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# Tutorial Part 2: Building a QML UI for Your Logos Module
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This is Part 2 of the Logos module tutorial series. In [Part 1](tutorial-wrapping-c-library.md) you wrapped a C library as a Logos core module. Now you'll build a **QML user interface** that calls that module — first isolated with `nix run`, then packaged and loaded into `logos-basecamp`.
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**What you'll build:** A `calc_ui` QML plugin with input fields and buttons that call `calc_module` methods (add, multiply, factorial, fibonacci) through the Logos bridge.
**What you'll learn:**
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- How QML UI plugins work in the Logos platform
- The `logos.callModule()` bridge that connects QML to core modules
- The project structure and metadata for a QML plugin
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- How to package and install your UI into `logos-basecamp`
**Prerequisites:**
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- Completed [Part 1](tutorial-wrapping-c-library.md) — you have a working `calc_module`
- Nix with flakes enabled (same as Part 1)
- Basic familiarity with QML (Qt's declarative UI language)
---
## How QML UI Plugins Work
Before writing code, let's understand the architecture:
```
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+-------------------+ logos.callModule() +-------------------+
| calc_ui | --------------------------> | calc_module |
| Main.qml (QML) | IPC (Qt Remote Objects) | C++ plugin |
+-------------------+ +-------------------+
^ ^
└──────────────── loaded by ───────────────────────┘
logos-basecamp / logos-standalone-app
```
Key points:
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- **No compilation.** A QML plugin is just `.qml` files and a `metadata.json`.
- **Sandboxed.** No network access, no filesystem access outside the module directory.
- **The `logos` bridge** is injected by the host. Call core modules with `logos.callModule("module", "method", [args])`.
- **Entry point** is always `Main.qml`.
---
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## Step 1: Scaffold
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Use the QML module template from `logos-module-builder`:
```bash
mkdir logos-calc-ui && cd logos-calc-ui
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nix flake init -t github:logos-co/logos-module-builder#ui-qml-module
git init && git add -A
```
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This gives you:
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```
logos-calc-ui/
├── flake.nix # Nix build + nix run support
├── metadata.json # Plugin metadata
└── Main.qml # Your UI (starter template)
```
---
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## Step 2: Update `metadata.json`
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Replace the template contents with your plugin's details:
```json
{
"name": "calc_ui",
"version": "1.0.0",
"description": "Calculator UI - QML frontend for the calc_module",
"type": "ui_qml",
"main": "Main.qml",
"dependencies": ["calc_module"],
"category": "tools",
"icon": "icons/calc.png"
}
```
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The `dependencies` field tells the host to load `calc_module` before showing your UI.
> **Naming convention:** Each entry in `dependencies` must match the `name` field in that module's own `metadata.json`. When adding a dependency as a flake input, the **input attribute name** must also match the dependency name — e.g., `calc_module.url = "github:logos-co/logos-tutorial?dir=logos-calc-module"`. The URL can point to any repo, but the attribute name is how the builder resolves dependencies.
