module
reload-module <name> Reload (unload + load) a module
list-modules [--loaded] List available or loaded modules
module-info <name> Show detailed module information
call <module> <method> [args] Call a method on a loaded module
watch <module> [--event] Watch events from a module
stats Show module resource usage
stop Stop the daemon

Part 6: Running in logos-basecamp

6.1 Building logos-basecamp

logos-basecamp produces two binary variants:

  • logos-basecamp -- development build (shell wrapper that sets Qt environment variables, depends on /nix/store)
  • LogosBasecamp -- portable binary (self-contained, used in distributed builds and .app bundles)
# Build the development version
nix build 'github:logos-co/logos-basecamp/tutorial-v1#app' --out-link ./logos-basecamp

# Run the dev binary
./logos-basecamp/bin/logos-basecamp

# Build the portable/distributed version
nix build 'github:logos-co/logos-basecamp/tutorial-v1#portable' --out-link ./logos-basecamp-portable

# Or build platform-specific distributions:
nix build 'github:logos-co/logos-basecamp/tutorial-v1#bin-bundle-dir'     # Flat directory bundle
nix build 'github:logos-co/logos-basecamp/tutorial-v1#bin-appimage'       # Linux AppImage
nix build 'github:logos-co/logos-basecamp/tutorial-v1#bin-macos-app'      # macOS .app bundle

Note: When installing modules into logos-basecamp, the LGX variant type must match the build type. Dev builds of basecamp expect dev LGX variants (e.g., darwin-arm64-dev), while portable builds expect portable variants (e.g., darwin-arm64). Use the dual bundler (see 3.2) to produce packages that work with both.

6.2 Module Types in logos-basecamp

The application supports three types of modules:

Core Modules (Backend)

These are non-UI modules that provide backend functionality. They run in isolated logos_host processes and communicate via Qt Remote Objects.

  • Loaded via logos_core_load_plugin()
  • Placed in the modules directory (--modules-dir)
  • Have "type": "core" in metadata

C++ UI Modules (Native Widgets)

These provide native Qt widget UIs. They implement the IComponent interface:

class IComponent {
public:
    virtual ~IComponent() = default;
    virtual QWidget* createWidget(LogosAPI* logosAPI = nullptr) = 0;
    virtual void destroyWidget(QWidget* widget) = 0;
};
  • Loaded via QPluginLoader
  • Placed in the plugins directory (--ui-plugins-dir)
  • Their widget appears as a tab in the MDI workspace

QML UI Modules (Sandboxed)

These provide QML-based UIs in a sandboxed environment:

  • Have "type": "ui_qml" in their manifest
  • Entry point is Main.qml
  • Network access is denied
  • Filesystem access is restricted to the module's own directory
  • Can call core modules via the logos bridge: logos.callModule("module", "method", [args])

Part 7: Inter-Module Communication

7.1 The LogosAPI

Every module receives a LogosAPI* pointer when initLogos() is called. This is your gateway to communicating with other modules.

void MyModulePlugin::initLogos(LogosAPI* logosAPIInstance)
{
    logosAPI = logosAPIInstance;

    // Get a client for calling another module
    LogosAPIClient* client = logosAPI->getClient("other_module");

    // Synchronous call (blocks until result is returned)
    QVariant result = client->invokeRemoteMethod(
        "other_module",  // target module name
        "someMethod",    // method name
        arg1, arg2       // arguments (up to 5 positional args)
    );

    // Async call (preferred -- non-blocking, result delivered via callback)
    client->invokeRemoteMethodAsync(
        "other_module",
        "someMethod",
        [](QVariant result) {
            // Handle result (called on the main thread)
            if (result.isValid()) {
                qDebug() << "Got result:" << result;
            }
        },
        arg1, arg2
    );
}

Prefer async calls. Synchronous invokeRemoteMethod blocks the caller's thread until the remote module responds. Use invokeRemoteMethodAsync to avoid blocking, especially in UI modules.

7.2 The C++ SDK Code Generator

The logos-cpp-generator tool (from logos-cpp-sdk) inspects a compiled module and generates typed C++ wrapper classes, so you get compile-time type safety instead of raw invokeRemoteMethod calls.

