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#ifndef LOGOS_THREAD_MARSHAL_H
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#define LOGOS_THREAD_MARSHAL_H
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#include <type_traits>
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#include <utility>
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#include <QCoreApplication>
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#include <QMetaObject>
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#include <QObject>
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#include <QThread>
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namespace logos {
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// Run `fn` on `obj`'s (owner) thread, blocking the caller until it completes,
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// and forward the return value. If already on that thread, runs directly with
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// no marshaling and no overhead (the common case).
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//
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// Why: Logos inter-module calls go over Qt Remote Objects, whose replicas only
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// work on the thread that owns them (the module's main/event-loop thread). This
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// lets a module call other modules from a worker thread (e.g. an HTTP server
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// thread) without the module touching Qt — the SDK transparently marshals the
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// call onto the owner thread.
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//
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// Requirements:
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// - `obj`'s thread must be running an event loop (it is — the module's main
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// thread runs QCoreApplication::exec()). The same-thread guard avoids the
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// BlockingQueuedConnection self-deadlock.
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// - The return type must be void or default-constructible (the marshaled
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// branch holds the result in a local before assigning it), and must not be
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// a reference (there'd be nothing to bind the local to). Both are satisfied
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// by the SDK's uses here (void, QVariant, LogosObject*, LogosAPIClient*).
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template <typename Fn>
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auto runOnOwnerThread(QObject* obj, Fn&& fn) -> decltype(fn())
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{
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using Ret = decltype(fn());
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static_assert(!std::is_reference_v<Ret>,
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"runOnOwnerThread does not support reference return types");
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if (QThread::currentThread() == obj->thread()) {
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return fn();
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}
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if constexpr (std::is_void_v<Ret>) {
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QMetaObject::invokeMethod(obj, [&]() { fn(); }, Qt::BlockingQueuedConnection);
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return;
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} else {
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Ret ret{};
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QMetaObject::invokeMethod(obj, [&]() { ret = fn(); }, Qt::BlockingQueuedConnection);
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return ret;
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}
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}
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2026-07-26 08:31:00 -03:00
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// Run `fn` on the process's Qt main thread — the QCoreApplication's thread,
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// the one thread guaranteed to be running an event loop for the life of a
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// module — and forward the return value.
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//
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// Why this exists separately from runOnOwnerThread: that one marshals to an
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// object's *existing* owner thread, which presupposes the object was created
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// somewhere sane. This one is for deciding where to create it in the first
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// place. A Qt-affine transport (see LogosTransportFactory::needsQtEventLoop)
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// binds its node/socket to whichever thread constructs it, so construction on
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// a worker thread — an HTTP handler making the module's first outbound call,
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// say — permanently binds the client to a thread that only pumps events while
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// it happens to be blocked inside a call. Replica acquisition then never
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// completes and every call burns its full timeout.
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//
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// Falls back to running inline when there is no QCoreApplication (a pure-lp
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// host with no Qt loop — there is no better thread to pick) or when already on
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// the main thread (the common case: module init, and any call made from it).
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template <typename Fn>
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auto runOnQtMainThread(Fn&& fn) -> decltype(fn())
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{
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QCoreApplication* app = QCoreApplication::instance();
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if (!app) return fn();
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return runOnOwnerThread(app, std::forward<Fn>(fn));
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}
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2026-06-12 18:59:01 -03:00
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} // namespace logos
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#endif // LOGOS_THREAD_MARSHAL_H
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