---
## Step 3: Write `Main.qml`
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Replace the starter file with the calculator UI:
```qml
import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
Item {
id: root
property string result: ""
property string errorText: ""
ColumnLayout {
anchors.fill: parent
anchors.margins: 24
spacing: 16
// ── Title ──────────────────────────────────────────────
Text {
text: "Logos Calculator"
font.pixelSize: 20
font.weight: Font.DemiBold
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color: "#ffffff"
Layout.alignment: Qt.AlignHCenter
}
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// ── Two-operand operations ─────────────────────────────
RowLayout {
spacing: 12
Layout.fillWidth: true
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TextField {
id: inputA
placeholderText: "a"
Layout.preferredWidth: 80
validator: IntValidator {}
}
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TextField {
id: inputB
placeholderText: "b"
Layout.preferredWidth: 80
validator: IntValidator {}
}
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Button {
text: "Add"
onClicked: callTwoOp("add", inputA.text, inputB.text)
}
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Button {
text: "Multiply"
onClicked: callTwoOp("multiply", inputA.text, inputB.text)
}
}
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// ── Single-operand operations ──────────────────────────
RowLayout {
spacing: 12
Layout.fillWidth: true
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TextField {
id: inputN
placeholderText: "n"
Layout.preferredWidth: 80
validator: IntValidator { bottom: 0 }
}
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Button {
text: "Factorial"
onClicked: callOneOp("factorial", inputN.text)
}
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Button {
text: "Fibonacci"
onClicked: callOneOp("fibonacci", inputN.text)
}
Button {
text: "libcalc version"
onClicked: callModule("libVersion", [])
}
}
// ── Result display ─────────────────────────────────────
Rectangle {
Layout.fillWidth: true
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height: 56
color: root.errorText.length > 0 ? "#3d1a1a" : "#1a2d1a"
radius: 8
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Text {
anchors.centerIn: parent
text: root.errorText.length > 0 ? root.errorText
: (root.result.length > 0 ? root.result : "Enter values and press a button")
color: root.errorText.length > 0 ? "#f85149" : "#56d364"
font.pixelSize: 15
}
}
Item { Layout.fillHeight: true }
}
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// ── Logos bridge helpers ───────────────────────────────────
function callModule(method, args) {
root.errorText = ""
root.result = ""
if (typeof logos === "undefined" || !logos.callModule) {
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root.errorText = "Logos bridge not available"
return
}
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root.result = String(logos.callModule("calc_module", method, args))
}
function callTwoOp(method, a, b) {
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if (a === "" || b === "") { root.errorText = "Enter values for a and b"; return }
callModule(method, [parseInt(a), parseInt(b)])
}
function callOneOp(method, n) {
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if (n === "") { root.errorText = "Enter a value for n"; return }
callModule(method, [parseInt(n)])
}
}
```
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The `logos` object is injected by the host at runtime. The `callModule` helper checks for it and routes calls through the IPC bridge to `calc_module`.
---
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## Step 4: Update `flake.nix`
The template already has everything wired up. Update the description and add `calc_module` as a dependency input:
```nix
{
description = "Calculator QML UI Plugin for Logos - frontend for calc_module";
inputs = {
logos-module-builder.url = "github:logos-co/logos-module-builder";
calc_module.url = "github:logos-co/logos-tutorial?dir=logos-calc-module"; # must match dependency name in metadata.json
};
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outputs = inputs@{ logos-module-builder, ... }:
logos-module-builder.lib.mkLogosQmlModule {
src = ./.;
configFile = ./metadata.json;
flakeInputs = inputs;
};
}
```
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`mkLogosQmlModule` handles everything — it stages QML files, metadata, and icons into a plugin directory, bundles all module dependencies (direct and transitive) from their LGX packages, and automatically wires up `apps.default` so `nix run .` launches the UI in a standalone window with all required backend modules self-contained. `flakeInputs = inputs` passes all inputs so that dependencies declared in `metadata.json` are resolved automatically — note that the input attribute name (`calc_module`) must match the dependency name.
---
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## Step 5: Test with `nix run`
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### 5.1 UI only (layout preview)
```bash
git add -A
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nix run .
```
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The app opens immediately. No modules are loaded, so clicking buttons shows "Logos bridge not available" — but you can verify the layout and styling look correct.
### 5.2 Full functionality (with modules)
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To test actual calls to `calc_module`, you need a modules directory with `calc_module` installed via `lgpm`. The `capability_module` is loaded automatically by the standalone app. Do this once:
```bash
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nix build 'github:logos-co/logos-package-manager-module#cli' --out-link ./pm
mkdir -p modules
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# Bundle and install calc_module (from Part 1)
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cd ../logos-calc-module
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nix build '.#lgx'
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cd ../logos-calc-ui
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./pm/bin/lgpm --modules-dir ./modules install --file ../logos-calc-module/result/*.lgx
```
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Then run with the modules directory:
```bash
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nix run . -- --modules-dir ./modules
```
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Clicking **Add**, **Multiply**, **Factorial**, or **Fibonacci** now calls the real module.