Getting logos-cpp-generator

The generator is bundled with logos-cpp-sdk. It is automatically available:

  • In nix develop -- the module dev shell includes the SDK on PATH
  • Build it directly:
    nix build 'github:logos-co/logos-cpp-sdk/tutorial-v1#cpp-generator' --out-link ./cpp-gen
    ./cpp-gen/bin/logos-cpp-generator --help
    

Generating Wrappers

# Generate wrappers for a single module
logos-cpp-generator /path/to/my_module_plugin.so --output-dir ./generated

# Generate wrappers for all dependencies listed in metadata.json
logos-cpp-generator --metadata metadata.json --module-dir /path/to/modules --output-dir ./generated

# Generate only module files (no umbrella headers)
logos-cpp-generator /path/to/plugin.so --module-only --output-dir ./generated

# Generate only umbrella SDK files (assumes module files exist)
logos-cpp-generator --metadata metadata.json --general-only --output-dir ./generated

Using Generated Wrappers

After generation, you get typed wrapper classes with both synchronous and asynchronous methods:

#include "logos_sdk.h"  // Umbrella header

// In your module's initLogos():
void MyModulePlugin::initLogos(LogosAPI* api) {
    logosAPI = api;

    // Create the typed SDK wrapper
    LogosModules* logos = new LogosModules(api);

    // Synchronous call (blocks until result)
    QString result = logos->other_module.doSomething("hello");

    // Async call (preferred -- non-blocking)
    logos->other_module.doSomethingAsync("hello", [](QVariant result) {
        qDebug() << "Got:" << result;
    });
}

The generated LogosModules struct provides a member for each module, with methods matching the module's Q_INVOKABLE methods. For every method foo(), an async variant fooAsync() is also generated that takes a callback parameter.

Prefer async wrappers. Use doSomethingAsync(...) instead of doSomething(...) to avoid blocking the caller's thread. Synchronous calls can cause hangs if the target module is slow to respond.

7.3 LogosResult

Many module methods return LogosResult for structured success/error handling:

LogosResult result = logos->my_module.someMethod();

if (result.success) {
    // Access the value
    QString value = result.getString();
    int number = result.getInt();
    bool flag = result.getBool();
    QVariantMap map = result.getMap();
    QVariantList list = result.getList();

    // Access nested values by key (for map results)
    QString name = result.getString("name");
    int count = result.getInt("count", 0);  // with default

    // Generic typed access
    auto custom = result.getValue<MyType>();
} else {
    // Access the error
    QString error = result.getError();
}

To return a LogosResult from your module:

Q_INVOKABLE LogosResult MyModulePlugin::fetchData(const QString& id) {
    if (id.isEmpty()) {
        return {false, QVariant(), "ID cannot be empty"};
    }

    QVariantMap data;
    data["id"] = id;
    data["name"] = "Example";
    data["count"] = 42;
    return {true, data};
}

7.4 Communication Modes

The SDK supports two communication modes:

Mode Use Case Mechanism
Remote (default) Desktop apps Qt Remote Objects (IPC between processes)
Local Mobile apps, single-process In-process PluginRegistry

Set the mode before creating any LogosAPI instances:

// For mobile / embedded (all modules in one process)
LogosModeConfig::setMode(LogosMode::Local);

// For desktop (each module in its own process) -- this is the default
LogosModeConfig::setMode(LogosMode::Remote);

Part 8: Advanced Topics

8.1 Tutorials

For hands-on walkthroughs of module development patterns, see the dedicated tutorials:

  • Wrapping a C Library — create calc_module wrapping a vendored C library. Covers external library configuration in metadata.json.
  • Building a QML UI App — create calc_ui, a QML-only UI plugin that calls a core module via the logos.callModule() bridge.
  • Building a C++ UI Module — create calc_ui_cpp, a native C++ Qt widget plugin using LogosAPI* and the generated SDK.

8.2 Module Dependencies

Declare dependencies in your metadata.json:

{
  "name": "my_module",
  "dependencies": ["package_manager", "waku_module"]
}

Each entry in dependencies must match the name field in that module's own metadata.json. When adding a dependency as a flake input, the input attribute name must also match the dependency name — e.g., waku_module.url = "github:logos-co/logos-waku-module". The URL can point to any repo, but the attribute name is how the builder resolves dependencies.

When your module is installed via lgpm, its dependencies are automatically resolved and installed first. When loaded via logos-basecamp, core module dependencies are loaded before your module.


