#ifndef LOGOS_SOCKET_PATHS_H #define LOGOS_SOCKET_PATHS_H #include #include // Qt-free helpers for making the unix-domain sockets that back the local // transport shareable across OS users, and for cleaning up the stale socket // files that a hard-killed process leaves behind. Depends on nothing but POSIX // (or, on Windows, nothing at all) plus the C++ standard library, so it can be // used from both the Qt (qt_remote) and the Qt-free (plain) transport code // paths, and unit-tested on its own. // // ON WINDOWS the local transport is named pipes, not unix sockets, and every // one of these operations changes character — see the block comment at the top // of the .cpp. In short: there is no inode to chmod, and a pipe cannot outlive // its last handle, so there is never anything stale to reap. Each function's // Windows behaviour is called out below. // // The policy is read from the environment so every process in a Logos node's // tree — the daemon, the module subprocesses (logos_host), any child it spawns // — applies the same rule to every socket it binds without the config having to // be threaded through each layer. The daemon exports the vars once next to // LOGOS_INSTANCE_ID and they propagate by inheritance. namespace logos { // Apply the socket-access policy to an already-bound unix-domain socket file at // the ABSOLUTE path `absPath`. Reads two environment variables: // // LOGOS_SOCKET_GROUP — group name or numeric gid; the socket is chgrp'd to it. // LOGOS_SOCKET_MODE — octal mode (e.g. "0660"); the socket is chmod'd to it. // // Order is chgrp-then-chmod so the transient state is never MORE permissive // than the final target (a half-applied policy can only ever be too strict, // never too loose — it opens nothing). An unset/empty var leaves that attribute // untouched, so the default behaviour (no env) is a no-op and the socket keeps // the kernel's `0777 & ~umask` mode. Connecting to an AF_UNIX socket needs // WRITE permission on the file, so 0660 is what grants a group member access; // the execute bit on a socket inode is inert. // // Returns true when every requested change succeeded (or nothing was // requested). On failure returns false and, if `errOut` is non-null, writes a // human-readable reason. // // Windows: returns true when no policy is requested, and FAILS with an // explanatory error when LOGOS_SOCKET_GROUP/LOGOS_SOCKET_MODE are set -- // honouring them would need a pipe DACL and a group->SID resolver. Refusing // loudly is deliberate: silently returning true would leave the endpoint more // permissive than the operator asked for. bool applySocketPerms(const std::string& absPath, std::string* errOut = nullptr); // True iff `absPath` is a unix socket that WE own and whose listener is // provably gone. Requires all of: the path exists and is a socket (S_ISSOCK), // its owner is our effective uid, and a non-blocking connect() returns // ECONNREFUSED or ENOENT. Any other outcome — a successful connect, EACCES, // EAGAIN, ETIMEDOUT, a non-socket inode, a foreign owner — is treated as ALIVE // and returns false. The predicate fails closed: it never reports a socket dead // unless it is sure, so a reaper built on it cannot unlink a live endpoint or a // regular file that merely shares the name. // // Windows: always false. A named pipe stops existing when its last handle // closes, so a "dead but present" endpoint is not a state that can occur. bool isSocketDead(const std::string& absPath); // Unlink every entry `/...` for which isSocketDead() returns true. // Regular files are never removed (only S_ISSOCK inodes pass the predicate), so // a large build artefact that happens to match the prefix is safe. Returns the // number of socket files actually unlinked. A missing/unreadable `dir` yields 0. // // Windows: always 0 -- nothing is ever left behind to reap. std::size_t reapStaleSockets(const std::string& dir, const std::string& prefix); } // namespace logos #endif // LOGOS_SOCKET_PATHS_H