---
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## Step 6: Using the Logos Design System
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`logos-basecamp` has `logos-design-system` on its QML import path. You can use its themed components directly without any extra setup in your module.
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```qml
import Logos.Theme 1.0
import Logos.Controls 1.0
```
Replace the plain `Button` and `TextField` with the styled equivalents:
```qml
// Instead of Button:
LogosButton {
text: "Add"
onClicked: callTwoOp("add", inputA.text, inputB.text)
}
// Instead of TextField:
LogosTextField {
id: inputA
placeholderText: "a"
}
// Use theme colors instead of hardcoded hex values:
Rectangle {
color: Theme.palette.backgroundSecondary
// ...
Text { color: Theme.palette.text }
}
```
Available components: `LogosButton`, `LogosTextField`, `LogosText`, `LogosTabButton`.
Available theme tokens via `Theme.palette`:
- Colors: `background`, `backgroundSecondary`, `backgroundMuted`, `text`, `textMuted`, `border`, `overlayOrange`
- Spacing: `Theme.spacing.radiusSmall`, `Theme.spacing.radiusXlarge`
- Typography: `Theme.typography.secondaryText`, `Theme.typography.weightMedium`
---
## Step 7: Load in `logos-basecamp`
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### 7.1 Bundle as LGX packages
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Create `.lgx` packages using the dual variant (includes both dev and portable variants, so they work with any basecamp build):
```bash
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# Package calc_module (from Part 1)
cd ../logos-calc-module
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nix build '.#lgx-dual'
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# Package the QML UI plugin
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cd ../logos-calc-ui
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nix build '.#lgx-dual'
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```
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> For more bundling options (standalone bundler syntax, cross-platform packaging), see the [Developer Guide — Bundling with nix-bundle-lgx](logos-developer-guide.md#32-bundling-with-nix-bundle-lgx).
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### 7.2 Build and run logos-basecamp
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Build logos-basecamp, launch it once to preinstall its bundled modules, then install your modules.
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> **Note:** `logos-basecamp` does not accept `--modules-dir` or `--ui-plugins-dir` CLI flags. It manages its own data directory and preinstalls bundled modules (main_ui, package_manager, etc.) on first launch.
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```bash
# Build logos-basecamp
nix build 'github:logos-co/logos-basecamp' -o basecamp-result
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# Launch once to preinstall bundled modules, then close it
./basecamp-result/bin/logos-basecamp
```
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Basecamp creates its data directory on first launch. To find where it is, check the log output for `plugins directory` or look for the directory that contains `modules/` and `plugins/` subdirectories:
```bash
# macOS (typical path, may vary):
ls ~/Library/Application\ Support/Logos/
# Linux (typical path, may vary):
ls ~/.local/share/Logos/
```
The dev build directory is named `LogosBasecampDev` (portable builds use `LogosBasecamp`).
Install your modules using `lgpm` (substitute `BASECAMP_DIR` with the actual path you found above):
```bash
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# Build lgpm CLI
nix build 'github:logos-co/logos-package-manager-module#cli' --out-link ./pm
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# Install core module
./pm/bin/lgpm --modules-dir BASECAMP_DIR/modules \
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install --file ../logos-calc-module/result/*.lgx
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# Install UI plugin
./pm/bin/lgpm --modules-dir BASECAMP_DIR/plugins \
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install --file result/*.lgx
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# Launch basecamp -- your modules appear alongside the built-in ones
./basecamp-result/bin/logos-basecamp
```
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### 7.3 Install via logos-basecamp UI
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Instead of using `lgpm` on the command line, you can install modules through the basecamp UI:
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1. Launch `logos-basecamp`
2. Go to **Package Manager**
3. Click **Install from file**
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4. Select `../logos-calc-module/result/*.lgx` -- installs `calc_module`
5. Repeat for `result/*.lgx` -- installs `calc_ui`
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The "Calculator UI" tab appears in the sidebar. Clicking it loads your `Main.qml`.