Reference: Repository Map

Repository What It Provides Key Outputs
logos-module-builder Build system / scaffolding mkLogosModule Nix function, LogosModule.cmake, templates
logos-module Plugin introspection liblogos_module.a (static lib), lm (CLI)
logos-cpp-sdk SDK + code generator LogosAPI, LogosResult, logos-cpp-generator, PluginInterface
logos-liblogos Core library logos_host, liblogos_core
logos-logoscore-cli Headless CLI runtime logoscore (CLI)
logos-package Package format lgx (CLI), liblgx (library)
logos-package-manager Local package management lgpm (CLI)
logos-package-downloader Online catalog + downloads lgpd (CLI)
logos-standalone-app Minimal UI module runner logos-standalone-app (loads a single UI plugin for testing)
logos-basecamp Desktop app shell LogosApp (GUI), MDI workspace, plugin loader

Reference: CLI Tools Summary

lm -- Module Inspector

lm <plugin-file>                              # Show metadata + methods
lm metadata <plugin-file> [--json]            # View module metadata
lm methods <plugin-file> [--json]             # List Q_INVOKABLE methods

logoscore -- Headless Runtime

# Daemon mode
logoscore -D -m <modules-dir>                 # Start daemon
logoscore load-module <name>                  # Load a module
logoscore call <module> <method> [args]       # Call a method
logoscore list-modules [--loaded]             # List modules
logoscore module-info <name>                  # Show module details
logoscore status                              # Daemon health
logoscore stop                                # Stop daemon

# Inline mode (legacy)
logoscore -m <dir> -l <name> -c "<module>.<method>(args)" [--quit-on-finish]

lgpm -- Local Package Manager

./package-manager/bin/lgpm --modules-dir <path> install --file <path.lgx>   # Install from local .lgx file
./package-manager/bin/lgpm --modules-dir <path> install --dir <dir>         # Install all .lgx files in a directory
./package-manager/bin/lgpm --modules-dir <path> list                        # List installed packages
./package-manager/bin/lgpm --modules-dir <path> info <pkg>                  # Show installed package details

lgpd -- Package Downloader

./downloader/bin/lgpd search <query>                       # Search packages by name/description
./downloader/bin/lgpd list [--category <cat>]              # List available packages
./downloader/bin/lgpd categories                           # List available categories
./downloader/bin/lgpd info <pkg>                           # Show package details from catalog
./downloader/bin/lgpd download <pkg> [-o <dir>]            # Download .lgx package
./downloader/bin/lgpd --release <tag> download <pkg>       # Download from specific release

logos-cpp-generator -- SDK Code Generator

logos-cpp-generator <plugin-file> [--output-dir <dir>] [--module-only]
logos-cpp-generator --metadata <metadata.json> --module-dir <dir> [--output-dir <dir>]
logos-cpp-generator --metadata <metadata.json> --general-only [--output-dir <dir>]

nix-bundle-lgx -- LGX Bundler

# Preferred: built-in derivation (logos-module-builder includes nix-bundle-lgx)
nix build .#lgx                                                       # Dev variant
nix build .#lgx-portable                                              # Portable variant

# Alternative: nix bundle command
nix bundle --bundler github:logos-co/nix-bundle-lgx/tutorial-v1 .#lib            # Dev variant
nix bundle --bundler github:logos-co/nix-bundle-lgx/tutorial-v1#portable .#lib   # Portable variant
nix bundle --bundler github:logos-co/nix-bundle-lgx/tutorial-v1#dual .#lib       # Both variants

Troubleshooting

"experimental features" error with Nix

If you see errors about experimental features, either pass the flag:

nix --extra-experimental-features "nix-command flakes" build

Or add to ~/.config/nix/nix.conf:

experimental-features = nix-command flakes

Module loads but LogosAPI is not available

This happens when running a module outside the full Logos runtime (e.g., in the module viewer). The LogosAPI is only available when the module is loaded by logoscore or logos-basecamp.

Module not discovered by logos-basecamp

Check that:

  1. The module binary is in the correct directory (modules dir for core, plugins dir for UI)
  2. The metadata.json file is present alongside the binary
  3. The name field in metadata matches the binary name (e.g., my_module_plugin.so for module named my_module)

lgpm install fails

  • Check your internet connection (lgpm fetches from GitHub Releases)
  • Try specifying a release: ./package-manager/bin/lgpm --release v1.0.0 install my_module
  • For local files: ./package-manager/bin/lgpm install --file ./my_module.lgx
  • Check the target directory is writable: ./package-manager/bin/lgpm --modules-dir ./modules install my_module

Checking if a module loaded successfully

Use logoscore to verify your module loads and its methods are callable:

# Start daemon and load the module
./logos/bin/logoscore -D -m ./modules &

# Check if the module is listed as loaded
./logos/bin/logoscore list-modules --loaded

# Inspect the module
./logos/bin/logoscore module-info my_module

# Or use inline mode for a quick check
./logos/bin/logoscore -m ./modules -l my_module -c "my_module.greet(test)" --quit-on-finish