### 7.4 Live reloading with `logos-standalone-app`
For rapid iteration on QML without rebuilding, set `QML_PATH` to your QML source directory:
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```bash
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QML_PATH=$PWD/src/qml nix run .
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```
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Edit `Main.qml`, close and re-run — changes appear immediately without `nix build`. When `QML_PATH` is set, the plugin loads QML files from the filesystem instead of from Qt resources, so your edits are picked up on each launch.
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> This does not work with `logos-basecamp`. Basecamp loads QML plugins from its own data directory, so changes to your source files are not reflected until you rebuild and reinstall the `.lgx` package.
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### 7.5 Testing without any runtime
You can open `Main.qml` in any QML viewer (e.g., `qml` from Qt) to test the layout. The `logos` bridge won't be available, so clicking buttons will show "Logos bridge not available" -- but you can verify the layout and styling work correctly.
```bash
# If you have Qt installed
qml Main.qml
```
---
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## Known Limitations
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### QML-to-C++ type coercion: `int` parameters called as `QString`
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When calling C++ module methods from QML via `logos.callModule()`, all arguments are passed as strings. If the target method expects `int`, `bool`, or other non-string types, the call will fail with:
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```
QMetaObject::invokeMethod: No such method CalcModulePlugin::add(QString,QString)
Candidates are:
add(int,int)
```
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**Workaround:** Define your C++ methods to accept `QString` parameters and convert inside the implementation:
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```cpp
// Instead of: Q_INVOKABLE int add(int a, int b);
// Use:
Q_INVOKABLE QString add(const QString& a, const QString& b) {
return QString::number(a.toInt() + b.toInt());
}
```
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This ensures the QML bridge can match the method signature. Methods that already use `QString` parameters work without any changes.
### QML changes not appearing after rebuild
Qt caches compiled QML on disk. If you update your `Main.qml`, rebuild and reinstall the `.lgx`, but the old UI still appears, the cache is stale. Fix by disabling the cache before launching:
```bash
QML_DISABLE_DISK_CACHE=1 ./basecamp-result/bin/logos-basecamp
```
### UI module not loading or basecamp behaving unexpectedly
When switching between portable and dev builds of basecamp, or running multiple basecamp instances, the data directory can get into a bad state (stale modules, mixed variants, corrupted preinstall). Clear it and let basecamp re-preinstall on next launch:
```bash
# Remove basecamp's data directory (find yours under Application Support or .local/share)
# macOS (typical):
rm -rf ~/Library/Application\ Support/Logos/LogosBasecampDev
# Linux (typical):
# rm -rf ~/.local/share/Logos/LogosBasecampDev
# Relaunch — basecamp will re-preinstall its bundled modules
./basecamp-result/bin/logos-basecamp
```
Then reinstall your custom modules.
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---
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## Recap
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| | Core Module (Part 1) | QML UI Plugin (Part 2) |
|---|---|---|
| Language | C++ | QML / JavaScript |
| Files | `.cpp`, `.h`, `CMakeLists.txt`, `metadata.json` | `Main.qml`, `metadata.json` |
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| Compilation | Yes (CMake → `.so`) | No (file copy) |
| `metadata.type` | `"core"` | `"ui_qml"` |
| Test command | `logoscore -m ./result/lib -l calc_module` | `nix run .` |
| Calls other modules | Via `LogosAPI*` (C++) | Via `logos.callModule()` (JS) |
---
## What's Next
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- **Add more methods** to `calc_module` and call them from QML
- **Use Logos Design System** styled components for consistent look and feel
- **Build a C++ UI module** for cases where QML sandboxing is too restrictive — see [Developer Guide](logos-developer-guide.md), Section 7.2