UI module nix run fails to load dependencies

When running a UI module with nix run, the standalone app automatically bundles all module dependencies declared in metadata.json. If dependencies fail to load, check the following requirements:

Requirements for auto-bundled dependencies:

  1. Module type must be "ui" or use mkLogosQmlModule — only UI modules get apps.default wired up with the standalone app.

  2. Dependencies must be listed in metadata.json under the "dependencies" array:

    {
      "name": "my_ui_module",
      "type": "ui",
      "dependencies": ["calc_module", "storage_module"]
    }
    
  3. Each dependency must have a matching flake input — the flake input name must exactly match the dependency name in metadata.json:

    inputs = {
      logos-module-builder.url = "github:logos-co/logos-module-builder/tutorial-v1";
      calc_module.url = "github:logos-co/logos-tutorial/tutorial-v1?dir=logos-calc-module";
      storage_module.url = "github:logos-co/logos-storage-module";
    };
    
  4. Module names must be consistent — the "name" field in each dependency's metadata.json must match its flake input name. The build system uses this name to locate the plugin binary ({name}_plugin.so / {name}_plugin.dylib).

What changed (no more logos-standalone-app input):

  • logos-standalone-app is now bundled inside logos-module-builder — UI module flakes no longer need it as a separate input.
  • No logosStandalone parameter is needed in mkLogosModule or mkLogosQmlModule calls.
  • Dependencies (including transitive ones) are automatically resolved from the flake input tree, bundled as LGX packages at build time, and extracted into the modules directory at runtime.
  • The standalone app uses logos_core_load_plugin_with_dependencies() which resolves the full transitive dependency graph via metadata.json files.

Example C++ UI module flake.nix:

{
  description = "My UI module";
  inputs = {
    logos-module-builder.url = "github:logos-co/logos-module-builder/tutorial-v1";
    calc_module.url = "github:logos-co/logos-tutorial/tutorial-v1?dir=logos-calc-module";
  };
  outputs = inputs@{ logos-module-builder, ... }:
    logos-module-builder.lib.mkLogosModule {
      src = ./.;
      configFile = ./metadata.json;
      flakeInputs = inputs;
    };
}

Example QML UI module flake.nix:

{
  description = "My QML UI module";
  inputs = {
    logos-module-builder.url = "github:logos-co/logos-module-builder/tutorial-v1";
    calc_module.url = "github:logos-co/logos-tutorial/tutorial-v1?dir=logos-calc-module";
  };
  outputs = inputs@{ logos-module-builder, ... }:
    logos-module-builder.lib.mkLogosQmlModule {
      src = ./.;
      configFile = ./metadata.json;
      flakeInputs = inputs;
    };
}

If the module doesn't appear, check:

  1. The modules/ directory contains a subdirectory for your module with manifest.json and the plugin binary
  2. The variant in the manifest matches your platform (e.g., darwin-arm64-dev for dev builds on Apple Silicon)
  3. Use lm to verify the plugin binary is a valid Qt plugin: ./lm/bin/lm ./modules/my_module/my_module_plugin.dylib

Capability module not found

logos-basecamp requires the capability module to be installed. It is bundled with basecamp and installed on first launch. If you see errors about it:

  1. Check that the modules/ and plugins/ directories exist next to bin/ and lib/ in the basecamp build output
  2. Check that the capability module was extracted to the modules directory
  3. Verify the LGX variant type matches your basecamp build (dev variant for dev build, portable for portable build)

LGX variant mismatch

If a module installs but fails to load, the variant type may not match:

  • Dev build of logos-basecamp needs dev LGX variants (darwin-arm64-dev)
  • Portable build needs portable variants (darwin-arm64)
  • Use nix build .#lgx and nix build .#lgx-portable to produce each variant separately, or nix bundle --bundler github:logos-co/nix-bundle-lgx/tutorial-v1#dual .#lib for a single package with both variants

Cross-platform builds

Build on each target platform separately to create .lgx packages:

# On each platform, the built-in derivation produces the correct variant automatically:
nix build .#lgx-portable

# Or using nix bundle for dual variant:
nix bundle --bundler github:logos-co/nix-bundle-lgx/tutorial-v1#dual .#lib

# Then merge platform-specific .lgx files into one:
./lgx/bin/lgx merge my_module-linux.lgx my_module-macos.lgx -o my_module.lgx